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Zoo Tycoon

 
Games:

Zoo Tycoon

Game Description

Players have the opportunity to create a living zoological park in their home computer with this first release from developers at Blue Fang Games. Building upon conventions of recreational park management simulations such as Sim Theme Park and Roller Coaster Tycoon, Zoo Tycoon has the player building cages and enclosures for animal attractions and placing pathways and landscaping for the people who come to see them. Good design will lead guests comfortably through the zoo, with refreshment stands and bathrooms placed in convenient locations among the attractions.

Caring for the animal attractions themselves requires foresight and nurturing maintenance. The player can learn about the natural environments and preferences of the different animals in the park and use that information to design habitats that will keep them all safe and happy. Happy animals are more active and interesting to zoo visitors. Animals that are not comfortable in their cages may just stand around doing nothing, providing little entertainment to the guests that have paid to come to visit them.

Zoo Tycoon features several modes of play including scenarios with specific objectives, such as the renovation of an outdated park or the breeding of rare animals, as well as an open-ended style of play in which players can design the parks of their dreams with little restriction. In all, 40 different animals are available to virtual zookeepers. The game offers 60 different materials for the design of cages and habitats and another 60 materials with which to build the park and guest accommodations, ensuring that each zoo can offer the gamer a new experience.
~ T.J. Deci, All Game Guide

Roots & Influences

Another in the long line of "tycoon" titles dotting the computer gaming industry landscape in the late 20th and early 21st centuries, although it is the first developed by Blue Fang Games, LLC. Combining elements of zoo management with the management of a theme park (ala SimTheme Park) is a unique approach, although subtle influences of wildlife simulations that depict animal behavior such as Wolf or Lion: A Wildlife Simulation can't be discounted.
~ Michael L. House, All Game Guide

Review: Overall

After theme parks, one of the most enjoyable experiences is visiting the zoo. Examining the menagerie of exotic animals in reconstructed habitats makes for a fun and educational afternoon. Behind the scenes, however, there is an army of vendors, veterinarians, and visitor guides making sure the zoo runs smoothly. Now you can experience the joys and pains of maintaining a zoo suitable for both animals and guests. Zoo Tycoon answers the age-old question, who picks up the scat after the crowds go home?

Although Zoo Tycoon doesn't have a true storyline, it does follow the conventional pattern established by RollerCoaster Tycoon: build attractions, supply shops to sell items, and deal with the difficulties of meeting the basic needs of large crowds. To that end, there are several animals, terrain types, and fence styles for the exhibits in addition to food kiosks, gift shops, and smaller attractions to spruce up the landscape.

The most striking aspect of Zoo Tycoon's gameplay is the level of customization. Animals need appropriate terrain and housing, but how the cage is detailed is up to you. A polar bear is just as happy with an island surrounded by fresh water as it is with a small pond and a shore of snow. This leads to some very intriguing design possibilities, as long as the balance remains within the limits dictated by the animal's needs. Considering there are over 40 different types of animals, there are nearly endless landscaping possibilities.

After laying out the cages, buying animals, and staffing the zoo, there really isn't much to do except fine-tune the environment for optimum comfort for the animals or fix trampled areas. A virtual zookeeper informs you of animal needs with usually sound advice congruent with the detailed entries in the animal information database. Reading the database is a very educational experience as well. Once the animals are happy and content, adding the amenities for the public is a bit of a letdown. Plenty of buildings and maintenance facilities can be placed, such as trash or rest areas, but they're not nearly as customizable as the terrain or flora options.

The animals and buildings are nicely rendered and easily identifiable. Creatures frolic, prowl, paw, and sleep with convincing realism. Especially amusing are the frightened guests screaming and running from freed lions. For the mean spirited, overcrowding cages with predators and prey results in a cartoon scuffle-cloud, but nothing more violent. No zoom feature is available, but several tycoon games have suffered from blocky close-ups so perhaps it's understandable. The menus are easy to navigate and relatively intuitive; the panda icon shows a list of animals while a shovel/hammer icon readies construction options.

Zoo Tycoon does a nice job of recreating the sounds of the zoo. The hoots, growls, snorts, and honks of over 40 types of animals are faithfully recreated. There is no soundtrack other than the title screen's jungle theme song, however. Overall, sound plays a backseat, being neither intrusive nor absent. The game won't put your speakers to the test, but it isn't terrible either.

Although realism is a key part of Zoo Tycoon's formula, it is also its biggest fault. Some animals, like camels, are exceedingly easy to take care of, with only slight modifications to the cage. Others, like the jaguar, are much more finicky and nearly impossible to please. Since many stores and donations hardly make any cash, zoos must rely on selling baby animals for a big portion of their income, but most animals take forever to reproduce. Zookeepers are assigned paths, but often can't reach some cages, which results in the hiring of an extra worker or regularly reworking pathways. After making an exhibit just right, there's not much else to do except wait for money to come in to start another. Unfortunately, the action happens in spurts, not evenly enough to excite most gamers.

Zookeepers can expect continued support from Microsoft for this single-player game. The official website has several new animals, scenarios, and buildings for download. The game will appeal to a creative segment of gamers who need a break from the blood and mayhem of other games, and the downloadable extras reward loyal fans of the title.

Zoo Tycoon is a nice diversion from the tedium of other tycoon games, but not overly exciting. Beyond basic maintenance, you'll mostly just watch and wait for the next rush of action. Those who don't mind the leisurely pace will find hours of decorating enjoyment. For the majority of gamers, though, the game will maintain interest for only a little while before being shelved for a rainy day.
~ Christopher Allen, All Game Guide

Review: Enjoyment

Graphics and antics are fun to watch, but action becomes cyclic. Game's true joy is manipulation of each detail in an exhibit and will appeal to those who like that style of play.
~ Christopher Allen, All Game Guide

Review: Graphics

Consistent artwork shows guests and animals at play. While not state of the art, graphics realistically depict animals and habitats.
~ Christopher Allen, All Game Guide

Review: Sound

Animal sounds are really strong, from the anteater to the zebra. Lack of a decent soundtrack occasionally leaves a vacuum of sound.
~ Christopher Allen, All Game Guide

Review: Replay Value

Gamers hooked on the style will appreciate the support from the official website. Lack of multiplayer options is almost made up for by the free extras available for download.
~ Christopher Allen, All Game Guide

Review: Documentation

Manual and tutorial is very helpful. Extra info about animals gives the game a modest element of education and provides additional insight as to animal behavior.
~ Christopher Allen, All Game Guide

Production Credits

Company 1: Blue Fang Games; Designer: Adam Levesque, Steven Serafino; Engineering Director: John Wheeler; Engineer: Ralph Hebb, Mark Kolenski, Brian Shea, Nathan Sitkoff, David Wingrove; Art Director: Louis Catanzaro; Artist: Walt Batycki, Alex Chouls, Thomas Gale, Matt Gilpin; Business: Hank Howie; Quality Assurance: Shawn Stone; Sound and Music: Steve Serafino; Music & Sound Effects: GameBeat, Inc.; Sound Production: Steve Serafino; Animal Description Text: Andrea Bird; Intern: Kristin Kyper, Amir Mokhtar; Additional Animal Artwork: Rapan, LLC, Steve Canniff; Company 2: Microsoft; Program Manager: Charlie Peterson; Testing Lead: Andrew Binder; Test Engineer: Ron Propst, Marwan Jubran, Seth Broman, Val Miller, Hia Yim, Jon Heeren; Lead Product Planner: Keith Wintraub; Product Manager: Susan Kittleson, Christine Winkel Grienauer, Barbara Hagen; Marketing Specialist: Lisa Krost; Marketing Manager: Darren Trencher; User Experience, Production: Dana Fos, Marjorie Osterhout, Eric Haddock, Pat Rytkonen, Chris Burns; Setup: Jason Brown, Jon Heeren, Ron Propst, Randy Shedden; Product Support: Steve Kastner, Otto Cate; Legal: Sue Stickney, Jama Cantrell, Jeff Koontz; U. S. Localization Program Manager: Victoria Olson; User Testing Specialist: Jun Kim, Jerome Hagen, Ben Babcock, David Quiroz, Lance Davis; Content Coordination: LouAn M. Williams; Artist: Bruce Sharp, Kevin Loza; Program Manager, Extensibility: Angel Marsala; Development, Extensibility: David Norris, Darren Sillett, Relja Markovic; General Manager: Stuart Moulder; Product Unit Manager: Shane Kim; Group Program Manager: Bonnie Ross; Development Manager: David Norris; Test Manager: Humberto Castañeda; Art Director: JD Alley; Group Administration: Stacie Scattergood, Yvette Wagner; Beta Testing Coordinator: Matt Alderman; Configuration Tester: Paul H. Gradwohl, Kevin Connolly, Jason Mangold, Jeff Felker, Dan Hitchcock, Tysan James, Brady Burns; Microsoft Deep Gameplay Tester: Corinne Gillespie, Cyndy Wessling, Danny Heywood, Darcy Burner, Greg Galford, Hao Zhang, Jeremy Kuhne, Jill Zoeller, Juliana Aldous, Karen Welsh, KC Lemson, Lisa Matheson, Martin Sanchez, May Lau, Rosalie James, Scott Ruthfield, Steven Feldon, Tania Means; Microsoft Bug Bash Tester: Adam Dare, Alejandro Gutierrez, Bill Metters, Chris Lee, Collin Moore, Cory Alexander, David Eim, Domenic Koeplin, Dylan Willowbrook, Harris Thurmond, Jacob Fulwiler, Jean-Philippe Thériault, Jeffrey Stephens, John Mills, Katie Stone, Keith Harris, Mark Shoemaker, Matt Coggan, Matt Edington, Michael McManus, Mitch Bate, Paul Levy, Paul Robison, Paul Skavland, Pedro Perez, Peter G. Kim, Robert Lamb, Roy Doron, Sean Achterman, Thomas Zuccotti, Tony Harlich, Ty Roberts, Vanya Sandberg; Program Manager, Ireland: Declan MacHugh; Tester, Ireland: Brian Fox, John Pritchard; User Education, Ireland: Finnoula Keegan; Group Program Manager, Ireland: John O'Sullivan; Engineer, Ireland: Cosmo Grecco; Group Manager, Japan: Atsushi Miyake; Program Manager, Japan: Mitsuru Kitamura; Tester, Japan: Ayami Hoshino; Group Program Manager, Japan: Kazuyuki Kumai; Engineer, Japan: Yutaka Hasegawa, Kazuyuki Shibuya; User Education, Japan: Kaoru Ito, Yuki Harima, Hiroko Isogai; Group Program Manager, Korea: Ji Young Kim; Program Manager, Korea: Kyoung Ho Han; Tester, Korea: Jin Yong Jeong; Engineer, Korea: In Goo Kwon; Localization Project Manager, Korea: Joon Ho Lee; Group Program Manager, Taiwan: Ming-I Peng; Program Manager, Taiwan: Robert Lin; Test Lead, Taiwan: Wen Chin Deng; Tester: Taiwan: Christine Lin, Julia Hao
~ Michael L. House, All Game Guide
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Wikipedia:

Zoo Tycoon

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Zoo Tycoon
Zootycoon.png
Zoo Tycoon boxart
Developer(s) Blue Fang Games
Publisher(s) Microsoft Game Studios
Series Zoo Tycoon
Version 1.0
Platform(s) Microsoft Windows, Nintendo DS, Macintosh
Release date(s) October 17, 2001
Genre(s) Business simulation game
Mode(s) Single player
Rating(s) ESRB: E
Media CD-ROM
System requirements Windows 95/98/ME/2000/XP, 233 MHz processor, (300 MHz recommended), 250 MB of hard drive space (600 MB recommended), 32 MB of RAM (64 MB for Windows ME or 128 MB for Windows XP), 4 MB SVGA 16-bit color video card, DirectX 8.0a
Input methods Keyboard, mouse

Zoo Tycoon is a business simulation developed by Blue Fang Games and released by Microsoft Game Studios. It is a tycoon game in which the player must run a zoo and try to make a profit. Although first released for Microsoft Windows and Macintosh in 2001, it was ported to the Nintendo DS in 2005.[1][2] It was followed by two expansion packs, Zoo Tycoon: Dinosaur Digs and Zoo Tycoon: Marine Mania, which were released in 2002, as well as a sequel, Zoo Tycoon 2, released in 2004.[3]

Contents

Gameplay

A basic Zoo in Zoo Tycoon

The goal of Zoo Tycoon is to create a thriving zoo by building exhibits to accommodate animals and keeping the guests happy. Exhibit-building is one of the primary goals of Zoo Tycoon. To keep the guests and animals happy, exhibits should be suitable to the animal; for example, a lion is best suited to a savanna environment.[1] Choices in terrain, foliage, rocks, shelters, fences, toys and the presence of zookeepers all contribute to the suitability of an exhibit and the happiness of the animal. Guest happiness is dependent on animal choice, animal happiness, buildings, and scenery. Buildings may include bathrooms, restaurants and food stands, shops, or entertainment buildings such as movie theaters. Scenery involves aesthetics that raise guest happiness slightly, such as topiary art, light posts, or benches. Keeping both animal and guest happiness allows the player to gain monetary awards and steady income. To help manage the expanding zoo, players can employ janitors, zookeepers and tour guides.

There are three modes in Zoo Tycoon: Tutorial, Scenario, and Freeform. Tutorial teaches the player how to build exhibits and keep guests happy. Scenario mode has the player complete a series of objectives, sometimes within a specific time-frame. These objectives may include achieving a certain guest and animal happiness, achieving a certain exhibit suitability, displaying a certain number of animals, or breeding a certain animal. Freeform allows the player to choose the amount of money and the map with which they start. They are presented with an open lot and a limited selection of animals, buildings, and scenery available for purchase. As the game progresses, more animals and items become playable. Additional animals and items may be researched, where money is invested to make them playable.

Third-party creations

The success of Zoo Tycoon also led to the creation of new features by fans, both fact and fiction. Mods were created to fix problems with the game and unlock new features. Many of these mods were made possible by an official program created by Blue Fang named Animal Project Editor (APE), which allows the player to easily create one's own animals, with either simply re-naming a premade animal or creating frames for another animal.

Biomes

Expansion packs and sequels

Zoo Tycoon was created in the wake of the success of the 1999 Hasbro Interactive game RollerCoaster Tycoon, which sold well for many years.[4] Zoo Tycoon did well enough for Microsoft and Blue Fang Games to release two expansion packs: Zoo Tycoon: Dinosaur Digs, which added prehistoric-themed items and animals, and Zoo Tycoon: Marine Mania, which allowed aquatic-themed items and animals. Eventually, Microsoft bundled the expansion packs with Zoo Tycoon to create Zoo Tycoon Complete Collection which had the functionality of both expansion packs and bonus content.

Zoo Tycoon 2 was released on November 2004. Although released with fewer animals than Zoo Tycoon, more animals were introduced in its expansion packs: Zoo Tycoon 2: Extinct Animals, Zoo Tycoon 2: Marine Mania, Zoo Tycoon 2: Endangered Species, and Zoo Tycoon 2: African Adventure. The later two were bundled in the Zoo Tycoon 2: Zookeeper Collection. All of them were bundled in Zoo Tycoon 2 Ultimate Collection.[5]

Animals

Does not include animals from the expansions packs - Dinosaur Digs and Marine Mania - or the Complete Collection (every official item, animal and download except for the Sable Antelope and the American Flag

Bonus Animals

Easter Egg Animals

  • Unicorn - Deciduous Floor/Coniferous Forest (Original Zoo Tycoon) - Get this animals by building a new exhibit and renaming it Xanadu
  • Triceratops - Savannah (Original Zoo Tycoon) - Get this animal by building a new exhibit and renaming it Cretaceous Corral
  • Deinosuchus - Aquatic (Dinosaur digs) get this animal by renaming an exhibit Super Croc.
  • Mermaid - Aquatic (Marine Mania) get this animal by putting a mermaid statue in an aquatic tank.

Magnet the Polar Bear

A contest was held by Microsoft and Blue Fang for the Best Zoo Animal, with the winner being included as a bonus downloadable animal for the game. Magnet, a Polar Bear at The Baltimore Zoo, was the winning animal. He is distinguished from other polar bears by his larger size, a slightly different colour of fur (cream as opposed to white) and the fact that he will occasionally play with a red ball.

Reception

Review scores
Publication Score Comments
IGN
6.9 out of 10[4]
Passable
GameSpot
7.1 out of 10[1]
Good
GameSpy
67 out of 100[6]
Metacritic
68%[7]
Based on 18 reviews
Game Rankings
70.1%[8]
Based on 26 media outlets

Zoo Tycoon was received with mixed reviews, gaining an average 68 out of 100 at Metacritic.[7] Positive reviews came from Computer Games Magazine and GameZone, which gave the game scores of 4.5 out of 5 and 8 out of 10, respectively.[9][10] The more negative reviews came from Adrenaline Vault and PC Gamer.[7] Commercially, Zoo Tycoon did quite well, with 4 million units sold worldwide from its initial release to 2004. It was also one of the top 15 best selling PC titles in the US.[11]

Zoo Tycoon and its compiled Complete Collection also garnered several awards and accolades, gaining the Bologna New Media Prize in 2002. Zoo Tycoon: Complete Collection received the Parents' Choice Foundation Gold Award - 2003, the AIAS Computer Family Title of the Year Interactive Achievement Award - 2004, the Scholastic Parent & Child Teacher’s Pick – 2004, and the Children’s Software Revue All Star Award – 2004.[12]

References

  1. ^ a b c "Zoo Tycoon for PC Review - PC Zoo Tycoon Review". http://www.gamespot.com/pc/strategy/zootycoon/review.html?om_act=convert&om_clk=gssummary&tag=summary;review. Retrieved 2007-11-20. 
  2. ^ "Zoo Tycoon DS for DS Review - DS Zoo Tycoon DS Review". http://www.gamespot.com/ds/strategy/zootycoon/review.html?om_act=convert&om_clk=tabs&tag=tabs;reviews. Retrieved 2007-11-20. 
  3. ^ "Zoo Tycoon 2 for PC Review - PC Zoo Tycoon 2 Review". http://www.gamespot.com/pc/strategy/zootycoon2/review.html?om_act=convert&om_clk=gssummary&tag=summary;review. Retrieved 2007-11-20. 
  4. ^ a b "IGN: Zoo Tycoon". http://pc.ign.com/articles/166/166183p1.html. Retrieved 2007-11-20. 
  5. ^ "Zoo Tycoon - Home". http://zootycoon.com/default.htm. Retrieved 2007-11-21. 
  6. ^ "GameSpy.com - Reviews: Zoo Tycoon (PC)". http://archive.gamespy.com/reviews/october01/zootycoon/index3.shtm. Retrieved 2008-04-14. 
  7. ^ a b c "Zoo Tycoon (pc: 2001): Reviews". http://www.metacritic.com/games/platforms/pc/zootycoon?q=zoo%20tycoon. Retrieved 2007-11-20. 
  8. ^ "Zoo Tycoon Reviews". http://www.gamerankings.com/htmlpages2/472139.asp?q=zoo%20tycoon. Retrieved 2007-11-20. 
  9. ^ "CG Online-- Zoo Tycoon Review". http://web.archive.org/web/20040818083731/http://www.cgonline.com/reviews/zootycoon-01-r1.html. Retrieved 2007-11-20. 
  10. ^ "Zoo Tycoon Review - PC". http://pc.gamezone.com/gzreviews/r18380.htm. Retrieved 2007-11-20. 
  11. ^ "GameSpy: Zoo Tycoon Sells BIG". http://pc.gamespy.com/pc/zoo-tycoon/529739p1.html. Retrieved 2007-11-21. 
  12. ^ "Blue Fang Games ~ Awards". http://www.bluefang.com/company_awards.htm. Retrieved 2007-11-21. 

External links


 
 

 

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