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You don't need boolean logic, you simply add 0x30 (48 decimal) to the digit to obtain its ASCII character value. The digits 0 to 9 have ASCII codes 0x30 to 0x39 (48 to 57 decimal), respectively. Therefore adding 48 to any value in the range 0 to 9 will reveal the character code for that value.

Thus the following are all equivalent to obtaining the ASCII character code for the digit '8':

8 + 48 = 56

8 + 0x30 = 56

8 + '0' = 56

56 decimal is 0x38 hexadecimal, or 00111000 in binary.

Note that some programming languages may not support all forms of the above. The last form (8 + '0') is the preferred method where supported as it makes it perfectly clear what the intent is: to add a value to the ASCII code '0'.

Most programming languages permit you to format the underlying binary value as decimal or hexadecimal for printing purposes, so there's usually no need to manually convert to hexadecimal. E.g, for a given value, the following will print the value in both hex and decimal:

printf("Decimal: %d, Hex: %x\n", value, value );

In the interest of completeness, the algorithm for converting any given decimal value to its hex equivalent is as follows (in pseudocode):

  1. Let the output string be an empty string.
    1. Let ch be value % 16 (modus, or remainder of division).
    2. If ch is less than 10, add 48 to ch, otherwise add 65 to ch.*
    3. Prepend ch to the output string.
    4. Let value be value / 16.
  2. While the value is non-zero...
  3. end while
  4. Print the string.**

*65 is the ASCII character code for 'A'. For lower case, add 97 instead (character code for 'a').

**You must prepend characters. If you append them, you must reverse the string before printing.

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A full binary tree with n nonleaves contains how many nodes?

Convert n to a binary value, then set the next most significant bit. For instance, if there are 7 non-leaves, this equates to 00000111 in binary. Each bit tells us how many non-leaves exist in each level, where the least-significant bit (bit 0) represents the root node and the most-significant bit (bit 2) represents the lowest level. Thus we have 1+2+4=7 non-leaf nodes in total. The next most-significant bit (bit 3) represents the leaf nodes and if we set that bit we get 00001111, which is 15 decimal. Thus there are 15 nodes in total. We can visualise this binary tree using hexadecimal notation: 1 2 3 4 5 6 7 8 9 a b c d e f (Note: 0xf = 15 decimal). Using binary notation, we get the following: 1st level (bit 0) = 00000001 = 1 non-leaf node (the root) 2nd level (bit 1) = 00000010 = 2 non-leaf nodes 3rd level (bit 2) = 00000100 = 4 non-leaf nodes 4th level (bit 3) = 00001000 = 8 leaf nodes Thus we get: 00000001+00000010+00000100+00001000=00001111 Or, in decimal: 1+2+4+8=15


What is the use of Bitwise operators?

AnswerThe bitwise operators treat a number as its binary equivalent rather than as a simple boolean value.For most programming languages, a value of zero is considered FALSE and all other values are TRUEThus, 8 AND 11 returns TRUE as does 3 OR 0In bitwise analysis, each binary bit of the digit are compared. The number of bits compared will depend on the type of number.In C, a CHAR is usually 8 bits and can hold the binary numbers 0 to 255.If we compare 8 (00001000) and 19 (00010011) with bitwise operators, we get different results from Boolean operators:8 BITWISE AND 19 returns 0 (each bit in the response is set to 1 if both equivalent bits compared are 1) but 8 BITWISE OR 19 will return 27.The utility of these methods is in identifying binary data. For example, all files on a PC have the characteristics 'Hidden' 'Read Only' 'Archive' and 'System' which can be set or unset using bitwise operations on a single byte of data. In truth this is a throwback to the days of small memory capacities where saving the odd byte was essential.There are more uses of bitwise, especially in graphics, where XOR can be used to paint a sprite image to display it and then be used again to return a background to its former settings. I regret I lack the skill to explain this better.


What is the most basic logical element of data?

The most basic logical element of data is the binary digit, or bit, which can represent the numeric value 0 (the bit is unset) or 1 (the bit is set), which can subsequently represent any opposing concept, such as true or false, yes or no, black or white, positive or negative, etc. However, computer systems do not permit the storage of a single bit because a single bit cannot be addressed in memory. Every memory address represents a group of bits known as a byte (8 bits), thus a boolean value (a value that has only two possible states, such as true or false) is typically composed of 8 bits where the binary value 00000000 (no set bits) is regarded as being false while any other combination of bits (a non-zero value) is regarded as being true. Typically the binary value 11111111 (which is decimal -1 in signed notation) is regarded as being true but any non-zero value is also regarded as being true. In order to conserve memory, programmers will often combine several boolean values into a single value, such that each individual bit represents something different. Thus a single byte can effectively store up to 8 individual boolean values. In order to determine the state of any one bit, the programmer simply tests the combined bits against the bit-value he's actually interested in. For instance, to test if bit 3 is set (the fourth least-significant digit, from the right), the programmer will logically AND the combined bits with the value 23, which is 00001000 in binary (8 decimal). If the result is non-zero then bit 1 is definitely set, otherwise it is not.


Related Questions

Is there a everything weird AR code in super Mario 64 DS?

yes here it is Everything Weird 02044758 00001000 D2000000 00000000


Why is hexa-decimal no system is used instead of octal no system then working with 8?

Well, when working with 3-bit values, then Octal is used. In some early systems with 6-bit 'bytes', octal was used a lot. But fairly rapidly, 8-bits was chosen for the base unit, as it matches better with binary, as 8 is a power of two. And Hex fits 8-bit values like a glove: 2 hex digits match 8 binary digits. 00 00000000 01 00000001 08 00001000 0f 00001111 ff 11111111 Today, we use 32 or 46 bit 'words', and these match perfectly with hex digits. Octal would just be a mess, so it has largely passed into history, waiting to catch any unwary new C programmers who use leading zeros.


How do you write 8 in binary numbers?

Binary is a series of eight numbers, all comprising of the number 0, or the number 1. Each 0 or 1 in the sequence stands for a particular number, set out like so: 128 64 32 16 8 4 2 1 0 0 0 0 0 0 0 1 = 1, and so forth. So eight would be 00001000.


A full binary tree with n nonleaves contains how many nodes?

Convert n to a binary value, then set the next most significant bit. For instance, if there are 7 non-leaves, this equates to 00000111 in binary. Each bit tells us how many non-leaves exist in each level, where the least-significant bit (bit 0) represents the root node and the most-significant bit (bit 2) represents the lowest level. Thus we have 1+2+4=7 non-leaf nodes in total. The next most-significant bit (bit 3) represents the leaf nodes and if we set that bit we get 00001111, which is 15 decimal. Thus there are 15 nodes in total. We can visualise this binary tree using hexadecimal notation: 1 2 3 4 5 6 7 8 9 a b c d e f (Note: 0xf = 15 decimal). Using binary notation, we get the following: 1st level (bit 0) = 00000001 = 1 non-leaf node (the root) 2nd level (bit 1) = 00000010 = 2 non-leaf nodes 3rd level (bit 2) = 00000100 = 4 non-leaf nodes 4th level (bit 3) = 00001000 = 8 leaf nodes Thus we get: 00000001+00000010+00000100+00001000=00001111 Or, in decimal: 1+2+4+8=15


3 to 8 decoder in VHDL?

Library ieee; use ieee.std_logic_1164.all; entity v3to8dec is port (g1, g2, g3: in std_logic; a : in std_logic_vector (2 downto 0); y : out std_logic_vector (0 to 7) ); end v3to8dec; architecture v3to8dec_a of v3to8dec is signal y_s: std_logic_vector (0 to 7); begin with a select y_s <= "10000000" when "000", "01000000" when "001", "00100000" when "010", "00010000" when "011", "00001000" when "100", "00000100" when "101", "00000010" when "110", "00000001" when "111", "00000000" when others; Y <= y_s when (g1 and g2 and g3) = '1' else "00000000"; end v3to8dec_a;


What is the formula for binary numbers?

Binary numbers particularly in computing tend to be 8 digit. 00000000 = 0 00000010 = 2 00000100 = 4 00001000 = 8 00010000 = 16 00100000 = 32 01000000 = 64 10000000 =128


How many bit strings of length 8 begin with three 0s?

There are 32... 00000000 00000001 00000010 00000011 00000100 00000101 00000110 00000111 00001000 00001001 00001010 00001011 00001100 00001101 00001110 00001111 00010000 00010001 00010010 00010011 00010100 00010101 00010110 00010111 00011000 00011001 00011010 00011011 00011100 00011101 00011110 00011111 The most significant three bits in an octet (a byte) are required to be 0 (zero). No further requirement is made about the state of the remaining 5 bits; the bit pattern in the byte thus is 000x xxxx (where 'x' can be either '0' or '1'). Five bits of 'x' allow for 25 = 32 combinations.


How can I Transfer 8 into a binary number?

IMPROVED: A simpler way us to simply use a binary number scheme. As we know, in base-10 (normal numbers) each digit up is higher than the last by one factor. IE, 1's, 10's, 100's, 1000's. The same is true in Binary, but with factors of 2, not 10. Here's an example of each number and it's placement: 0------0------0------0------1------0------0------0 128s-64a--32s---16s----8s----4s-----2s----1s So, in 8-bit binary, the number 8 woul be 00001000 9or just 1000 OLD: For converting any decimal number into binary a simple procedure is applied. Step 1. Divide the number with the base of binary number which is 2. Step 2. Remember the remainder either it is 1 or 0. Step 3. Divide again the answer of the number and remember the remainder. Keep dividing the answer and remembering the remainder until number is totally divided. Now put the last remainders in a series, in LIFO style. mean the remainder derive last put it into first.


Does fossil fighters have action replay codes?

yes they do here is the list Codes by elixirdream, SuzieJoeBob from GBATemp Game ID: YKHE 4F6E5059 Misc Codes Max Gold 620CC00C 00000000 B20CC00C 00000000 B000008C 00000000 00000018 05F5E0FF D2000000 00000000 Max Donation Points 620CC00C 00000000 B20CC00C 00000000 B000008C 00000000 0000002C 0001869F D2000000 00000000 KL-33N Max Level 620CC00C 00000000 B20CC00C 00000000 B000008C 00000000 10000034 0000270F D2000000 00000000 Have all Masks 620CC00C 00000000 B20CC00C 00000000 B0000070 00000000 10000010 0000FFFF 20000012 0000000F D2000000 00000000 Display Fossil Names in Case (Hold X) Activate on entering Case 94000130 FDFF0000 1201574E 00006908 D0000000 00000000 94000136 FFFE0000 1201574E 00002008 D2000000 00000000 Case 8 Pages (Select) 94000130 FFFB0000 620CC00C 00000000 B20CC00C 00000000 B000008C 00000000 2000001C 000000F8 D2000000 00000000 Battle Codes Fossil Points becomes 999 (Hold L+R+Up) Activate during FP change, affects both you and opponent 94000130 FCBF0000 021924C0 000003E7 D2000000 00000000 Fossil Points becomes 0 (Hold L+R+Down) Activate during FP change, affects both you and opponent 94000130 FC7F0000 021924C0 00000000 D2000000 00000000 Fossil Cleaning Codes Freeze/Resume Time R to Freeze, L to Resume, R+Up to Instantly End Session 94000130 FEFF0000 9215C724 00006800 1215C726 00001C01 D0000000 00000000 94000130 FDFF0000 9215C724 00006800 1215C726 00001E41 D0000000 00000000 94000130 FE7F0000 9215C724 00006800 1215C726 00002100 D0000000 00000000 Instant Clean + 100 Pts 9215C724 00006800 1215C726 00002100 9215BD5E 00003084 1215BD60 000046C0 0215BD98 47184B00 0215BD9C 020000C1 E20000C0 00000010 1C204902 47184B00 0215BDA3 00064000 D2000000 00000000 Always Red-Boned Fossil ON (SELECT + UP) OFF (SELECT + DOWN) 620000A0 00001000 02000080 68C86090 E2000084 00000020 45184B06 2800D804 46C0D002 60C818C0 690860D0 47084900 020158E5 00001000 D0000000 00000000 94000130 FFBB0000 520000A0 00001000 020158DC 47184B00 020158E0 02000081 D2000000 00000000 94000130 FF7B0000 020158DC 68C86090 020158E0 690860D0 D0000000 00000000 Play Time Codes Play Time 000:00 620CC00C 00000000 B20CC00C 00000000 00000154 00000000 0000015C 00000000 D2000000 00000000 Play Time 999:59 620CC00C 00000000 B20CC00C 00000000 00000154 0CE00000 0000015C 0CE00000 D2000000 00000000 Vivosaurs Point Related All Vivosaurs 200 Battle Points (L+R) 94000130 FCFF0000 C0000000 00000063 22213169 000000C8 DC000000 00000018 D2000000 00000000 All Vivosaurs 100 Point Heads (L+R) 94000130 FCFF0000 C0000000 00000063 2221316C 00000064 DC000000 00000018 D2000000 00000000 All Vivosaurs 100 Point Bodies (L+R) 94000130 FCFF0000 C0000000 00000063 22213170 00000064 DC000000 00000018 D2000000 00000000 All Vivosaurs 100 Point Arms (L+R) 94000130 FCFF0000 C0000000 00000063 22213174 00000064 DC000000 00000018 D2000000 00000000 All Vivosaurs 100 Point Legs (L+R) 94000130 FCFF0000 C0000000 00000063 22213178 00000064 DC000000 00000018 D2000000 00000000 hey if you play pc games i have a legal way of getting games for free for steam ... like fifa battlefield skyrim ... call of duty .. all free i use this website to fill out surveys and free trials to get points that convert to money to purchase any game you want check it out yourself http://www.steampowers.net?join=25021


What is the use of Bitwise operators?

AnswerThe bitwise operators treat a number as its binary equivalent rather than as a simple boolean value.For most programming languages, a value of zero is considered FALSE and all other values are TRUEThus, 8 AND 11 returns TRUE as does 3 OR 0In bitwise analysis, each binary bit of the digit are compared. The number of bits compared will depend on the type of number.In C, a CHAR is usually 8 bits and can hold the binary numbers 0 to 255.If we compare 8 (00001000) and 19 (00010011) with bitwise operators, we get different results from Boolean operators:8 BITWISE AND 19 returns 0 (each bit in the response is set to 1 if both equivalent bits compared are 1) but 8 BITWISE OR 19 will return 27.The utility of these methods is in identifying binary data. For example, all files on a PC have the characteristics 'Hidden' 'Read Only' 'Archive' and 'System' which can be set or unset using bitwise operations on a single byte of data. In truth this is a throwback to the days of small memory capacities where saving the odd byte was essential.There are more uses of bitwise, especially in graphics, where XOR can be used to paint a sprite image to display it and then be used again to return a background to its former settings. I regret I lack the skill to explain this better.


What is the most basic logical element of data?

The most basic logical element of data is the binary digit, or bit, which can represent the numeric value 0 (the bit is unset) or 1 (the bit is set), which can subsequently represent any opposing concept, such as true or false, yes or no, black or white, positive or negative, etc. However, computer systems do not permit the storage of a single bit because a single bit cannot be addressed in memory. Every memory address represents a group of bits known as a byte (8 bits), thus a boolean value (a value that has only two possible states, such as true or false) is typically composed of 8 bits where the binary value 00000000 (no set bits) is regarded as being false while any other combination of bits (a non-zero value) is regarded as being true. Typically the binary value 11111111 (which is decimal -1 in signed notation) is regarded as being true but any non-zero value is also regarded as being true. In order to conserve memory, programmers will often combine several boolean values into a single value, such that each individual bit represents something different. Thus a single byte can effectively store up to 8 individual boolean values. In order to determine the state of any one bit, the programmer simply tests the combined bits against the bit-value he's actually interested in. For instance, to test if bit 3 is set (the fourth least-significant digit, from the right), the programmer will logically AND the combined bits with the value 23, which is 00001000 in binary (8 decimal). If the result is non-zero then bit 1 is definitely set, otherwise it is not.


Digimon World Dusk code?

== == Press SELECT : Max Met, Defeated & 100% Scans 94000130 fffb0000 d5000000 064f03e7 c0000000 000001b3 d6000000 0213a500 d2000000 00000000 I swear this works REMEMBER 2 PRESS SELECT IN GAME PLAY try these as well. Digimon 999% Scanned (L+R) 94000130 fcff0000 D3000000 0213a340 C0000000 000001b3 00000000 3e7f9fe7 Dc000000 00000004 D1000000 00000000 D2000000 00000000 Digimon Gallery 100% Complete (L+R) 94000130 fcff0000 0213a130 0010ffff 0213a134 00000000 C0000000 0000000b 0213a100 ffffffff Dc000000 00000004 D2000000 00000000 94000130 fcff0000 C0000000 0000000f 0213a0c0 ffffffff Dc000000 00000004 D2000000 00000000 Digimon Eggs 100% Complete (L+R) 94000130 fcff0000 C0000000 0000003f 1213aa20 0000780f Dc000000 00000008 D2000000 00000000 Infinite Bit (L+R) 02135a0c 000f423f Infinite Tamer Points (L+R) 021391f4 000f423f Low Time (L+R) 02135a14 00000000 Max HP (L+R) C0000000 00000027 02135a8c 0000270f Dc000000 00000164 D2000000 00000000 C0000000 00000027 02135a90 0000270f Dc000000 00000164 D2000000 00000000 Max MP (L+R) C0000000 00000027 02135a94 270f270f Dc000000 00000164 D2000000 00000000 Max Stats (L+R) C0000000 00000027 02135a98 03e703e7 Dc000000 00000164 D2000000 00000000 C0000000 00000027 02135a9c 03e703e7 Dc000000 00000164 D2000000 00000000 C0000000 00000027 12135aa2 00000063 Dc000000 00000164 D2000000 00000000 Max Friendship (L+R) C0000000 00000027 02135ac0 00000064 Dc000000 00000164 D2000000 00000000 Max S. Exp (L+R) C0000000 00000027 02135ac8 0001869f Dc000000 00000164 D2000000 00000000 C0000000 00000027 02135acc 0001869f Dc000000 00000164 D2000000 00000000 C0000000 00000027 02135ad0 0001869f Dc000000 00000164 D2000000 00000000 C0000000 00000027 02135ad4 0001869f Dc000000 00000164 D2000000 00000000 C0000000 00000027 02135ad8 0001869f Dc000000 00000164 D2000000 00000000 C0000000 00000027 02135adc 0001869f Dc000000 00000164 D2000000 00000000 C0000000 00000027 02135ae0 0001869f Dc000000 00000164 D2000000 00000000 C0000000 00000027 02135ae4 0001869f Dc000000 00000164 D2000000 00000000 [u][b]IN BATTLE CODES:[/b][/u] Infinite HP 9214c338 00000001 C0000000 00000004 0225a4ac 0000270f Dc000000 000000d8 D2000000 00000000 9225a498 00001000 C0000000 00000004 0225a4b0 0000270f Dc000000 000000d8 D2000000 00000000 Max MP 9214c338 00000001 C0000000 00000004 0225a4b4 0000270f Dc000000 000000d8 D2000000 00000000 9225a498 00001000 C0000000 00000004 0225a4b8 0000270f Dc000000 000000d8 D2000000 00000000 Max S. EXP (means you can level up faster and such after a fight) 9214c338 00000001 C0000000 00000007 0225e944 0001869f Dc000000 00000004 D2000000 00000000