Only 1 packet at a time can use the network resources at a time; the other packets will cause a collision in an Ethernet network. For Token Ring, only 1 packet at a time is on the network (via the token).
When information is sent over a network, it is divided into relatively small pieces, which are sent one at a time. These are called "packets".When information is sent over a network, it is divided into relatively small pieces, which are sent one at a time. These are called "packets".When information is sent over a network, it is divided into relatively small pieces, which are sent one at a time. These are called "packets".When information is sent over a network, it is divided into relatively small pieces, which are sent one at a time. These are called "packets".
Network congestion is very much like road traffic congestion; you have too many packets trying to go through the same data pipe (or road) at the same time. A network connection has a finite throughput and can only support a certain number of packets at a time. Too many packets cause a bottleneck and slow down the network connections.
Yes, there is activity; packets do not have to be generated for the sole purpose of carrying data. Some protocols, such as DHCP, or DNS, or ARP generate informational packets and are not carrying data. It is rare for a network to not transmit packets for long periods of time.
" PING " , simply means ' Packet Internet Groper '. This is a utility that actually lets you check the speed of Packet data sent and received on a network. When an IP address is pinged, the Network Adapter send out a specific number of packets and receives it back. A calculation of the receive time is made and this is usually in milliseconds. The higher this time is the longer it has taken the packets to be received. This is not good because it means that the Network has excess packet collisions and or noise and that it is quite slow.
he sent it to cartoon network. and that is how it ended on cartoon network
the difference is that when you send a message to b. from a. b. can answer but to only a. because a. is the computer it can send anywhere at anytime and b. is a t.v. which can only send to t.v. networks anywhere but with computer networks you can send to one at a time
You Can't Send a Message To All Your Friends At The Same Time. Just like The Xbox you have to send it one - by - one.
Expedited Forwarding
packets
network flooding can use up a lot of bandwidth. network flooding is often taken advantage of in ping floods or a denial of service attacks, causing the network to crash or at least the quality of service go down. also if you don't include a time to live count or have each node keep track of which packets have been forwarded, than there is a possibility that duplicate packets will circulate forever
full-duplex
Oh, but they do crash into each other from time to time. In which case both senders stop, wait for a random standoff time, then attempt to resend.