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Yes, it can, as it itself is an 'Iron Chain' monster, so can send itself as its own cost (note that it is not a 'tribute').

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Q: Can 'Iron Chain Blaster' send itself to the graveyard as the cost of its own effect?
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With White Night Dragons second effect to send a Spell or Trap card to the Graveyard to divert an attack can the sent Spell or Trap card be chained?

No, sending the card is a cost to activate the effect. So basically when the effect has been activated as chain link 1, the Spell/Trap card is no longer on the field and therefore can't be activated in chain.


Mystical Space Typhoon is targeting a face down trap card with a chainable effect - is the card automatically destroyed or can it activate its chain effect before being sent to the graveyard?

Basic chain mechanics say that spell speed 2 cards can chain to spell speed 2 cards. Mystical Space Typhoon will be chain link 1. Any appropriate spell speed 2 effect can be chained to it, including most traps. The chain will resolve in reverse order, in this case the targeted trap will resolve, then MST.


When playing monster reborn how many turns does it stay on the field?

The spell card itself goes to the graveyard after the chain finishes resolving. The monster it summons can stay on the field as long as it is not sacificed, destroyed, or put out of play.


What happens if Light and Darkness Dragon negates a continuous effect?

It can't negate continuous 'effects' because it has to chain to activations. Continuous effects do not activate. It can chain to and negate the activation of a continuous spell or trap. If the continuous spell or trap has its activation negated, then the card is destroyed and goes to the graveyard.


Is your Spell card returned to your hand or destroyed and sent to the Graveyard when Spell Reclamation is attached to one of your Spell cards and your opponent plays Malevolent Catastrophe?

Spell Reclamation does not 'attach' to anything. You activate a spell card, and chain Spell Reclamation to it. So; If Malevolent Catastrophe is chain link 1, the spell is chain link 2, and Spell Reclamation is chain link 3, then Spell Reclamation will resolve first, your spell will resolve second, then Malevolent Catastrophe will resolve last. Instead of going to the graveyard, your spell will return to hand instead. If your spell is chain link 1, Spell Reclamation is chain link 2, and Malevolent Catastrophe is chain link 3 (it's valid at any link in the chain as long as it's in response to an attack declaration) then Malevolent Catastrophe will resolve and destroy all S/T cards. Spell Reclamation will resolve without effect, as the card it was trying to affect is already in the graveyard. Lastly chain link 1 will resolve correctly as normal.

Related questions

Which effect resolves first if Dragunity Legionnaire sends Dragunity Aklys to the Graveyard?

Sending Dragunity Aklys to the graveyard is the cost for Legionnaire's effect. Triggers cannot add themselves onto a chain that is already in construction, so Aklys does nothing just yet. Legionnaire's effect will resolve first in its entirety, and then Aklys will activate and start a new chain as chain link 1. If Legionnaire's effect destroyed something which triggered in the graveyard, this activation would form a chain with Aklys.


What happens to Mystical Space Typhoon's effect if it targets your face-down Scapegoat but then you activate that Scapegoat?

You will resolve the chain in reverse order. Scapegoat will summon the four 'Sheep Tokens' but its card will remain on the field for a moment. Resolved cards on the chain only go to the graveyard after the whole chain has resolved, or, when something destroys them. Mystical Space Typhoon's effect will resolve next, destroying the Scapegoat card and sending it to the graveyard. Lastly Mystical Space Typhoon's card will go to the graveyard.


How can you stop Stardust Dragon Assault Mode?

If they have only one Stardust/AM then use divine wrath. If they have more than one Stardust/AM and another Stardust Dragon(s) faced up on the field then use cards like lightning vortex, dark hole, etc... so that the dragon will tribute (cost) itself to negate ->send to the graveyard, then chain a divine wrath to it. Since divine wrath is spell speed 3, another Stardust/AM cannot chain to it because Stardust(s) is spell speed 2. In conclusion, the chain resolves backward with divine wrath negates the effect of the "tributed" Stardust/AM in the graveyard, and since the effect was negated then lightning vortex or dark hole will resolve normally, destroying all monsters. Other Stardust(s) cannot chain to the destruction because the chain is resolving. Note: Stardust/AM cannot summon another Stardust Dragon back since its effect was negated in the graveyard and not "face-up" on the field. However if your opponent has another Stardust Dragon on the field when lightning vortex revolves then the "face-up" Stardust/AM will be able to summon it. Ex: 1) You have a face-down Divine Wrath 2) Your opponent have x2 Stardust/AM and x1 Stardust Dragon all face up. *He/she doesn't a have another Stardust Dragon in the graveyard. 3) You activate lightning vortex (Chain 1). 4) Your opponent chain Stardust/AM effect to negate your card effect (Chain 2). *Stardust/AM tribute itself as a cost and send to the graveyard. 5) You activate Divine Wrath to negate the effect of Stardust/AM while it is in the graveyard (Chain 3). *Divine Wrath is spell speed 3 and cannot be chained by other Stardust(s). *The tributed Stardust/AM is not "face-up" on the field at that time. 6) Chain resolves backward with Divine Wrath negates the effect of Stardust/AM, allowing lightning vortex to resolve normally. 7) All faced up monsters your opponent control is then destroyed simultaneously. 8) Now the chain has resolved, triggered effects can activate in a new chain - this is when the second Stardust AM will activate. Since the Stardust Dragon went to the graveyard at the same time, it means it's there in the graveyard when Assault Mode activates, and can be selected as a target. Timing is not missed simply by going to the graveyard simultaneously to the Assault Mode, because it's only after this that Assault Mode activates and looks for a target.


Can Royal Oppression negate the Special Summon of Destiny Hero - Malicious?

Yes, "Royal Oppression" can negate the Special Summon of "Destiny Hero - Malicious". In order to do that, when the effect of "Destiny Hero - Malicious" activates, removing itself from the Graveyard from play, you can chain with "Royal Oppression". When the chain resolves, "Destiny Hero - Malicious's" effect is negated by "Royal Oppression". You can activate a Set "Royal Oppression" to chain to the effect of "Malicious" or simply activate "Royal Oppression" if it is already face-up on the field.


Would sangan and dandelion get both of their effects if they are sent to the graveyard at the same time by the effect of sky scourge norleras?

Yes, they'd trigger simultaneously - ie, go on the chain with each other, as chain link 1 and chain link 2.


In Yu-Gi-Oh can 'Herald of Perfection' negate a flip effect monster?

The Flip Effect itself is a Trigger, an activation of a monster effect. Herald of Perfection cannot negate the summon itself, but can chain to and negate the actual Flip Effect trigger.


With White Night Dragons second effect to send a Spell or Trap card to the Graveyard to divert an attack can the sent Spell or Trap card be chained?

No, sending the card is a cost to activate the effect. So basically when the effect has been activated as chain link 1, the Spell/Trap card is no longer on the field and therefore can't be activated in chain.


Mystical Space Typhoon is targeting a face down trap card with a chainable effect - is the card automatically destroyed or can it activate its chain effect before being sent to the graveyard?

Basic chain mechanics say that spell speed 2 cards can chain to spell speed 2 cards. Mystical Space Typhoon will be chain link 1. Any appropriate spell speed 2 effect can be chained to it, including most traps. The chain will resolve in reverse order, in this case the targeted trap will resolve, then MST.


Does a Yamaha blaster have a timing chain?

Hell no ! Its a two stroke ! If u find a chain youve got extra parts .. Lol


When playing monster reborn how many turns does it stay on the field?

The spell card itself goes to the graveyard after the chain finishes resolving. The monster it summons can stay on the field as long as it is not sacificed, destroyed, or put out of play.


What is 'missing the timing' in Yu-Gi-Oh?

A card misses the timing when it is an Optional Trigger (they say 'you can') and something is summoned or resolves in between the trigger condition being met, and the first opportunity to activate it. Peten the Dark Clown has an Optional Trigger that lets it summon another when it is sent to the graveyard. However this sending must be the last thing to happen, or you miss the timing and can't activate the effect. So, if you tribute it for a tribute summon, it misses the timing due to the summon. If you send it to the graveyard as a cost, then it misses the timing due to the resolution of that effect. If it is sent to the graveyard at chain link 2, then it misses the timing due to chain link 1, etc. It needs to be sent at chain link 1, or destroyed by battle.


What is missing the timing in Yu-Gi-Oh?

A card misses the timing when it is an Optional Trigger (they say 'you can') and something is summoned or resolves in between the trigger condition being met, and the first opportunity to activate it. Peten the Dark Clown has an Optional Trigger that lets it summon another when it is sent to the graveyard. However this sending must be the last thing to happen, or you miss the timing and can't activate the effect. So, if you tribute it for a tribute summon, it misses the timing due to the summon. If you send it to the graveyard as a cost, then it misses the timing due to the resolution of that effect. If it is sent to the graveyard at chain link 2, then it misses the timing due to chain link 1, etc. It needs to be sent at chain link 1, or destroyed by battle.