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Dungeons and Dragons

Dungeons and Dragons is the original table-top fantasy adventure game. The Dungeon Master is the storyteller, and the players participate in an interactive story enhanced by miniatures and lots of dice. Battle, treasure, and magic items await!

430 Questions

How long does the dungeons and dragons online download take?

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Asked by Wiki User

it takes about 20 hours because of the awsome graphics

Not exactly. I'm using an Intel i3 processor on my HP Pavilon G series. i3 is one of the slowest and my internet connection is slow due to the fact that I downloaded a BUNCH of stuff. It truly takes about 25 minutes. 20 to take it from your browser, and about 5-10 for it to update, download Direct X, etc. He/she who first answered must have been using a HORRIBLE computer. But I do agree with the (awesome) graphics.

Do you have to pay to play Dungeons and Dragons online?

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Asked by Wiki User

yes, you will be able to soon. Wizards of the Coast are setting up a virtual game table on their site. go to www.dndinsider.com to see more

hope that helps.

Updated by Duvik on 2/28/11

Wizards of the Coast pretty much lied to us all about that table... however, you can use free tables that have been around for years. Just google up OpenRPG or Maptool and you'll be good to go.

If you want to find other players to join you, check out The Tangled Web at

www.thetangledweb.net

What is the strongest monster in dungeons and dragons?

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Asked by Wiki User

The most powerful spell in the Dungeons and Dragons 3.5 edition is the spell "wish". Wish is able to bend reality to the caster's whim. Even though it is very powerful, wish has some limitations.

Is it a sin to play Dungeons and Dragons?

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Asked by Wiki User

Yes, as long as the people involved realize and respect that their is no worship or false belief involved; it is strictly an activity that involves fantasy.

Fantasy settings are not necessarily incomptible with Christian beliefs, after all. For example, C.S. Lewis wrote "The Chronicles of Narnia" as a way to convey those beliefs to young people, in the form of a swords-and-sorcery fantasy adventure that would appeal to younger readers. Aslan is, in that setting, quite literally Jesus ... just in a different shape, and bearing a different name.

The same can be done with Dungeons and Dragons, or other fantasy role-playing games. It may take a bit of effort, and a lot of creativity ... but that's what role-playing games are supposed to be about, anyway.

How many dungeons and dragons miniatures are there?

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Asked by Wiki User

A lot, if you count from the beginning of the game until now. But there are around 55 "Official Books" between version 3.0-3.5 not counting adventures or books specific to a setting. if you were to count setting books and adventures there would be somewhere close to 150. Now that 4th edition has been released, there are 28 books published for 4th ed as of November of last year, not including adventures... there has been at least 1 book and usually 2 books published a month since.

Who produced the first dungeons and dragons game?

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The original creators are Gary Gygax and Dave Arneson.

The first publisher was "Tactical Studies Rules", which became "TSR Hobbies", in the early 1970's.

The current publisher is "Wizards of the Coast", a subsidiary of Hasbro. They are responsible for creating the Third and Fourth editions of the game (and are presently working on a fifth edition).

Basic jobs to Dungeons and Dragons?

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Asked by Wiki User

the rules of dungeons are complicated and a bit hard to explain so if you want to find them out you should go to your local hobby or book store and buy a players handbook or possibly a dungeon masters guide.

If you just want to know what it is about generally there are some common themes that you need to know about.

Maps - these are controlled by a special person. He or she has the full map in front of them and can see where everything is. The players only have as much information as can be worked out from where they are on their own map. As they move forward they build up a more complete map with every turn by drawing on the new bits and making notes about what is there (like an entrance to a tunnel they are not going down just yet).

Characters - these are chosen by the players and have aptitudes or talents for certain things (like moving quietly, being strong, picking locks and so on). As the game progresses and more and more tasks are undertaken the characters gain more experience and grow in their abilities. Some things will also occur that will damage characters and they may die. This is the excitement of the game.

Chance - the dungeon master or person who controls the game will have set traps and will have decided on the likelihood or chance of the trap going off. So say for instance there is a sleeping dragon there may be a one in 6 chance of waking the dragon - in which case you would have to decide what you are going to do with an awake, angry dragon. Let's say the dungeon master decides that the number 1 is the number that wakes the dragon the six sided die (singular of dice) would be thrown and if it landed on the one then the dragon wakes up. The dice are used throughout the game to decide many of the outcomes such as who will win a fight - even blow by blow damage.

Monsters and villains - the dungeon master will have some bad guys and some monsters scattered about the map. You may be trying to find one super baddie whom you will have to fight or outwit in the course of the game. There are generally points to be earned in tackling these creatures in the appropriate way - not always killing them.

Treasure - There are things to be collected throughout the game. Some things are worth more than others and some things are more valuable to certain characters than others. For instance a lock pick would be very useful to someone who has the skill to pick a lock but not to someone whose skill is hitting things with big weapons.

There is generally gold or jewels that can be collected and these can often be used to buy useful things in towns with shops or from people who come up to you in taverns.

This isn't meant to be very comprehensive but to give a broad overview of what to expect in a game. Try D&D wiki, I learned a ton from there.

Dungeons and Dragons race?

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Asked by Wiki User

I am assuming that you mean the basic races, as in the Player's Handbook 1 races. There are many other sources for races, such as the Player's Handbook 2, PHB 3, Forgotten Realms... Today, we will simply be focusing on the dragonborn, the dwarf, the eladrin, the elf, the half-elf, the halfling, the human, and finally, the tiefling.

Dragonborn are a race that hold honor above all. They are particularly good at playing the warlord, fighter, and paladin classes, due to their natural bonuses to Strength and Charisma.

Dwarves are very durable and tough. Their bonuses to Constitution and Wisdom make them good at playing the paladin, cleric, and fighter classes.

Eladrin always seem to be detached from the world, pondering questions that have to do with their home realm, the Feywild. They always get bonuses to Dexterity and Intelligence. Eladrin prefer to be one of the wizard, rogue, and warlord classes.

You may have heard of Elves before, but these elves are tall and graceful. Obviously, they get a bonus to Dexterity, and also Wisdom. When being an elf, think about playing a ranger, rogue, or cleric.

A Half-Elf is created when a human and an elf have a child. They are excellent diplomats. With great Constitution and Charisma, they excel at being warlords, paladins, and warlocks.

Halflings are like humans, but a LOT smaller, and a LOT trickier. They favor the rogue, ranger, and warlock classes due to their above-average Dexterity and Charisma.

Humans. My personal favorite. (maybe because I AM one in real life...) In Dungeons & Dragons, they can be adapted to any class. Their ability score bonus is set by you.

When an empire of humans made a dangerous pact with devils, the tieflings were created. They get bonuses to Charisma and Intelligence, which makes them good at the classes of warlock, warlord, and rogue.

You need the Player's Handbook in order to see the other features of these races. I hope this helps a bunch!

What is the strongest class in Dungeons and Dragons?

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Asked by Wiki User

It depends on exactly what version of D&D you're playing.

In 3rd or earlier editions of D&D, any caster is going to dominate once you get higher in levels. Fighters and Barbarians will be stronger at the very low levels.

In 4e, there really is no one class that can dominate. Warlords can have a huge impact on the effectiveness of a party, but still needs to use other party members to truly shine. Strikers (Rogues, Sorcerers, Rangers) of course do the most damage and are relatively easy to play, so most people gravitate towards them. But even non striker classes are often only a couple of d6s behind in damage per hit compared to strikers so even there, it's not that great a difference.

If you're talking about the online game, then I hear artificer warforged are pretty nice, being able to do area control, and heal themselves easily.

What is the best race for rangers in dungeons and dragons?

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Asked by Wiki User

Dwarves, Goliaths, Half-orcs, Dragonborn, and Warforged are all very good choices. Each has their upsides, so choose based on personal preference:

  • Dwarves - Dwarven weapon specialization feat
  • Goliaths - Very tough and strength bonus
  • Dragonborn - Very tough, strength bonus, and Dragons Breath
  • Half-orc - Very tough, strength bonus, and Half-orc Resiliance
  • Warforged - Very tough, Mechanical, look really cool

What dice do you use for dungeons and dragons?

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Asked by Wiki User

It can have many dice or a small amount of dice but the main dice in there is the d20 (die 20). The other dice are for damage though. But you need to have a certain amount of dice for players and monsters attacks. Example: someone uses a flaming longsword which say does 1d6+2d8+4 that mean you would roll one six sided die, then roll 2 8 sided dice, then add 4 to it then there's the damage that player or monster strikes with. There are three core handbooks which are the monster manual, the dungeon masters manual, and the players handbook. If you want to know which dice to use for attacks the main 2 you need are the Monster Manual, and the Players Handbook. I hope this helped you

Where can one play Dungeons and Dragons online?

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Asked by Wiki User

There are no free online books for D&D. However, you can find the 3.5 indexes in PDF format online if you look hard enough. I've had them on my computer for several months. They hold all the information I needed.

Most of the rules in the 3.5 Edition core books are covered in the v 3.5 System Reference Document (SRD), which is available under the Open Gaming License (OGL).

Is Dungeons and Dragons really a nerd game?

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Asked by Wiki User

Answer: It's more of a game for geeks than for nerds.

The difference is in the relation between the two.

A nerd is someone who studies something often to the point of compulsion and often at the expense of social hygiene and social skills. Being a nerd tends to be a solitary experience, though the nerd may be brilliant; their primary interests tend to be study and solitude.

Geeks on the other hand are social in nature. Geeks may be obsessive over a particular interest, but are more in tune with popular culture and often share their obsession with others. Geeks may be nerds, but geeks may also be jocks or many other things. Being a geek over some specific subject just means you are either a collector, hobbyist or enthusiast for a particular genre or area of interest and you share that hobby or interest with others like you. Even many sports fans are geeks, able to quote player stats and discuss game strategy among friends.

Dungeons and Dragons sits somewhere between the two. The groups which play together the longest tend to be formed mostly of geeks. Geeks who enjoy fantasy settings, telling stories and generally having a socially interactive night of entertainment together.

On the other hand, nerds who play tend to be highly interested in the minutia of the rules. Where a group of geek gamers may realize that its the social interaction which is most important and use the rules only as a means to tell stories (as they are intended); a nerd gamer will focus more on the numbers instead of the meaning. Groups loaded with nerds devolve into rules lawyer debates and often will not last for very long. The nerds who fail to follow basic hygiene also tend to contribute towards a not very positive group setting.

Dungeons an Dragons is simply a structure for controlled, semi competitive story telling. How it's played and with whom will determine whether the experience is enjoyable or not. But really, it's for any social person who is interested in fantasy story telling and social interaction. The nerds who take the rules too far and fail to meet the social hygiene standards that most geeks are capable of are the ones who bring down the experience and give the game a bad reputation among the inexperienced.

Answer two: If you consider fighting / role playing games "nerd games" yes. if you want to find out more go to wikipedia or www.wizards.com and click on the D&D link

Answer three: Dungeons and Dragons is a game used purely for the killing of time when one has nothing more or better to do. It's system is quite complicated and has a vast set of checks and balances intertwined into the playing of it. But, in direct answer to the question, Dungeons and Dragons is no more of a "nerd" game than that of just about any video game out there on the market today, as well as any board game you will find as well. If you look at it, all games in the world today house the ideal of taking on the role of someone else other than yourself, hence the words "role play" games. The only thing different between Dungeons and Dragons and any other game out there is that D&D happens to be verbally executed. It is done in a more interactive and intelligent manner, offering far more places to go and things to do than any video game will allow. So in short, Dungeons and Dragons is only a nerd game, if every other game out there is too.

Answer four: It is as much of a game for nerds as Fantasy Football is for jocks. Although there is, in truth, very little difference between the two.

Answer Five: Social games are for geeks. Solitary games are for nerds. D&D is a social game.

What is the theme of the Risk board game?

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Asked by Wiki User

The Risk board game is themed around achieving world domination by conquering other countries in war. Although it's made by Parker Brothers, Risk's serious theme and advanced rules make it more in common with Dungeons and Dragons and other involved, lengthy tabletop games than fun family board games like Candy Land or Chutes and Ladders.

How old do you have to be for dungeons and dragons?

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Asked by Wiki User

Honestly it depends on the version you want to run. For instance, in AD&D (v2.0) the age recommendation was 10+, but my father has run it with me since I was 8. In versions 3.0 and 3.5, the age recommendation was 12+ (and for good reason; it is ridiculous how flawed that system was). However, in 4e, the age recommendation (13+) is somewhat arbitrary. I have Dungeon Mastered games with my 7, 8, and 12 year old little brothers, and the 7-year-old continues to be the most successful in the group.

Recently, around the Gold Dragon Horde gaming table, we introduced the game to a 5-year-old. In all fairness, he grew up around the table, having been the official dice roller since age 1. If you want to get really serious about the game, though, it does need to be with someone old enough to have at least some basic decision-making skill.

When did the first game dungeons and dragons come out?

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Asked by Wiki User

It originated in 1971. I learned to play in '76 and at that point there were only three small pamphlets available. It was 1978 when the first hard cover books came out.

Where can you buy Dungeons and Dragons miniatures?

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Asked by Wiki User

at the Jester's Cap sumwhere in Batavia- i think

A lot of cities have games shops that sell things like comics and D&D books, as well as the miniatures. Most of them sell miniatures individually as well as in booster packs.

There are also several websites where you can shop for minis. My favorite is miniaturemarket. I've bought many minis there, and they always ship quickly and securely. Prices are good, too, and they have a LOT of stuff available.

I have found that Miniature Market doesn't stock as many D&D minis as other online stores do, like DandDMinis (has the most D&D minis and at the cheapest prices, generally, with good S&H and the best photos by far), TrollandToad (good selection), Coolstuffinc (good selection and cheapest shipping), etc. Their prices actually seem to be more expensive too, at MM. ABPrices says they compare all the stores, which they do...but only the stores they allow in. They don't let everyone's store in, so it's not a full representation. You can get awesome deals on eBay and Craigslist and even garage sales, too.

What are Dungeons and Dragons characters?

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AnswerDungeons and Dragons is a complex role playing game which became popular in the 1970's. Characters were created using dice and a Dungeon Master controlled the game. It is the precurser to the popular net game World of Warcraft, sharing many of the same features. It is a pencil and paper RPG (role playing game), meaning that the action takes place in your head and stats, and other things are written down. While there are rule books for Dungeons and Dragons, many people make alterations to suit their particular, and the groups style of play.

How many people can you have in a party dungeons and dragons?

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Asked by Wiki User

Most published adventures will state the recommend number of players for that particular adventure. The recommended number is usually 4-6. There really is no firm answer. Most Dungeon Masters prefer his/herself plus 3 to 5 players, but there truly is no minimum or maximum. Solo adventures are created for a single player. Most adventuring party's never have more than 6 members.

The factors having the most bearing on how many players should be playing are...

-The difficulty of the adventure.

-The power level of the characters (A couple of higher leveled, well equipped characters can be equal to 6 lower leveled modestly equipped characters.)

-The number of players available to play.

-The preference of the Dungeon Master running the game. (This one is probably the most important.)

What are the names of the dungeons and dragons characters?

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Asked by Wiki User

Dungeons and dragons is foremost a series of rule systems, and don't have characters as such. However, some of the editions have iconic characters. In 3.5, some of the characters where:

Tordek - dwarven fighter

Regdar - human fighter

Mialee - elven wizard

Nebin - gnomish illusionist

Lidda - halfling rogue

Krusk - half-orc barbarian

How do you play dungeons and dragons with two people?

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Asked by Wiki User

One person takes the role of Dungeon Master, the other plays as a character.

Where can you buy Dungeons and Dragons?

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Asked by Wiki User

The best place to look for D& materials would be your local game shop. Not like GameStop or ones that sell primarily video games, but the shops that specialize in card and tabletop games. These same shops often sell comics as well. You may also find D&D books and boxes at book stores, and stores that sell used games/cds/dvds/books, like V-Stock or Slacker's (if you have those in your region). If all else fails, online shopping on places like Amazon will always get you what you need. Support your local game shop before shopping online!

Can you use games workshop in dungeons and dragons?

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Asked by Wiki User

Yes, you can use any kind of minis for D&D. However, that rule may have been changed in 4th edition, because it isn't profitable to Wizards of the Coast.

Is Dungeons and Dragons an Alternate Reality Game?

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Asked by Wiki User

While Dungeons & Dragons shares some characteristics with Alternate Reality Games, it is much better classified as a Tabletop Role-Playing game.

There are firm rules in place for players in Dungeons & Dragons whereas ARGs have loose guidelines for them. ARGs also do not require players to assume alternate identities, or even to roleplay, which is the foundation of any Dungeons & Dragons game.