No, hexproof does not remove enchantments from a creature. Hexproof only prevents the creature from being targeted by spells or abilities your opponents control.
Yes, hexproof prevents enchantments from targeting or affecting a creature with hexproof.
Hexproof is an ability in the game that protects a creature from being targeted by spells or abilities controlled by opponents. When a creature with hexproof is enchanted, opponents cannot target that creature with enchantments. This means that enchantments cannot be placed on a creature with hexproof by opponents.
Yes, enchantments can have hexproof in the game. Hexproof is an ability that prevents a permanent from being the target of spells or abilities your opponents control.
Yes, the enchanted creature has hexproof.
Yes, the equipped creature has hexproof.
In Magic: The Gathering, the mechanic "hexproof" makes a creature or player unable to be targeted by spells or abilities controlled by opponents. This means that if a creature with hexproof has counters on it, opponents cannot target it with spells or abilities that would add or remove counters.
Yes, you can enchant a creature with hexproof to protect it from targeted spells and abilities. Hexproof prevents the enchanted creature from being the target of spells or abilities controlled by opponents.
One way a player can effectively deal with a creature that has both hexproof and a counter on it in Magic: The Gathering is by using cards or abilities that can target all creatures or all opponents, as these effects can bypass hexproof. Additionally, cards that can remove counters from creatures or that can destroy or exile target creatures can also be effective in dealing with such a creature.
In Magic: The Gathering, hexproof is an ability that protects a creature from being targeted by spells or abilities controlled by opponents. This means that opponents cannot directly target a creature with hexproof with spells or abilities that would affect it.
Hexproof prevents a permanent from being the target of spells or abilities played by an opponent. Therefore you are free to destroy one of your own Hexproof creatures, but you would not be able to play it on an opponent's Hexproof creature. Note that Banefire's ability to be uncounterable and unpreventable, do not bypass Hexproof, because Hexproof makes a creature an illegal target in the first place, you simply can't nominate it as Banefire's target no matter what you intend to pay for X.
Hexproof is a keyword ability. Something with hexproof cannot be the target of spells or abilities your opponents control. Note that if you control a creature with hexproof, and then an opponent gains control of it, you can't target it anymore.
In Magic: The Gathering, the keyword "hexproof" means that a creature or player cannot be the target of spells or abilities controlled by opponents.