A pleathorea of sounds, just go trackside and listen, from the piercing note of a horn, to the roar of the diesel engine to the click-clack of the wheels on the joints in the rail to the squeal of steel wheel on steel rail, there are hundreds of sounds to enjoy. "Choo Choo" doesn't cut it, sorry. Only the ignorant can agree that any train ever made this sound.
This is explained by the Doppler Effect. See the related link. When the train is moving, the sound waves produced by the siren are closer together in front and farther apart behind. When the train is approaching you, the sound is higher-pitched then when it has passed you.
Compared to its source, the sound you hear has a higher frequency if the source
is approaching you, and a lower frequency when the source is receding from you.
This effect is often noted in connection with the sound of a train's horn, whistle,
or bell. The pitch of the train is hardly ever discussed.
It gets louder and then gets quieter
chou chou
#define CHAIRS 5 /* # chairs for waiting customers */ typedef int semaphore; /* use your imagination */ semaphore customers = 0; /* # of customers waiting for service */ semaphore barbers = 0; /* # of barbers waiting for customers */ semaphore mutex = 1; /* for mutual exclusion */ int waiting = 0; /* customer are waiting (not being cut) */ void barber(void) { while (TRUE) { down(&customers); /* go to sleep if # of customers is 0 */ down(&mutex); /* acquire access to "waiting' */ waiting = waiting - 1; /* decrement count of waiting customers */ up(&barbers); /* one barber is now ready to cut hair */ up(&mutex); /* release 'waiting' */ cut_hair(); /* cut hair (outside critical region */ } } void customer(void) { down(&mutex); /* enter critical region */ if (waiting < CHAIRS) { /* if there are no free chairs, leave */ waiting = waiting + 1; /* increment count of waiting customers */ up(&customers); /* wake up barber if necessary */ up(&mutex); /* release access to 'waiting' */ down(&barbers); /* go to sleep if # of free barbers is 0 */ get_haircut(); /* be seated and be served */ } else { up(&mutex); /* shop is full; do not wait */ } }

A Deadlock is a situation of indefinite waiting where the system is stuck at a particular point and would do nothing useful. For example Method A is waiting for B's input while B is waiting for C's input and C in turn is waiting for A's input. Here all the 3 methods would continue to wait because they are waiting on one another and the system is stuck. A deadlock usually occurs while using threads. Threads can lock objects on which they are processing and when multiple threads are waiting for the same object a Dead lock may occur. The use of the synchronize keyword can be used to avoid such deadlock situations.
I am waiting for the answer
Busy waiting vs. Blocking Busy waiting is preferable when: Scheduling overhead is larger than expected wait time. Process resources are not needed for another tasks Schedule -based blocking is inappropriate (e.g in OS kernel)
The list of processes waiting for a particular I/O device.
The vehicles halted at the level-crossing, waiting for the express train to come through.
Get out and move away from the tracks. If a train is coming move back further and take a video of the crash for youtube. If not, and you can't push it off the tracks call someone who will. Police cars have a special pushing attachment on the front. While waiting stand at least 15 feet from the nearest rail.
Some other kinds of waiting in an operating system include waiting on applications, waiting on the user, and waiting for hardware to communicate. The operating system facilities many different components to work in sync.
In a castle siege, a lady in waiting might just wait. There were other approaches open, including fighting alongside the garrison. There is link to a nice medieval picture of a lady in a besieged castle below.
yoo are
you have to wait till they are done using them by waiting till they are done or making them stop by crossing them out. then go to the store where you buy them and click and delete
It cannot "cause" viscosity, but - Imagine a crowd of peeople waiting for a football match, walking around outside the stadium. Now imagine them loosely holding hands in a random way. The hand-holding is not unlike the effect of h-bonding.
the difference is that you have to wait to cross a pelican crossing, but a school crossing, someone just stands in the middle of the road and stops cars and lets you cross quicker. Pelican crossing: traffic lights for pedestrians and vehicles; button-operated. http://stretsmartsigns.com
Any idea where he is located (earlier) in the game? Cant imagine waiting until Mt Silver to capture him…
you have to be playing and waiting in your house at the exact time you told them to come.
I don't live in California. What I can tell you is Peds have the right of way. A car is not going to stop when it is going 50 MPH for someone crossing the street.
is waiting are waiting was waiting have waited had waited has been waiting