I would go with Python.
Python is therefore an ideal backend language due to its simplicity and consistency, where the developers are able to write reliable systems with a vast set of libraries belonging to Machine Learning, Keras, TensorFlow and Scikit-learn
The best answer might be "it depends" but in my opinion php is an easy language to pick up as a newcomer. Php has some good frameworks like Laravel and Zend that make things easy to do.
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I don't think there is a general consensus on which language is best for this. Take the following as my personal ideas; other people will likely disagree:
Python is fairly easy to learn. You can use it in the traditional way (non-OOP), but it also has OOP capabilities. You can find an excellent introductory course at the Udacity site (Introduction to computer science - which is basically programming, using the Python language).
Java forces you to use OOP from the very beginning - everything must be done through classes. Java is stricter in some things than Python, making it a bit more difficult at first, but at the same time, this can result in better programs (the "strictness" helps you avoid common errors). For example, you are forced to declare all variables.
Most modern programming language have support for OOP; other popular choices for programming languages include PHP, Perl, the .NET languages (Visual Basic .NET, C#, and others), and many others. However, it is really hard to say which is "best" for any purpose, including learning how to program: each language has its advantages and disadvantages. However, among the languages I know, I would recommend Python for several reasons, including (a) it is very easy to get started (less "strict" in many aspects), (b) it is free, (c) available for many platforms.
That depends on what experience in programming you currently have and the type of games you plan to develop. For a total beginner I would recommend you start with BASIC and become familiar with coding principals. If you already have some programming experience then you can use one of the many gaming frameworks to develop your game ideas using scripts and templates. If you want to take it further then Java is probably the best way to go forward. C++ has quite a steep learning curve, but that would be the next logical step, followed by assembler language. After that the world is your oyster. If you want to become a professional console games developer then college or university is the best route unless you have particularly deep pockets and a gaming licence to develop for XBOX and PS3.
I recommend C or C++.These languages could get you started.
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C is a weakly typed procedural programming language. For object oriented programming languages near C, you can look at ooc ( http://ooc-lang.org/ ), C++, D, and Java.
Machine code, assembly language and C are all non-object oriented programming languages. Fortran, COBOL, Pascal and BASIC were originally non-object oriented languages but there are now object-oriented variants of these languages. C++, C# and Java were all designed with object-oriented programming in mind from the outset.
Java is the complete object oriented Programming Language as every thing in java is an object,
Object-based programming language is a language that supports all the features of object oriented programming features like classes,object,encapsulation ,abstraction,polymorphism etc except inheritence.
Bjarne Stroustrup is the recognized inventor of the C++ object oriented programming language. C++ was an enhancement to the C language, which was not object oriented.
No. C is not object oriented. C++ is object oriented.
Yes
Visual Basic .NET (VB .NET) is an OOP, an Object-Oriented Programming Language. It's paradigm is both OOP and Event-Driven, but that's beside the point.
No.Its purely object oriented programming language
Set/subset: Some high level programming languages are object oriented, but not all of them.
Java is an object oriented programming language. The various object oriented concepts in it are: * Class * Object * Instance * Method * Inheritance * Polymorphism * Abstraction * Encapsulation etc...
small talk yes java yes c++ no delphi no etc...
Object oriented concepts are a generalisation of the object oriented principals (encapsulation, inheritance, polymorphism and abstraction) without specifying a particular implementation of those principals. Object oriented programming is the application of those principals through an object oriented programming language.
C is a weakly typed procedural programming language. For object oriented programming languages near C, you can look at ooc ( http://ooc-lang.org/ ), C++, D, and Java.
Machine code, assembly language and C are all non-object oriented programming languages. Fortran, COBOL, Pascal and BASIC were originally non-object oriented languages but there are now object-oriented variants of these languages. C++, C# and Java were all designed with object-oriented programming in mind from the outset.
C is a procedural programming language.
It isn't called oops, it's called OOP. It's an acronym for Object Oriented Programming.