
(1) May refer to the computer's display system. For example, "what kind of graphics does this PC have?" means what speed and quality is the graphics rendering on screen. See display adapter and graphics pipeline.
(2) The creation and manipulation of picture images in the computer. In such cases, the subject is typically called "computer graphics," but it is defined here as "graphics" in order to group similar terms together. A fast computer is required for graphics work, and although a mouse can be used for drawing, graphics tablets are also widely used for CAD (computer-aided design) applications.
Vector Graphics and Bitmapped Graphics
Vector graphics and bitmapped graphics are the two major categories of graphics structures in a computer. In order to learn about computer graphics, understanding these two formats and how they are created and intertwine is essential.
Vector Graphics for CAD and Drawing
Vector graphics images are a series of points, lines, arcs and other geometric shapes. They are created in computer-aided design (CAD) and drawing programs. As you draw, each line is stored as a vector, which is two end points on an x-y matrix. For example, a square becomes four vectors, one for each side. A circle is turned into dozens or hundreds of tiny straight lines, the number of which is determined by the resolution of the drawing. The entire image is commonly stored in the computer as a list of vectors.
Vector Graphics Are Easily Scaled
A vector graphics image is a collection of graphic elements, such as lines, squares, rectangles and circles. Although grouped together, each element maintains its own identity and can be selected and manipulated independently of the others. Most importantly, any element can be scaled (resized) smaller or larger in an instant.
From Vectors to Bitmaps
Although there are x-y plotters that "draw" images directly from a list of vectors, most printers today are inkjet and require bitmapped images as input. Likewise, all monitors today display bitmaps. Thus, the vectors must be converted into bitmaps ("rasterized") for the screen and printer. The rasterization process is performed by the operating system and printer language (see page description language).
3D Graphics
3D images use vector graphics, but 3D CAD and drawing programs are significantly different than 2D programs. Objects are created in 3D form in a 3-dimensional workspace. They can be viewed at any angle by simply rotating them, whereas in 2D programs, the object would have to be redrawn entirely. 3D programs can render the drawing with lights and shadows, and camera angles and light sources are used to depict the objects as real-world elements.
Bitmapped Graphics for Imaging and Painting
Bitmapped graphics, also known as "raster graphics," are made up of dots like TV images. Each image is divided into hundreds of horizontal rows, with each row containing hundreds of "pixels" (dots). Bitmapped graphics are created manually in image editor and paint programs. They can also be acquired from paper documents by scanners, from the real world by digital cameras and from a running software application by screen capture programs.
Many Formats, All Digital
Unlike TV, which uses one standard (NTSC) for the country, there are dozens of bitmapped graphics standards (JPEG, GIF, BMP, TIFF, etc.). Also, unlike TV, which records and displays the dots as infinitely variable shades and colors (analog), computer graphics have a finite number of shades and colors (digital).
Bits Per Pixel
When you scan an image or paint an object into the computer, the bitmap is created in a reserved area of memory with some number of bits corresponding to each pixel. The simplest monochrome bitmap uses one bit (on/off) per pixel. Gray scale bitmaps store a number for each pixel corresponding to a shade of gray; for example, 8 bits holds 254 gray levels plus black and white.
Color bitmaps require three times as much storage in order to represent the shades of red, green and blue. Since colors are designated with numbers, changing red to green is a process of searching for the red number and replacing it with the green number. See bit depth.
Although often compressed further to save space, bitmapped image files are typically larger than their vector counterpart. Storage for each pixel is required whether part of the object or the background. A small object in a vector image requires storage of only a few vectors.
From Bitmaps to Bitmaps
Although bitmapped images are already in a raster format, they typically have to be combined with other bitmaps, vector and text elements and be "rasterized" to the screen's resolution or size of the printed page.
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1. Illustrations formed by hand design, engraving, drawing, or computer that represent the majority of visual elements in the production of advertising and audiovisual artwork, all of which work toward the clear visual expression of the finished product.
2. In television, all visuals prepared for a production, including cameracards, slides, titles, lettering, illustrations, diagrams, electronically generated symbols and letters, and all pictures, maps, charts, and graphs. Virtually every television program makes some use of television graphics.
3. see graphic design.
The art of drawing, esp. of drawing according to mathematical rules, as in perspective, projection, etc., associated with architectural and engineering plans.
| graph, grape sugar, granzyme A | |
| gratuitous inducer, gravimetric analysis, gravimetry |

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Graphics (from Greek γραφικός graphikos) are visual presentations on some surface, such as a wall, canvas, screen, paper, or stone to brand, inform, illustrate, or entertain. Graphics word is derived from the word graph. A graph has x and y axis. Same way something which is created in digital word is seen on a digital screen, this screen also has x and y axis. So the output on any digital device is termed as graphics. In other words an image that is generated by a computer called graphics. The pictorial representation and manipulation of data, as used in computer-aided design and manufacture, in typesetting and the graphic arts, and in educational and recreational programs.
Read more: http://www.answers.com/topic/graphics#ixzz1vxtZx4m6
Examples are photographs, drawings, Line Art, graphs, diagrams, typography, numbers, symbols, geometric designs, maps, engineering drawings,
or other images. Graphics often combine text, illustration, and color. Graphic design may consist of the deliberate selection, creation, or arrangement of typography alone, as in a brochure, flier, poster, web site, or book without any other element. Clarity or effective communication may be the objective, association with other cultural elements may be sought, or merely, the creation of a distinctive style.
Graphics can be functional or artistic. The latter can be a recorded version, such as a photograph, or an interpretation by a scientist to highlight essential features, or an artist, in which case the distinction with imaginary graphics may become blurred.
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The earliest graphics known to anthropologists studying prehistoric periods are cave paintings and markings on boulders, bone, ivory, and antlers, which were created during the Upper Palaeolithic period from 40,000–10,000 B.C. or earlier. Many of these were found to record astronomical, seasonal, and chronological details. Some of the earliest graphics and drawings known to the modern world, from almost 6,000 years ago, are that of engraved stone tablets and ceramic cylinder seals, marking the beginning of the historic periods and the keeping of records for accounting and inventory purposes. Records from Egypt predate these and papyrus was used by the Egyptians as a material on which to plan the building of pyramids; they also used slabs of limestone and wood. From 600–250 BC, the Greeks played a major role in geometry. They used graphics to represent their mathematical theories such as the Circle Theorem and the Pythagorean theorem.
In art, "graphics" is often used to distinguish work in a monotone and made up of lines, as opposed to painting.
Drawing generally involves making marks on a surface by applying pressure from a tool, or moving a tool across a surface. Common tools are graphite pencils, pen and ink, inked brushes, wax color pencils, crayons, charcoals, pastels, and markers. Digital tools which simulate the effects of these are also used. The main techniques used in drawing are line drawing, hatching, crosshatching, random hatching, scribbling, stippling, blending, and shading.
Drawing is generally considered distinct from painting, in which colored pigments are suspended in a liquid medium and are usually applied with a brush. Notable great drawers include Michelangelo, Rembrandt, Raphael and Leonardo da Vinci.
Many people choose drawing as a main art style, or they may use it to make sketches for paintings, sculptures and other types of art. The other term is Engineering Graphics, preferably the language of engineers that simulates Three Dimensional capability of engineer to plan and Implement his ideas. It comprises Projection, Development, Perspective, Section, Intersection, and Isometric ideations.
Woodblock printing, including images is first seen in China after paper was invented (about A.D. 105). In the West the main techniques have been woodcut, engraving and etching, but there are many others.
Etching is an intaglio method of printmaking in which the image is incised into the surface of a metal plate using an acid. The acid eats the metal, leaving behind roughened areas, or, if the surface exposed to the acid is very thin, burning a line into the plate. The use of the process in printmaking is believed to have been invented by Daniel Hopfer (c. 1470–1536) of Augsburg, Germany, who decorated armour in this way.
Etching is also used in the manufacturing of printed circuit boards and semiconductor devices.
Line art is a rather non-specific term sometimes used for any image that consists of distinct straight and curved lines placed against a (usually plain) background, without gradations in shade (darkness) or hue (color) to represent two-dimensional or three-dimensional objects. Line art is usually monochromatic, although lines may be of different colors.
An illustration is a visual representation such as a drawing, painting, photograph or other work of art that stresses subject more than form. The aim of an illustration is to elucidate or decorate a story, poem or piece of textual information (such as a newspaper article), traditionally by providing a visual representation of something described in the text. The editorial cartoon, also known as a political cartoon, is an illustration containing a political or social message.
Illustrations can be used to display a wide range of subject matter and serve a variety of functions, such as:
A graph or chart is a type of information graphic that represents tabular, numeric data. Charts are often used to make it easier to understand large quantities of data and the relationships between different parts of the data.
A diagram is a simplified and structured visual representation of concepts, ideas, constructions, relations, statistical data, etc., used to visualize and clarify the topic.
A symbol, in its basic sense, is a representation of a concept or quantity; i.e., an idea, object, concept, quality, etc. In more psychological and philosophical terms, all concepts are symbolic in nature, and representations for these concepts are simply token artifacts that are allegorical to (but do not directly codify) a symbolic meaning, or symbolism.
Such things as working with Photoshop or some other computer based program to produce designs such as Album Cover, Web Page layouts, or just wallpaper you want to use for your computer. This area of Computer making Graphic Designing is becoming really popular and jobs are looking for people that are good in this area.
A map is a simplified depiction of a space, a navigational aid which highlights relations between objects within that space. Usually, a map is a two-dimensional, geometrically accurate representation of a three-dimensional space.
One of the first 'modern' maps was made by Waldseemüller.
One difference between photography and other forms of graphics is that a photographer, in principle, just records a single moment in reality, with seemingly no interpretation. However, a photographer can choose the field of view and angle, and may also use other techniques, such as various lenses to distort the view or filters to change the colors. In recent times, digital photography has opened the way to an infinite number of fast, but strong, manipulations. Even in the early days of photography, there was controversy over photographs of enacted scenes that were presented as 'real life' (especially in war photography, where it can be very difficult to record the original events). Shifting the viewer's eyes ever so slightly with simple pinpricks in the negative could have a dramatic effect.
The choice of the field of view can have a strong effect, effectively 'censoring out' other parts of the scene, accomplished by cropping them out or simply not including them in the photograph. This even touches on the philosophical question of what reality is. The human brain processes information based on previous experience, making us see what we want to see or what we were taught to see. Photography does the same, although the photographer interprets the scene for their viewer.
An engineering drawing is a type of drawing and is technical in nature, used to fully and clearly define requirements for engineered items. It is usually created in accordance with standardized conventions for layout, nomenclature, interpretation, appearance (such as typefaces and line styles), size, etc.
There are two types of computer graphics: raster graphics, where each pixel is separately defined (as in a digital photograph), and vector graphics, where mathematical formulas are used to draw lines and shapes, which are then interpreted at the viewer's end to produce the graphic. Using vectors results in infinitely sharp graphics and often smaller files, but, when complex,like vectors take time to render and may have larger file sizes than a raster equivalent.
In 1950, the first computer-driven display was attached to MIT's Whirlwind I computer to generate simple pictures. This was followed by MIT's TX-0 and TX-2, interactive computing which increased interest in computer graphics during the late 1950s. In 1962, Ivan Sutherland invented Sketchpad, an innovative program that influenced alternative forms of interaction with computers.
In the mid-1960s, large computer graphics research projects were begun at MIT, General Motors, Bell Labs, and Lockheed Corporation. Douglas T. Ross of MIT developed an advanced compiler language for graphics programming. S.A.Coons, also at MIT, and J. C. Ferguson at Boeing, began work in sculptured surfaces. GM developed their DAC-1 system, and other companies, such as Douglas, Lockheed, and McDonnell, also made significant developments. In 1968, ray tracing was first described by Arthur Appel of the IBM Research Center, Yorktown Heights, N.Y. [1]
During the late 1970s, personal computers became more powerful, capable of drawing both basic and complex shapes and designs. In the 1980s, artists and graphic designers began to see the personal computer, particularly the Commodore Amiga and Macintosh, as a serious design tool, one that could save time and draw more accurately than other methods. 3D computer graphics became possible in the late 1980s with the powerful SGI computers, which were later used to create some of the first fully computer-generated short films at Pixar. The Macintosh remains one of the most popular tools for computer graphics in graphic design studios and businesses.
Modern computer systems, dating from the 1980s and onwards, often use a graphical user interface (GUI) to present data and information with symbols, icons and pictures, rather than text. Graphics are one of the five key elements of multimedia technology.
3D graphics became more popular in the 1990s in gaming, multimedia and animation. In 1996, Quake, one of the first fully 3D games, was released. In 1995, Toy Story, the first full-length computer-generated animation film, was released in cinemas. Since then, computer graphics have become more accurate and detailed, due to more advanced computers and better 3D modeling software applications, such as Maya, 3D Studio Max, and Cinema 4D.
Another use of computer graphics is screensavers, originally intended to preventing the layout of much-used GUIs from 'burning into' the computer screen. They have since evolved into true pieces of art, their practical purpose obsolete; modern screens are not susceptible to such burn in artifacts.
In the 1990s, Internet speeds increased, and Internet browsers capable of viewing images were released, the first being Mosaic. Websites began to use the GIF format to display small graphics, such as banners, advertisements and navigation buttons, on web pages. Modern web browsers can now display JPEG, PNG and increasingly, SVG images in addition to GIFs on web pages. SVG, and to some extent VML, support in some modern web browsers have made it possible to display vector graphics that are clear at any size. Plugins expand the web browser functions to display animated, interactive and 3-D graphics contained within file formats such as SWF and X3D.
Modern web graphics can be made with software such as Adobe Photoshop, the GIMP, or Corel Paint Shop Pro. Users of Microsoft Windows have MS Paint, which many find to be lacking in features. This is because MS Paint is a drawing package and not a graphics package.
Numerous platforms and websites have been created to cater to web graphics artists and to host their communities. A growing number of people use create internet forum signatures—generally appearing after a user's post—and other digital artwork, such as photo manipulations and large graphics. With computer games' developers creating their own communities around their products, many more websites are being developed to offer graphics for the fans and to enable them to show their appreciation of such games in their own gaming profiles.
Graphics are visual elements often used to point readers and viewers to particular information. They are also used to supplement text in an effort to aid readers in their understanding of a particular concept or make the concept more clear or interesting. Popular magazines, such as TIME, Wired and Newsweek, usually contain graphic material in abundance to attract readers, unlike the majority of scholarly journals. In computing, they are used to create a graphical interface for the user; and graphics are one of the five key elements of multimedia technology. Graphics are among the primary ways of advertising the sale of goods or services.
Graphics are commonly used in business and economics to create financial charts and tables. The term Business Graphics came into use in the late 1970s, when personal computers became capable of drawing graphs and charts instead of using a tabular format. Business Graphics can be used to highlight changes over a period of time.
Advertising is one of the most profitable uses of graphics; artists often do advertising work or take advertising potential into account when creating art, to increase the chances of selling the artwork.
The use of graphics for overtly political purposes—cartoons, graffiti, poster art, flag design, etc.—is a centuries old practice which thrives today in every part of the world. The Northern Irish murals are one such example.
Graphics are heavily used in textbooks, especially those concerning subjects such as geography, science, and mathematics, in order to illustrate theories and concepts, such as the human anatomy. Diagrams are also used to label photographs and pictures.
Educational animation is an important emerging field of graphics. Animated graphics have obvious advantages over static graphics when explaining subject matter that changes over time.
The Oxford Illustrated Dictionary uses graphics and technical illustrations to make reading material more interesting and easier to understand. In an encyclopedia, graphics are used to illustrate concepts and show examples of the particular topic being discussed.
In order for a graphic to function effectively as an educational aid, the learner must be able to interpret it successfully. This interpretative capacity is one aspect of graphicacy.
Computer graphics are often used in the majority of new feature films, especially those with a large budget. Films that heavily use computer graphics include The Lord of the Rings film trilogy, the Harry Potter films, Spider-Man and War of the Worlds.
The majority of schools, colleges and universities around the world educate students on the subject of graphics and art.
The subject is taught in a broad variety of ways, each course teaching its own distinctive balance of craft skills and intellectual response to the client's needs.
Some graphics courses prioritize traditional craft skills—drawing, printmaking and typography—over modern craft skills. Other courses may place an emphasis on teaching digital craft skills. Still other courses may downplay the crafts entirely, concentrating on training students to generate novel intellectual responses that engage with the brief. Despite these apparent differences in training and curriculum, the staff and students on any of these courses will generally consider themselves to be graphic designers.
The typical pedagogy of a graphic design (or graphic communication, visual communication, graphic arts or any number of synonymous course titles) will be broadly based on the teaching models developed in the Bauhaus school in Germany or Vkhutemas in Russia. The teaching model will tend to expose students to a variety of craft skills (currently everything from drawing to motion capture), combined with an effort to engage the student with the world of visual culture.
Aldus Manutius designed the first Italic type style which is often used in desktop publishing and graphic design. April Greiman is known for her influential poster design. Paul Rand is well known as a design pioneer for designing many popular corporate logos, including the logo for IBM, NeXT and UPS. William Caslon, during the mid-18th century, designed many typefaces, including ITC Founder's Caslon, ITC Founder's Caslon Ornaments, Caslon Graphique, ITC Caslon No. 224, Caslon Old Face and Big Caslon. J.P.Singh from Government college of Arts Chandigarh experimented with glass etching Graphic prints,successfully printed from the glass etched surface ,created his own etching cream to take speacial effects from the glass surface.
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Dansk (Danish)
n. - grafik
n. pl. - grafik, grafisk reproduktion, computergrafik
Nederlands (Dutch)
grafische ontwerpen/ producten, gebruik van grafieken
Français (French)
n. - (Art) arts graphiques, (Math, Sci) art du calcul par diagrammes
n. pl. - (Comput) visualisation graphique, infographie
Deutsch (German)
n. pl. - grafische Gestaltung
n. - grafische Darstellung, grafische Gestaltung, Grafik
Ελληνική (Greek)
n. pl. - γραφικά, σχεδιαγράμματα
Português (Portuguese)
n. pl. - estudo (m) dos sistemas de escrita, elaboração (f) de desenhos de acordo com princípios matemáticos
Русский (Russian)
графика, применение диаграмм, произведения изобразительного искусства
Español (Spanish)
n. - gráfica, grafismo, arte de dibujar (esp. en matemáticas e ingeniería), ciencia de calcular por diagramas
n. pl. - gráfica, grafismo, técnicas para reproducir un original con la computadora
Svenska (Swedish)
n. pl. - grafik
中文(简体)(Chinese (Simplified))
制图法, 图表算法, 制图学
中文(繁體)(Chinese (Traditional))
n. pl. - 製圖法, 圖表算法, 製圖學
n. - 製圖法, 圖表算法, 製圖學
한국어 (Korean)
n. pl. - 필사 예술, 인쇄 예술
n. - 제도법, 도식 산법, 도학
日本語 (Japanese)
n. - 製図法, グラフ計算法
العربيه (Arabic)
(الجمع) خطوط, رسومات, من الرسم, البياني او الرياضي
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