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The various interactive individuals in Poptropica :

  • Early Poptropica : beat the giant by getting his Golden Egg for him
  • Time Tangled Island : calm down the Aztec guard by wearing a mask
  • Spy Island : slip past the guards at the docks using the Chameleon Suit
  • Spy Island : outmanuever the mini-bots and Director D
  • Super Power Island : catch or outwit the super villains
  • Nabooti Island : trick the masked diggers at Giza by disguising yourself
  • Astro Knights Island : outshoot the aliens and Dodge Mordred's robot suit

(see related questions)

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14y ago
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13y ago

Each of the islands, mini-quests, and ad-games has its own solution, and links to the answers can be found at the related questions below.

For each island, complete the quest and receive the Island Medallion. There are various ad-games that appear on the site for awhile, and these award special costumes and effects.

(see the related questions below for solutions to the islands and other quests)

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12y ago

To defeat the BAD team, you'll need to visit the eye doctor. Then you say I'd like an eye test. When he points to a letter, you click the one facing the opposite direction. He will then take you upstairs when your eye test is complete and give you a camouflage suit. You wear the camouflage suit to the hideout and sneak past the guard, but be careful, it only works when you're standing still. You enter the room and there are dogs. They get fiercer and sharper as you go. There are only three. You slink past the dogs and then you jump up. There is a little room. Jump up to it and go through the opening. A hidden spy will be there. Release him and he will defeat the BAD guard watching guard a few steps away.

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11y ago

One thing you could do if you are having trouble on poptropica is if you are allowed go on youtube.com then you can type in poptropilous part one go through all the parts and skip around till you find where you are.

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9y ago

Poptropolis Games, modeled on the Olympics, is the 27th island of Poptropica. The quest was released on June 14, 2012. About 7 months after rising from the deep, the island of Poptropolis Games sank back into the sea in January 2013. It returned in the "2013 format" (widescreen and sound) on December 5, 2013. There were two new games added: Volleyball and Lava Skiing.

The challenge is to do as well as possible in 11 athletic events, competing against the seven (computer-generated) champions of other "tribes" of Poptropica. A player does not have to win in every game, only do well enough to beat the athletes on an overall basis.

Opening

The premise is that the Poptropolis island rises from the sea every 100 years in order to serve as the competition site. You will meet some characters who tell you about the games, and then the master of the games who leads you to the arena. You must select the Poptropica tribe you will represent (it does not matter which one you choose). You do not have to wear the costume provided.

There is a short ceremony with the lighting of a flaming brazier (as in the Olympics), and then you begin to select games in any order, each of which can be played only once. The leader board is available in a structure at upper left.

--- Games and Hints ---

Because the game gives a slight edge to a player doing poorly, you may want to first play the games you are not as good at, and then the ones you do better at. You must play all 11 sports: Archery, diving, hurdles, javelin, long jump, pole vault, power lifting, shot put, and triple jump.

Except for the hurdles, you do not see any of the other champions as they compete. You see only the results at the end of each challenge. You are allowed UNLIMITED practice attempts (see the glitch note following some games).

* Archery

You are shooting arrows while aiming at a target, and there is also a wind that will blow the arrows off course. Shooting the arrow perfectly requires that you click when the moving line crosses the center of the bar at right. Based on the wind speed shown (flag and numeric indicator), you must also aim to the left or right, more or less given the speed of the wind, which can change slightly between shots. You have 10 arrows, and a maximum score of 100 points for 10 hits in the ten-point bullseye. Most players with practice score in the 90s.

* Diving

The diving game requires you to execute somersaults (flips) as you dive, by putting the mouse cursor either to the left or right of the diving avatar. Once a flip is done, complete another one in the same or the opposite direction as shown by the loops when you dive. You must complete either 2, 3, or 4 flips, then click the player just before entering the water to "straighten out." This cannot be done too soon or the diver will begin twisting again. You must get the first dive perfect (2 flips and entry) in order to get a 3-flip on the second dive, and the 3-flip perfect to get a 4-flip on the third dive. You score 10 points for a perfect first dive, 15 for a perfect second dive, 20 for a perfect third dive, for a maximum of 45 points. Missing any dive will likely drop you to 3rd place or lower.

* Hurdles

You race against only 2 other players, the other tribes not eligible, so you will always get a 1st, 2nd, or 3rd place. When the race starts, your player runs at the best speed, and you need only click to jump each hurdle. The jumping point is about 2 player-widths in front of each hurdle. Jumping too soon or too late will hit the hurdle and slow you down. You have the opportunity to get 1st place if you hit two hurdles or less, and 2nd place if you hit 4 or less. Otherwise you will get 3rd no matter how many more you hit.

* Javelin

The javelin throw is the hardest to get perfect because there is little margin for error. As the javelin is tilting up and down, click to stop it at a high angle (it lights up) and then rapidly click again when the power bar reaches the green area. Being closer to the end of the green will improve the throw distance, but going into the red is a foul (failure). The highest angle and hardest throw will go about 200 meters (much farther than the actual world's record), and about 190 meters should place you in the top three finishers. You have only 3 tries.

(Glitch: during early play, players were receiving credit for distances thrown in practice as their longest throws, but this is not a normal occurrence.)

*Long Jump

The long jump is simply a matter of clicking when you reach the end of the run-up track. Click to start the runner, then release when you are at the end of the track as indicated by the descending track numbers. You must actually click slightly before you reach the end, or you will foul. You get 3 attempts, and a distance of 100 to 110 meters is good.

*Pole vault

As you run-up, click when you reach the "Launch" area and release as the small power bar reaches the green middle zone. Ideally, click a little ways into the launch area, because you may go vertically and come down on the bar. A maximum height of 59.9 meters is possible, which is about 8 times as high as the Olympic record. (!) Clicking outside the Launch area or after the power goes into the red is a foul.

* Power Lifting

This is the most unusual of the games, in that you have to click on a moving target to "raise the weight" that is being "lifted" by your player. As each round starts, there is a 100 kg weight, and you attempt to keep the total additive weight from going down by clicking directly on the moving target. You begin at 100 and 100 extra kg and have to keep clicking the target with a "green hit" to keep the weight number from going down. You will advance to the 200, 300, 400, and 500 kg rounds, but the target moves faster and more erratically as you go. You have a maximum of 280, 360, 450, and 530 kg in each round. Each round takes longer, and if the additive score shown drops to zero, you will get the previous round's score. A score of 500+ is usually required to get one of the top three places. (Slower connection or computers have experienced problems with clicking in this.)

* Shot Put

Another involved, but player-friendly sport. The object is to line up the indicator arrows above your player, to get the best angle, then to click the spinning power indicators as they revolve in a circle. Click once for each of the 3 sliding grey arrows when it is in its "green" or yellow zone. Once all three directionals are set, click when all three of the rotating markers is at the top of the circle (max power). This occurs every 2nd revolution(time around) of the outer marker, when all three will be in the green twelve-o'clock position. The maximum distance is 130 meters (many times the actual world record for the shot put, which is 23 meters).

* Triple Jump

This can be a tricky competition, because you land twice and jump again. You may land either long or short on the separate stone landing areas. Click and hold down your mouse button to start running, then release at the end of the run-up track (white line). As you land on the next column, click and release for the second jump. As you land on the third column, again click to jump from that column. You will land in the sand pit at far right. The longest jump can actually include jumping early on either the first or second jump, then waiting a second when you land before jumping again. This is tricky however, and you may foul. You have 3 tries. A good jump is 125 to 130 meters.

* Volleyball (added 2013)

The challenge is to score as many points as you can (ideally win the game) against a volleyball-playing octupus. Because the game view moves from side to side, it is difficult to line up your return. But the object is to line up your mouse with the ball and click as you hit it, to drive it back over the net. When either you or the octopus has 5 points, the game ends.

* Lava Skiing (added 2013)

Your object is to ski down the molten lava as quickly as possible, passing through as many "gates" as you can, avoiding obstacles, and using the three ramps to increase your speed (and jumping a lot of potential obstacles. The first ramp is near the bottom after the second gate, the next two are nearer the top, and the final gate is very low. A score less than 20 seconds will usually get first place.

At the end of each competition, you can check the leader board to see how you are doing against the other 7 teams. Usually only one or two have a chance to beat you, but a poor showing in three or more of the eleven games will probably keep you from winning the overall best, especially if a rival tribe has a lot of second and third-place finishes. (Lowest total on the leaderboard wins.) You can, however, play again until you succeed. When you win, you receive the Island Medallion as the champion of the games.

However, the legendary "all-time champion" appears and challenges you to a Wrestling match, which only paid monthly players can do as a Bonus Quest. A nonmember (who cannot play) is gratuitously called a 'coward' in the most blatant attempt yet to encourage paid Poptropica membership.

---

Bonus Quest : This is short and unfulfilling wrestling match against the all-time champion (a large bearded brute), requiring extremely fast reaction time. In each round, the champion's wrestling move is indicated at the upper right, surrounded by a border which is either a CIRCLE, a SQUARE, or a HEXAGON. As the round begins, three countermoves appear on the left side of the screen, one with each of the three shapes. You must very, very, quickly click the one whose shape matches the champion's move. You have about 1 second. (!) The wrestling is unimpressively animated. If the player is fast enough, he wins the round. Otherwise the champion wins. The first competitor to win 4 rounds is the winner, and you can replay as many times as needed to win.

If the all-time champion is beaten, he fades away and the member receives a "Champion's costume" for beating the bonus quest.

---

Notes and Glitches:

-- Glitch : Practice rounds have been observed to count toward the player's best in the javelin, shot put, pole vault, long jump, and triple jump. But this has not always happened, especially since the game was opened for general use.

-- You may not always be able to get the highest score in diving, due to a glitch that only gives 2 or 3 flips instead of 3 or 4 flips in the last two rounds.

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10y ago

Super Villain Island is the 30th Island in Poptropica, It was released on October 18, 2012 after a three week early access period for paid monthly members. It features villains from previous islands, which may present a continuity conflict. The quest involves entering the dreams of 4 super-villains, a theme which may be based on the 2010 movie Inception.

This solution contains all spoilers. There is a briefer solution at the related question below, and a video walkthrough can be found at the Related Link.

Oil Rig and Parachute Jump to the Secret Island

1) When you arrive, you are on an oil rig in the middle of the ocean. Go to the Control Room and speak to the supervisor in the office, who is getting a call from a Dr. Jupiter on a secret nearby island. She is wary of sending anyone to help him, but she is curious about what is going on, Agree to go there and board the helicopter outside.

2) The helicopter cannot land due to a storm, so you have to jump down to the island by parachute. You jump and float down through the thunderstorm. When you see a lightning bolt about to strike, steer away from it (it can set your parachute on fire). Eventually you will fall into the ocean near the island. Avoid the clouds to minimize your falling time.

3) Swim to the right and climb up the rocks to the top surface, where there appears to be nothing but a security camera. Jump on top of the rock next to the camera. When you're up in the air, the camera will point up, which signals the rock wall to open. You can enter. The signpost says Erewhon Prison (anagram of nowhere). It is designed for imprisoned super-villains. Talk to the guards who will take you through a scanning and decontamination procedure. Enter the Guard Room and call the elevator which will take you into the prison complex.

4) In the Dream Lab, Dr. Jupiter explains that he is seeking to cure criminals of their compulsions by removing "totems of evil" from their subconscious minds. Inside sealed chambers are the Binary Bard, Captain Crawfish, the Black Widow, and Dr. Hare, all fast asleep. The doctor wants you to go inside their dreams to retrieve the hidden totems, potentially curing them of their criminal ways.

5) You enter the dreams through the Dream Machine. Stand on the platform and click on the up-down buttons to select the villain whose dream you are going to enter. Then press the start button to enter a dream.

- The Binary Bard (Mordred) is in a mechanical maze, with swinging doors, robots, and flying spike plants

- Captain Crawfish is asleep within his own dream, appearing as multiple versions of himself

- Black Widow is dreaming she still has her treasure trove of stolen art

- Dr. Hare is having a nightmare in which he is tiny and is carried away into an underground anthill

[NOTE] You will have to go back and forth to the 4 dreams to get the items you need to obtain each totem.

- The paint cleaner for dream 3 is in dream 2, and the sprayer in dream 4.

- The crystal key for dream 1 is in dream 3.

- The shrinking potion for dream 2 is in dream 3.

- The drill for dream 4 (part 2) is in dream 1.

So the most efficient path is dreams 2, 4, 3, 2, 1, and 4 : you get the turpentine in 2, the sprayer in 4, the shrinking potion and crystal key in 3, and the diamond drill in 1. As soon as you complete 3, you can finish 2 and 1, and then 4.

In the Dreams

6) There is nothing to do yet in dream 1. The Bard, as Mordred, is trapped in a room because the door is banging open and shut. You can't get through, and he says "If only there was a way to slow it down . . ."

7) In Captain Crawfish's dream (dream 2), the pirate versions of him are all sleeping as their beds roll back and forth on the deck. Avoid the sliding beds by jumping onto the lights. You cannot touch any of the sleeping pirates, or they will wake up and you must restart the dream.

8) Jump to get the red key in the box over the door. It opens a chest on the lower deck. Go to the lower deck. Beware of the swinging anchors that will whack you if you get too near. Open the chest to reveal a Stopwatch (a rather specialized device that stops time temporarily). Jump up and get the green key from the bottom cabinet. This opens the chest at the upper left on the top deck, containing some grog-based Turpentine. There is a bottle at the upper right that has a ship in it, but you cannot get to it at the moment. Leave the dream.

9) There is nothing you can do yet in dream 3. In the Black Widow's dream, you are in an art room with famous paintings that the Black Widow has vandalized using paint. Although the turpentine could clean them, you have nothing to apply it with.

10) In dream 4, Dr. Hare is having a nightmare in which he is tiny and being carried down into the ground by red ants. You are equally tiny and carrying a pick-axe with which you can (with a few clicks) dig away the rock to go deeper into the ground. You have to avoid the red ants, which can sting you, as too many stings will force you to start over. Fortunately, you can use your axe to kill them if you use it right. After digging past several levels, you will reach a drop to another level. [NOTE: There should be no need to climb back out of the hole. You need to reach the bottom or you cannot complete the quest.]

11) As you tunnel down, some of the blocks are metal and cannot be dug through. At the bottom of the second level is a metal blocking row and you can go no further. At the metal barrier, you will find a Paint Sprayer.

12) Leave dream 4 and enter the Black Widow's dream. She is defacing the art with paint. She will call down Spiders on their webs to attack you. Click on the turpentine, then click the sprayer to equip it. Click on each painting and you will shrink down and land on the painting. When you are close enough, you can click to spray turpentine on the paint to remove it. You have to spray all of the letters and symbols on all three paintings. To complicate things, the same spiders that were dangling in the art room are also moving up and down on weblines and will sting you.

13) On the first painting (Picasso's Three Musicians), you can bounce on the guitar strings or just climb around past the spiders to remove UGLY. Go to the upper left and you will find a bottle of Shrinking Potion. Clean the painting and exit at the upper right.

14) On the second painting (Van Gogh's Starry Night), remove the letters TRASH as above. On the upper right, you will find the Crystal Key hanging. Complete the cleaning and exit at the glowing star, along the left side.

15) On the third painting (Monet's Water Lilies), erase the letters NOT ART and the hourglass symbols. Exit at the middle near the top.

16) When all the paintings are clean, the Black Widow attacks you. Dodge her and spray her self-portrait with the sprayer. This will dissolve the painting, stopping her and revealing the Paint Brush totem. You wake up.

17) At this point, you can complete two more of the three remaining dreams. Enter Captain Crawfish's dream again and go to the Ship in a Bottle. Use the shrinking potion to enter the bottle. To break the bottle, you will need to fire one of the cannons.

There are two cannons sliding around on the spars. Go behind each of them as they roll and click the wooden boxes to close them when they are inside. Then go to the cannon in the dinghy near the bottom and fire it. The cannonball will shatter the glass bottle. You receive the Ship Totem and wake up.

18) Enter the Binary Bard's dream. Equip the Stopwatch and press the spacebar to freeze time when the door is as wide open as it gets. Mordred will flee. Chase him through the door and into the chamber with Merlin the Owl. Merlin will attack and grab you, so elude him and click the door as before. In the next room, you are attacked by the Mechanical Mouse. Freeze it when it is near the right side and you can use it to jump over the high wall. Click on the vault door to enter the Workshop.

19) In order to get across the room, you have to use the stopwatch to freeze the tossed spike plants, allowing you to jump on their safe unspiky bottoms. Use the plants to move all the way to the right along the bottom. At the right side, use them to jump upward. (*Where there are 3 plants, freeze them when the closest one is as far right as it goes.)

Go back left to the middle, where you will find the Diamond Drill. Jump to the keyhole platform and open the clock chamber with the Crystal Key.

20) The Binary Bard will attack you with spinner blades as his clock mechanism powers up. You can short out the giant clock by using the stopwatch to freeze it when the hands are exactly connected to any two of the power connections at the numbers 12, 3, or 9 (i.e. when the clock reads 3 or 9 o'clock). After three freezes, the clock shorts out and you receive the Astrolabe Totem. You wake up.

21) Enter Dr. Hare's dream again. You dig down through the anthill again, but you can equip the Diamond Drill to dig through the unbreakable metal squares as well. In the lower section of the dig, you encounter blue ants that can break the ground, too. Dig down quickly and find Dr. Hare. Drilling out the top squares in the block to his right reveals the Golden Carrot Totem.

Dr. Jupiter Revealed

22) When you wake up and have all 4 totems, they are taken by Dr. Jupiter, who is revealed to actually be the Greek god Zeus from Mythology Island. He plans to conquer all of Poptropica with the power of the totems. He wastes no time in a destructive rampage across the islands of Poptropica.

23) You find yourself in the water with the 4 villains, who swim away. Suddenly the god Poseidon (Zeus's brother) rises on an island under you. He gives you his lightning-firing trident to use to fight Zeus. (This is very similar to the fight on Mythology Island).

Battle with Zeus

23) You appear at the Statue of Liberty, which has been altered by Zeus into his own image. The 4 totems are attached to it and providing power to Zeus. Flying on clouds of pink energy, use the lightning bolts from the trident to shoot the 4 totems to knock them loose and deactivate them. This takes from 8 to 12 hits on each. Meanwhile, Zeus will be firing bolts at you, and the totems will manifest flaming meteors and phantom cloud cannons to shoot at you.

* Collect the pink clouds that float near you to maintain your power. Hits will knock them loose. If you lose them all, you will fall and have to start the battle over.

24) Once you knock the 4 totems from the statue, you have to duel with Zeus. You can tell when Zeus is weakening because the number of clouds under him grows smaller.

25) After you remove all his clouds (you have to hit him with a couple of dozen bolts), he will attack you using giant thunderbolts from the statue's eyes. Shoot the eyes until he is defeated (again).

16) Back at the Prison island, Zeus is locked into the Dream Machine, and you receive the Island Medallion. Exit the prison through the elevator and the guard room, and call the helicopter with your walkie-talkie.

You have to return to the oil rig to leave Super Villain Island on the blimp.

---

Notes:

1) The meteors and cannonballs in the Zeus fight were added after the initial release in early access.

2) Due to a glitch, your parachute may only appear if you are hit by lightning which will set it on fire, more for each hit.

Bonus Quest for Paid Monthly Members Only

The prisoners from Super Power Island have broken loose and are holding a hostage. The security override is only known by "Dr. Jupiter" (the sleeping Zeus). You will have to enter his dream and recover the 12 letters of the system password.

For each of three color-inverted, upside-down scenes from Mythology Island, you will recover 4 password letters. Because the scenes are upside-down, you will tend to "fall" upward. The letters are Z3US in the inverted Minotaur Maze, TH3G at the inverted Tree of Immortality, and R34T at the inverted Mount Olympus -- it spells "Zeus the great." Zeus appears in the dream's outdoor scenes and tries to stop you from finishing.

Recovering the password awards you the "Dream Guardian" hooded costume.

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11y ago

There are 6 super-villains on Super Power island and 4 (actually 5) on Super villain island.

See the related island answers below.

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Q: How do you beat Poptropolis Games on Poptropica?
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Related questions

Why wont Poptropica let you play poptropolis games Poptropica?

poptropolis games actually sunk mid january the potropica website says it may resurface but it hasnt resurfaced yet to my knowledge


How do you practice for the Poptropolis games on Poptropica?

To see the helpful hints for the Poptropolis Games, refer to the related question listed below. *The Games appeared on Poptropica from June 2012 to January 2013. There was no information on when the island would be returning.


How do you beat poptropolis games without playing?

You cannot.


What island is after poptropolis games on Poptropica?

Wimpy Boardwalk, which came out in July 2012.


How do you play poptropolis games on poptropica?

As of January 2013, no one can play Poptropolis (it sank back into the sea). But it did not require a paid membership to play.


How do you play poptropolis games?

Poptropolis Games (the Poptropica version of the Olympics) was playable from June 2012 to January 2013 when it sank back beneath the sea. There is no definite schedule for its return.


Do you have to be a member to play poptropolis games on poptropica?

As of January 2013, no one can play Poptropolis (it sank back into the sea). But it did not require a paid membership to play.


When will poptropolis games rise again?

Only the Poptropica creators know for certain, and there is no indication as to their plans as of late 2013. Poptropolis Games was a playable island from June 2012 to January 2013, and may eventually return, with or without the changes instituted on Poptropica in August 2013.


When will poptropolis games return on Poptropica?

Unknown as of mid-2013. The games were only open from June 2012 to January 2013.


Will the Poptropolis Games ever come back?

Only the Poptropica creators know for certain, and there is no indication as to their plans as of late 2013. Poptropolis Games was a playable island from June 2012 to January 2013, and may eventually return, with or without the changes instituted on Poptropica in August 2013.


When did poptropolis games come out on poptropica?

Poptropolis Games came out on June 14, 2012. The island "sank" again and was unavailable to players beginning in January 2013. It is expected to reappear at a later date, including changes that are being introduced.


When will the poptropolis games resurface on poptropica?

There is no definite schedule as of late 2013. The Games were playable from June 2012 to January 2013. Before the island rises again, there is likely a quest planned that will further explore the legendary land of Poptropolis.