Lex and Yacc are two tools that are used to implement the first stages of compilation: tokenization (lexical analysis) and parsing. Free and Open Source versions of these tools are available called Flex and Bison.
Apple provide the GCC (GNU Compiler Collection) compiler with their development tools which come free with the Mac OS X. Intel produce a version of their compiler for the Mac platform. For specific details see the links below.
they are tools to help developed compilers
tools
their tools and observations.
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C++ is a standard -- there are no tools as such. Even the generic implementation has no tools beyond an editor, a compiler and a linker. To gain tools, you must buy an integrated development environment (IDE) which will provide built-in tools including a debugger, memory viewers, watches and so on. You can also build your own tools or add third-party tools to the IDE.
For your project: Project -> "Name of your project" Properties... Global settings are in: Tools -> Options...
Video game designers use many tools. They all vary from code compilers to 3D programs. A popular modeling tool would be Autodesk Maya. But code compiler programs are a bit more difficult to spot. The only 2 code compiler programs I know about is Java Eclipse and Code:Blocks; I am a game developer myself.
Installing a compiler, not just the gcc compiler, is a process where you copy the various executable files to the installation directory, where you copy the various header files to the include directory, where you copy the various library files to the lib directory, in short, where you install the compiler program and configure it so that it can do its work, namely to compile programs. This is no different than installing any other program, such as the game Myst. Building a compiler, on the other hand, is the process where you use a compiler, or other tools, to compile a set of programs that represents the compiler. If this sounds circular, consider this... The game Myst is a program. You install it in order to play it. When you run it, you load and run the executable code that represents Myst. It also has source code, though you probably can not get a copy of that source code. You build Myst by compiling the source code into object code, and then linking an executable from that object code. Building a compiler is no different. It is a program. It has source code. You build it by compiling the source code into object code, and then linking an executable from that object code. When you do this to a compiler, however, you need to distinguish between the compiler that you are building and the compiler that you are using to build the compiler. Sometimes, the compiler is used to compile a new version of itself, in a different directory. Sometimes, a different compiler is used, such as using a simplified version of C to compile a C++ compiler.
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I am assuming that the question is:"Provide the names of 5 hand boring tools"Here are the names of 5 common hand boring tools used for woodwork.Brad awlAugerTwist drillCounter sinkReamer
Programming language compilers are application programs. In some publications, however, the term system software also includes software development tools (like a compiler, linker or debugger).