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I personally say get a program to spell check everything and read it over, not the whole thing lol that would be too long but... let's say jumpie reading lik this: [SKIP]----> Meaning: Just like this skip reading.

[READ]----> Meaning: just like this read it.

[READ]Video Games

In video games, a walkthrough is a document which attempts to teach a player how to beat or solve a particular game. They are also a form of cheating particularly with video games. Walkthroughs are often made by amateurs after they have completed the game and date from the earliest text adventures and the simplest graphic adventure and puzzle-adventure games. Now they are most common for complex games, such as role playing games and strategy games; less involved games usually have a FAQ instead. A classic variation on the straightforward walkthrough is "progressive hints." This type of walkthrough provides a series of hints, increasingly explicit, to try to guide the player to a solution without making it too obvious right away. The player usually has control over how many of the progressively explicit hints will be revealed. A notable implementation of progressive hints is the Universal Hint System, which defines formats for hint files so that client software can allow the player to control which hints are revealed. A non-software implementation is the "red filter obfuscator", as described in US Patent 6833829, where the hints are printed under an obfuscating mess of red squiggles. Placing a red color gel over the printout reveals the text.

Walkthroughs are typically organized according to the levels or stages of the game, they frequently contain the author's ASCII art of the game title or logo at the beginning, and are usually available for free on the internet, as opposed to the more involved strategy guides, which are professionally printed with many graphics. On the internet, one should also search for "solutions" as a synonym for the more puzzle-type games. GameFAQs is one of the most popular websites for walkthroughs.

[SKIP]One form of video game walkthrough is referred to as a "Let's Play," which generally lampoons the game or is humorous in nature, drawing influence from Mystery Science Theater 3000. This form of walkthrough is particularly popular on YouTube and SomethingAwful.

[SKIP]Auditing

In an audit, a walkthrough is the act of reviewing a process or activity in scope. The purpose is to confirm if a documented process is in use and is accurately reflecting current workflow. The walkthrough may also be used to test the accuracy of current or previously used control activities.

[SKIP]Architecture

An architectural walkthrough utilizes computer software to provide a virtual tour of a building or structure prior to its real life construction. The walkthrough is sometimes referred to as a flythrough; whilst the walkthrough is an important communication tool to demonstrate how the building will be seen by pedestrian users of a building, the software does not confine the viewer to this view point and permits the possibility of seeing the building from all angles. The first commercially viable walkthroughs became available during the 1980s when computing advances made affordable software available and the processing power of personal computers took such graphics out of the realms of super computers.

[READ]Video walkthroughs

The user shows how to beat the game using videos. These kind of walkthroughs are common at sites like YouTube and are made with the help of emulators, video recorders, etc. A more recent type of video walkthrough is the "Let's Play." These are walkthroughs with voiceover commentary by the player, which can either be to explain the game or for humor value. The most popular Let's Players usually play a little older games, often from Nintendo. Alas the Let's Player trend is growing tremendously and more and more Let's Players are to be seen everyday.

[SKIP]Theater

The term is employed in the theatrical and entertainment industry to describe a rehearsal where the major issues of choreography and interaction are practiced and resolved, prior to more formal "dress rehearsals". Performers will walk through their entrances and exits on stage (rather than in character or in performance mode) and clarify any issues they might have (e.g. unknown cues to be resolved, places to stand or sit).

And when your done give it to your boss.

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