There is no 'new' mana - all they have done is give Colourless mana a symbol to distinguish it from a 'generic mana cost' which previously used the same (1), (2) etc notation.
It is still colourless, nothing has changed. Something that can generate any colour of mana, can still only generate WUBRG.
Lands usually have no color, they are colorless, since they have no mana cost Lands usually have no color, they are colorless, since they have no mana cost
In Magic: The Gathering, you can convert colorless mana into colored mana by using cards or abilities that specifically allow you to do so. These cards or abilities will typically have instructions on how to convert colorless mana into a specific color of mana, such as red, blue, green, white, or black. By following these instructions, you can effectively change colorless mana into colored mana to cast spells or activate abilities that require colored mana.
Add 3 mana of any color to your mana pool.
In Magic: The Gathering (MTG), the mana cost is the amount and type of mana required to cast a spell or activate an ability, while the mana value is the total converted mana cost of a card, which includes all colored and colorless mana symbols in its cost.
In Magic: The Gathering, a colorless commander deck must have a colorless commander, and all cards in the deck must be colorless or have a colorless color identity. The deck can include artifacts, lands, and colorless creatures, but no cards with colored mana symbols.
A monocolored card in Magic: The Gathering is a card that requires only one specific color of mana to cast and does not have any other colors in its mana cost.
In Magic: The Gathering, the converted mana cost of a card is determined by adding up the mana symbols in its casting cost, regardless of color. Special symbols like X or hybrid mana are counted as the value they represent.
Colorless lands in Magic: The Gathering (MTG) are lands that can produce colorless mana, which can be used to cast spells that require colorless mana. Some examples of colorless lands include Eldrazi Temple, Ghost Quarter, and Urza's Tower. These lands impact gameplay strategies by providing additional sources of mana that can be used to cast powerful colorless spells or activate abilities that require colorless mana. Players may include colorless lands in their decks to support specific strategies, such as ramping up to play large creatures or casting colorless spells with powerful effects.
In Magic: The Gathering, the commander color identity is determined by the colors of mana symbols in the card's mana cost and rules text. The commander's color identity includes all colors in its mana cost and any color symbols in its rules text.
In Magic: The Gathering, the phrase "add C to your mana pool" is significant because it allows players to generate colorless mana, which can be used to cast spells and activate abilities that require colorless mana. This phrase is commonly found on cards that produce colorless mana, providing players with the resources they need to play the game effectively.
One strategy for utilizing colorless lands in Magic: The Gathering is to include them in your deck to provide additional mana sources without being restricted to a specific color. This can help you cast spells of any color more easily. Another strategy is to use colorless lands that have additional abilities or effects, such as producing multiple mana or providing card draw. By incorporating these lands into your deck, you can enhance your gameplay and gain a competitive edge by having more versatile and powerful options available to you during a game.
In Magic: The Gathering, the mana cost of a card determines how much mana you need to pay to cast it, while the mana value of a card refers to the total amount of mana symbols on the card. The relationship between the two is that the mana cost must be equal to or less than the total mana value of the card in order to cast it.