There are as many different classes of object as there are programmers to create them. I've probably created several thousand different objects in my time, some trivial, some highly complex. But it would be impossible for me to list every class of object I've created, never mind all their individual properties.
Objects in Dev C++ are the same as objects in generic C++, insofar as an object is an instance of a class.
Objects that are not supposed to be written. Surprised?
Passive objects encapsulate state and operations, whereas active objects also encapsulate a process. Standard C++ does not support active objects.
Objects are instantiated when statically declared or dynamically created with the new keyword.
Class wrappers (embedded objects), inheritance (derived objects) and friend classes.
You declare a class as follows: class MyClass { //some stuff here... } You create an object as follows: MyClass object; This is how you create classes and objects in C++.
Entities are the objects instantiated by your program, both at compile time and at runtime. Some objects are primitive data types, others are more complex such as objects instantiated from a class.
Encapsulation.
Initialization of objects means to provide an initial value for the object. This is usually done by the constructor, or it can be done with an assignment statement.
There should be "Properties" window. If you do not see, you can make it visible if you go to "View"-> "Properties".
With the new operator.myclass myclasspointer = new myclass;...use the classdelete myclasspointer;
Yes, you can cast in C++, both statically and dynamically. Objects can also be cast provided the class designer implemented the appropriate conversion operators.