Yes, in Magic: The Gathering, players can take control of a commander card during a game to use its abilities and lead their deck.
A player can gain control of a commander in Magic: The Gathering by using cards or abilities that allow them to "steal" or "gain control" of another player's creature, including their commander. This can be done through spells, abilities, or effects that specifically target or take control of creatures on the battlefield.
No, you cannot take commander damage from your own commander in a game of Magic: The Gathering.
In a game of Magic: The Gathering, a player loses if they take 21 or more commander damage from a single commander over the course of the game.
In a game of Magic: The Gathering, a player can be eliminated if they take 21 or more commander damage from a single commander over the course of the game.
Yes, you can take control of a commander in the game.
Yes, "Changeling" is a creature type in Magic: The Gathering. Changeling creatures have the ability to take on the characteristics of any creature type.
To take control of a target player in Magic: The Gathering, you can use cards like "Mindslaver" or "Emrakul, the Promised End." These cards allow you to control the actions of the targeted player for a turn, making them play as if they were you.
Simic Nexus wins games in Magic: The Gathering by using a combination of card draw, counterspells, and extra turns to control the game and eventually overwhelm the opponent with powerful spells and creatures. The deck focuses on creating multiple copies of its key card, Nexus of Fate, to take extra turns and outmaneuver the opponent.
In Magic: The Gathering, the keyword "initiative" refers to a player's ability to take actions before their opponent. This can be crucial in determining the outcome of a game, as it allows a player to make strategic moves and control the flow of the game. Having initiative gives a player an advantage in decision-making and can often lead to a more favorable position on the battlefield.
When building a deck around Phage the Untouchable as a commander in Magic: The Gathering, it is important to include cards that can protect her from being destroyed or countered, such as cards that grant hexproof or shroud. Additionally, including cards that allow you to cheat her into play without casting her directly, such as through reanimation or flicker effects, can be effective. It is also helpful to include cards that can give her haste or allow you to attack immediately after she enters the battlefield to take advantage of her powerful ability to instantly defeat opponents.
Jerry Brown
In Magic: The Gathering Commander, each player starts with a deck of 100 cards led by a legendary creature called a commander. Players take turns casting spells, summoning creatures, and using abilities to defeat opponents. The goal is to reduce opponents' life totals to zero while protecting your own commander. Players can only include cards that match their commander's color identity, and each deck must have no more than one copy of each card (excluding basic lands).