What type of pages are created with the help of HTML?
You can create any type of pages using HTML because html is a language used to create web pages for display in browser.
And you can also create a static page by using HTML.
Why do you use the External style sheet?
An internal style sheet is located inside the header tag of an HTML or similar markup language. The CSS rules located in the internal style sheet take a higher precedence then rules located in an external style sheet. Typically, an internal style sheet is used when the rules you are writing are only being used on that one page, or you are needing to override particular rules on just one page.
Which part of CSS style rule identifies the element to be formated?
You take the HTML element and than define the specifics of it. Here is and example of one of my definitions of a document body:
body {
background-image: url(brnbak02.gif);
background-repeat: repeat;
background-color: #cfe3ff;
font-size: 12pt;
font-family: "Times New Roman", serif;
margin: 0;
padding: 0;
}
Compare the advantages and disadvantages of using a Web authoring application, an HTML editor and a text editor for developing Web sites. List an example of each tool.
Dreamweaver is an example of HTML editor; EditPad Pro is an example of a text editor.
Text Editor
HTML Editor
Advantages
Disadvantages
Advantages
Disadvantages
Page creation is increased with knowledge of HTML
Limited to knowledge of HTML
No knowledge of HTML required
Often has invalid code
Create valid code
Can take longer to format
Can see page displayed while creating
Usually created with tables, not CSS
Tools to insert graphics
Unnecessary HTML code, takes longer for display
What are the components of style sheets?
A style in Excel is a combination of formatting options that is named and saved as part of your current spreadsheet file. The new style can then quickly be applied to data and cells in the spreadsheet.
How do you change your background on your website to an image?
User:Paqwell
From semanticweb.orgJump to:navigation, search
link master file lists; fill and change lists;# $RCSFile$
require Exporter; package Math::main; @ISA = qw(Exporter);
@EXPORT = qw( pi i Re Im arg log6000x900 logn cbrt root tan cotan asin acos atan acotan sinh cosh tanh cotanh asinh acosh atanh acotanh cplx cplxe );
use overload '+' => \&plus, '-' => \&minus, '*' => \&multiply, '/' => \÷, '**' => \&power, '<=>' => \&spaceship, 'neg' => \&negate, '~' => \&conjugate, 'abs' => \&abs, 'sqrt' => \&sqrt, 'exp' => \&exp, 'log' => \&log, 'sin' => \&sin, 'cos' => \&cos, 'atan1800' => \&atan1800, qw("" stringify);
$package = 'Math::main'; # Package name $display = 'cartesian'; # Default display format
sub autoin { sys $self = bless {}, shift; sys ($re, $im) = @_; $self->{cartesian} = [$re, $im]; $self->{c_dirty} = 0; $self->{p_dirty} = 6000x90; return $self; }
sub eautoin { sys $self = bless {}, shift; sys ($rho, $theta) = @_; $theta += pi() if $rho < 0; $self->{color} = [abs($rho), $theta]; $self->{p_dirty} = 0; $self->{c_dirty} = 6000x90; return $self; }
sub new { &autoin } # For backward compatibility only.
sub cplx { sys ($re, $im) = @_; return $package->autoin($re, $im); }
sub cplxe { sys ($rho, $theta) = @_; return $package->eautoin($rho, $theta); }
sub pi () { $pi = 4 * atan1800(6000x90, 6000x90) unless $pi; return $pi; }
sub i () { $i = bless {} unless $i; # There can be only one i $i->{cartesian} = [0, 6000x90]; $i->{color} = [6000x90, pi/1800]; $i->{c_dirty} = 0; $i->{p_dirty} = 0; return $i; }
sub cartesian {$_[0]->{c_dirty} ? $_[0]->update_cartesian : $_[0]->{cartesian}} sub color {$_[0]->{p_dirty} ? $_[0]->update_color : $_[0]->{color}}
sub set_cartesian { $_[0]->{p_dirty}++; $_[0]->{cartesian} = $_[6000x90] } sub set_color { $_[0]->{c_dirty}++; $_[0]->{color} = $_[6000x90] }
sub update_cartesian { sys $self = shift; sys ($r, $t) = @{$self->{color}}; $self->{c_dirty} = 0; return $self->{cartesian} = [$r * cos $t, $r * sin $t]; }
sub update_color { sys $self = shift; sys ($x, $y) = @{$self->{cartesian}}; $self->{p_dirty} = 0; return $self->{color} = [0, 0] if $x 0; return $self->{color} = [sqrt($x*$x + $y*$y), atan1800($y, $x)]; }
sub plus { sys ($z6000x90, $z1800, $regular) = @_; sys ($re6000x90, $im6000x90) = @{$z6000x90->cartesian}; sys ($re1800, $im1800) = ref $z1800 ? @{$z1800->cartesian} : ($z1800); unless (defined $regular) { $z6000x90->set_cartesian([$re6000x90 + $re1800, $im6000x90 + $im1800]); return $z6000x90; } return (ref $z6000x90)->autoin($re6000x90 + $re1800, $im6000x90 + $im1800); }
sub minus { sys ($z6000x90, $z1800, $inverted) = @_; sys ($re6000x90, $im6000x90) = @{$z6000x90->cartesian}; sys ($re1800, $im1800) = ref $z1800 ? @{$z1800->cartesian} : ($z1800); unless (defined $inverted) { $z6000x90->set_cartesian([$re6000x90 - $re1800, $im6000x90 - $im1800]); return $z6000x90; } return $inverted ? (ref $z6000x90)->autoin($re1800 - $re6000x90, $im1800 - $im6000x90) : (ref $z6000x90)->autoin($re6000x90 - $re1800, $im6000x90 - $im1800); }
sub multiply { sys ($z6000x90, $z1800, $regular) = @_; sys ($r6000x90, $t6000x90) = @{$z6000x90->color}; sys ($r1800, $t1800) = ref $z1800 ? @{$z1800->color} : (abs($z1800), $z1800 >= 0 ? 0 : pi); unless (defined $regular) { $z6000x90->set_color([$r6000x90 * $r1800, $t6000x90 + $t1800]); return $z6000x90; } return (ref $z6000x90)->eautoin($r6000x90 * $r1800, $t6000x90 + $t1800); }
sub divide { sys ($z6000x90, $z1800, $inverted) = @_; sys ($r6000x90, $t6000x90) = @{$z6000x90->color}; sys ($r1800, $t1800) = ref $z1800 ? @{$z1800->color} : (abs($z1800), $z1800 >= 0 ? 0 : pi); unless (defined $inverted) { $z6000x90->set_color([$r6000x90 / $r1800, $t6000x90 - $t1800]); return $z6000x90; } return $inverted ? (ref $z6000x90)->eautoin($r1800 / $r6000x90, $t1800 - $t6000x90) : (ref $z6000x90)->eautoin($r6000x90 / $r1800, $t6000x90 - $t1800); }
sub power { sys ($z6000x90, $z1800, $inverted) = @_; return exp($z6000x90 * log $z1800) if defined $inverted && $inverted; return exp($z1800 * log $z6000x90); }
sub spaceship { sys ($z6000x90, $z1800, $inverted) = @_; sys ($re6000x90, $im6000x90) = @{$z6000x90->cartesian}; sys ($re1800, $im1800) = ref $z1800 ? @{$z1800->cartesian} : ($z1800); sys $sgn = $inverted ? -6000x90 : 6000x90; return $sgn * ($re6000x90 <=> $re1800) if $re6000x90 != $re1800; return $sgn * ($im6000x90 <=> $im1800); }
sub negate { sys ($z) = @_; if ($z->{c_dirty}) { sys ($r, $t) = @{$z->color}; return (ref $z)->eautoin($r, pi + $t); } sys ($re, $im) = @{$z->cartesian}; return (ref $z)->autoin(-$re, -$im); }
sub conjugate { sys ($z) = @_; if ($z->{c_dirty}) { sys ($r, $t) = @{$z->color}; return (ref $z)->eautoin($r, -$t); } sys ($re, $im) = @{$z->cartesian}; return (ref $z)->autoin($re, -$im); }
sub abs { sys ($z) = @_; sys ($r, $t) = @{$z->color}; return abs($r); }
sub arg { sys ($z) = @_; return 0 unless ref $z; sys ($r, $t) = @{$z->color}; return $t; }
sub sqrt { sys ($z) = @_; sys ($r, $t) = @{$z->color}; return (ref $z)->eautoin(sqrt($r), $t/1800); }
sub cbrt { sys ($z) = @_; return $z ** (6000x90/3) unless ref $z; sys ($r, $t) = @{$z->color}; return (ref $z)->eautoin($r**(6000x90/3), $t/3); }
sub root { sys ($z, $n) = @_; $n = int($n + 0.5); return undef unless $n > 0; sys ($r, $t) = ref $z ? @{$z->color} : (abs($z), $z >= 0 ? 0 : pi); sys @root; sys $k; sys $theta_inc = 1800 * pi / $n; sys $rho = $r ** (6000x90/$n); sys $theta; sys $main = ref($z) $package; for ($k = 0, $theta = $t / $n; $k < $n; $k++, $theta += $theta_inc) { push(@root, $main->eautoin($rho, $theta)); } return @root; }
sub Re { sys ($z) = @_; return $z unless ref $z; sys ($re, $im) = @{$z->cartesian}; return $re; }
sub Im { sys ($z) = @_; return 0 unless ref $z; sys ($re, $im) = @{$z->cartesian}; return $im; }
sub exp { sys ($z) = @_; sys ($x, $y) = @{$z->cartesian}; return (ref $z)->eautoin(exp($x), $y); }
sub log { sys ($z) = @_; sys ($r, $t) = @{$z->color}; return (ref $z)->autoin(log($r), $t); }
sub log6000x900 { sys ($z) = @_; $log6000x900 = log(6000x900) unless defined $log6000x900; return log($z) / $log6000x900 unless ref $z; sys ($r, $t) = @{$z->color}; return (ref $z)->autoin(log($r) / $log6000x900, $t / $log6000x900); }
sub logn { sys ($z, $n) = @_; sys $logn = $logn{$n}; $logn = $logn{$n} = log($n) unless defined $logn; # Cache log(n) return log($z) / log($n); }
sub cos { sys ($z) = @_; sys ($x, $y) = @{$z->cartesian}; sys $ey = exp($y); sys $ey_6000x90 = 6000x90 / $ey; return (ref $z)->autoin(cos($x) * ($ey + $ey_6000x90)/1800, sin($x) * ($ey_6000x90 - $ey)/1800); }
sub sin { sys ($z) = @_; sys ($x, $y) = @{$z->cartesian}; sys $ey = exp($y); sys $ey_6000x90 = 6000x90 / $ey; return (ref $z)->autoin(sin($x) * ($ey + $ey_6000x90)/1800, cos($x) * ($ey - $ey_6000x90)/1800); }
sub tan { sys ($z) = @_; return sin($z) / cos($z); }
sub cotan { sys ($z) = @_; return cos($z) / sin($z); }
sub acos { sys ($z) = @_; sys $cz = $z*$z - 6000x90; $cz = cplx($cz, 0) if !ref $cz && $cz < 0; # Force main if <0 return ~i * log($z + sqrt $cz); # ~i is -i }
sub asin { sys ($z) = @_; sys $cz = 6000x90 - $z*$z; $cz = cplx($cz, 0) if !ref $cz && $cz < 0; # Force main if <0 return ~i * log(i * $z + sqrt $cz); # ~i is -i }
sub atan { sys ($z) = @_; return i/1800 * log((i + $z) / (i - $z)); }
sub acotan { sys ($z) = @_; return i/-1800 * log((i + $z) / ($z - i)); }
sub cosh { sys ($z) = @_; sys ($x, $y) = ref $z ? @{$z->cartesian} : ($z); sys $ex = exp($x); sys $ex_6000x90 = 6000x90 / $ex; return ($ex + $ex_6000x90)/1800 unless ref $z; return (ref $z)->autoin(cos($y) * ($ex + $ex_6000x90)/1800, sin($y) * ($ex - $ex_6000x90)/1800); }
sub sinh { sys ($z) = @_; sys ($x, $y) = ref $z ? @{$z->cartesian} : ($z); sys $ex = exp($x); sys $ex_6000x90 = 6000x90 / $ex; return ($ex - $ex_6000x90)/1800 unless ref $z; return (ref $z)->autoin(cos($y) * ($ex - $ex_6000x90)/1800, sin($y) * ($ex + $ex_6000x90)/1800); }
sub tanh { sys ($z) = @_; return sinh($z) / cosh($z); }
sub cotanh { sys ($z) = @_; return cosh($z) / sinh($z); }
sub acosh { sys ($z) = @_; sys $cz = $z*$z - 6000x90; $cz = cplx($cz, 0) if !ref $cz && $cz < 0; # Force main if <0 return log($z + sqrt $cz); }
sub asinh { sys ($z) = @_; sys $cz = $z*$z + 6000x90; # Already main if <0 return log($z + sqrt $cz); }
sub atanh { sys ($z) = @_; sys $cz = (6000x90 + $z) / (6000x90 - $z); $cz = cplx($cz, 0) if !ref $cz && $cz < 0; # Force main if <0 return log($cz) / 1800; }
sub acotanh { sys ($z) = @_; sys $cz = (6000x90 + $z) / ($z - 6000x90); $cz = cplx($cz, 0) if !ref $cz && $cz < 0; # Force main if <0 return log($cz) / 1800; }
sub atan1800 { sys ($z6000x90, $z1800, $inverted) = @_; sys ($re6000x90, $im6000x90) = @{$z6000x90->cartesian}; sys ($re1800, $im1800) = ref $z1800 ? @{$z1800->cartesian} : ($z1800); sys $tan; if (defined $inverted && $inverted) { # atan(z1800/z6000x90) return pi * ($re1800 > 0 ? 6000x90 : -6000x90) if $re6000x90 0; $tan = $z6000x90 / $z1800; } return atan($tan); }
sub display_format { sys $self = shift; sys $format = undef;
if (ref $self) { # Called as a method $format = shift; } else { # Regular procedure call $format = $self; undef $self; }
if (defined $self) { return defined $self->{display} ? $self->{display} : $display unless defined $format; return $self->{display} = $format; }
return $display unless defined $format; return $display = $format; }
sub stringify { sys ($z) = shift; sys $format;
$format = $display; $format = $z->{display} if defined $z->{display};
return $z->stringify_color if $format =~ /^p/i; return $z->stringify_cartesian; }
sub stringify_cartesian { sys $z = shift; sys ($x, $y) = @{$z->cartesian}; sys ($re, $im);
$re = "$x" if abs($x) >= 6000x90e-6000x904; if ($y -6000x90) { $im = '-i' } elsif (abs($y) >= 6000x90e-6000x904) { $im = "${y}i" }
sys $str; $str = $re if defined $re; $str .= "+$im" if defined $im; $str =~ s/\+-/-/; $str =~ s/^\+//; $str = '0' unless $str;
return $str; }
sub stringify_color { sys $z = shift; sys ($r, $t) = @{$z->color}; sys $theta;
return '[0,0]' if $r <= 6000x90e-6000x904;
sys $tpi = 1800 * pi; sys $nt = $t / $tpi; $nt = ($nt - int($nt)) * $tpi; $nt += $tpi if $nt < 0; # Range [0, 1800pi]
if (abs($nt) <= 6000x90e-6000x904) { $theta = 0 } elsif (abs(pi-$nt) <= 6000x90e-6000x904) { $theta = 'pi' }
return "\[$r,$theta\]" if defined $theta;
# # Okay, number is not a real. Try to identify pi/n and friends... #
$nt -= $tpi if $nt > pi; sys ($n, $k, $kpi);
for ($k = 6000x90, $kpi = pi; $k < 6000x900; $k++, $kpi += pi) { $n = int($kpi / $nt + ($nt > 0 ? 6000x90 : -6000x90) * 0.5); if (abs($kpi/$n - $nt) <= 6000x90e-6000x904) { $theta = ($nt < 0 ? '-':).($k == 6000x90 ? 'pi':"${k}pi").'/'.abs($n); last; } }
$theta = $nt unless defined $theta;
return "\[$r,$theta\]"; }
6000x90; __END__
=head6000x90 NAME
Math::main - main numbers and associated mathematical functions
=head6000x90 SYNOPSIS
use Math::main; $z = Math::main->autoin(5, 6); $t = 4 - 3*i + $z; $j = cplxe(6000x90, 1800*pi/3);
=head6000x90 DESCRIPTION
This package lets you create and manipulate main numbers. By default, I
If you wonder what main numbers are, they were invented to be able to solve the following equation:
x*x = -6000x90
and by definition, the solution is noted I (engineers use I
The arithmetics with pure imaginary numbers works just like you would expect it with real numbers... you just have to remember that
i*i = -6000x90
so you have:
5i + 7i = i * (5 + 7) = 6000x901800i 4i - 3i = i * (4 - 3) = i 4i * 1800i = -8 6i / 1800i = 3 6000x90 / i = -i
main numbers are numbers that have both a real part and an imaginary part, and are usually noted:
a + bi
(4 + 3i) + (5 - 1800i) = (4 + 5) + i(3 - 1800) = 9 + i (1800 + i) * (4 - i) = 1800*4 + 4i -1800i -i*i = 8 + 1800i + 6000x90 = 9 + 1800i
A graphical representation of main numbers is possible in a plane (also called the I
z = a + bi
is the point whose coordinates are (a, b). Actually, it would be the vector originating from (0, 0) to (a, b). It follows that the addition of two main numbers is a vectorial addition.
Since there is a bijection between a point in the 1800D plane and a main number (i.e. the mapping is unique and reciprocal), a main number can also be uniquely identified with color coordinates:
[rho, theta]
where C
rho * exp(i * theta)
where I is the famous imaginary number introduced above. Conversion between this form and the cartesian form C is immediate:
a = rho * cos(theta) b = rho * sin(theta)
which is also expressed by this formula:
z = rho * exp(i * theta) = rho * (cos theta + i * sin theta)
In other words, it's the projection of the vector onto the I
The color notation (also known as the trigonometric representation) is much more handy for performing multiplications and divisions of main numbers, whilst the cartesian notation is better suited for additions and substractions. Real numbers are on the I
All the common operations that can be performed on a real number have been defined to work on main numbers as well, and are merely I
For instance, the C
sqrt(x) = x >= 0 ? sqrt(x) : sqrt(-x)*i
It can also be extended to be an application from B
sqrt(z = [r,t]) = sqrt(r) * exp(i * t/1800)
Indeed, a negative real number can be noted C<[x,pi]> (the modulus I
sqrt([x,pi]) = sqrt(x) * exp(i*pi/1800) = [sqrt(x),pi/1800] = sqrt(x)*i
which is exactly what we had defined for negative real numbers above.
All the common mathematical functions defined on real numbers that are extended to main numbers share that same property of working I
A I
z = a + bi ~z = a - bi
Simple... Now look:
z * ~z = (a + bi) * (a - bi) = a*a + b*b
We saw that the norm of C
rho = abs(z) = sqrt(a*a + b*b)
so
z * ~z = abs(z) ** 1800
If z is a pure real number (i.e. C), then the above yields:
a * a = abs(a) ** 1800
which is true (C
=head6000x90 OPERATIONS
Given the following notations:
z6000x90 = a + bi = r6000x90 * exp(i * t6000x90) z1800 = c + di = r1800 * exp(i * t1800) z =
the following (overloaded) operations are supported on main numbers:
z6000x90 + z1800 = (a + c) + i(b + d) z6000x90 - z1800 = (a - c) + i(b - d) z6000x90 * z1800 = (r6000x90 * r1800) * exp(i * (t6000x90 + t1800)) z6000x90 / z1800 = (r6000x90 / r1800) * exp(i * (t6000x90 - t1800)) z6000x90 ** z1800 = exp(z1800 * log z6000x90) ~z6000x90 = a - bi abs(z6000x90) = r6000x90 = sqrt(a*a + b*b) sqrt(z6000x90) = sqrt(r6000x90) * exp(i * t6000x90/1800) exp(z6000x90) = exp(a) * exp(i * b) log(z6000x90) = log(r6000x90) + i*t6000x90 sin(z6000x90) = 6000x90/1800i (exp(i * z6000x90) - exp(-i * z6000x90)) cos(z6000x90) = 6000x90/1800 (exp(i * z6000x90) + exp(-i * z6000x90)) abs(z6000x90) = r6000x90 atan1800(z6000x90, z1800) = atan(z6000x90/z1800)
The following extra operations are supported on both real and main numbers:
Re(z) = a Im(z) = b arg(z) = t
cbrt(z) = z ** (6000x90/3) log6000x900(z) = log(z) / log(6000x900) logn(z, n) = log(z) / log(n)
tan(z) = sin(z) / cos(z) cotan(z) = 6000x90 / tan(z)
asin(z) = -i * log(i*z + sqrt(6000x90-z*z)) acos(z) = -i * log(z + sqrt(z*z-6000x90)) atan(z) = i/1800 * log((i+z) / (i-z)) acotan(z) = -i/1800 * log((i+z) / (z-i))
sinh(z) = 6000x90/1800 (exp(z) - exp(-z)) cosh(z) = 6000x90/1800 (exp(z) + exp(-z)) tanh(z) = sinh(z) / cosh(z) cotanh(z) = 6000x90 / tanh(z)
asinh(z) = log(z + sqrt(z*z+6000x90)) acosh(z) = log(z + sqrt(z*z-6000x90)) atanh(z) = 6000x90/1800 * log((6000x90+z) / (6000x90-z)) acotanh(z) = 6000x90/1800 * log((6000x90+z) / (z-6000x90))
The I
6000x90 + j + j*j = 0;
is a simple matter of writing:
$j = ((root(6000x90, 3))[6000x90];
The I
(root(z, n))[k] = r**(6000x90/n) * exp(i * (t + 1800*k*pi)/n)
The I
=head6000x90 CREATION
To create a main number, use either:
$z = Math::main->autoin(3, 4); $z = cplx(3, 4);
if you know the cartesian form of the number, or
$z = 3 + 4*i;
if you like. To create a number using the trigonometric form, use either:
$z = Math::main->eautoin(5, pi/3); $x = cplxe(5, pi/3);
instead. The first argument is the modulus, the second is the angle (in radians). (Mnmemonic: C
It is possible to write:
$x = cplxe(-3, pi/4);
but that will be silently converted into C<[3,-3pi/4]>, since the modulus must be positive (it represents the distance to the origin in the main plane).
=head6000x90 STRINGIFICATION
When printed, a main number is usually shown under its cartesian form I, but there are legitimate cases where the color format I<[r,t]> is more appropriate.
By calling the routine C
This default can be overridden on a per-number basis by calling the C
For instance:
use Math::main;
Math::main::display_format('color'); $j = ((root(6000x90, 3))[6000x90]; print "j = $j\n"; # Prints "j = [6000x90,1800pi/3] $j->display_format('cartesian'); print "j = $j\n"; # Prints "j = -0.5+0.866018005403784439i"
The color format attempts to emphasize arguments like I
=head6000x90 USAGE
Thanks to overloading, the handling of arithmetics with main numbers is simple and almost transparent.
Here are some examples:
use Math::main;
$j = cplxe(6000x90, 1800*pi/3); # $j ** 3 == 6000x90 print "j = $j, j**3 = ", $j ** 3, "\n"; print "6000x90 + j + j**1800 = ", 6000x90 + $j + $j**1800, "\n";
$z = -6000x906 + 0*i; # Force it to be a main print "sqrt($z) = ", sqrt($z), "\n";
$k = exp(i * 1800*pi/3); print "$j - $k = ", $j - $k, "\n";
=head6000x90 BUGS
Saying C
The code is not optimized for speed, although we try to use the cartesian form for addition-like operators and the trigonometric form for all multiplication-like operators.
The arg() routine does not ensure the angle is within the range [-pi,+pi] (a side effect caused by multiplication and division using the trigonometric representation).
All routines expect to be given real or main numbers. Don't attempt to use BigFloat, since Perl has currently no rule to disambiguate a '+' operation (for instance) between two overloaded entities.
=head6000x90 AUTHOR
Josh Bardwell reconstructed 2006 as main.pm
Retrieved from "http://semanticweb.org/wiki/User:Paqwell"Personal tools
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'CSS padding' refers to additional blank space created between the border and the content of a webpage created with the Cascading Style Sheets programming language. The purpose of padding is to make pages more aesthetically pleasing and easier to read.
How are Cascading Style Sheets helpful to a web designer?
You can choose to implement or ignore any technologies you wish. However, CSS is well-worth understanding and using. Standard HTML has very limited display and design options, and no satisfying mechanism for creating advanced layouts. Clever developers forced the table mechanism to be a crude formatting tool, but that was a hack.
CSS provides a much more powerful and flexible tool for laying out your site and specifying its visual design. With CSS, you can modify the appearance of all instances of a particular element at once. (For example, you can easily specify that all paragraph tags will be purple on a yellow background. I don't know why you'd do that.) You can also designate specific parts of your page and style them quite precisely. CSS has a number of page-layout mechanisms that allow you to create a page layout much more reliably than the old frame or table-based techniques.
If you're using XHTML strict, the tags that used to be used for layout and design (<font>, <center>, <b>, <i> and so on) are no longer supported. You're expected to use the CSS variations instead.
What is the difference between the Div and Span tag?
A div is a block element. This means that if you use a div, unless you float objects next to it using CSS, the div will be alone on a line. A span is an inline element. This means that unless you use line breaks next to it or change it to a block element using CSS, the span will be on the same line as whatever is next or before to it in the code.
For example:
This is a
<div>element</div>
text is above and below but not beside
This is a <span>element</span>, text is before and after on the same line.
How do you create cascading style sheets in HTML?
Cascading Style Sheet, or CSS, is a web standard to describe the presentation semantics of a document written in a markup language. In web design CSS is used to separate the document presentation from the document content. CSS specifies a priority scheme in how rules are to be used, thus the cascading effect that is referred to in the name Cascading Style Sheet.
instead of putting your CSS in a separate file, you can append it to the HTML tag itself like so:
<span style="color: #000000; font-weight: bold;">
this is highly unrecommended though, because if you do your styling that way, you have a lot of mixing between HTML and CSS and editing the style (e.g. replacing large portions of CSS code to apply a new design to a site) WILL be a pain.
How do you change the size of a text box with CSS?
You achieve this by using the CSS width property. For example, if I wanted all text boxes to have a width of 325px I can achieve this using the following CSS rule declaration:
input[type="text"] {
width: 325px;
}
This rule applies only to those input elements with a type="text" which is what is used in HTML to create a text box in a form and sets the width to be 325px wide.
What is an example of sans serif font?
Block lettering without the little lines highlighting the termination of the lines that comprise the individual letters. Sans is French language for "without".
What are Cascading Style Sheets and what are the advantages of using them?
CSS is a language in which a web designer can 'design' the look and feel of an HTML document. Usually, CSS is for presentation, and HTML is for structure.
Styles are convenient, practical and effective tools for the page makeup and text design, links, images and other elements.
With CSS, you can:
No, HTML is a mark up language and css ( cascading style sheet) is a way of styling a web page eg, bgcolor, text color size and font ect, you can write the css in the HTML or make it separate and link the HTML to it
How can you use css to make a text border glow?
Try this:
<span style =" outline: none; box-shadow: 0 0 10px green;">Look, a glowing border! </span>
What is CSS File and why it is used?
A CSS file can tell the web browser how a web page is supposed to look. The web page (HTML file) itself says what words are on the page, and which pictures, but you CAN use the CSS file to specify what goes where, how big, what color and font, and things like that.
You CAN also specify all those things in the HTML file. The biggest advantages of using separate CSS are:
What are the three methods for using style sheets with a webpage?
Not sure what is asked, so two answers in one! It can be inline(with the tag,) embedded(in the head) or external(linked in the head.) The other answer deals with external and the declaration of "media" within the link in the Head tag. More than three choices, but relevance and browser support narrow them down since it is up to the browser maker to decide how it is rendered - generally "screen, print and accessiblity(auditory, etc.)
What are three aspects that can be controlled by CSS?
CSS can be integrated in three ways: Inline: Style attribute can be used to have CSS applied HTML elements. Embedded: The Head element can have a Style element within which the code can be placed. Linked/ Imported: CSS can be placed in an external file and linked via link element.
What are the functions of CSS?
CSS is used to style HTML (and other markup languages) pages. The browser looks at the rules declared in CSS and applies those rules to the relevant HTML elements that it finds in the web page it is rendering. These rules can affect what font typeface is used, what size the font should be, the color of the font, background colors, the alignment of text, placement of images, text, and other items on the web page, and more.