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Yes. JNE is the Jump Not Equal instruction and all assembly languages support it.
That could be trampoline, or skydiving...
A pseudo-instruction doesn't actually exist in the instruction set of a processor. A pseudo-instruction will be a convenient single name for one or more actual instructions. A common example is the unconditional jump instruction. Normally the syntax for this instruction would be: jmp address ...but the assembler might actually translate that into: cmp t0 r0 r0 jmp t0 address Which is basically checking to see if the zero register is equal to the zero register, and if so jump. Since this will always be true, it will always jump.
when conditional jump instruction is executed it has 10 m/c cycles bt when nt executed it has 7 m/c cycles....while unconditional jump instruction has 10 m/c cycles...
There are 74 instructions in the 8085 microprocessor.
Read the Instruction Booklet.
as far as i know, it is not possible to kick jump. check the instruction manual, it has all of mario's moves in there. as far as i know, it is not possible to kick jump. check the instruction manual, it has all of mario's moves in there.
Jump on Carry is simply a "JUMP" instruction which will transfer the control to some specific location if carry flag is set. For Example: JC 2004H This instruction will take the control to address location 2004H if carry flag is set.
because the operand is available in the instruction itself
8051 and 8052 aren't interchangable, but they are similar.The 8052 is identical to the 8051 with the following enhancements:1. The 8052 has 256 bytes of internal RAM, the 8051 has 128.2. The 8052 has three (3) 16-bit timers, the 8051 has two (2). The third timer has some new operation modes not available with the 8051.
It depends on whether the machine code is one, two, or three bytes long, and on whether or not the instruction transferred control to another location. In the case of a non-jump single byte instruction, the PC will have a value of 2060H after the instruction is complete, and it will be 2061H or 2062H after a two or three byte instruction. In the case of a jump, call, or interrupt, the PC will depend on the instruction.
the difference is that jump changes the eip pointer register to another memory location and continues the execution from the point it jumped. the call is like a function call in languages like C because it saves the memory location of the next instruction to the stack, so then with a ret instruction you can pop out from the stack that saved memory location to jump back again exactly after the call event.