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Call of Duty

Call of Duty is a first-person shooter video game originally released on October 29, 2003 for the PC. It was developed by InfinityWard and published by Activision. Since its original release date, Call of Duty has seen numerous sequels for the PC as well as many other gaming consoles.

3,303 Questions

What is the cheat COD Noir do?

The COD Noir cheat for CoD 4:MW makes everything black and white and smokey piano bar, 1930's gangster era soft music.

How do you unlock shi no numa?

it requires a code that is in Call of Duty hardend and prestige editions

Is there transporting or pack a punch in WAW Nacht Der Union Zombies?

No, there isn't - there is only random box, this is because the map has only 3 rooms so is too small and shouldn't need teleporters or pack-a-punch.

How do you get the flytrap on der riese?

If you got an x360 add bROCKmueller NR and i will show you how to get it. As it is hard to explain

What is the name of gaz?

Known for his sense of humor, Gaz was part of an SAS field operations team led by captain Price, along with "Soap" MacTavish. He is one of the few characters who aren't called by a rank (he is likely between Colour Sergeant and Lieutenant as he is above Sgt. MacTavish and below Cpt. Price). Unfortunately you never learn his real name.

What are the pro perks?

The pro perks give you extra advantages like , Scavenger pro , gives you more ammo & Sleight of hand pro enables faster ADS (Aim Down Sight).

Why is cod such a bad game?

do u know what i would do to the two hundred people who did not respond here and on yahoo ok u got me i would never ever do it but this is what they all deserve and yes saw movie random trap cause i had questions of the fake horror movie and smash bros one

How are overhead traveling cranes powered?

While overhead traveling cranes are sometimes operated manually, they are usually powered by electricity

What are gubernatorial duties?

Gubernatorial duties refer to the responsibilities and powers of a state governor, which include overseeing the executive branch of the state government, implementing state laws, and managing state budgets and resources. Governors also have the authority to appoint state officials, grant pardons, and call the state legislature into session. Additionally, they play a key role in emergency management and can influence state policy through their leadership and public engagement. Overall, governors serve as the chief representatives of their states, balancing legislative, administrative, and ceremonial roles.

Location of enemy Intel Call of Duty 4 Modern Warfare?

YOU DO NOT HAVE TO FINISH THE LEVEL

1 - Prologue Crew Expendable - After wasting the bridge crew, follow the team down into the ship. Investigate the bunkroom where the drunk terrorist stumbles out of. Two sleeping terrorists should be inside.

2 - Prologue Crew Expendable - The team will use a flash bang in the cargo hold (if you run ahead, the enemies will fire and the team will simply skip the flashbang and fire back). At the bottom of the stairs in that hold (the stairs are right next to the hold's entrance) is the Intel. It is out in the open and hard to miss if you're looking for cheap AMD laptops.

3 - Act I Black Out - At the start of the mission, there is a shack to your

left with two terrorists. Check the shack's interior for the Intel. Just a

moment before, your team should be given the "weapons free" order.

4 - Act I Black Out - In the building where the informant is (you need to use night vision since the team cuts power to the house lights), check the

bathroom on the second floor.

5 - Act I Charlie Don't Surf - In the basement of the first objective

building, head down to the basement. Check the small room in the basement corner (marked with a Kalashnikov silhouette) for the Intel.

6 - Act I Charlie Don't Surf - After clearing the first building (the

terrorist training building) and getting orders to retake the TV station,

there will be some intense house-to-house fighting. Place the TV station

marker so it serves as "map-north". There is a wide street in front of the

station; before crossing it completely, head "map-east" (along the main road) and take out a terrorist sniping post. The Intel you want is on the second floor of that sniping post.

7 - Act I Charlie Don't Surf - After crossing the heavily guarded main road

towards the TV station, there is a building next to the pick-up truck with the mounted machinegun; head up the stairs of that building and check its second level for the Intel.

8 - Act I The Bog - After evading the machineguns and entering the apartment complex, you head up to the second floor. Clear the area of enemies and look for a silhouette of a Kalashnikov with two crossed sickles. Allied NPCs should breach the door for you so you can enter it. If you missed which door was breached, the room in question has a checkboard floor. The Intel is in there. Note, if you leave for the next block to rescue the tank, you have gone too far ahead.

9 - Act I The Bog - After using the Javelin to destroy enemy vehicles, you

proceed into a street market composed of narrow streets. From the broken

fence, you make two lefts to a central market that has an upright refrigerator; turn around from the fridge and march straight back towards a wall. The Intel is behind a stack of boxes.

10 - Act I The Hunted - After the enemy chopper detects and springs an ambush on the team, you go into a house that will get flashbanged and rushed by enemies. Once you survive that ordeal and leave the house, you will be in the middle of some farm buildings; look for a dwelling with a Russian soda machine next to its entrance. The Intel is inside that building. Note you should get the Intel before you encounter any attack dogs, unless you just like killing small beasts and yukking it up with your buddies later.

11 - Act I The Hunted - After going through both greenhouses, there is a wreck of a building to your left (when you exit the second greenhouse). Work your way into that building and then go to the small section covered by a sheet metal roof; the Intel is in there. If you reach the barn to fight off the enemy chopper with Stingers, you went too far ahead.

12 - Act I War Pig - After your friendly tank runs over the car, check the

multi-level building on the inner corner (it will be on your right side if the

objective marker serves as map-north). The staircase is in a multi-use

building (commerical on the bottom, residential on the top). Check the second floor of the building for the Intel.

13 - Act I War Pig - Check the multi-level building on the outer corner --

basically across the street from the previous Intel. This building's staircase

is in a dry-cleaning store. Again, it's on the second story.

14 - Act I War Pig - Right before the enemy T-72, you have to storm a building with a machinegun nest. This nest overlooks a short alley filled with civilian cars. Investigate the second story of the "machinegun nest" building for the Intel.

15 - Act I Shock and Awe - Once you rendezvous with the advance recon team, check the corners of the room they were holed up in. The Intel should be on the second level of their building.

16 - Act I Shock and Awe - After jumping down from the building where the advance recon team was holed up in, check the building directly straight ahead. Like previous intels, check the second story of that building. It's in a closet if you're honestly lost.

17 - Act II Safehouse - After clearing the forest (which takes all the five

seconds of your life), check the first building you see -- it's next to the

church and has a satellite dish attached to it. As before, check the second

level of the house for the Intel.

18 - Act II Safehouse - Check the building next to the water tower. It is in

one of the restaurant booths on the first floor.

19 - Act II All Gillied Up - Atop the ladder in the church. Let the allied

sniper take the lead so he can open the door for you. Otherwise, there's no

way in. Get the Intel quickly before the chopper appears, or you may not be able to get to it later.

20 - Act II All Gillied Up - Mid-way through the container maze, a makeshift camp full of terrorists will have Intel on a table made from 55 gallon drums.If you want the Intel, you may have to kill the enemies if you are not able to sneak by them. Note if you enter the next area and start sneaking under the trucks, you may not be able to go back and grab this Intel.

21 - Act II All Gillied Up - After sneaking under the trucks, you come to a

building with an enemy sniper on a fire escape. Brain (headshot) the sniper and check the top of the fire escape for a small room with the Intel.

22 - Act II One Shot, One Kill - After downing the enemy chopper, you need to carry your allied NPC to the extraction point. During this sequence, you will enter a building to attempt to lose your pursuers. Fight off the terrorists and attack dogs inside. Once you leave that building, locate the gray fire escape on that building and grab the Intel at the top. You need to hurry back down before the timer (or your ally) expires.

23 - Act II One Shot, One Kill - Carry the allied NPC "McMillian" to the

Pripyat ferris wheel but do not place him on the highlighted spot on the hill yet; you need to scout around this area so you know where to go once enemies appear and general mayhem occurs. Put the ferris wheel behind your character and look for a side street towards the southeast (use your HUD compass). There should be a non-descript (closed) door to a sad looking Communist Russian apartment building. This door will open later during the firefight (enemies are spawned from there). Place the allied NPC at the spot on the hill and prepare for hordes of enemies. Once enemy choppers appear to fast-rope troops, the aforementioned door will be open. Head into that room now and grab the Intel on the floor. If you are having difficulty grabbing this Intel, you can always stage select and use the easiest (Recruit) difficulty to survive the enemy onslaught.

24 - Act II Sins of the Father - After securing the diner, you will enter a

Russian diner. Immediately check the tables to your left (upon entering) to grab the Intel. Once the screen fades for "uniform change", you cannot get this Intel.

25 - Act II Sins of the Father - After the target flees into a Russian

village, the team stays behind to do rear guard while you pursue the target into a side alley. Your chase leads to an area which is covered by several snipers and many terrorists on the ground. A red dumpster and a green car signifies where you can go left (suicide) or right (flanking route). Take a right at that fork and look for a side staircase leading up to a house room. A few terrorists will be in there (it is a kitchen of sorts). The Intel is on the table. Grab it quickly and continue your pursuit.

26 - Act III Ultimatum - After destroying the power tower, your team will

infiltrate a Russian base. Pass through the breach in the wall and follow the allied NPCs through the motor pool. Across the base's courtyard, there is a large room where a majority of the enemies will come from (it's basically their spawn point). Fight into it and turn right. The Intel is in a small partition to the side.

27 - Act III All In - After destroying the first enemy BMP but before going

past the silo's gate, check the alleyway behind the building to the gate's

right. The Intel is at the end of the alley by some weapons.

28 - Act III All In - Once inside the silo base, there are three missile tanks

(not BMPs - those are your targets) parked in the base. Align your map with compass (true) north and use your main HUD compass to identify the

southernmost missile tank. South of that missile tank, there are three

buildings on your map (when you pause and check your mini-map). Investigate the center southern building (it will be an army warehouse) for Intel just lying on the floor. Quickly grab it and get out of there before the enemy choppers shred everything.

29 - Act III No Fighting in the War Room - Follow the ally NPC "Price" and

drop into the locker/shower/bathroom facilities. Exit that area and you find

you can take the left or right; take the left route so you come across a

darkened meeting room when the hallway starts to angle (the right goes to the base's kitchen and is a longer way around). The Intel is inside the dark meeting room (left route).

30 - Act III No Fighting in the War Room - Once you breach the wall to get into the launch control room, go straight ahead, up the stairs to your left, and look for a small meeting room that has the Intel on a table within. Time should be tight, but a checkpoint occurs just before blowing the wall, giving you (technically) infinite chances to re-attempt your search. Note you can probably abort the launch and then grab the Intel, if time is really tight.

Does Call of Duty 6 have zombis?

Call of Duty 6(Modern Warfare 2) does not have a zombies mode in it.

How do you get rid of MW2 hacks on ps3?

Delete the game data on MW2 and then download the official patch by starting the game.

How do you edit settings in black Ops on offline splitscreen?

As of yet, there is no way to edit game settings in a local splitscreen game.

*IMPROVED* The answer above is somewhat incorrect.

Treyarch recently updated Black Ops for Xbox360. For people with xbox live, they have the updated version, and are able to get to the "Game Settings" tab (you can play with computers, with this tab). If you want the tab, you have to either buy Xbox Live, or bring your hardware to a friends house, and update the hardware.

What is the perk on Call of Duty that allows you to run for a long time?

Call of Duty 4 Modern Warfare: Extreme Conditioning

Call of Duty World at War: Extreme Conditioning

Call of Duty Modern Warfare 2: Marathon

Call of Duty Black Ops: Marathon

What do you call it when you kill your self?

well its called suicide of course. only people that are dumb would do that, stupid

What are overhead cranes?

Overhead cranes are variously structured machines that "travel" along a runway structure or pair of tracks located above the work floor of a plant or factory