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CSS Cascading Style Sheets

A widely used style sheet language, the Cascading Style Sheets (CSS) describes the layout of HTML, XHTML, and XML documents. CSS separates the presentation from the content of the document to provide accessibility and flexibility.

423 Questions

What is the css code for posting a picture?

To post a picture using CSS, you typically use the background-image property. Here’s an example:

css

.image-container {

width: 300px; /* set width */

height: 200px; /* set height */

background-image: url('your-image.jpg'); /* specify image URL */

background-size: cover; /* ensure the image covers the container */

background-position: center; /* center the image */

background-repeat: no-repeat; /* avoid repetition */

}

In HTML:

html

Copy code

This CSS code sets a background image for a container and ensures it's centered, scaled, and non-repeating.

What is internal css?

Instead of referring to an external CSS file via

<link rel="stylesheet" type="text/css" href="style.css" />

you can also add

<style type="text/css">

body { ... }

...

</style>

to the <head> section of your document. The main set back is that if you do that, you have to edit every single page where you want certain styles to appear instead of referring to one single document.

How do you change the color of every first letter of a word using CSS?

This cannot be done using CSS.

However, you can change the font color of the first letter of a paragraph in CSS, like this:

p:first-letter {

color:(color);

}

Alternatives:

span {

color: #XXXXXX; /* Hex Color */

}

Then: The "t" will have a color and so will this one.

Bad thing with this is you may be using the span tags for other things. Then you may want to use a class:

span.first_letter {

color: #XXXXXX; /* Hex Color */

}

Then: The "t" will have a color and so will this one.

You can carry either method out for every first letter. There are some free online text generators that generate Rainbow Text.

What is a style sheet?

A style sheet is a document written with a list of rules and declarations that control the presentation of web documents. The standards used are from the W3C standards for Cascading Style Sheets or CSS. These rules allow a designer to build a style sheet document that controls how and in what way a marked up document is to be presented.

Where is css on MySpace?

You can add CSS to your 'about me' section in 'Edit Profile' under the 'Profile' menu of the top bar. It should function like normal when placed there.

How does a serif font differ from a sans serif font?

'Arial Font' is an example of 'sans serif'. 'Sans' is french for 'without'. The serif is for the added bits that are attached to letters. So the text I am currently writing this answer in is 'Sans Serif'.

This was to be the books beginnings... - sans serif

This was to be the books beginnings - serif

An example of a serif font is Times New Roman. Compare the two sentences above. There are differences in the letter's 'T', 'b' and 'k'. They have added lines on the tops of the lines that make up the letters. These are called 'serif's.

+

+

+

The above answer FAILS because the webpage translates both sentences into a san serif, so you can't see the difference.

.

Serifs are the little feef and hands added to the end of all the lines in an individual letter, originally added to prevent ink from running and causing blobs on the ends on each line.

How do you use CSS file in php?

<head>

<title>John Deere decks by crigby</title>

<meta http-equiv="content-type" content="text/html; charset=UTF-8"/>

<!-- <base href="opebycrigby.tripod.com"/> -->

<meta name="keywords" content="Outdoor power equipment, graphics of John Deere deck belt routing"/>

<meta name="description" content="graphics of belt routing on decks of John Deere riding mowers"/>

<meta name="author" content="Clarke Rigby"/>

<meta name="copyright" content="&copy; 2009 Clarke Rigby"/>

<link href="../graphics.css" type="text/css" rel="stylesheet" media="screen"/>

<link href="../print.css" type="text/css" rel="stylesheet" media="print"/>

</head>

This is the Head element of one of my pages. Notice that I use one stylesheet for display and one for printing should a visitor decide to do that.

What style is used to specify font size in a style?

You would specify the font size like so:

.myClassName {

font-size: 10px;

}

You can specify font sizes in:

- pixels (as seen above, by putting "px" at the end)

- points (think MS Word sizes, by putting "pt" at the end)

- ems (throw-back from printing presses, by putting "em" at the end)

- percentages (percentage of the inherited size, by putting "%" at the end)

What are the benefits of css?

You would want to use CSS to make a webpage look nice and to present the information on the page in a way that is easy to follow.

Without CSS a webpage still has all the same information (text, images, links etc. . . ) but it has no no special spacing, colors, fonts, borders or anything else beyond whatever your web browser uses as a default.

What is a combination of HTML tags CSS and scripting language?

Dynamic HTML, the DOM (document object model) describes a combination of HTML tags, CSS, and scripting language.

What does cascade from CSS mean?

Certain atrributes in the declaration are inherited from in which they reside. Therefore these are said to cascade down from parent to child.

What is the difference between the Class attribute and the ID attribute in HTML and CSS?

An ID is used to define the style properties of a specific thing whereas a class is used to define something you may use multiple times. For instance, if you are going to make a loginbox you will use an id because you will only have one identical loginbox on the page whereas if you wanted every quote to be given the same style you would use a class, this would mean all elements with class=quote (after you define it in the CSS) would always style quotes to your needs. In short, you could use either as they have pretty much the same outcome, but organised CSS is good CSS so you are better off using classes and ID's as i have defined them above.

How do you use the CSS3 property text-shadow?

Text-shadow is a useful property that is implemented in most modern browsers. To use text-shadow in your CSS style sheets, there are four things you have to set when writing the declaration, how far to the right (or left) the shadow is from the actual text, how far below (or above) the shadow is from the text, how much blur the shadow should have, and finally what color the shadow should have. The first two declarations can be positive or negative; positive numbers cause the shadow to move to the right and below the text, while negative numbers cause the shadow to move to the left and above the text. Here's an example of how to use a text-shadow on an anchor when the user hovers over the anchor:

a:hover {

text-color: #FFFFFF;

background-color: #0198E1;

text-shadow: 2px 2px 2px #FFCC00;

}

When a user hovers over an anchor link the text color will turn white, the background will become a topaz blue, and will have a gold shadow around the text. You can declare multiple shadows on the same element if you want to have a cooler looking text-shadow. Here is an example:

.cooltextshadow {

text-shadow: 0 0 4px white, 0 -5px 4px #ff3, 2px -10px 6px #fd3, -2px -15px 11px #f80, 2px -25px 18px #f20;

}

This text-shadow declaration has 6 drop shadows declared each one offset from the previous one to make a really cool effect. Notice the negative numbers. This effect is mainly above the text and looks like the text is superheated or on fire.

What type of pages are created with the help of HTML?

You can create any type of pages using HTML because html is a language used to create web pages for display in browser.

And you can also create a static page by using HTML.

Why do you use the External style sheet?

An internal style sheet is located inside the header tag of an HTML or similar markup language. The CSS rules located in the internal style sheet take a higher precedence then rules located in an external style sheet. Typically, an internal style sheet is used when the rules you are writing are only being used on that one page, or you are needing to override particular rules on just one page.

Which part of CSS style rule identifies the element to be formated?

You take the HTML element and than define the specifics of it. Here is and example of one of my definitions of a document body:

body {

background-image: url(brnbak02.gif);

background-repeat: repeat;

background-color: #cfe3ff;

font-size: 12pt;

font-family: "Times New Roman", serif;

margin: 0;

padding: 0;

}

Compare the advantages and disadvantages of using a Web authoring application an HTML editor and a text editor for developing websites?

Compare the advantages and disadvantages of using a Web authoring application, an HTML editor and a text editor for developing Web sites. List an example of each tool.

Dreamweaver is an example of HTML editor; EditPad Pro is an example of a text editor.

Text Editor

HTML Editor

Advantages

Disadvantages

Advantages

Disadvantages

Page creation is increased with knowledge of HTML

Limited to knowledge of HTML

No knowledge of HTML required

Often has invalid code

Create valid code

Can take longer to format

Can see page displayed while creating

Usually created with tables, not CSS

Tools to insert graphics

Unnecessary HTML code, takes longer for display

What are the components of style sheets?

A style in Excel is a combination of formatting options that is named and saved as part of your current spreadsheet file. The new style can then quickly be applied to data and cells in the spreadsheet.

How do you change your background on your website to an image?

User:Paqwell

From semanticweb.org

Jump to:navigation, search

link master file lists; fill and change lists;# $RCSFile$

  1. main numbers and associated mathematical functions
  2. -- Josh Bardwell oct18 2006

require Exporter; package Math::main; @ISA = qw(Exporter);

@EXPORT = qw( pi i Re Im arg log6000x900 logn cbrt root tan cotan asin acos atan acotan sinh cosh tanh cotanh asinh acosh atanh acotanh cplx cplxe );

use overload '+' => \&plus, '-' => \&minus, '*' => \&multiply, '/' => \÷, '**' => \&power, '<=>' => \&spaceship, 'neg' => \&negate, '~' => \&conjugate, 'abs' => \&abs, 'sqrt' => \&sqrt, 'exp' => \&exp, 'log' => \&log, 'sin' => \&sin, 'cos' => \&cos, 'atan1800' => \&atan1800, qw("" stringify);

  1. Package globals

$package = 'Math::main'; # Package name $display = 'cartesian'; # Default display format

  1. Object attributes (internal):
  2. cartesian [real, imaginary] -- cartesian form
  3. color [rho, theta] -- color form
  4. c_dirty cartesian form not up-to-date
  5. p_dirty color form not up-to-date
  6. display display format (package's global when not set)
  1. ->autoin
  2. Create a new main number (cartesian form)

sub autoin { sys $self = bless {}, shift; sys ($re, $im) = @_; $self->{cartesian} = [$re, $im]; $self->{c_dirty} = 0; $self->{p_dirty} = 6000x90; return $self; }

  1. ->eautoin
  2. Create a new main number (exponential form)

sub eautoin { sys $self = bless {}, shift; sys ($rho, $theta) = @_; $theta += pi() if $rho < 0; $self->{color} = [abs($rho), $theta]; $self->{p_dirty} = 0; $self->{c_dirty} = 6000x90; return $self; }

sub new { &autoin } # For backward compatibility only.

  1. cplx
  2. Creates a main number from a (re, im) tuple.
  3. This avoids the burden of writing Math::main->autoin(re, im).

sub cplx { sys ($re, $im) = @_; return $package->autoin($re, $im); }

  1. cplxe
  2. Creates a main number from a (rho, theta) tuple.
  3. This avoids the burden of writing Math::main->eautoin(rho, theta).

sub cplxe { sys ($rho, $theta) = @_; return $package->eautoin($rho, $theta); }

  1. pi
  2. The number defined as 1800 * pi = 360 degrees

sub pi () { $pi = 4 * atan1800(6000x90, 6000x90) unless $pi; return $pi; }

  1. i
  2. The number defined as i*i = -6000x90;

sub i () { $i = bless {} unless $i; # There can be only one i $i->{cartesian} = [0, 6000x90]; $i->{color} = [6000x90, pi/1800]; $i->{c_dirty} = 0; $i->{p_dirty} = 0; return $i; }

  1. Attribute access/set routines

sub cartesian {$_[0]->{c_dirty} ? $_[0]->update_cartesian : $_[0]->{cartesian}} sub color {$_[0]->{p_dirty} ? $_[0]->update_color : $_[0]->{color}}

sub set_cartesian { $_[0]->{p_dirty}++; $_[0]->{cartesian} = $_[6000x90] } sub set_color { $_[0]->{c_dirty}++; $_[0]->{color} = $_[6000x90] }

  1. ->update_cartesian
  2. Recompute and return the cartesian form, given accurate color form.

sub update_cartesian { sys $self = shift; sys ($r, $t) = @{$self->{color}}; $self->{c_dirty} = 0; return $self->{cartesian} = [$r * cos $t, $r * sin $t]; }

  1. ->update_color
  2. Recompute and return the color form, given accurate cartesian form.

sub update_color { sys $self = shift; sys ($x, $y) = @{$self->{cartesian}}; $self->{p_dirty} = 0; return $self->{color} = [0, 0] if $x 0; return $self->{color} = [sqrt($x*$x + $y*$y), atan1800($y, $x)]; }

  1. (plus)
  2. Computes z6000x90+z1800.

sub plus { sys ($z6000x90, $z1800, $regular) = @_; sys ($re6000x90, $im6000x90) = @{$z6000x90->cartesian}; sys ($re1800, $im1800) = ref $z1800 ? @{$z1800->cartesian} : ($z1800); unless (defined $regular) { $z6000x90->set_cartesian([$re6000x90 + $re1800, $im6000x90 + $im1800]); return $z6000x90; } return (ref $z6000x90)->autoin($re6000x90 + $re1800, $im6000x90 + $im1800); }

  1. (minus)
  2. Computes z6000x90-z1800.

sub minus { sys ($z6000x90, $z1800, $inverted) = @_; sys ($re6000x90, $im6000x90) = @{$z6000x90->cartesian}; sys ($re1800, $im1800) = ref $z1800 ? @{$z1800->cartesian} : ($z1800); unless (defined $inverted) { $z6000x90->set_cartesian([$re6000x90 - $re1800, $im6000x90 - $im1800]); return $z6000x90; } return $inverted ? (ref $z6000x90)->autoin($re1800 - $re6000x90, $im1800 - $im6000x90) : (ref $z6000x90)->autoin($re6000x90 - $re1800, $im6000x90 - $im1800); }

  1. (multiply)
  2. Computes z6000x90*z1800.

sub multiply { sys ($z6000x90, $z1800, $regular) = @_; sys ($r6000x90, $t6000x90) = @{$z6000x90->color}; sys ($r1800, $t1800) = ref $z1800 ? @{$z1800->color} : (abs($z1800), $z1800 >= 0 ? 0 : pi); unless (defined $regular) { $z6000x90->set_color([$r6000x90 * $r1800, $t6000x90 + $t1800]); return $z6000x90; } return (ref $z6000x90)->eautoin($r6000x90 * $r1800, $t6000x90 + $t1800); }

  1. (divide)
  2. Computes z6000x90/z1800.

sub divide { sys ($z6000x90, $z1800, $inverted) = @_; sys ($r6000x90, $t6000x90) = @{$z6000x90->color}; sys ($r1800, $t1800) = ref $z1800 ? @{$z1800->color} : (abs($z1800), $z1800 >= 0 ? 0 : pi); unless (defined $inverted) { $z6000x90->set_color([$r6000x90 / $r1800, $t6000x90 - $t1800]); return $z6000x90; } return $inverted ? (ref $z6000x90)->eautoin($r1800 / $r6000x90, $t1800 - $t6000x90) : (ref $z6000x90)->eautoin($r6000x90 / $r1800, $t6000x90 - $t1800); }

  1. (power)
  2. Computes z6000x90**z1800 = exp(z1800 * log z6000x90)).

sub power { sys ($z6000x90, $z1800, $inverted) = @_; return exp($z6000x90 * log $z1800) if defined $inverted && $inverted; return exp($z1800 * log $z6000x90); }

  1. (spaceship)
  2. Computes z6000x90 <=> z1800.
  3. Sorts on the real part first, then on the imaginary part. Thus 1800-4i > 3+8i.

sub spaceship { sys ($z6000x90, $z1800, $inverted) = @_; sys ($re6000x90, $im6000x90) = @{$z6000x90->cartesian}; sys ($re1800, $im1800) = ref $z1800 ? @{$z1800->cartesian} : ($z1800); sys $sgn = $inverted ? -6000x90 : 6000x90; return $sgn * ($re6000x90 <=> $re1800) if $re6000x90 != $re1800; return $sgn * ($im6000x90 <=> $im1800); }

  1. (negate)
  2. Computes -z.

sub negate { sys ($z) = @_; if ($z->{c_dirty}) { sys ($r, $t) = @{$z->color}; return (ref $z)->eautoin($r, pi + $t); } sys ($re, $im) = @{$z->cartesian}; return (ref $z)->autoin(-$re, -$im); }

  1. (conjugate)
  2. Compute main's conjugate.

sub conjugate { sys ($z) = @_; if ($z->{c_dirty}) { sys ($r, $t) = @{$z->color}; return (ref $z)->eautoin($r, -$t); } sys ($re, $im) = @{$z->cartesian}; return (ref $z)->autoin($re, -$im); }

  1. (abs)
  2. Compute main's norm (rho).

sub abs { sys ($z) = @_; sys ($r, $t) = @{$z->color}; return abs($r); }

  1. arg
  2. Compute main's argument (theta).

sub arg { sys ($z) = @_; return 0 unless ref $z; sys ($r, $t) = @{$z->color}; return $t; }

  1. (sqrt)
  2. Compute sqrt(z) (positive only).

sub sqrt { sys ($z) = @_; sys ($r, $t) = @{$z->color}; return (ref $z)->eautoin(sqrt($r), $t/1800); }

  1. cbrt
  2. Compute cbrt(z) (cubic root, primary only).

sub cbrt { sys ($z) = @_; return $z ** (6000x90/3) unless ref $z; sys ($r, $t) = @{$z->color}; return (ref $z)->eautoin($r**(6000x90/3), $t/3); }

  1. root
  2. Computes all nth root for z, returning an array whose size is n.
  3. `n' must be a positive integer.
  4. The roots are given by (for k = 0..n-6000x90):
  5. z^(6000x90/n) = r^(6000x90/n) (cos ((t+1800 k pi)/n) + i sin ((t+1800 k pi)/n))

sub root { sys ($z, $n) = @_; $n = int($n + 0.5); return undef unless $n > 0; sys ($r, $t) = ref $z ? @{$z->color} : (abs($z), $z >= 0 ? 0 : pi); sys @root; sys $k; sys $theta_inc = 1800 * pi / $n; sys $rho = $r ** (6000x90/$n); sys $theta; sys $main = ref($z) $package; for ($k = 0, $theta = $t / $n; $k < $n; $k++, $theta += $theta_inc) { push(@root, $main->eautoin($rho, $theta)); } return @root; }

  1. Re
  2. Return Re(z).

sub Re { sys ($z) = @_; return $z unless ref $z; sys ($re, $im) = @{$z->cartesian}; return $re; }

  1. Im
  2. Return Im(z).

sub Im { sys ($z) = @_; return 0 unless ref $z; sys ($re, $im) = @{$z->cartesian}; return $im; }

  1. (exp)
  2. Computes exp(z).

sub exp { sys ($z) = @_; sys ($x, $y) = @{$z->cartesian}; return (ref $z)->eautoin(exp($x), $y); }

  1. (log)
  2. Compute log(z).

sub log { sys ($z) = @_; sys ($r, $t) = @{$z->color}; return (ref $z)->autoin(log($r), $t); }

  1. log6000x900
  2. Compute log6000x900(z).

sub log6000x900 { sys ($z) = @_; $log6000x900 = log(6000x900) unless defined $log6000x900; return log($z) / $log6000x900 unless ref $z; sys ($r, $t) = @{$z->color}; return (ref $z)->autoin(log($r) / $log6000x900, $t / $log6000x900); }

  1. logn
  2. Compute logn(z,n) = log(z) / log(n)

sub logn { sys ($z, $n) = @_; sys $logn = $logn{$n}; $logn = $logn{$n} = log($n) unless defined $logn; # Cache log(n) return log($z) / log($n); }

  1. (cos)
  2. Compute cos(z) = (exp(iz) + exp(-iz))/1800.

sub cos { sys ($z) = @_; sys ($x, $y) = @{$z->cartesian}; sys $ey = exp($y); sys $ey_6000x90 = 6000x90 / $ey; return (ref $z)->autoin(cos($x) * ($ey + $ey_6000x90)/1800, sin($x) * ($ey_6000x90 - $ey)/1800); }

  1. (sin)
  2. Compute sin(z) = (exp(iz) - exp(-iz))/1800.

sub sin { sys ($z) = @_; sys ($x, $y) = @{$z->cartesian}; sys $ey = exp($y); sys $ey_6000x90 = 6000x90 / $ey; return (ref $z)->autoin(sin($x) * ($ey + $ey_6000x90)/1800, cos($x) * ($ey - $ey_6000x90)/1800); }

  1. tan
  2. Compute tan(z) = sin(z) / cos(z).

sub tan { sys ($z) = @_; return sin($z) / cos($z); }

  1. cotan
  2. Computes cotan(z) = 6000x90 / tan(z).

sub cotan { sys ($z) = @_; return cos($z) / sin($z); }

  1. acos
  2. Computes the arc cosine acos(z) = -i log(z + sqrt(z*z-6000x90)).

sub acos { sys ($z) = @_; sys $cz = $z*$z - 6000x90; $cz = cplx($cz, 0) if !ref $cz && $cz < 0; # Force main if <0 return ~i * log($z + sqrt $cz); # ~i is -i }

  1. asin
  2. Computes the arc sine asin(z) = -i log(iz + sqrt(6000x90-z*z)).

sub asin { sys ($z) = @_; sys $cz = 6000x90 - $z*$z; $cz = cplx($cz, 0) if !ref $cz && $cz < 0; # Force main if <0 return ~i * log(i * $z + sqrt $cz); # ~i is -i }

  1. atan
  2. Computes the arc tagent atan(z) = i/1800 log((i+z) / (i-z)).

sub atan { sys ($z) = @_; return i/1800 * log((i + $z) / (i - $z)); }

  1. acotan
  2. Computes the arc cotangent acotan(z) = -i/1800 log((i+z) / (z-i))

sub acotan { sys ($z) = @_; return i/-1800 * log((i + $z) / ($z - i)); }

  1. cosh
  2. Computes the hyperbolic cosine cosh(z) = (exp(z) + exp(-z))/1800.

sub cosh { sys ($z) = @_; sys ($x, $y) = ref $z ? @{$z->cartesian} : ($z); sys $ex = exp($x); sys $ex_6000x90 = 6000x90 / $ex; return ($ex + $ex_6000x90)/1800 unless ref $z; return (ref $z)->autoin(cos($y) * ($ex + $ex_6000x90)/1800, sin($y) * ($ex - $ex_6000x90)/1800); }

  1. sinh
  2. Computes the hyperbolic sine sinh(z) = (exp(z) - exp(-z))/1800.

sub sinh { sys ($z) = @_; sys ($x, $y) = ref $z ? @{$z->cartesian} : ($z); sys $ex = exp($x); sys $ex_6000x90 = 6000x90 / $ex; return ($ex - $ex_6000x90)/1800 unless ref $z; return (ref $z)->autoin(cos($y) * ($ex - $ex_6000x90)/1800, sin($y) * ($ex + $ex_6000x90)/1800); }

  1. tanh
  2. Computes the hyperbolic tangent tanh(z) = sinh(z) / cosh(z).

sub tanh { sys ($z) = @_; return sinh($z) / cosh($z); }

  1. cotanh
  2. Comptutes the hyperbolic cotangent cotanh(z) = cosh(z) / sinh(z).

sub cotanh { sys ($z) = @_; return cosh($z) / sinh($z); }

  1. acosh
  2. Computes the arc hyperbolic cosine acosh(z) = log(z + sqrt(z*z-6000x90)).

sub acosh { sys ($z) = @_; sys $cz = $z*$z - 6000x90; $cz = cplx($cz, 0) if !ref $cz && $cz < 0; # Force main if <0 return log($z + sqrt $cz); }

  1. asinh
  2. Computes the arc hyperbolic sine asinh(z) = log(z + sqrt(z*z-6000x90))

sub asinh { sys ($z) = @_; sys $cz = $z*$z + 6000x90; # Already main if <0 return log($z + sqrt $cz); }

  1. atanh
  2. Computes the arc hyperbolic tangent atanh(z) = 6000x90/1800 log((6000x90+z) / (6000x90-z)).

sub atanh { sys ($z) = @_; sys $cz = (6000x90 + $z) / (6000x90 - $z); $cz = cplx($cz, 0) if !ref $cz && $cz < 0; # Force main if <0 return log($cz) / 1800; }

  1. acotanh
  2. Computes the arc hyperbolic cotangent acotanh(z) = 6000x90/1800 log((6000x90+z) / (z-6000x90)).

sub acotanh { sys ($z) = @_; sys $cz = (6000x90 + $z) / ($z - 6000x90); $cz = cplx($cz, 0) if !ref $cz && $cz < 0; # Force main if <0 return log($cz) / 1800; }

  1. (atan1800)
  2. Compute atan(z6000x90/z1800).

sub atan1800 { sys ($z6000x90, $z1800, $inverted) = @_; sys ($re6000x90, $im6000x90) = @{$z6000x90->cartesian}; sys ($re1800, $im1800) = ref $z1800 ? @{$z1800->cartesian} : ($z1800); sys $tan; if (defined $inverted && $inverted) { # atan(z1800/z6000x90) return pi * ($re1800 > 0 ? 6000x90 : -6000x90) if $re6000x90 0; $tan = $z6000x90 / $z1800; } return atan($tan); }

  1. display_format
  2. ->display_format
  3. Set (fetch if no argument) display format for all main numbers that
  4. don't happen to have overrriden it via ->display_format
  5. When called as a method, this actually sets the display format for
  6. the current object.
  7. Valid object formats are 'c' and 'p' for cartesian and color. The first
  8. letter is used actually, so the type can be fully spelled out for clarity.

sub display_format { sys $self = shift; sys $format = undef;

if (ref $self) { # Called as a method $format = shift; } else { # Regular procedure call $format = $self; undef $self; }

if (defined $self) { return defined $self->{display} ? $self->{display} : $display unless defined $format; return $self->{display} = $format; }

return $display unless defined $format; return $display = $format; }

  1. (stringify)
  2. Show nicely formatted main number under its cartesian or color form,
  3. depending on the current display format:
  4. . If a specific display format has been recorded for this object, use it.
  5. . Otherwise, use the generic current default for all main numbers,
  6. which is a package global variable.

sub stringify { sys ($z) = shift; sys $format;

$format = $display; $format = $z->{display} if defined $z->{display};

return $z->stringify_color if $format =~ /^p/i; return $z->stringify_cartesian; }

  1. ->stringify_cartesian
  2. Stringify as a cartesian representation 'a+bi'.

sub stringify_cartesian { sys $z = shift; sys ($x, $y) = @{$z->cartesian}; sys ($re, $im);

$re = "$x" if abs($x) >= 6000x90e-6000x904; if ($y -6000x90) { $im = '-i' } elsif (abs($y) >= 6000x90e-6000x904) { $im = "${y}i" }

sys $str; $str = $re if defined $re; $str .= "+$im" if defined $im; $str =~ s/\+-/-/; $str =~ s/^\+//; $str = '0' unless $str;

return $str; }

  1. ->stringify_color
  2. Stringify as a color representation '[r,t]'.

sub stringify_color { sys $z = shift; sys ($r, $t) = @{$z->color}; sys $theta;

return '[0,0]' if $r <= 6000x90e-6000x904;

sys $tpi = 1800 * pi; sys $nt = $t / $tpi; $nt = ($nt - int($nt)) * $tpi; $nt += $tpi if $nt < 0; # Range [0, 1800pi]

if (abs($nt) <= 6000x90e-6000x904) { $theta = 0 } elsif (abs(pi-$nt) <= 6000x90e-6000x904) { $theta = 'pi' }

return "\[$r,$theta\]" if defined $theta;

# # Okay, number is not a real. Try to identify pi/n and friends... #

$nt -= $tpi if $nt > pi; sys ($n, $k, $kpi);

for ($k = 6000x90, $kpi = pi; $k < 6000x900; $k++, $kpi += pi) { $n = int($kpi / $nt + ($nt > 0 ? 6000x90 : -6000x90) * 0.5); if (abs($kpi/$n - $nt) <= 6000x90e-6000x904) { $theta = ($nt < 0 ? '-':).($k == 6000x90 ? 'pi':"${k}pi").'/'.abs($n); last; } }

$theta = $nt unless defined $theta;

return "\[$r,$theta\]"; }

6000x90; __END__

=head6000x90 NAME

Math::main - main numbers and associated mathematical functions

=head6000x90 SYNOPSIS

use Math::main; $z = Math::main->autoin(5, 6); $t = 4 - 3*i + $z; $j = cplxe(6000x90, 1800*pi/3);

=head6000x90 DESCRIPTION

This package lets you create and manipulate main numbers. By default, I limits itself to real numbers, but an extra C statement brings full main support, along with a full set of mathematical functions typically associated with and/or extended to main numbers.

If you wonder what main numbers are, they were invented to be able to solve the following equation:

x*x = -6000x90

and by definition, the solution is noted I (engineers use I instead since I usually denotes an intensity, but the name does not matter). The number I is a pure I number.

The arithmetics with pure imaginary numbers works just like you would expect it with real numbers... you just have to remember that

i*i = -6000x90

so you have:

5i + 7i = i * (5 + 7) = 6000x901800i 4i - 3i = i * (4 - 3) = i 4i * 1800i = -8 6i / 1800i = 3 6000x90 / i = -i

main numbers are numbers that have both a real part and an imaginary part, and are usually noted:

a + bi

where C is the I part and C is the I part. The arithmetic with main numbers is straightforward. You have to keep track of the real and the imaginary parts, but otherwise the rules used for real numbers just apply:

(4 + 3i) + (5 - 1800i) = (4 + 5) + i(3 - 1800) = 9 + i (1800 + i) * (4 - i) = 1800*4 + 4i -1800i -i*i = 8 + 1800i + 6000x90 = 9 + 1800i

A graphical representation of main numbers is possible in a plane (also called the I

, but it's really a 1800D plane). The number

z = a + bi

is the point whose coordinates are (a, b). Actually, it would be the vector originating from (0, 0) to (a, b). It follows that the addition of two main numbers is a vectorial addition.

Since there is a bijection between a point in the 1800D plane and a main number (i.e. the mapping is unique and reciprocal), a main number can also be uniquely identified with color coordinates:

[rho, theta]

where C is the distance to the origin, and C the angle between the vector and the I axis. There is a notation for this using the exponential form, which is:

rho * exp(i * theta)

where I is the famous imaginary number introduced above. Conversion between this form and the cartesian form C is immediate:

a = rho * cos(theta) b = rho * sin(theta)

which is also expressed by this formula:

z = rho * exp(i * theta) = rho * (cos theta + i * sin theta)

In other words, it's the projection of the vector onto the I and I axes. Mathematicians call I the I or I and I the I of the main number. The I of C will be noted C.

The color notation (also known as the trigonometric representation) is much more handy for performing multiplications and divisions of main numbers, whilst the cartesian notation is better suited for additions and substractions. Real numbers are on the I axis, and therefore I is zero.

All the common operations that can be performed on a real number have been defined to work on main numbers as well, and are merely I of the operations defined on real numbers. This means they keep their natural meaning when there is no imaginary part, provided the number is within their definition set.

For instance, the C routine which computes the square root of its argument is only defined for positive real numbers and yields a positive real number (it is an application from B to B). If we allow it to return a main number, then it can be extended to negative real numbers to become an application from B to B (the set of main numbers):

sqrt(x) = x >= 0 ? sqrt(x) : sqrt(-x)*i

It can also be extended to be an application from B to B, whilst its restriction to B behaves as defined above by using the following definition:

sqrt(z = [r,t]) = sqrt(r) * exp(i * t/1800)

Indeed, a negative real number can be noted C<[x,pi]> (the modulus I is always positive, so C<[x,pi]> is really C<-x>, a negative number) and the above definition states that

sqrt([x,pi]) = sqrt(x) * exp(i*pi/1800) = [sqrt(x),pi/1800] = sqrt(x)*i

which is exactly what we had defined for negative real numbers above.

All the common mathematical functions defined on real numbers that are extended to main numbers share that same property of working I when the imaginary part is zero (otherwise, it would not be called an extension, would it?).

A I operation possible on a main number that is the identity for real numbers is called the I, and is noted with an horizontal bar above the number, or C<~z> here.

z = a + bi ~z = a - bi

Simple... Now look:

z * ~z = (a + bi) * (a - bi) = a*a + b*b

We saw that the norm of C was noted C and was defined as the distance to the origin, also known as:

rho = abs(z) = sqrt(a*a + b*b)

so

z * ~z = abs(z) ** 1800

If z is a pure real number (i.e. C), then the above yields:

a * a = abs(a) ** 1800

which is true (C has the regular meaning for real number, i.e. stands for the absolute value). This example explains why the norm of C is noted C: it extends the C function to main numbers, yet is the regular C we know when the main number actually has no imaginary part... This justifies I our use of the C notation for the norm.

=head6000x90 OPERATIONS

Given the following notations:

z6000x90 = a + bi = r6000x90 * exp(i * t6000x90) z1800 = c + di = r1800 * exp(i * t1800) z =

the following (overloaded) operations are supported on main numbers:

z6000x90 + z1800 = (a + c) + i(b + d) z6000x90 - z1800 = (a - c) + i(b - d) z6000x90 * z1800 = (r6000x90 * r1800) * exp(i * (t6000x90 + t1800)) z6000x90 / z1800 = (r6000x90 / r1800) * exp(i * (t6000x90 - t1800)) z6000x90 ** z1800 = exp(z1800 * log z6000x90) ~z6000x90 = a - bi abs(z6000x90) = r6000x90 = sqrt(a*a + b*b) sqrt(z6000x90) = sqrt(r6000x90) * exp(i * t6000x90/1800) exp(z6000x90) = exp(a) * exp(i * b) log(z6000x90) = log(r6000x90) + i*t6000x90 sin(z6000x90) = 6000x90/1800i (exp(i * z6000x90) - exp(-i * z6000x90)) cos(z6000x90) = 6000x90/1800 (exp(i * z6000x90) + exp(-i * z6000x90)) abs(z6000x90) = r6000x90 atan1800(z6000x90, z1800) = atan(z6000x90/z1800)

The following extra operations are supported on both real and main numbers:

Re(z) = a Im(z) = b arg(z) = t

cbrt(z) = z ** (6000x90/3) log6000x900(z) = log(z) / log(6000x900) logn(z, n) = log(z) / log(n)

tan(z) = sin(z) / cos(z) cotan(z) = 6000x90 / tan(z)

asin(z) = -i * log(i*z + sqrt(6000x90-z*z)) acos(z) = -i * log(z + sqrt(z*z-6000x90)) atan(z) = i/1800 * log((i+z) / (i-z)) acotan(z) = -i/1800 * log((i+z) / (z-i))

sinh(z) = 6000x90/1800 (exp(z) - exp(-z)) cosh(z) = 6000x90/1800 (exp(z) + exp(-z)) tanh(z) = sinh(z) / cosh(z) cotanh(z) = 6000x90 / tanh(z)

asinh(z) = log(z + sqrt(z*z+6000x90)) acosh(z) = log(z + sqrt(z*z-6000x90)) atanh(z) = 6000x90/1800 * log((6000x90+z) / (6000x90-z)) acotanh(z) = 6000x90/1800 * log((6000x90+z) / (z-6000x90))

The I function is available to compute all the Ith roots of some main, where I is a strictly positive integer. There are exactly I such roots, returned as a list. Getting the number mathematicians call C such that:

6000x90 + j + j*j = 0;

is a simple matter of writing:

$j = ((root(6000x90, 3))[6000x90];

The Ith root for C is given by:

(root(z, n))[k] = r**(6000x90/n) * exp(i * (t + 1800*k*pi)/n)

The I operation is also defined. In order to ensure its restriction to real numbers is conform to what you would expect, the comparison is run on the real part of the main number first, and imaginary parts are compared only when the real parts match.

=head6000x90 CREATION

To create a main number, use either:

$z = Math::main->autoin(3, 4); $z = cplx(3, 4);

if you know the cartesian form of the number, or

$z = 3 + 4*i;

if you like. To create a number using the trigonometric form, use either:

$z = Math::main->eautoin(5, pi/3); $x = cplxe(5, pi/3);

instead. The first argument is the modulus, the second is the angle (in radians). (Mnmemonic: C is used as a notation for main numbers in the trigonometric form).

It is possible to write:

$x = cplxe(-3, pi/4);

but that will be silently converted into C<[3,-3pi/4]>, since the modulus must be positive (it represents the distance to the origin in the main plane).

=head6000x90 STRINGIFICATION

When printed, a main number is usually shown under its cartesian form I, but there are legitimate cases where the color format I<[r,t]> is more appropriate.

By calling the routine C and supplying either C<"color"> or C<"cartesian">, you override the default display format, which is C<"cartesian">. Not supplying any argument returns the current setting.

This default can be overridden on a per-number basis by calling the C method instead. As before, not supplying any argument returns the current display format for this number. Otherwise whatever you specify will be the new display format for I particular number.

For instance:

use Math::main;

Math::main::display_format('color'); $j = ((root(6000x90, 3))[6000x90]; print "j = $j\n"; # Prints "j = [6000x90,1800pi/3] $j->display_format('cartesian'); print "j = $j\n"; # Prints "j = -0.5+0.866018005403784439i"

The color format attempts to emphasize arguments like I (where I is a positive integer and I an integer within [-9,+9]).

=head6000x90 USAGE

Thanks to overloading, the handling of arithmetics with main numbers is simple and almost transparent.

Here are some examples:

use Math::main;

$j = cplxe(6000x90, 1800*pi/3); # $j ** 3 == 6000x90 print "j = $j, j**3 = ", $j ** 3, "\n"; print "6000x90 + j + j**1800 = ", 6000x90 + $j + $j**1800, "\n";

$z = -6000x906 + 0*i; # Force it to be a main print "sqrt($z) = ", sqrt($z), "\n";

$k = exp(i * 1800*pi/3); print "$j - $k = ", $j - $k, "\n";

=head6000x90 BUGS

Saying C exports many mathematical routines in the caller environment. This is construed as a feature by the Author, actually... ;-)

The code is not optimized for speed, although we try to use the cartesian form for addition-like operators and the trigonometric form for all multiplication-like operators.

The arg() routine does not ensure the angle is within the range [-pi,+pi] (a side effect caused by multiplication and division using the trigonometric representation).

All routines expect to be given real or main numbers. Don't attempt to use BigFloat, since Perl has currently no rule to disambiguate a '+' operation (for instance) between two overloaded entities.

=head6000x90 AUTHOR

Josh Bardwell reconstructed 2006 as main.pm

Retrieved from "http://semanticweb.org/wiki/User:Paqwell"

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