At the top of a loop, the normal force is 0 because the centripetal force required to keep the object moving in a circular path is provided solely by gravity.
Force equals mass times acceleration, if you are sitting at rest you are not accelerating, so your acceleration is zero. The force is your mass times zero, 75 kg x 0 ms-2= 0 newtons. If the force is zero, this means the force of gravity pulling you down is cancelled out by the force of the chair pushing you up. So the forces are balanced.
The magnetic field due to a constant current through a circular loop is the same shape, outside the loop, as the field due to a bar magnet. At the centre of the loop the field can be found, using the Biot-Savart Law, to be (Equation 1: URL in related links), where ?0 is the permeability of free space, I is the current through the loop, R is the radius of the loop and z-hat is a unit vector perpendicular to the plane of the loop. The field on the axis of the loop can be found, again using the Biot-Savart Law, to be (Equation 2: URL in related links), where z is the distance from the centre of the loop along its axis and all other symbols have the same meaning as in the previous equation.
It is referred to as the Net Force.To get the Net Force, one must add and subtract all of the forces acting on an object.So for an object at rest sitting on a table or some other surface, one knows the net force would be 0 Newtons.So, once you find the force of gravity, you know that the normal force will be equal to the force of gravity.It would be the net force.
Work is considered to be zero when the force applied is zero or when there is no displacement of the object in the direction of the force.
If each student is pushing with a force of 50 newtons in opposite directions, the net force will be the difference between the forces, which would be 0 newtons since they are equal and opposite. So, the net force on the box would be 0 newtons.
if both normal and tangential force have the value zero.
The loop back address for IPv6 is 0:0:0:0:0:0:0:1 or it is abbreviated as ::1
Nested loop, you mean; one loop in the other loop, eg: for (i=0; i<10; ++i) { for (j=0; j<i; ++j) { printf ("i=%d, j=%d\n", i, j); } }
for(i=0;i<=0;i++)
Sure. Here is an example: for (i=0; i<3; ++i) printf ("I am for loop, i=%d\n"); i=1; while (i>0) { printf ("I am while loop, i=%d\n"); i <<= 1; }
int i = 100; while(i > 0) { // Conditional loop --i; if((i % 2) == 0) { // Conditional statement inside a conditional loop System.out.println(i + " is even."); } }
for(int i = 0; i < number; i++){ // ... Do stuff ... } A for loop behaves exactly like: int i = 0; while(i < number){ // ... Do stuff ... i++; } The first of the three parameters in the for loop simply initiates a variable, in the example, 'int i = 0'. If you are initiating an already existing int, you must drop the 'int' declaration and just do 'i = 0'. The second parameter (after the first semicolon(;) ) tells the for loop when to execute. The statement must resolve to true or false. It is evaluated before each loop and, if true, the loop executes. The third parameter (i++) executes at the end of every loop. This is where you would provide your incrementer for your counter. The for loop was made to make the while loop with a counter easier to read and write. You could also write: int i = 0; for(;i < number;){ // ... Do stuff... i++; } And your for loop has become a while loop.
Labels are used to label the statements that follow for use with goto statements. Labels are user-defined names that follow standard naming conventions, starting in column 1 and ending with a colon (:). They are usually placed on a line of their own but must appear in the same function that contains the goto. Note that a label that has no statements following (the label is the last statement in the function), it must include a semi-colon (;) after the colon (an empty statement). Although many programmers frown upon the use of goto, it is really no different to using return, break or continue to interrupt the normal program flow within a function. However, it's fair to say goto statements are often used quite inappropriately, producing "spaghetti code" that is really quite difficult to follow. In many cases there will be a better alternative to using a goto, however the following example illustrates a correct usage for goto, breaking out of nested compound statements. The functions UseBreak() and UseGoto() both produce exactly the same results, but the goto version is easier to follow as the conditional expression only needs to be evaluated once. Evaluating one goto rather than two breaks is also more efficient. #include <iostream> using namespace std; void UseBreak() { cout<<"UseBreak() executing..."<<endl; int i, j; for(i=0;i<10;++i) { cout<<"Outer loop executing. i="<<i<<endl; for(j=0;j<2;j++) { cout<<"\tInner loop executing. j="<<j<<endl; if(i==3) break; // break out of inner loop. } if(i==3) break; // break out of outer loop. cout<<"\tInner loop finished."<<endl; } cout<<"Outer loop finished."<<endl<<endl; } void UseGoto() { cout<<"UseGoto() executing..."<<endl; int i, j; for(i=0;i<10;++i) { cout<<"Outer loop executing. i="<<i<<endl; for(j=0;j<2;j++) { cout<<"\tInner loop executing. j="<<j<<endl; if(i==3) goto stop; // jump out of both loops. } cout<<"\tInner loop finished."<<endl; } stop: cout<<"Outer loop finished."<<endl<<endl; } int main() { UseBreak(); UseGoto(); return(0); } Output: UseBreak() executing... Outer loop executing. i=0 Inner loop executing. j=0 Inner loop executing. j=1 Inner loop finished. Outer loop executing. i=1 Inner loop executing. j=0 Inner loop executing. j=1 Inner loop finished. Outer loop executing. i=2 Inner loop executing. j=0 Inner loop executing. j=1 Inner loop finished. Outer loop executing. i=3 Inner loop executing. j=0 Outer loop finished. UseGoto() executing... Outer loop executing. i=0 Inner loop executing. j=0 Inner loop executing. j=1 Inner loop finished. Outer loop executing. i=1 Inner loop executing. j=0 Inner loop executing. j=1 Inner loop finished. Outer loop executing. i=2 Inner loop executing. j=0 Inner loop executing. j=1 Inner loop finished. Outer loop executing. i=3 Inner loop executing. j=0 Outer loop finished.
A loop check is a condition that is checked everytime a loop is executed. It is usually the condition that needs to match for the loop to terminate. Until this condition is matched the loop will continue to execute. Ex: for(int i=0; i<10; i++) { … } In the above for loop "i<10" is the loop check condition and this loop will execute until the value of i is less than 10. It starts at 0 and gets incremented by 1 everytime the loop completes an iteration of execution
A loop check is a condition that is checked everytime a loop is executed. It is usually the condition that needs to match for the loop to terminate. Until this condition is matched the loop will continue to execute. Ex: for(int i=0; i<10; i++) { … } In the above for loop "i<10" is the loop check condition and this loop will execute until the value of i is less than 10. It starts at 0 and gets incremented by 1 everytime the loop completes an iteration of execution
A for loop is just a while loop with a built-in counter. For example, the following programs are functionally identical: While loop: int counter = 0; while(counter < 10) { printf("counter = %d\n", counter); counter++; } For loop: for(int counter = 0; counter < 10; counter++) { printf("counter = %d\n", counter); }
// Examples of five Loop structures in C# // Each one iterates over the characters in a string, and writes // them to the Console. string s = "This is a test"; // For Loop for (int i=0; i<s.Length; i++) Console.Write (s[i]); // Foreach Loop foreach (char c in s) Console.Write (c); // While Loop int i=0; while (i<s.Length) Console.Write(s[i++]); // Do Loop int j=0; do Console.Write(s[j++]) while j<s.Length; // Spaghetti Code int k=0; loop: Console.Write(s[k++]); if (k<s.Length) goto loop;