A player can gain control of a commander in Magic: The Gathering by using cards or abilities that allow them to "steal" or "gain control" of another player's creature, including their commander. This can be done through spells, abilities, or effects that specifically target or take control of creatures on the battlefield.
Yes, in Magic: The Gathering, players can take control of a commander card during a game to use its abilities and lead their deck.
Yes, in Magic: The Gathering, a commander can be exiled.
No, you cannot have a colorless commander in a Magic: The Gathering deck.
No, a copy of a commander does not deal commander damage in a game of Magic: The Gathering.
No, Nekusar does not deal commander damage in Magic: The Gathering.
In a Commander game of Magic: The Gathering, a player needs to accumulate 21 poison counters to lose the game.
Yes, a planeswalker can be your commander in a game of Magic: The Gathering if the format allows it, such as in the Commander format.
Yes, in the Commander format of Magic: The Gathering, you can use a planeswalker card as your commander.
Yes, a commander can be exiled from the battlefield in a game of Magic: The Gathering.
Yes, in a game of Magic: The Gathering, you can exile a commander from the battlefield.
In a game of Magic: The Gathering, a player loses if they take 21 or more commander damage from a single commander over the course of the game.
In Magic: The Gathering, commander damage is a rule that tracks damage dealt by a player's commander to another player. If a player's commander deals a total of 21 or more combat damage to a player over the course of the game, that player loses the game. This damage is separate from regular combat damage and only counts when dealt by a commander.