The only time you should calculate it instead of storing is when you only use that attribute once. Otherwise, store it to avoid repeating calculations.
An attribute is a class member variable while a behaviour is a class member method.
It's not clear what you mean by "call 2 or more objects". Object's aren't "called", they are instantiated. Once instantiated you may "call" (invoke) the member methods associated with those objects, or invoke functions that operate upon those objects. To invoke the same member method on 2 or more objects, simply place those objects in a vector (by reference), then iterate over the vector: void f (std::vector<my_object*> objects) { for (auto foo : objects) foo->bar(); // invoke the bar method for each foo object in objects }
Read-only objects are those that have private immutable member variables with public accessors (getters) but no public mutators (setters). The object members are typically initialised during construction, but the member variables cannot be altered thereafter, thus they are read-only.
Static data is data that does not change from program load to program exit. Static data member do not apply for c. In c++, a static data member is one that is common for all instances of that class.
The only things that may be different for all objects of a class are their member variables. They represent the object's data. The only things that remain the same are the static members -- they are akin to global variables, but are local to all objects of the class type.
An attribute is a class member variable while a behaviour is a class member method.
Wavern is Drago's love interest and it does not have any attribute. Members of "The White Ones" have no attributes and Wavern is also a member of this group.
Become a member for thousands of Member-only objects.
Money, the chance to sell, promote and advertise the product is the best attribute, its a bargain for individuals to attack their target audience via Google with their massive member usage.
Member Variables
An element or member of the set.
As of now there is no way to do what was asked.
Usually each member has a pointer storing the address of the next element.
Only if you are a member of Mensa
(days/member months)*12000
It's not clear what you mean by "call 2 or more objects". Object's aren't "called", they are instantiated. Once instantiated you may "call" (invoke) the member methods associated with those objects, or invoke functions that operate upon those objects. To invoke the same member method on 2 or more objects, simply place those objects in a vector (by reference), then iterate over the vector: void f (std::vector<my_object*> objects) { for (auto foo : objects) foo->bar(); // invoke the bar method for each foo object in objects }
It was the first known member of a new class of objects known as centaurs.