The pre-increment operator accepts no parameters and returns the same object (by reference) after incrementing.
The post-increment operator accepts an unused (dummy) integer parameter and returns a copy of the object (by value) that is made immediately prior to incrementing the object.
Note that it is good practice to always use the pre-increment operator even if a post-increment operator exists. The only time you should ever use a post-increment is when you actually store the return value. If you don't store the return value then you will end up making an unnecessary copy, which is highly inefficient. With primitive data types that are less than or equal in length to a pointer this isn't a major issue, but it's good practice nonetheless. If you do it for primitives then you're far more likely to remember to do it for class instances as well.
The following example emulates an integer type with pre-increment and post-increment operators implemented:
class Simple
{
public: // Construction:
Simple(int data = 0):m_data(data){}
Simple(const Simple& simple):m_data(simple.m_data){}
public:
// Assignment:
Simple& operator= (const Simple& simple) {
m_data = simple.m_data;
return( *this ); }
// pre-increment:
Simple& operator++ () { // no parameters!
++m_data; // increment this object
return( *this ); } // return a reference to this object
// post-increment:
Simple operator++(int) { // int parameter (not used)!
Simple copy( *this ); // call the copy constructor
++m_data; // increment this object
return( copy ); } // return the copy (by value)
private:
int m_data;
};
class travel {...travel &operator=( some type );... or ...travel operator=( some type );...};
Yes. Any function can be overloaded. However you cannot override a static member function. Only instance members can be overridden.
An overloaded function is a function that has two or more implementations that each operate upon a different type. Function templates allow the compiler to generate overloaded functions on an as required basis for any function where the implementations only differ by type.
The name of the function is established by what is called function declaration. It also establishes the number and the types of parameters.
Declarations inside a function is called local declaration
Their parameter-lists and returns values.
IP
A global declaration of a function or variable is a declaration that is at the global scope of the program, not inside another function. This means that the name will be visible within all functions in the program.
The declaration of a function can be placed at, or anywere before its definition. It also needs to be placed prior to its first use.
Function declaration, definition, or calling? Pick one.
A forward declaration. In all statically typed languages (such as C++), all types must be declared before they can be used. A function is a type (the return value defines its type), but the compiler only needs to know how the function is called, not how it is implemented, so the function definition does not need to be visible to the compiler before the function can be called. The definition can actually be placed in another translation unit entirely. Note that a function definition is also a function declaration. Forward declarations make it possible for two functions to be dependent upon each other. A function declaration includes the return type, the name of the function and its argument types. The formal names of a function's arguments are not required in it's declaration, they are only required in its definition. A function's signature is the same as its declaration but excludes the return type. All calls to a function must match its signature. If the return type is used, it must be assigned to a type that is covariant with the declared type. Function declarations are typically placed in header files. By including the header in every translation unit that uses the function, we ensure the function's declaration is consistent across all translation units. If the function is defined in the same header it is declared, then it must also be declared inline. Multiple definitions of the same function are permitted provided they are token-for-token identical, thereby adhering to the one definition rule (ODR).
A circuit breaker/fuse is designed to protect the wiring from getting overloaded.