Design Patterns has 395 pages.
The Prometheus Design has 190 pages.
How to Design Programs has 720 pages.
Distillation Design has 710 pages.
Do Good Design has 192 pages.
The Zen of CSS Design has 304 pages.
Game Design Workshop has 496 pages.
A Demon Of Our Own Design has 288 pages.
Patterns of Force - Star Wars novel - has 368 pages.
Chris Crawford on Game Design has 476 pages.
A Theory of Fun for Game Design has 256 pages.
The Art of Computer Game Design has 476 pages.
The definition of design when it comes to patterns has many different aspects. The design for patterns tend to be both modern and traditional, and can vary with the symmetrical/asymmetrical comparisons.