In Magic: The Gathering, combat damage is dealt to a player when a creature attacks and isn't blocked. The damage is equal to the attacking creature's power. The player loses life points equal to the damage dealt.
No, infect does not count as combat damage in Magic: The Gathering.
In the game of Magic: The Gathering, combat damage dealt to a player does not affect a planeswalker directly. However, a player can choose to redirect combat damage from creatures to a planeswalker they control if they wish. This can potentially damage or destroy the planeswalker.
Yes, double strike triggers combat damage twice in Magic: The Gathering.
In Magic: The Gathering, commander damage is a rule that tracks damage dealt by a player's commander to another player. If a player's commander deals a total of 21 or more combat damage to a player over the course of the game, that player loses the game. This damage is separate from regular combat damage and only counts when dealt by a commander.
In Magic: The Gathering, double strike allows a creature to deal combat damage twice in a single combat phase. This means it deals damage during the first strike combat damage step, and then again during the regular combat damage step.
Combat damage in Magic: The Gathering (MTG) is the amount of damage dealt by creatures during the combat phase of the game. When a creature attacks and is not blocked, it deals its power in damage to the defending player or planeswalker. If a creature is blocked, it deals damage to the blocking creature, and vice versa. This damage can be prevented or modified by various cards and abilities in the game.
In Magic: The Gathering, the ability of double strike allows a creature to deal combat damage twice in a single combat phase. This means that the creature deals damage both during the first strike combat damage step and the regular combat damage step.
In Magic: The Gathering, the keyword "lifelink" allows a creature to gain life equal to the damage it deals in combat.
A player can strategically use the keyword abilities "trample" and "prevent all combat damage" in Magic: The Gathering by assigning excess damage from a creature with trample to the defending player or planeswalker, while also preventing all combat damage dealt to their own creatures. This allows the player to deal damage to their opponent while protecting their own creatures, gaining an advantage in the game.
In Magic: The Gathering, combat damage occurs when a creature attacks and is not blocked by another creature. The attacking creature deals damage equal to its power to the defending player or planeswalker. If the attacking creature is blocked, it deals damage to the blocking creature instead. Damage is subtracted from a creature's toughness, and if the damage is equal to or greater than the toughness, the creature is destroyed.
In Magic: The Gathering, combat damage to a player occurs when a creature attacks and is not blocked. The attacking creature's power is dealt as damage to the defending player, reducing their life total. If a player's life total reaches zero or less, they lose the game.
Whenever a creature with lifelink deals damage, (combat or otherwise) to a creature or player, you gain that much life.