Typecasting is to make a variable of one type, act like another type for one single operation.
Type-def is to assign alternative names to existing types.
A typedef is a compiler macro. A reference is a pointer, usually implemented with transparent syntax. They have no relationship between each other.
A Macro is a preprocessor directive means that before compilation the macros are replaced. Where as typedef is defining a new data type which is same as the existing data type. Syntax: typedef Existing datatype New datatype For example typedef int NUMBER; Here NUMBER (New datatype)is defined as a data type which contains the properties same as int(Existing datatype). You can declare a variable of int as NUMBER a; is same as int a; similarly typedef int* NUMBERPOINTER; NUMBERPOINTER a; Here a is a pointer of integer type.
Its very Simple that using Enumerated data type you are making special integers that flow within range, While a typedef is redefining data type with new name. Example: like defining enum Days{sun,mon,tue.....} makes an integer definition that can have 0-7 values So if u do following: Days x=sun; or Days x=0; then x=x+2; is 2 or tue and x=x+7; is 0 or sun again... Means its modulo 7 data type ................. While doing this: typedef Days WeekDays; renames Days as WeekDays Similary typedef int NUMBER; renames int as NUMBER .But wait it is one more name for the data type.. So simply enum creates a numeral modular datatype with a range while typedef creates another name for it. Rupesh K Joshi
auto, extern, static, register, typedef (only formally)
You can define a data-type called 'address': 1. typedef void *address; 2. typedef struct address { char country [32]; char state [32]; ... } address.
A typedef is a compiler macro. A reference is a pointer, usually implemented with transparent syntax. They have no relationship between each other.
A Macro is a preprocessor directive means that before compilation the macros are replaced. Where as typedef is defining a new data type which is same as the existing data type. Syntax: typedef Existing datatype New datatype For example typedef int NUMBER; Here NUMBER (New datatype)is defined as a data type which contains the properties same as int(Existing datatype). You can declare a variable of int as NUMBER a; is same as int a; similarly typedef int* NUMBERPOINTER; NUMBERPOINTER a; Here a is a pointer of integer type.
No, but 'typedef int a;' is possible, it defines the type 'a'.
the purpose of typedef is to redefine the name of an existing variable type. e.g. typedef unsigned long int T; T v1,v2;
A typedef is used to define a type. The clue is in the name: typedef = type definition.
create class with typedef construct.and then add the base class with the name type
They are entirely different things; int is a type, typedef is a way to define types.
no
Typecast is a term used in acting to describe the action in which an actor is portrayed as the same or similar character. It can be difficult for actors to step outside the role in which they are "typecasted".
Its very Simple that using Enumerated data type you are making special integers that flow within range, While a typedef is redefining data type with new name. Example: like defining enum Days{sun,mon,tue.....} makes an integer definition that can have 0-7 values So if u do following: Days x=sun; or Days x=0; then x=x+2; is 2 or tue and x=x+7; is 0 or sun again... Means its modulo 7 data type ................. While doing this: typedef Days WeekDays; renames Days as WeekDays Similary typedef int NUMBER; renames int as NUMBER .But wait it is one more name for the data type.. So simply enum creates a numeral modular datatype with a range while typedef creates another name for it. Rupesh K Joshi
You use typedef to give a different name to a current data type. Consider the following: typedef int integer; Now everytime you do "integer x", it'll be an int. Basically, there is no case where you _must_ use it, only cases where it might be easier to have typedefs.
typecast