How do you get in the blocked gate on Astro Knights Island?
You cannot enter the dungeon cell from the castle library, but you can go through the back gate which is opened by the switch. A tunnel leads to Mordred's secret underground laboratory.
To get the key to Mordred's laboratory:
Inside, you just have to push down the dirt wall to enter the passage.
How do you use the mechanical mouse on astro knights?
The mouse is in the Maid's room of the castle (first floor left side). You can capture him with cheese you find in the dungeon.
You will need to use the gold coin from the fountain to enter the Mordred Museum and get the Library Slip from the books there. In the castle library (first floor right side), click on the shelf marked McM to enter the dungeon.
What are the coordinates on Astro Knights Island?
The coordinates are a way of describing the location of places within the Poptropica solar system. The first one you use is the local moon, X-56 Y-52. The number X tells you the location from side-to-side, where X=0 is at the far left and the numbers increase as you cross, to X=99 on the far right side. The number Y shows the location's position from top to bottom, with Y=0 at the top and larger numbers as you head downward, with Y=99 at the bottom. So, any place in the solar system can be described by numbers on the map. The numbered locations in the game are shown below. Planets in the solar system (three are listed on the Queen's coordinate list): * The planet Poptropica, where Arturus is located, at coordinates X-56 Y-52. These are the same as the coordinates for the technologically-developed Pewter Moon which orbits it. * The Jungle Planet, at X-15 Y-15. (Home of the Phoenix Birds.) * The Ice Planet, at X-73, Y-83. (Home of the Snow Panther Copter.) * The Fire Planet, at X-83 Y-20. (Home of the Fearsome Fire Beast.) Other locations in the system : * The Black Hole, at X-85 Y-47. (Dangerous but useful.) * The Secret Planetoid, in the Asteroid Belt at X-11 Y-84. (Lair of the Binary Bard) * The sun of Poptropica, at X-25 Y-42. (Big and bright, but only decorative.)
How do you get the windmill to work on Astro Knights Island?
The HOVERCRAFT in the windmill attic will carry you out to the crashed saucer in the swamp. To get it, go inside the mill and release the gears with the short rope, then go outside and turn the windmill arms counterclockwise to open the roof dome.
The HOVERCRAFT (hover board) runs on manure, and you can get one bag from the farm left of the mill. Once you add it to the board, it will go to the swamp, which is the only place you can use it.
How do you move the hay to get to the trap door on astro knights island?
You have to like go to the fountain and the cosmic symbols remember the paper with the cosmic symbols click on then + the sun and there is a door go in and talk to the guy on the end he'll give you a key and that's the key to that door.
What do you do after the dungeon is guarded on Astro Knights Island?
Take the secret message from the Maid's room to the second level inside the Mill, You will get the Cosmic Symbols password card. Go to the plaque on the village fountain and press the three symbols, then the sun. The hidden door will open and you can get the small key from the hidden group down inside. Go to the hay bales by the farm and push them apart. The key will open the underground laboratory. When the robot owl flies out, release the mouse. (Ouch!)
How do you open the bars that are in Mordreds underground cave on astronights island on poptropica?
Once you are in Mordred's secret underground lab, you should feed the mouse to the robot owl, Merlin. Next you will PUSH hard through the dirt wall on the left, and go to the back entrance to the dungeon. If you didn't throw the switch in the dungeon (in the library), you will have to go back and do it first.
How do you beat the card game on poptropica?
Astro Knights Island
Click 10 of the panels once to flip the picture:
all four panels in the 2nd row
the middle two panels in the 3rd row
all four panels in the 4th row.
Wild West Island
As players take turns placing cards in Slapjack,
click the pile when any jack is placed on it, but not before.
When all the other players are out of cards, you win.
Where is the spaceship on Astro Knights Island?
The saucer Excalibur is crashed in the mud swamp past the Mill. If you can get to it and fix it, you can get to space. (You can get out to it with the hovercraft from the attic of the mill.) Fly it to the moon at X-56 Y-52. There you can build another spaceship to reach the other planets.
(see related questions)
*** If you leave Astro Knights Island from space, your spaceship will park on top of the castle.
What are the dials for on the spaceship on Astro Knights Island?
The dials on the Excalibur accept the coordinates to reach a destination in space. Once you have repaired the fuel supply, you should enter the coordinates using the dials (X and Y).
Unfortunately, you may find that you just "don't have enough gas" to go to a planet, so you will have to settle for someplace closer. (The Pewter Moon at X-56, Y-52.)
(see related questions)
Where is the dungeon on Astro Knights Island?
In the castle, below the library.
Go to the Mordred Museum and get the library slip. (You can use the gold coin in the fountain.) Click on the stack of books to get it. Go to the castle library and see the lower-aisle shelf marked McM. Press it and the secret passage to the dungeon opens.
(Get the cheese and throw the lever. Once you do both of these things, you won't be able go back down again.)
After locating a library slip in Mordred's museum, you locate a shelf tag in the castle library. Pressing this opens a secret passage below the floor. There is a dungeon with a robot prisoner and some moldy cheese on the floor. Take the cheese to the Princess's room and feed the robot mouse. To re-enter the dungeon (it's guarded), you will have to get the key to Mordred's laboratory from the secret meeting place (under the fountain).
How do you get past the space sharks on Astro Knights Island?
Three at a Time
When you get close to the Ice Planet (X-73, Y-83), the space sharks will attack. They will NOT let you land there. So you have to get rid of them.
The trick is to get them to follow you. Shoot them with your blaster, one at a time, until they are all chasing you. Stay just barely ahead of them, and lead them up and slightly right -- to the Black Hole at X-85 Y-47. Veer around it and it will swallow the sharks. (Don't fall in yourself.)
If you can't take all three, take one or two and come back for the remainder.
Why won't the owl follow me on astro knights island?
Merlin the mechanical owl will follow you (and can be directed by you) after you feed him the mechanical mouse.
To get to the laboratory with Merlin the owl, you will have followed these steps:
How do you distract the guards on Astro Knights Island?
u were supposed to get the moldy cheese! if u didnt and went back up, and they are guards there and they wont let u down, u a goner. might as well dont save and start all over. the was moldy cheese down there! didnt u see the thing that sort of look like a sponge?
I dont think that right bcuz i got the moldy cheeze and they wont let me back in either
First you get the moldy piece of cheese then give it to the robotic mouse and release where the guards are. and the mouse is at the bottom left door of the castle! DUHHHHHHHH
all you have to do is you dont have to start over!! feed the robot mouse to the robot owl and it will befriend you then go in the tunnel hidden by the hay bales and go in the hole. click on the owl and click on the item and the owl will retrieve it!!! i hope this helped
How do you open the Binary Bard's door on Astro Knights Island?
You can't get in through the library again. You have to come in through the tunnel that Mordred dug when he escaped (see the journal). The tunnel leads to his secret underground lab. To reach the cell by the back way, you do this :
How do you retrieve the fuel rod on Astro Knights Island?
The green fuel rod comes from the robot invader who was captured and put into the dungeon. It has enough power to reach the moon at X-56 Y-52. From there you will need another spaceship. To get the fuel rod : # Get the gold coin from the fountain. # Go to the Mordred Museum and get the library slip. # Go to the castle library and down into the dungeon. # Get the cheese and throw the switch. # Go to the Princess's Maid's room and get the mouse and Secret Message. # Go to the mill and get the password Cosmic Symbols from the loft girl. # Go to the fountain again, open the base (3 symbols and the Sun). Get the key to Mordred's lab. # Go to the field's hay bales and push them left and apart. # Open the lock on the secret underground lab # Feed the mouse to the robot owl. # Push through the wall into the tunnel. # Enter the cell. Merlin the owl will recover the fuel rod for you. (click on owl, then the rod) You will need to get the hoverboard to reach the saucer. It is in the attic of the mill and runs on manure.
How do you catch the robot mouse on Astro Knights Island?
You catch it with moldy cheese from the castle dungeon, which is beneath the library.
Get the gold coin from the fountain and pay your admission to the Mordred Museum. Get the library slip from the stack of books and go to the castle library (forst floor, right). Press the shelf marked McM on the lower aisle, and the stairway to the dungeon will open. All you do there is get the cheese and throw the switch.
Go to the maid's room (first floor left) and use the cheese to attract the mouse.
How do you get the stinky cheese on Astro Knights?
you have to go to the library in the castle go down there should be a crumbled up paper click it it might open but you have to collect paper from under his bed in the museum then once you click the paper and the part of the floor opens up there should be the stinky cheese on the floor
How do you get the fuel for the UFO on Astro Knights?
There is a green fuel rod in the robot invader in the dungeon, which can replace the broken one in the saucer Excalibur.
To get it:
1. Get the gold coin from the fountain. Go to the Mordred Museum and get the library slip.
2. Go to the castle library and down into the dungeon.
3. Get the cheese and throw the switch.
4. Go to the Princess's Maid's room and get the mouse and Secret Message.
5. Go to the mill and get the password Cosmic Symbols from the loft girl.
6. Go to the fountain again, open the base (3 symbols and the Sun). Get the key to Mordred's lab.
7. Go to the field's hay bales and push them left and apart.
8. Open the lock on the secret underground lab
9. Feed the mouse to the robot owl.
10. Push through the wall into the tunnel.
11. Enter the cell. Merlin the owl will recover the fuel rod for you. (click on owl, then the rod)
(You use the hovercraft from the mill attic to reach the saucer in the mud. It runs on manure.)
How do you beat the unicorn battle on Astro Knights Island?
Astro Knights Island is the 9th island of Poptropica.
There are two solutions here: one deals predominantly with player actions; the other deals with the ramifications of the game scenario. Both are solutions providing "spoilers." In addition, the Poptropica site offers hints for the game.
Solution #1: (Solution #2 below includes additional details in the same order)
The Kingdom Arturus on Poptropica (boldface are collectible items)
* You will be wanting to know where these coordinates came from. First, grab the rope on the wheel mill in the swamp. (You may have already grabbed it.) Next, head right until you reach the castle. Climb up until you see the crossbow. Attach the ropeto an arrow and shoot roughly to the upper left. It might take several times, but eventually it will stick in the door of the princess's room. Walk on the rope and enter the princess's room. Once in the princess's room, pick up the Princess's Note. Once you have this, exit her room and drop down to the ground, heading left. Go back to the Mordred exhibit and search under his bed. You will find the Missing Page from Mordred's Journal.At the very bottom of this page are the coordinates 56, 52.
Pewter Moon
Space, above Pewter Moon
Jungle Planet
Space
Ice Planet
Space
Fire Planet
Space
Giant Asteroid and the Portal
Mordred's castle
The Final Battle
YOU ARE AWARDED THE ASTRO KNIGHTS ISLAND MEDALLION !
----
Solution #2 (includes more detail):
In the Kingdom of Arturus
On the Pewter Moon
Traveling in space
The Jungle Planet X-15 Y-15
The Ice Planet X-73 Y-83
The Fire Planet X-83 Y-20
The Secret Asteroid X-11 Y-84 (in the asteroid belt)
The spaceship is parked on the castle (as whenever you may have returned during the game), and you can fly to the planets or shoot asteroids and aliens. However, without the Orb, Mordred's planetoid is dark and the castle inaccessible.
(end Solution #2)
What are the coordinates of the asteroid belt on Astro Knights Island?
The asteroid belt occupies a large area on the lower left of the solar system. The hideout for the Binary Bard is at X-11 Y-82. But you cannot go there until you have defeated the three planets and have all three Space Knights with you. Otherwise you cannot open the portal to reach the Princess.
How do you get under the fountain on Astro Knights Island?
The gold coin in the fountain will pay your admission to the Mordred museum. But you cannot access the secret entrance behind the plaque until you have the Cosmic Symbols password card.
You get the Cosmic Symbols card from the girl upstairs in the Mill. You will need the Secret Message from the Princess (in the maid's room, castle first floor, left side).
Once you have the card, go to the plaque and press the three symbols, then the Sun, and the doorway will open.
Where is your spaceship if you leave Astro Knights Island?
At the end of the island quest, you receive the Island Medallion. At that time, or if you return to the planet Poptropica for any reason, your spaceship is parked on top of the castle.
How do you get enough fuel to launch Excalibur on astroknights poptropica?
You have to go to the dungeon under the castle on the robot side with the owl Merlin. Use him to grab the fuel cell he drops.