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The first use of the word "computer" was recorded in 1613 in a book called "The yong mans gleanings" by English writer Richard Braithwait I haue read the truest computer of Times, and the best Arithmetician that euer breathed, and he reduceth thy dayes into a short number. It referred to a person who carried out calculations, or computations, and the word continued with the same meaning until the middle of the 20th century. From the end of the 19th century the word began to take on its more familiar meaning, a machine that carries out computations.[3]

Limited-function early computers

The history of the modern computer begins with two separate technologies, automated calculation and programmability. However no single device can be identified as the earliest computer, partly because of the inconsistent application of that term. A few devices are worth mentioning though, like some mechanical aids to computing, which were very successful and survived for centuries until the advent of the electronic calculator, like the Sumerian abacus, designed around 2500 BC[4]of which a descendant won a speed competition against a modern desk calculating machine in Japan in 1946,[5]the slide rules, invented in the 1620s, which were carried on five Apollo space missions, including to the moon[6]and arguably the astrolabe and the Antikythera mechanism, an ancient astronomical computer built by the Greeks around 80 BC.[7]The Greek mathematician Hero of Alexandria (c. 10-70 AD) built a mechanical theater which performed a play lasting 10 minutes and was operated by a complex system of ropes and drums that might be considered to be a means of deciding which parts of the mechanism performed which actions and when.[8]This is the essence of programmability.

Around the end of the 10th century, the French monk Gerbert d'Aurillac brought back from Spain the drawings of a machine invented by the Moors that answered either Yes or No to the questions it was asked.[9]Again in the 13th century, the monks Albertus Magnus and Roger Baconbuilt talking androidswithout any further development (Albertus Magnus complained that he had wasted forty years of his life when Thomas Aquinas, terrified by his machine, destroyed it).[10]

In 1642, the Renaissancesaw the inventionof the mechanical calculator,[11]a device that could perform all four arithmetic operations without relying on human intelligence.[12]The mechanical calculator was at the root of the development of computers in two separate ways. Initially, it was in trying to develop more powerful and more flexible calculators[13]that the computer was first theorized by Charles Babbage[14][15]and then developed.[16]Secondly, development of a low-cost electronic calculator, successor to the mechanical calculator, resulted in the development byIntel[17]of the first commercially available microprocessorintegrated circuit.

First general-purpose computers

In 1801, Joseph Marie Jacquard made an improvement to the textile loomby introducing a series of punched paper cards as a template which allowed his loom to weave intricate patterns automatically. The resulting Jacquard loom was an important step in the development of computers because the use of punched cards to define woven patterns can be viewed as an early, albeit limited, form of programmability.

The Most Famous Image in the Early History of Computing[18]


This portrait of Jacquard was woven in silk on a Jacquard loom and required 24,000 punched cards to create (1839). It was only produced to order. Charles Babbage owned one of these portraits; it inspired him in using perforated cards in his analytical engine.[19]

The Zuse Z3, 1941, considered the world's first working programmable, fully automatic computing machine.

It was the fusion of automatic calculation with programmability that produced the first recognizable computers. In 1837, Charles Babbage was the first to conceptualize and design a fully programmable mechanical computer, his analytical engine.[20]Limited finances and Babbage's inability to resist tinkering with the design meant that the device was never completed-nevertheless his son, Henry Babbage, completed a simplified version of the analytical engine's computing unit (the mill) in 1888. He gave a successful demonstration of its use in computing tables in 1906. This machine was given to the Science museum in South Kensington in 1910.

In the late 1880s, Herman Hollerith invented the recording of data on a machine-readable medium. Earlier uses of machine-readable media had been for control, not data. "After some initial trials with paper tape, he settled on punched cards..."[21]To process these punched cards he invented thetabulator, and the keypunchmachines. These three inventions were the foundation of the modern information processing industry. Large-scale automated data processing of punched cards was performed for the 1890 United States Census by Hollerith's company, which later became the core of IBM. By the end of the 19th century a number of ideas and technologies, that would later prove useful in the realization of practical computers, had begun to appear: Boolean algebra, the vacuum tube(thermionic valve), punched cards and tape, and the teleprinter.

During the first half of the 20th century, many scientific computingneeds were met by increasingly sophisticated analog computers, which used a direct mechanical or electrical model of the problem as a basis for computation. However, these were not programmable and generally lacked the versatility and accuracy of modern digital computers.

Alan Turingis widely regarded as the father of modern computer science. In 1936, Turing provided an influential formalization of the concept of the algorithm and computationwith the Turing machine, providing a blueprint for the electronic digital computer.[22]Of his role in the creation of the modern computer, Timemagazine in naming Turing one of the 100 most influential people of the 20th century, states: "The fact remains that everyone who taps at a keyboard, opening a spreadsheet or a word-processing program, is working on an incarnation of a Turing machine."[22]

The ENIAC, which became operational in 1946, is considered to be the first general-purpose electronic computer.

EDSAC was one of the first computers to implement the stored-program (von Neumann) architecture.

The Atanasoff-Berry Computer (ABC) was the world's first electronic digital computer, albeit not programmable.[23]Atanasoff is considered to be one of the fathers of the computer.[24]Conceived in 1937 by Iowa State College physics professor John Atanasoff, and built with the assistance of graduate student Clifford Berry,[25]the machine was not programmable, being designed only to solve systems of linear equations. The computer did employ parallel computation. A 1973 court ruling in a patent dispute found that the patent for the 1946 ENIACcomputer derived from the Atanasoff-Berry Computer.

The first program-controlled computer was invented by Konrad Zuse, who built the Z3, an electromechanical computing machine, in 1941.[26]The first programmable electronic computer was the Colossus, built in 1943 by Tommy Flowers.

George Stibitz is internationally recognized as a father of the modern digital computer. While working at Bell Labs in November 1937, Stibitz invented and built a relay-based calculator he dubbed the "Model K" (for "kitchen table," on which he had assembled it), which was the first to use binarycircuits to perform an arithmetic operation. Later models added greater sophistication including complex arithmetic and programmability.[27]

A succession of steadily more powerful and flexible computingdevices were constructed in the 1930s and 1940s, gradually adding the key features that are seen in modern computers. The use of digital electronics (largely invented by Claude Shannon in 1937) and more flexible programmability were vitally important steps, but defining one point along this road as "the first digital electronic computer" is difficult.Shannon 1940 Notable achievements include:

  • Konrad Zuse's electromechanical"Z machines." The Z3(1941) was the first working machine featuring binaryarithmetic, including floating point arithmetic and a measure of programmability. In 1998 the Z3 was proved to be Turing complete, therefore being the world's first operational computer.[28]
  • The non-programmable Atanasoff-Berry Computer (commenced in 1937, completed in 1941) which used vacuum tube based computation, binary numbers, and regenerative capacitor memory. The use of regenerative memory allowed it to be much more compact than its peers (being approximately the size of a large desk or workbench), since intermediate results could be stored and then fed back into the same set of computation elements.
  • The secret British Colossus computers (1943),[29]which had limited programmability but demonstrated that a device using thousands of tubes could be reasonably reliable and electronically re-programmable. It was used for breakingGerman wartime codes.
  • The Harvard Mark I (1944), a large-scale electromechanical computer with limited programmability.[30]
  • The U.S. Army's Ballistic Research Laboratory ENIAC (1946), which used decimalarithmetic and is sometimes called the first general purpose electroniccomputer (since Konrad Zuse's Z3of 1941 used electromagnetsinstead of electronics). Initially, however, ENIAC had an architecture which required rewiring a plugboard to change its programming.
Stored-program architecture

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Several developers of ENIAC, recognizing its flaws, came up with a far more flexible and elegant design, which came to be known as the "stored-program architecture" or von Neumann architecture. This design was first formally described by John von Neumann in the paper First Draft of a Report on the EDVAC, distributed in 1945. A number of projects to develop computers based on the stored-program architecture commenced around this time, the first of which was completed in 1948 at the University of Manchester in England, the Manchester Small-Scale Experimental Machine (SSEM or "Baby"). The Electronic Delay Storage Automatic Calculator (EDSAC), completed a year after the SSEM at Cambridge University, was the first practical, non-experimental implementation of the stored-program design and was put to use immediately for research work at the university. Shortly thereafter, the machine originally described by von Neumann's paper-EDVAC-was completed but did not see full-time use for an additional two years.

Nearly all modern computers implement some form of the stored-program architecture, making it the single trait by which the word "computer" is now defined. While the technologies used in computers have changed dramatically since the first electronic, general-purpose computers of the 1940s, most still use the von Neumann architecture.

Die of an Intel 80486DX2 microprocessor(actual size: 12×6.75 mm) in its packaging

Beginning in the 1950s, Sovietscientists Sergei Sobolev and Nikolay Brusentsov conducted research on ternary computers, devices that operated on a base three numbering system of -1, 0, and 1 rather than the conventional binary numbering system upon which most computers are based. They designed the Setun, a functional ternary computer, at Moscow State University. The device was put into limited production in the Soviet Union, but supplanted by the more common binary architecture.

Semiconductors and microprocessors

Computers using vacuum tubesas their electronic elements were in use throughout the 1950s, but by the 1960s they had been largely replaced by transistor-based machines, which were smaller, faster, cheaper to produce, required less power, and were more reliable. The first transistorized computer was demonstrated at the University of Manchester in 1953.[31]In the 1970s,integrated circuit technology and the subsequent creation of microprocessors, such as the Intel 4004, further decreased size and cost and further increased speed and reliability of computers. By the late 1970s, many products such as video recorders contained dedicated computers called microcontrollers, and they started to appear as a replacement to mechanical controls in domestic appliances such as washing machines. The 1980s witnessed home computers and the now ubiquitous personal computer. With the evolution of the internet, personal computers are becoming as common as the television and the telephone in the household.[citation needed]

Modern smartphonesare fully programmable computers in their own right, and as of 2009 may well be the most common form of such computers in existence.[citation needed]

Programs

Alan Turingwas an influential computer scientist.

The defining feature of modern computers which distinguishes them from all other machines is that they can be programmed. That is to say that some type of instructions(the program) can be given to the computer, and it will process them. Modern computers based on the von Neumann architecture often have machine code in the form of an imperative programming language.

In practical terms, a computer program may be just a few instructions or extend to many millions of instructions, as do the programs for word processors and web browsers for example. A typical modern computer can execute billions of instructions per second (gigaflops) and rarely makes a mistake over many years of operation. Large computer programs consisting of several million instructions may take teams of programmersyears to write, and due to the complexity of the task almost certainly contain errors.

Stored program architectureMain articles: Computer program and Computer programming

Replica of the Small-Scale Experimental Machine (SSEM), the world's first stored-program computer, at the Museum of Science and Industry in Manchester, England

This section applies to most common RAM machine-based computers.

In most cases, computer instructions are simple: add one number to another, move some data from one location to another, send a message to some external device, etc. These instructions are read from the computer's memory and are generally carried out (executed) in the order they were given. However, there are usually specialized instructions to tell the computer to jump ahead or backwards to some other place in the program and to carry on executing from there. These are called "jump" instructions (or branches). Furthermore, jump instructions may be made to happen conditionallyso that different sequences of instructions may be used depending on the result of some previous calculation or some external event. Many computers directly supportsubroutinesby providing a type of jump that "remembers" the location it jumped from and another instruction to return to the instruction following that jump instruction.

Program execution might be likened to reading a book. While a person will normally read each word and line in sequence, they may at times jump back to an earlier place in the text or skip sections that are not of interest. Similarly, a computer may sometimes go back and repeat the instructions in some section of the program over and over again until some internal condition is met. This is called the flow of control within the program and it is what allows the computer to perform tasks repeatedly without human intervention.

Comparatively, a person using a pocket calculatorcan perform a basic arithmetic operation such as adding two numbers with just a few button presses. But to add together all of the numbers from 1 to 1,000 would take thousands of button presses and a lot of time, with a near certainty of making a mistake. On the other hand, a computer may be programmed to do this with just a few simple instructions. For example:

mov No. 0, sum ; set sum to 0 mov No. 1, num ; set num to 1 loop: add num, sum ; add num to sum add No. 1, num ; add 1 to num cmp num, #1000 ; compare num to 1000 ble loop ; if num <= 1000, go back to 'loop' halt ; end of program. stop running

Once told to run this program, the computer will perform the repetitive addition task without further human intervention. It will almost never make a mistake and a modern PC can complete the task in about a millionth of a second.[32]

BugsMain article: Software bug

The actual first computer bug, a moth found trapped on a relay of the Harvard Mark II computer

Errors in computer programs are called "bugs." They may be benign and not affect the usefulness of the program, or have only subtle effects. But in some cases, they may cause the program or the entire system to "hang," becoming unresponsive to input such as mouse clicks or keystrokes, to completely fail, or to crash. Otherwise benign bugs may sometimes be harnessed for malicious intent by an unscrupulous user writing an exploit, code designed to take advantage of a bug and disrupt a computer's proper execution. Bugs are usually not the fault of the computer. Since computers merely execute the instructions they are given, bugs are nearly always the result of programmer error or an oversight made in the program's design.[33]

Grace Hopperis credited for having first used the term "bugs" in computing after a dead moth was found shorting a relay in the Harvard Mark II computer in September 1947.[34]

Machine code

In most computers, individual instructions are stored as machine code with each instruction being given a unique number (its operation code or opcode for short). The command to add two numbers together would have one opcode, the command to multiply them would have a different opcode and so on. The simplest computers are able to perform any of a handful of different instructions; the more complex computers have several hundred to choose from, each with a unique numerical code. Since the computer's memory is able to store numbers, it can also store the instruction codes. This leads to the important fact that entire programs (which are just lists of these instructions) can be represented as lists of numbers and can themselves be manipulated inside the computer in the same way as numeric data. The fundamental concept of storing programs in the computer's memory alongside the data they operate on is the crux of the von Neumann, or stored program, architecture. In some cases, a computer might store some or all of its program in memory that is kept separate from the data it operates on. This is called theHarvard architecture after the Harvard Mark I computer. Modern von Neumann computers display some traits of the Harvard architecture in their designs, such as in CPU caches.

While it is possible to write computer programs as long lists of numbers (machine language) and while this technique was used with many early computers,[35]it is extremely tedious and potentially error-prone to do so in practice, especially for complicated programs. Instead, each basic instruction can be given a short name that is indicative of its function and easy to remember - a mnemonic such as ADD, SUB, MULT or JUMP. These mnemonics are collectively known as a computer's assembly language. Converting programs written in assembly language into something the computer can actually understand (machine language) is usually done by a computer program called an assembler.

A 1970s punched cardcontaining one line from aFORTRANprogram. The card reads: "Z(1) = Y + W(1)" and is labeled "PROJ039" for identification purposes.

Programming languageMain article: Programming language

Programming languages provide various ways of specifying programs for computers to run. Unlike natural languages, programming languages are designed to permit no ambiguity and to be concise. They are purely written languages and are often difficult to read aloud. They are generally either translated into machine codeby a compiler or an assemblerbefore being run, or translated directly at run time by an interpreter. Sometimes programs are executed by a hybrid method of the two techniques.

Low-level languagesMain article: Low-level programming language

Machine languages and the assembly languages that represent them (collectively termed low-level programming languages) tend to be unique to a particular type of computer. For instance, an ARM architecture computer (such as may be found in a PDA or a hand-held videogame) cannot understand the machine language of an Intel Pentium or the AMD Athlon 64computer that might be in a PC.[36]

Higher-level languagesMain article: High-level programming language

Though considerably easier than in machine language, writing long programs in assembly language is often difficult and is also error prone. Therefore, most practical programs are written in more abstract high-level programming languages that are able to express the needs of the programmermore conveniently (and thereby help reduce programmer error). High level languages are usually "compiled" into machine language (or sometimes into assembly language and then into machine language) using another computer program called a compiler.[37]High level languages are less related to the workings of the target computer than assembly language, and more related to the language and structure of the problem(s) to be solved by the final program. It is therefore often possible to use different compilers to translate the same high level language program into the machine language of many different types of computer. This is part of the means by which software like Video Games may be made available for different computer architectures such as personal computers and various video game consoles.

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