you have to jump on the hands and turn them anticlockwise to open the door hope it helped JESS
pull the string in the windmill and your computer will automaticly save then you go outside and turn the windmill arms counterclockwise then the door will open
you have to have all three knights.to get the knights beat all the bad guys.there are three.
on the windmill part you jump in the middle of them and jump it will slowly open the top hatch
you open the door of the ship in poptrpoica
you open the top of the windmill by jumping on the the things outside of the windmill go conter-colock-wise and the top of the windmill will open. But, first before you do that you have to go inside the windmill and go to the top, past the girl dressed in black, and jump on the rope. THEN it will let you spin the windmill by jumping on it.
go to the castle or whatever and open the door
go to the castle or whatever and open the door
you jump up on the windmill and it will spin it clockwise. keep doing it until the little dome on the roof is open.
you go to the windmill and jump on the blades they will turn around keep jumping until its completely open
if you are talking about the hover craft on astroknights it is in the top of the wind mill tower. spin the blades on the wind mill and the top will open up so you can get it
To open the door to the basement on Haunted House in Poptropica, you first must get the key which the bat is flying around with. Then use it to unlock the padlock and onpen the door!
you do nothing