No, infect does not count as combat damage in Magic: The Gathering.
Yes, double strike triggers combat damage twice in Magic: The Gathering.
In Magic: The Gathering, double strike allows a creature to deal combat damage twice in a single combat phase. This means it deals damage during the first strike combat damage step, and then again during the regular combat damage step.
In Magic: The Gathering, the ability of double strike allows a creature to deal combat damage twice in a single combat phase. This means that the creature deals damage both during the first strike combat damage step and the regular combat damage step.
In the game of Magic: The Gathering, combat damage dealt to a player does not affect a planeswalker directly. However, a player can choose to redirect combat damage from creatures to a planeswalker they control if they wish. This can potentially damage or destroy the planeswalker.
In Magic: The Gathering, combat damage is dealt to a player when a creature attacks and isn't blocked. The damage is equal to the attacking creature's power. The player loses life points equal to the damage dealt.
In Magic: The Gathering, infect damage is a type of damage that causes the player or creature to get poison counters instead of losing life points. When a player or creature with infect deals damage to another player or creature, that player or creature gets poison counters equal to the amount of infect damage dealt. If a player gets 10 or more poison counters, they lose the game.
In Magic: The Gathering, the keyword "lifelink" allows a creature to gain life equal to the damage it deals in combat.
Fighting in combat damage in Magic: The Gathering is significant because it allows creatures to directly attack and deal damage to each other, influencing the outcome of battles and strategy in the game. It adds a layer of tactical decision-making for players to consider when engaging in combat.
Combat damage in Magic: The Gathering (MTG) is the amount of damage dealt by creatures during the combat phase of the game. When a creature attacks and is not blocked, it deals its power in damage to the defending player or planeswalker. If a creature is blocked, it deals damage to the blocking creature, and vice versa. This damage can be prevented or modified by various cards and abilities in the game.
In Magic: The Gathering, first strike allows a creature to deal combat damage before creatures without first strike. Double strike allows a creature to deal combat damage twice in a single combat phase - once during the first strike combat damage step and again during the regular combat damage step.
In Magic: The Gathering, "first strike" allows a creature to deal combat damage before creatures without first strike. "Double strike" allows a creature to deal combat damage twice in a single combat phase - first during the first strike combat damage step, and then again during the regular combat damage step.
In Magic: The Gathering, first strike allows a creature to deal damage before creatures without first strike during combat. Double strike allows a creature to deal damage both during the first strike combat damage step and the regular combat damage step.