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Linear Algebra

Linear algebra is the detailed study of vector spaces. With applications in such disparate fields as sociology, economics, computer programming, chemistry, and physics, including its essential role in mathematically describing quantum mechanics and the theory of relativity, linear algebra has become one of the most essential mathematical disciplines for the modern world. Please direct all questions regarding matrices, determinants, eigenvalues, eigenvectors, and linear transformations into this category.

2,176 Questions

What are the disadvantages of matrices?

Matrices are very difficult to use, especially with Matlab. This stress and trauma dramatically reduce your life expectancy by up to 3% in most cases, 5% if your last name is Eigen.

What is the dot product of two rectangular components of a vector?

a vector is a line with direction and distance. there is no answer to your question. the dot is the angular relationship between two vectors.

What is linear algebra?

"Linear algebra is a branch of mathematics that studies vector spaces, also called linear spaces, along with linear functions that input one vector and output another." (from Wikipedia)

What are the different kinds of systems of linear equations?

Standard form: Ax + By = C, where A and B are non-zero constants.

Slope-intercept form: y = mx + b, where m is the slope, and b is the y-intercept.

Cross product is not difine in two space why?

When performing the cross product of two vectors (vector A and vector B), one of the properites of the resultant vector C is that it is perpendicular to both vectors A & B. In two dimensional space, this is not possible, because the resultant vector will be perpendicular to the plane that A & B reside in. Using the (i,j,k) unit vector notation, you could add a 0*k to each vector when doing the cross product, and the resultant vector will have zeros for the i & jcomponents, and only have k components.

Two vectors define a plane, and their cross product is always a vector along the normal to that plane, so the three vectors cannot lie in a 2D space which is a plane.

What are field axioms?

Field Axioms are assumed truths regarding a collection of items in a field.

Let a, b, c be elements of a field F. Then:

Commutativity:

a+b=b+a and a*b=b*a

Associativity:

(a+b)+c=a+(b+c) and (a*b)*c = a*(b*c)

Distributivity:

a*(b+c)=a*b+b*c

Existence of Neutral Elements:

There exists a zero element 0 and identify element i, such that,

a+0=a

a*i=a

Existence of Inverses:

There is an element -a such that,

a+(-a)=0

for each a unequal to the zero element, there exists an a' such that

a*a'=1

What Does Mean Mean In The Maths Terms?

The mean of a set of data is also known as the average. To get the average, add all the numbers in a data set up, then take away the number of numbers.

eg.

data set = 5,6,7,6,6,4,4,3,4,5,4,6.

Added = 60

Number of numbers = 12

60/12 = 5 = Average

What is an affine connection?

In the branch of mathematics called differential geometry, an affine connection is a geometrical object on a smooth manifold which connects nearby tangent spaces, and so permits tangent vector fields to be differentiated as if they were functions on the manifold with values in a fixed vector space.

What are the practical applications of vector spaces?

Communication, navigation and Location, Location and location. ( space, terrestrial and atomic).

What is the difference between a function and an equation?

A function describes a relation between several variables. For example the function f(x)=x2 describes a mapping from the variable x to a value that is the square of x. That is, for every real number we put as x, we will get a value for f(x). A function is defined for some domain and gets values from some range.

An equation takes two terms and says they are equal. Usually both terms are functions of the same variable(s). For example, to build the equation x2 = x+2,

we will use f(x) = x2, g(x) = x+2 and say that f(x)=g(x).

Solving an equation means finding the set of values of the equation's variables which satisfy the equation. This set of values has to be part of the domains of the functions in both terms of the equation.

What does z represent in a math problem?

The answer depends on the context. Some examples:

  • z can represent the length of a side of a polygon, for example, a triangle with sides of lengths x, y and z;
  • z can represent the vertical axis in 3-dimensional coordinate geometry (where x and y are used for the base plane);
  • z can represent a variable in the complex plane (z = x + yi);
  • z can represent the probability that a random observation from a Normal distribution is at least as extreme as the one seen.

Transpose matrix in data structure?

DataStructure-Program to transpose a sparse matrix.#include

#include

#include

#define MAX1 3

#define MAX2 3

struct sparse

{

int *sp ;

int row ;

} ;

void initsparse ( struct sparse * ) ;

void create_array ( struct sparse * ) ;

void display ( struct sparse ) ;

int count ( struct sparse ) ;

void create_tuple ( struct sparse *, struct sparse ) ;

void display_tuple ( struct sparse ) ;

void transpose ( struct sparse *, struct sparse ) ;

void display_transpose ( struct sparse ) ;

void delsparse ( struct sparse * ) ;

void main( )

{

struct sparse s[3] ;

int c, i ;

for ( i = 0 ; i <= 2 ; i++ )

initsparse ( &s[i] ) ;

clrscr( ) ;

create_array ( &s[0] ) ;

printf ( "\nElements in Sparse Matrix: " ) ;

display ( s[0] ) ;

c = count ( s[0] ) ;

printf ( "\n\nNumber of non-zero elements: %d", c ) ;

create_tuple ( &s[1], s[0] ) ;

printf ( "\n\nArray of non-zero elements: " ) ;

display_tuple ( s[1] ) ;

transpose ( &s[2], s[1] ) ;

printf ( "\n\nTranspose of array: " ) ;

display_transpose ( s[2] ) ;

for ( i = 0 ; i <= 2 ; i++ )

delsparse ( &s[i] ) ;

getch( ) ;

}

/* initialises data members */

void initsparse ( struct sparse *p )

{

p -> sp = NULL ;

}

/* dynamically creates the matrix of size MAX1 x MAX2 */

void create_array ( struct sparse *p )

{

int n, i ;

p -> sp = ( int * ) malloc ( MAX1 * MAX2 * sizeof ( int ) ) ;

for ( i = 0 ; i < MAX1 * MAX2 ; i++ )

{

printf ( "Enter element no. %d:", i ) ;

scanf ( "%d", &n ) ;

* ( p -> sp + i ) = n ;

}

}

/* displays the contents of the matrix */

void display ( struct sparse s )

{

int i ;

/* traverses the entire matrix */

for ( i = 0 ; i < MAX1 * MAX2 ; i++ )

{

/* positions the cursor to the new line for every new row */

if ( i % MAX2 0 )

printf ( "\n" ) ;

printf ( "%d\t", * ( p.sp + i ) ) ;

}

}

/* deallocates memory */

void delsparse ( struct sparse *p )

{

free ( p -> sp ) ;

}

What is the used of dot product and cross product in real life?

The dot-product and cross-product are used in high order physics and math when dealing with matrices or, for example, the properties of an electron (spin, orbit, etc.).

What is an example of a linear equation?

The slope-intercept form of a linear equation is

y = mx + b

where

m = slope and b = the y-intercept.

What is dot product?

In vector calculus a dot product of two vectors is basically the product of the length of one vector and the length of the parallel component of the other; It doesn't matter which one is taken first because length is a scalar and scalars are commutative. the easiest way to determine the dot product of u and v(u•v) is to simply multiply the length of each vector together and then multiply by the cosine of the angle between them (|uv|cosӨ, because length is a scalar, the product is always a scalar). You could also identify the the component of v that is parallel to u and and multiply their lengths but it's basically the same thing (|v|cosӨ|u|).

How do you find the inverse of A in system of linear equation and matrices?

First, we need to recall that a linear equation does not involve any products or roots of variables. All variables occur only to the first power and do not appear as arguments for trigonometric, logarithmic, or exponential functions. For example, x + √y = 4, y = sin x, and 2x + y - z + yz = 5 are not linear.

To solve a system of equations such as

3x + y = 5

2x - y = 3

all information required for the solution is emboded in the augmented matrix (imagine that I put those information into a rectangular arrays)

3 1 5

2 -1 3

and that the solution can be obtained by performing appropriate operations on this matrix.

The matrix of this system linear equations is a square matrix A such as

3 1

2 -1

Think this matrix as

a b

c d

To find an inverse of this square matrix A (2 x 2), we need to find a matrix B of the same size such that AB = I and BA = I, then A is said to be invertible and B is called the inverse of A. If no such a matrix can be found, then A is said to be singular.

An invertible matrix has exactly one inverse.

A square matrix A is invertible if ad - bc ≠ 0 (where ad - bc is the determinant)

The formula of finding the inverse of a square matrix A is

A-1 = [1/(ad - bc)][d -b the second row -c a](I'm sorry, I can't draw the arrays)

So let's find the inverse of our example.

A-1 = [1/(-3 -2)][-1 -1 the second row -2 3] = [-1/-5 -1/-5 the sec. row -2/-5 3/-5] =

1/5 1/5

2/5 -3/5

A n x m matrix cannot have an inverse. A n x n matrix may or may not have an inverse.

To find the inverse of a n x n matrix we should to adjoin the identity matrix to the right side of A, thereby producing a matrix of the form [A | I]. Then we should apply row opperations to this matrix until the left side is reduced to I. This opperations will convert the right side to A-1, so the final matrix will have the form [I |A-1 ].

(There are many other methods how to find the inverse of a n x n matrix, but I can't show them by examples. I am so sorry that I can't be so much useful to you).

What is the use of eigenvalues in daily life?

In N dimensions i.e. 3 space dimensions and 1 time dimension (our perceived universe) there is a way of collapsing all of the contain information (any nontrivial function i.e. x^4 + y^4 +Z^4 = any real number other than zero (Eigen function) at time being discrete towards 0 gives an informational representation of 3 dimensions in 4 dimensions after the first derivation and a 2 dimensional information representation of 4 dimensional space. After deriving any Eigen function the Eigen Values in a domain and range can be represented by a singularity. (i.e. the singularity that expanded "in the beginning) which is commonly known as the Big Bang theory).


In real life this can be useful in reducing large amounts of information into a "simplest" symbol. i.e. a 2 dimensional string (string theory) can be described by an Eigen Function. All the information of said string can be described in binary code i.e. 00111010101010110011101010 can be reduced by defining a string of binary code by a symbol say: q (where there can be an infinite amount of symbols)
Therefor a string of two dimensional information represented by symbols can then be reduced again by another symbol.

This can be done until all of the information in any space time of n dimensions is represented by a symbol defined by all of the information in said space time dimensions up to time t with complete regression assuming that information CAN be regressed with no error.

A real life example would be huge amounts of binary code is reduced and then transported to a television in which the simplified information is then expanded back to the original information which is then transformed by the television into a moving picture.

A more controversial assessment of a real life example in the field of Mathematics and Physics is that all of the information in our current space time (4-D) up to t=present can be represented by binary code at a snapshot t=plank time reduced to a symbol. The amount of plank times from the Big Bang to now can be reduced back down to the singularity from whence The Big Bang occurred. (This assumes that there is no error in the possible irreducible holonomies. The decomposition and classification of information can be represented by a singularity)

When Pat is twice as old as she is now she will be three times as old as she was three years ago How old is Pat now?

This is an algebra problem which can be solved using the equation 2x = 3(x-3), x being the variable representing Pat's age. To solve: 1. 2x = 3(x-3) [original problem] 2. 2x = 3x-9 [distribute the three, multiply it by both numbers in parentheses] 3. 0 = x-9 [subtract the 2x from both sides] 4. 9=x [add the -9 to both sides] Pat is nine years old. CHECK: 1. 2 x 9 = 3 x (9-3) [original problem] 2. 18 = 3 x 6 3. 18 = 18 Wow can i really edit this any way i want????

What does Scale Factor mean?

A scale factor is a number which scales, or multiplies, some quantity. A scale factor of two would mean to multiply whatever it is by two.