I PUT EGG SHELLS DOWN "MY" GARBAGE DIPOSAL...I WAS TOLD IT SHAPENS THE BLADES...IT WORKS! NO PROBLEMS!!! ALSO ICE CUBES WILL SHARPENS THE BLADES.
You can glue toothpicks in layers around the egg then make a container for the egg to go in.Also, you can put super glue around the egg.I think if you did this your egg would withstand the fall.
you put an egg in a cannon and shoot itweeniers
An egg. The tamper proof seal.
Which came first, the chicken or the egg? The answer is, of course, the egg. After all, birds evolved long after egg-laying reptiles, so eggs had to have come first. But what exactly does that have to do with forward declarations? Well, everything, as it turns out. Forward declarations are essential whenever two classes depend on each other.As you know, in C++ you must define a type before you can use it. So let's define a simple chicken and egg:#include class Chicken{public:Chicken(Chicken* parent=0):m_pParent(parent){}Egg* lay_egg();private:Chicken* m_pParent;};class Egg{public:Egg(Chicken* parent=0): m_pParent(parent){}Chicken* hatch();private:Chicken* m_pParent;};Egg* Chicken::lay_egg(){return(new Egg(this));}Chicken* Egg::hatch(){return(new Chicken(m_pParent));}int main(){Chicken chicken;Egg* egg = chicken.lay_egg();Chicken* chick = egg->hatch();Egg* egg2 = chick->lay_egg();delete(egg2);egg2=0;delete(chick);chick=0;delete(egg);egg=0;return(0);}Straight away there's a problem. The compiler won't allow this because our chicken lays eggs but the definition of an egg appears after the definition of a chicken. Ah, but of course -- eggs came first! So let's swap the definitions around:#include class Egg{public:Egg(Chicken* parent=0): m_pParent(parent){}Chicken* hatch();private:Chicken* m_pParent;};class Chicken{public:Chicken(Chicken* parent=0):m_pParent(parent){}Egg* lay_egg();private:Chicken* m_pParent;};Egg* Chicken::lay_egg(){return(new Egg(this));}Chicken* Egg::hatch(){return(new Chicken(m_pParent));}int main(){Chicken chicken;Egg* egg = chicken.lay_egg();Chicken* chick = egg->hatch();Egg* egg2 = chick->lay_egg();delete(egg2);egg2=0;delete(chick);chick=0;delete(egg);egg=0;return(0);}Hmm. The compiler's still not happy. Our eggs need to hatch chickens but, again, the definition of a chicken now appears after the definition of an egg. We seem to have a catch-22 situation. No matter which order we define them, we simply cannot emulate a simple chicken and an egg.The answer is, you guessed it, to use a forward declaration:#include class Chicken; // forward declaration!class Egg{public:Egg(Chicken* parent=0): m_pParent(parent){}Chicken* hatch();private:Chicken* m_pParent;};class Chicken{public:Chicken(Chicken* parent=0):m_pParent(parent){}Egg* lay_egg();private:Chicken* m_pParent;};Egg* Chicken::lay_egg(){return(new Egg(this));}Chicken* Egg::hatch(){return(new Chicken(m_pParent));}int main(){Chicken chicken;Egg* egg = chicken.lay_egg();Chicken* chick = egg->hatch();Egg* egg2 = chick->lay_egg();delete(egg2);egg2=0;delete(chick);chick=0;delete(egg);egg=0;return(0);}Now the code compiles!The forward declaration simply acts as a sort of place-holder. We're just telling the compiler that although we aren't quite ready to define a chicken, one will be defined at some point -- it may even be in a completely different file. But that is enough to appease the compiler, it can simply fill in the blanks when our chicken is fully defined.This type of scenario crops up quite a lot, especially when working with parent and child classes that must depend on each other, just like our chicken and egg. However, we normally design our classes using separate source files each with their own header file, and that would then make it impossible for our chicken and egg header's to include each other's header. Instead, we must use forward declarations in the headers, and place the corresponding #include directives in the source files.
a zygote is a fertilized egg. one that has formed by the fusion of an egg cell and a sperm cell
Yes. It'll have crushed egg shells in it as a result.
Egg shells actually help sharpen the blades in the disposal. No plastic whatsoever. Cardboard and food will break down, cardboard will not.
Egg shells are known to be stronger when standing upright. This is why we crack eggs open on the side.
you dont go to the sea shore to buy egg shells
A toddler should not be allowed to eat egg shells as the shells will scratch the throat.
Garbage, egg shells. And cardboard boxes, and oil. Moslty because they are the most things used in cooking and in breakfast. almost every thing
Perhaps because they'd probably clog the sink. Think of it, if you put a shell down the disposal and crushed it up, some pieces would most likely not be washed away, leading to bugs infestation, or rotting.
It probably depends on your garbage disposal. I have a 1hp disposal that the instructions say basically anything but large amounts of egg shells can go in the disposal. (anything=food stuffs) so bones, peanut shells, etc are ok. But I imagine that a smaller disposal might have problems with harder stuff. Other disposals don't want stringy things like celery and onions.
It becaome a seed of garbage
Egg shells // A rooster.
Egg incubation helps chicks get out of their shells. Or for the people who have this question as a math problem, the answer is THE EGG SIT (the exit).
Food-grade ink is required to code on egg shells, because egg shells are porous and chemicals could enter the egg. Also, eggs are often cooked with the shells intact (e.g. hard-boiled); so the consumer could come into contact with the ink while eating the egg. Even when an egg is cracked there is a risk that the egg contents could come into contact with the ink.