Object files are intermediate files generated when an application is constructed from source code. In a classic compile-assemble-link toolchain, the compiler translates (C language) source code into assembly language output. The assembler translates this intermediate assembly source into a binary form known as object code. Files containing object code often have a .o or .obj file name extension and are generally called object files. The linker takes the object files and combines them into the complete executable.
While many modern tools hide the individual steps, or even integrate compilation and assembly into one, most (all?) compilers generate object files.
In C program: never.
From C source program: during the compilation.
Compilation is the process of translating source files into object files.
TLINK is the Turbo C++ linker utility. You use it to link the object files created by the Turbo C++ compiler.
Files are needed to store a program's source code. The compiler uses these files to create object files which can then be linked by the linker to produce an executable code file. However, not all systems support the concept of a file, thus files are not actually considered part of the C standard and therefore files are not needed. They are simply a convenience when programming upon systems that do support the concept of a file.
Java does not require header files like C/C++.
Yes, include files can be nested in C and C++. In fact, most library implementations do just that.
The output of both C and C++ compilers is one or more object files. The object files must then be processed by a linker in order to produce a machine code executable. Note that object files have nothing whatsoever to do with object-oriented programming. Object files contain relocatable machine code plus metadata relating to the code in order to assist with linking. The linker typically processes and combines relevant machine-code portions of the object files to produce the final executable.
Compilation is the process of translating source files into object files.
No. Linkers combine object files and library files, which are collections of object files. All source files need to be compiled to object files.
TLINK is the Turbo C++ linker utility. You use it to link the object files created by the Turbo C++ compiler.
Linking comes after compilation. The object files produced by the compiler are essentially linked together to create the final executable. Object files are merely the machine code representations of the translation units processed by the compiler.
Dump the files in: C:\Program Files\Infogrames\RollerCoaster Tycoon 2\ObjData for XP you basically find your rct2 Object Data folder then put them in there.
Files are needed to store a program's source code. The compiler uses these files to create object files which can then be linked by the linker to produce an executable code file. However, not all systems support the concept of a file, thus files are not actually considered part of the C standard and therefore files are not needed. They are simply a convenience when programming upon systems that do support the concept of a file.
C source code is first converted to object code by a compiler, one translation unit at a time. The resultant object files are then linked together to produce a machine code executable.
C is not a object-oriented language, hence object does not exist in C
When Bjarne Stroustrup developed the first version of C++ in 1979 (which was originally called 'C with Classes'), his custom-built compiler did nothing more than convert his C++ source code into C-compliant code which could then subsequently be compiled by the standard C compiler to produce the required object files. Nowadays, the C++ compiler handles everything itself, but does more or less the same job, with the addition of specialised optimisation routines to produce object files efficiently, without the need to convert to an intermediate C source.
Java does not require header files like C/C++.
No. C is not object oriented. C++ is object oriented.