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Pull the red lever that opens the dumbwaiter hatch. Get the Poker from the fireplace and roll the cannonball left into the hole.

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12y ago

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What do you do after you light the chandeliers on vampires curse poptropica?

Get down from the last chandelier and use the crowbar on the chained door. This'll provide an easy exit for when you need to exit. Go to the left and you'll notice a glass eye next to one of the armors. Pick it up. http://blog.poptropicahelp.net/island-help/vampires-curse-island/vampires-curse-guide has all the answers!!!!


What if the cannonball cools on vampire curse island?

Once it is hot, it should not cool off once you roll it into the wall slot (dumbwaiter). Roll the cannonball over, wait for it to heat, then pick up the fireplace poker (rod) to push it left into the wall slot. Then you can pull the switch in the laboratory to move it.


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How do you move the dumbwaiter on vampire's curse island in poptropica?

The lever with the red knob moves the dumbwaiter in the Library, but it is not necessary to use it. The other red-knob lever is in the laboratory. The only time the dumbwaiter will work is when you have a red-hot cannonball to put into it (part of the armory activities). Roll the loose cannonball near the fireplace. When it is hot, pick up the fireplace poker and roll the cannonball into the dumbwaiter. Throw the lever in the laboratory to release the cannonball there.


Where are the levers on vampire's curse island?

There are two levers, each with a red knob. The first is in the great hall (library) just to the left of the fire. When you press the lever, it opens the dumbwaiter that leads to the laboratory (which you find later). Once you have reached the laboratory, you can return to the great hall, and roll the cannonball next to the fire. When it is hot, pick up the fireplace poker and shove it left into the dumbwaiter. Go to the laboratory and press the lever there, and the dumbwaiter will toss out the hot cannonball to wilt the wolfsbane.


How do you use the cannonball on Vampire's Curse island?

To fire the cannon (three times), click on it to load it, then shoot it by using a lit candle from the fireplace. One cannonball rolls into the great hall (library) and you can use it to wilt the wolfsbane in Bram's lab. Roll it to the fireplace and it gets red-hot. Pick up the fireplace poker and use it to roll the ball into the dumbwaiter (hole in the wall). Go to the lab and throw the switch there, and the ball will roll out.


How do you pick up the medal in vampire curse island?

You just go where his cloths are and walk over them and you will get the medal ( it will ask you if you want to become a membership).


Where is the cannonball on vampire's curse island?

There are three in the Armory. Click on one to load the cannon, then get a lit candle from the fireplace to fire the cannon (three times). The first shot goes out the window, the second shot rolls into the Library, and the third shot shoots a hole in the armory ceiling. Use the ball that rolls into the library to wilt the wolfsbane: put it near the fire to get red hot, then pick up the poker from the fireplace to push it left into the dumbwaiter (hole in the wall). You can pull the lever in the lab to bring the hot cannonball out again.


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Why can't i pick up the candles in vampire's curse island?

The fireplace has to be lit. Use the log, and some pages from the teen novel, then jump on the bellows (left side) to fan the flames.


What do you do after you open the door on vampire's curse island?

Use the glass tiger eye (in the tiger head) to get the key to the armory. Inside, pick up the bow and arrow, and fire the cannon three times (load cannonball, get lit candle from fireplace to fire). This will open the ceiling. Then you need to use the bow to shoot arrows into the left wall that you can climb up on, to reach the bucket. Fill the bucket outside (the crowbar will open the chains at the far right) and water the plant.


Where do you find wilted wolfsbane on Vampire's Curse island?

You already have it, because it is growing in the flask at the right side of the laboratory. What you have to do is "wilt it" (dry it out). You will need the loose cannonball that flew into the Great Hall from the Armory. Roll it next to the fireplace, where it will become red-hot. Pick up the fireplace poker and use it to shove the ball left, into the hole in the wall, which is a dumbwaiter that connects to the laboratory. Once it is in the hole, go to the lab and pull the lever there, and the red-hot ball will roll out and wilt the wolfsbane.