How to Design Programs has 720 pages.
Design Patterns has 395 pages.
Distillation Design has 710 pages.
Do Good Design has 192 pages.
The Prometheus Design has 190 pages.
A Demon Of Our Own Design has 288 pages.
The Zen of CSS Design has 304 pages.
Game Design Workshop has 496 pages.
Chris Crawford on Game Design has 476 pages.
A Theory of Fun for Game Design has 256 pages.
The Art of Computer Game Design has 476 pages.
The design issue of paging is written as the Design Issues for Paging Systems. The Design Issues for Paging Systems helps sort out design issues in the start up of paging systems which require pages being loaded as needed, pages opened on demand, and programs being ran until there is a page fault.
The Design Revolution: Answering the Toughest Questions about Intelligent Design is by William Demski and Charles Colson. The InterVarsity Press edition has 334 pages. The book is a winner of the Christianity Today 2005 Book Award.