No, unless the ring is broken then collision can occur
Non-persistent is deferential, while 1-prisistent is selfish.In non-persistent CSMA if the medium is busy, there will be a random delay for retransmission. This reduces the probability of collisions, but wastes the capacity.In 1-persistent CSMA if the medium is busy, the channel will be sensed until it is idle, then it will transmit immediately. This means that collisions are almost guaranteed to occur.
C. Crosstalk The answer is also False, from the Network + Guide to networks 5th edition.
routing refers to deciding the route of the packet from one system (a computer) to another system (a computer). It involves many intermediate routers and routing table knowledge.forwarding is a rather simple process of passing a packet from one port/interface to another port /interface. It generally involves one of the routers and routers forwarding table informationThat's what they called call forwarding service in telecommunication.
The two types of interactions are direct and indirect interactions. Direct interactions occur when individuals or entities engage with one another face-to-face or through immediate communication, such as conversations or physical actions. Indirect interactions involve influence or effects that occur through intermediary factors, such as social networks or environmental changes, where the connection is not immediately visible. Both types play crucial roles in shaping relationships and dynamics within various contexts.
A packet may be lost due to congestion: too many packets are sent, the queue gets full, and eventually the router or switch starts dropping packets. It may also occur due to different failures; including temporary cabling problems, problems in a switch or router, etc.; these in turn can cause temporary problems with the routing information (a "non-converged network"), causing the packets to travel in loops until the TTL runs out, or a router erroneously concluding that a certain address can't be reached. This latter problem might also be caused by a misconfigured router.
Packet collisions never occur in switched networks, particularly when using full-duplex Ethernet. In full-duplex mode, devices can send and receive data simultaneously on separate channels, eliminating the possibility of collisions. Additionally, in point-to-point connections, where there is a dedicated link between two devices, packet collisions also do not occur.
In a network, collisions occur when two or more devices transmit data at the same time on the network, resulting in a data packet being corrupted. When a collision occurs, the devices involved must wait for a random amount of time before retransmitting their data to avoid another collision, which can impact network performance and throughput. Modern networks use techniques like collision detection and avoidance to minimize the occurrence of collisions.
most fatique related collisions occur between 3 and 5 am
most fatique related collisions occur between 3 and 5 am
a lot
A collision will never occur in full duplex.
collision domain
In rural Areas
3million
There are 3 collisions that occur when a vehicle hits a solid object; the initial impact, the passenger impact on restraints or parts of the vehicle, passengers suffering internal collisions with organs
Each year, there are about 100,000 collisions in the USA alone. Only less than half of these are fatal collisions.
Many head-on collisions may occur on two lane roads while passing, when there is oncoming traffic.