It is rulings-based. There are only a slim handful of monsters who must remain on the field for their effects to resolve.
- Some are more obvious. Dark Crusader's effect cannot resolve if he's no longer on the field, because he'd be unable to get the ATK gain.
- Zombie Master has a specific ruling. He must remain face-up on the field. Note that similar monsters like Summoner Monk, The Creator, and Lumina, do not follow the same ruling. Their effects will still resolve, even if they leave the field.
- Lyla, Lightsworn Sorceress must too. If she is unable to change to defence position on resolution, nothing is destroyed. So if she leaves the field beforehand, then her effect cannot resolve.
If a monster activates an effect, then Fiendish Chain can be chained to this. Fiendish Chain will resolve first, meaning the monster's effect will be negated when it tries to resolve. So if Chaos Sorcerer activates his Ignition Effect, Fiendish Chain can be used to negate it.
The turn player has Priority, so can activate Chaos Sorcerer's effect as chain link 1. Fiendish Chain can be chained to this. Fiendish Chain will resolve first, so Chaos Sorcerer's effect will be negated when it tries to resolve.
Yes, it is a Quick Effect, so is spell speed 2, which means it can be chained to a monster effect activation. Effect Veiler will resolve first and the activated monster's effect will be negated when it tries to resolve.
Compulsory Evacuation Device will resolve first and return the target monster to hand. Trap Hole will then resolve without effect because its target has left the field.
No, because of Priority. Priority is the 'right' a turn player has to activate something first in most circumstances. The important thing to know is that summoning does not pass Priority so the turn player retains it when he summons a monster. So, the process goes like this, - Player A pays Chaos Sorcerer's cost and places him on the field. - Player A can negate the summon if he really wishes, with cards like Solemn Judgment. Player B can also try to negate it, if Player A does not. - The summon is now 'successful'. If it had a continuous effect, this is now active. - If anything would trigger from the summon, they activate here. - If nothing triggered, then the turn player still has Priority and can place an Ignition Effect of any monster, or a Spell Speed 2 card, at chain link 1. He can put Chaos Sorcerer's Ignition Effect here. - Only now can the opponent respond or chain. He can use Bottomless Trap Hole here. BTH will resolve first, destroying and removing Chaos Sorcerer from play. But this will not negate the Ignition Effect which will resolve as normal, removing the target from play.
If a monster activates an effect, then Fiendish Chain can be chained to this. Fiendish Chain will resolve first, meaning the monster's effect will be negated when it tries to resolve. So if Chaos Sorcerer activates his Ignition Effect, Fiendish Chain can be used to negate it.
The turn player has Priority, so can activate Chaos Sorcerer's effect as chain link 1. Fiendish Chain can be chained to this. Fiendish Chain will resolve first, so Chaos Sorcerer's effect will be negated when it tries to resolve.
She faced the challenge with unwavering resolve, determined to succeed no matter the obstacles in her path.
The effect activates first, and you are actually chaining Trap Hole to that trigger. Trap Hole will resolve first, but it will not stop the monster effect from resolving. Unless a card says it negates a monster's effect, then it is still able to resolve its affect when flip summoned.
You've only strengthened my resolve to provide a good example. Let's resolve this issue congenially.
Sorcerer of Dark Magic has a Quick Effect that can be chained to any spell speed 2 Trap card (meaning he can't stop a Counter Trap). So when Crush Card Virus is activated, he can chain his effect to it. His effect will resolve, negating the activation and effect, meaning Crush Card Virus does not resolve - nothing is destroyed.
Yes, it is a Quick Effect, so is spell speed 2, which means it can be chained to a monster effect activation. Effect Veiler will resolve first and the activated monster's effect will be negated when it tries to resolve.
Compulsory Evacuation Device will resolve first and return the target monster to hand. Trap Hole will then resolve without effect because its target has left the field.
In general, once a monster effect activates, the only thing that will stop it is negation. Destroying it, banishing it or setting it, will not stop the resolution. Nor will taking control of it, which does not switch control of the 'effect' that's already on the chain. Now there are some effects which quite obviously need the activating monster to remain face-up on the field, such as ones that boost that monster's stats. These might fail to resolve in part or in full, if the monster is no longer face-up. There are a slim handful of effects that do not affect the activating monster but nonetheless require it to be face-up on the field for its effect to resolve. But in 99.9% of cases, it is not required.
No, because of Priority. Priority is the 'right' a turn player has to activate something first in most circumstances. The important thing to know is that summoning does not pass Priority so the turn player retains it when he summons a monster. So, the process goes like this, - Player A pays Chaos Sorcerer's cost and places him on the field. - Player A can negate the summon if he really wishes, with cards like Solemn Judgment. Player B can also try to negate it, if Player A does not. - The summon is now 'successful'. If it had a continuous effect, this is now active. - If anything would trigger from the summon, they activate here. - If nothing triggered, then the turn player still has Priority and can place an Ignition Effect of any monster, or a Spell Speed 2 card, at chain link 1. He can put Chaos Sorcerer's Ignition Effect here. - Only now can the opponent respond or chain. He can use Bottomless Trap Hole here. BTH will resolve first, destroying and removing Chaos Sorcerer from play. But this will not negate the Ignition Effect which will resolve as normal, removing the target from play.
If the face-down monster is tributed, then no, any Flip Effects it has will not activate. Under normal conditions therefore, you should flip the monster first, allow the effect to activate/resolve, then tribute the monster for whatever. But you are out of luck if your face-down Flip Effect monster is tributed by the opponent using Soul Exchange, for example. Because it never 'Flips' (even though it goes to the graveyard face up) the effect will not activate.
It is an office document intended to point out and resolve issues.