The following example sets up a two-dimensional array, initialises it with some pseudo-random data, and then prints the table and the averages.
#include<iostream>
#include<time.h>
int main()
{
const int max_students = 7;
const int max_student_grades = 5;
const int max_grades = 6;
const char grade[max_grades]={'A','B','C','D','E','F'};
srand((unsigned) time(NULL));
// Initialise the array with pseudo-random grades:
int table[max_students][max_student_grades];
for(int student=0; student<max_students; ++student)
{
for(int student_grade=0; student_grade<max_student_grades; ++student_grade)
{
table[student][student_grade] = rand()%max_grades;
}
}
// Print the table and average the results.
int overall=0;
for(int student=0; student<max_students; ++student)
{
int average=0;
std::cout<<"Student #"<<student+1;
for(int student_grade=0; student_grade<max_student_grades; ++student_grade)
{
std::cout<<" Grade #"<<student_grade+1<<": "<<grade[table[student][student_grade]]<<", ";
average+=table[student][student_grade];
}
std::cout<<" Average: "<<grade[average/max_grades]<<std::endl;
overall+=average;
}
std::cout<<"Overall average: "<<grade[overall/max_grades/max_students]<<std::endl;
return(0);
}
Example output:
Student #1 Grade #1: A, Grade #2: E, Grade #3: D, Grade #4: E, Grade #5: F, Average: C
Student #2 Grade #1: E, Grade #2: D, Grade #3: E, Grade #4: E, Grade #5: E, Average: D
Student #3 Grade #1: D, Grade #2: A, Grade #3: D, Grade #4: B, Grade #5: A, Average: B
Student #4 Grade #1: C, Grade #2: B, Grade #3: A, Grade #4: A, Grade #5: B, Average: A
Student #5 Grade #1: E, Grade #2: D, Grade #3: C, Grade #4: F, Grade #5: E, Average: D
Student #6 Grade #1: C, Grade #2: D, Grade #3: A, Grade #4: F, Grade #5: A, Average: B
Student #7 Grade #1: B, Grade #2: D, Grade #3: F, Grade #4: B, Grade #5: C, Average: C
Overall average: C
It helps students think about why certain chunks of code are there and how they affect the program itself. This helps in programming, as once you see a block of code that does one job, you can usually replicate it within your own work to bypass problems.
Wondering the same, wish someone would answer. With associate degree in computer programming you can get an entry-level programming job in a fairly short amount of time. It can also be used as a stepping stone to a bachelors degree in a technology field. Associate degree in computer programming give students hands-on skills they need to be productive software developers in many industries, using specific skill sets and programming languages.
It is important to note that HTML is not a programming language. It is a markup language. However, it does have some similar characteristics, like that it is a file with a list of commands, it has rules, it allows comments and other things. It is easy to learn and can be useful to get people used to the basic concept of giving instructions to a computer in a file. However there are lots of fundamentals of programming that are not in HTML, as it is not a programming language. For serious programming courses, people would not be shown HTML as part of the training. They would start on an actual programming language to be shown the fundamentals of programming. Some programming can be linked into web pages, and so integrated with HTML and if people are going to be creating programs for the internet, then they would learn HTML.
According to the scenario of bangladesh, php and .Net is now the king and java is the grand pa
Most schools recommend a year of calculus for programming students. More advanced topics such at number theory, graph theory, and discrete mathematics are all very useful in helping a young programmer understand various topics in computer science.
Well Maths students are Focused on Calculating Not Programming Where as those who suck in maths will be Like awesome in Computer Programming. Like me .
the 4 variables are poorly disappointing angry and frustrated
Not sleeping
Because they don't get proper guidence of a knowlegable programming teacher who will built them from basic/abc to top of programming languages.
The arithmetic mean is used in fields like statistics and economics. The arithmetic mean is the average of a group of numbers. It can be used to find test averages for students and in sports to find player averages
Yes.
Variables are introduced as placeholders that can hold different values. I teach students how to declare variables, assign values to them, and use them in mathematical expressions or conditions. We practice using variables in various problem-solving scenarios to reinforce their understanding.
It should consist of a short description of the variables which are plotted.
Mario is impatient and will not take turns in an activity
It helps students think about why certain chunks of code are there and how they affect the program itself. This helps in programming, as once you see a block of code that does one job, you can usually replicate it within your own work to bypass problems.
B. Ratcliff has written: 'Introducing ALGOL 68 and structured programming to non-computer science students as their first programming experience'
Its a theory specially addressed to computing students and programming developers.