There isn't going to be a "best" destiny hero deck. You just have to fool around with alot of combo's and cards and see which one's work best together. Destiny Hero's are a great deck to run though... with all of their effects and support spell/trap cards you can't go wrong! The boosters are Enemy of Justice - Power of the Duelist - and Aster Phoenix!! Good luck building your deck!
no
traps dont have g power now way they do have lots of g power Zoack, the one you wanted to know about has 620g
as i think its the " classroom trap "
The duration of A Trap for Cinderella is 1.92 hours.
Quick-play Spell cards are Spell Speed 2, so are the same speed as all Trap cards except for Counter Trap cards which are Spell Speed 3.
Yes.
Yes unless they play a trap like dust tornado or a card effect disables it
Giant trunade. It is a spell or a magic that will return all spell and trap cards or all the magic or trap cards on the field
yes they are and there tottaly weird
If the opponent chooses Trap Cards for Eradicator Epidemic Virus (he chooses when EEV is activated) you can chain Fake Trap. When EEV resolves, only Fake Trap will be destroyed amongst your Trap Cards, however you have to reveal any set Trap Cards, but not Spell Cards.If the opponent picked Spell Cards, then you can't chain Fake Trap at all.
Yes. Obelisk the Tormentor does not restrict a player from using Spell or Trap Cards.
"Trap Reactor・Y FI" chains to the activation of a Trap card, destroys it, but does not negate it. The Trap's effect will still resolve even though it is gone from the field. If the Trap is Continuous, when the chain resolves and the Trap is destroyed, the effect of the Continuous Trap will disappear because it is no longer on the field. (This rule only applies to Continuous Spell and Trap cards.) This card cannot chain to Counter Trap cards.
Heavy StormAttribute: SPELLType: NormalLevel: N/AATK: N/ADEF: N/ADestroy all Spell and Trap Cards on the field.Harpie's Feather DusterAttribute: SPELLType: NormalLevel: N/AATK: N/ADEF: N/aDestroy all of your opponent's Spell and Trap Cards on the field.Mystical Space TyphoonAttribute: SPELLType: Quick-PlayLevel: N/AATK: N/ADEF: N/ADestroy 1 Spell or Trap Card on the field.Dust TornadoAttribute: TRAPType: NormalLevel: N/AATK: N/ADEF: N/ASelect and destroy 1 Spell or Trap Card your opponent controls. You can then Set 1 Spell or Trap Card from your Hand.Breaker the Magical WarriorAttribute: DARKType: Spellcaster/EffectLevel: 4ATK: 1600DEF: 1000When this card is Normal Summoned, place 1 Spell Counter on it (max. 1). This card gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card to destroy 1 Spell or Trap Card on the field.GreenkappaAttribute: DARKType: Warrior/EffectLevel: 3ATK: 650DEF: 900FLIP: Select 2 face-down Spell or Trap Cards on the field and destroy them.A Wingbeat of Giant DragonAttribute: SPELLType: NormalLevel: N/AATK: N/ADEF: N/AReturn 1 face-up Level 5 or higher Dragon-Type monster you control to its owner's Hand and destroy all Spell and Trap Cards.Dark Magic AttackAttribute: SPELLType: NormalLevel: N/AATK: N/ADEF: N/AActivate only while you control a face-up "Dark Magician". Destroy all Spell and Trap Cards your opponent controls.R - Righteous JusticeAttribute: SPELLType: NormalLevel: N/AATK: N/ADEF: N/ADestroy Spell or Trap Cards equal to the number of face-up "Elemental Hero" cards you control.Harpies' Hunting GroundAttribute: SPELLType: FieldLevel: N/AATK: N/ADEF: N/AWhen "Harpie Lady" or "Harpie Lady Sisters" is Normal Summoned or Special Summoned, destroy 1 Spell or Trap Card on the field. All face-up Winged Beast-Type monsters gain 200 ATK and DEF.Driving SnowAttribute: TRAPType: NormalLevel: N/AATK: N/ADEF: N/AYou can activate this card when 1 or more of your Trap Cards are destroyed and sent from the field to the Graveyard by a card effect your opponent controls. Destroy 1 Spell or Trap Card on the field.GustAttribute: TRAPType: NormalLevel: N/AATK: N/ADEF: N/AYou can activate this card when 1 or more of your Spell Cards are destroyed and sent from the field to the Graveyard by a card effect your opponent controls. Destroy 1 Spell or Trap Card on the field.Order to SmashAttribute: TRAPType: NormalLevel: N/AATK: N/ADEF: N/ASelect 1 face-up Level 2 or lower Normal Monster (except a Token) on your side of the field when you activate this card. When this card resolves, you can Tribute the selected Normal Monster and destroy 1 or 2 Spell or Trap Cards on your opponent's side of the field.Rain StormAttribute: TRAPType: NormalLevel: N/AATK: N/ADEF: N/ASelect 1 "Cloudian" monster you control. Reduce that monster' ATK by 1000 or 2000 points, and apply the appropriate effect:1000 points: Destroy 1 Spell or Trap Card your opponent controls.2000 points: Destroy 2 cards your opponent controls.Chiron the MageAttribute: EARTHType: Beast-Warrior/EffectLevel: 4ATK: 1800DEF: 1000Once per turn, you can discard 1 Spell Card to destroy 1 Spell or Trap Card your opponent controls.Elemental Hero StratosAttribute: WINDType:Warrior/EffectLevel: 4ATK: 1800DEF: 300When this card is Normal or Special Summoned, you can select and activate 1 of these effects:Destroy Spell or Trap Cards on the field up to the number of "Elemental Hero", "Destiny Hero", and "Evil Hero" monsters you control (not counting this card).Select and add 1 "Elemental Hero", "Destiny Hero", or "Evil Hero" monster from your Deck to your Hand.Gladiator Beast BestiariAttribute: WINDType:Winged BeastLevel: 4ATK: 1500DEF: 800When this card is Special Summoned by the effect of a "Gladiator Beast" monster, destroy 1 Spell or Trap Card. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Bestiari".Assault MercenaryAttribute: EARTHType: WarriorLevel: 4ATK: 1800DEF: 300Once per turn, you can return 1 "Assault Mode Activate" from your Hand or Graveyard to the Deck to destroy 1 Spell or Trap Card your opponent controls.Earthbound WhirlwindAttribute: SPELLType: NormalLevel: N/AATK: N/ADEF: N/AActivate only while you control a face-up "Earthbound Immortal" monster. Destroy all Spell and Trap Cards your opponent controls.Black BrutdragoAttribute: FIREType: Dragon/Synchro/EffectLevel: 8ATK: 3000DEF: 26001 Tuner + 1 or more non-Tuner Gemini monstersOnce per turn, you can send 1 Gemini monster from your Hand to the Graveyard to select and destroy 1 Spell or Trap Card your opponent controls. When this card is destroyed and sent to the Graveyard, you can select 1 Gemini monster in your Graveyard and Special Summon it. The Special Summoned Gemini monster is treated as an Effect Monster, and gains its effects.Expolsive MagicianAttribute: LIGHTType: Spellcaster/Synchro/EffectLevel: 6ATK: 2500DEF: 18001 Tuner + 1 or more non-Tuner Spellcaster-Type monstersYou can remove 2 Spell Counters from your side of the field to select and destroy 1 Spell or Trap Card your opponent controls.TwisterAttribute: SPELLType: Quick-PlayLevel: N/AATK: N/ADEF: N/APay 500 Life Points. Destroy 1 face-up Spell or Trap Card.TornadoAttribute: SPELLType: Quick-PlayLevel: N/AATK: N/ADEF: N/AActivate only when there are 3 or more cards in your opponent's Spell & Trap Card Zone. Destroy 1 card in your opponent's Spell & Trap Card Zone.Delta Crow - Anti ReverseAttribute: TRAPType: NormalLevel: N/AATK: N/ADEF: N/AActivate only while you control a face-up "Blackwing" monster. If you control exactly 3 "Blackwing" monsters, this card can be activated from your Hand. Destroy all face-down Spell and Trap Cards your opponent controls.Stamping DestructionAttribute: SPELLType: NormalLevel: N/AATK: N/ADEF: N/AYou can only activate this card when you have a face-up Dragon-Type monster on your side of the field. Destroy 1 Spell or Trap Card on the field and inflict 500 points of damage to the controller of that card.Malevolent CatastropheAttribute: TRAPType: NormalLevel: N/AATK: N/ADEF: N/AActivate only when your opponent's monster declares an attack. Destroy all Spell and Trap Cards.Shining Silver ForceAttribute: TRAPType: NormalLevel: N/AATK: N/ADEF: N/AActivate only when your opponent activates a Trap Card that inflicts damage. Negate the activation of that card and destroy it and all face-up Spell and Trap Cards your opponent controls.Mystical Wind TyphoonAttribute: SPELLType: Quick-PlayLevel: N/AATK: N/ADEF: N/AActivate only as Chain Link 3 or higher. Destory 1 Spell or Trap Card on the field. You cannot activate this card if multiple cards/effects with the same name are in that Chain.Gryphon's Feather DusterAttribute: SPELLType: NormalLevel: N/AATK: N/ADEF: N/ADestroy all Spell and Trap Cards on your side of the field. Increase your Life Points by the number of destroyed cards x 500.Gladiator Beast's Battle HalberdAttribute: SPELLType: EquipLevel: N/AATK: N/ADEF: N/AEquip only to a "Gladiator Beast" monster. When it attacks, destroy 1 Spell or Trap Card at the end of the Damage Step. When the equipped monster is returned to the Deck and this card is sent to the Graveyard, return this card to your Hand.Uria, Lord of Searing FlamesAttribute: FIREType: Pyro/EffectLevel: 10ATK: 0DEF: 0This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 3 face-up Trap Cards you control to the Graveyard. This card gains 1000 ATK for each Continuous Trap Card in your Graveyard. Once per turn, you can destroy 1 Set Spell or Trap Card your opponent controls. Spell and Trap Cards cannot be activated in response to this effect's activation.Mobius the Frost MonarchAttribute: WATERType: Aqua/EffectLevel: 6ATK: 2400DEF: 1000When this card is Tribute Summoned, you can destroy up to 2 Spell or Trap Cards on the field.Sinister SprocketAttribute: DARKType: Fiend/Tuner/EffectLevel: 1ATK: 400DEF: 0If this card is sent to the Graveyard for the Synchro Summon of a DARK Synchro Monster, you can destroy 1 face-up Spell or Trap Card.These are only some examples of cards that retain the ability to destroy Spell or Trap Cards. There are many more that are not mentioned here.
In general it means all effects, be it the resolving effect of a spell, trap or monster, or the reusable effect of a continuous spell or trap.
Depends what the cards are. Some are worth a lot, some are almost worthless.
Only those that specifically say they destroy a card(s) on the field. Stardust can negate cards such as Mirror Force, Heavy Storm, Bottomless Trap Hole, Crush Card Virus (if it would destroy at least one monster), Mystical Space Typhoon, .... It can't negate cards such as Giant Trunade, Compulsory Evacuation Device, Dimensional Prison, D.D. Assailant, Reinforcements of the Army, ...