Do Good Design has 192 pages.
The Prometheus Design has 190 pages.
How to Design Programs has 720 pages.
Design Patterns has 395 pages.
Distillation Design has 710 pages.
The Zen of CSS Design has 304 pages.
Game Design Workshop has 496 pages.
A Demon Of Our Own Design has 288 pages.
Chris Crawford on Game Design has 476 pages.
A Theory of Fun for Game Design has 256 pages.
The Art of Computer Game Design has 476 pages.
How to Be Good has 256 pages.
When She Was Good has 320 pages.