No, the commander does not count as one of the 100 cards in a Commander deck.
No, your commander does not count as part of your deck when building a Commander deck.
In a planeswalker commander deck, the commander must be a planeswalker card. The deck must contain exactly 100 cards, including the commander. Only one copy of each card (except basic lands) is allowed. The deck can only use cards from the commander's color identity.
Yes, you can play conspiracy cards in Commander format. These cards can be included in your deck as long as they follow the rules and restrictions of the Commander format.
In MTG Commander format, the color rules for building a deck are that you can only include cards that are within the color identity of your commander. This means you can only include cards that are the same color as your commander, any color within your commander's color identity, or colorless cards.
Yes, you can play devoid cards in a colorless commander deck because devoid cards are colorless spells that can be included in any deck, regardless of its color identity.
In Magic: The Gathering, a colorless commander deck must have a colorless commander, and all cards in the deck must be colorless or have a colorless color identity. The deck can include artifacts, lands, and colorless creatures, but no cards with colored mana symbols.
A Commander deck should have 100 cards, including lands. Typically, around 35-40 lands are recommended for optimal gameplay in a Commander deck.
A Commander deck should have 100 cards, including lands. Typically, around 35-40 lands are included in a Commander deck to ensure consistent mana production.
A Commander deck should typically include around 36-40 land cards for optimal gameplay.
A Commander deck in Magic: The Gathering is a format where players build a deck around a legendary creature called a Commander. The deck consists of 100 cards, with no duplicates except for basic lands. Unlike other formats, Commander decks are singleton, meaning each card can only be included once. Additionally, players start with 40 life points and can only use cards within their Commander's color identity.
To determine the optimal number of lands for your commander deck, consider the average mana cost of your cards and the mana curve of your deck. Aim for around 36-38 lands in a 100-card deck, adjusting based on your deck's specific needs and strategies. Testing and adjusting the land count through playtesting can help you find the right balance for your deck.
In MTG Commander, each deck has a color identity based on the colors of the cards in the deck. A card's color identity includes all colors in its mana cost and any color symbols in its rules text. Players can only include cards in their deck that match the color identity of their commander. This rule impacts deck building strategies by limiting the cards that can be included, requiring players to carefully choose cards that work well together within the color identity of their commander.