What games can you play to earn mochi coins?
You can no longer earn Mochi Coins as they have been discontinued as of October 15, 2012.
Do you have type the cheats in every time on Skate 3?
no you dont, the cheat stays active until you put it in again then it becomes deactivated.
How do you unlock pumpkin rider on stick stunt bike?
Ok so what you do is shake the ipod as hard as you can before starting a level, so whe the lights are red shake real hard :d
What are the voucher codes for street mobster game?
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What are some codes for starwars clone wars adventures?
A code for clone wars adventure is: mcplaycwa
How old does your Chao have to be to go through its second evolution in Sonic Adventure 2 Battle?
The second evolution is slow and gradual, and very much unlike the first one. There is no cocoon phaze this time.
I'm not sure when exactly it starts, but as you keep improving some stat of the chao, you will gradually start to notice a difference. I think it was around age 2-3, but it's been a long time since I played it.
I had difficulties telling when the evolution was over tho, as I started noticing the chao changing but it didn't change as much as I had expected, and it stopped changing even though I kept improving it's stats. Either the evolution is over quick, or then it varies, or something.
How do you beat the medabot rappy in a race in Medabots Rokusho Version on GBA?
You don't have to.. Just use the PERISCOPE..
What is cheat code for tron legacy light cycle?
GRIDUNKNOWN - unlocks Information Superhighway track
UNIQUEUSER - unlocks a sleek white light cycle
SECTORPATROL - unlocks Black Guard
How do you unlock jungle island in my pet shop?
You unlock it after bob asks for a tiger for his second pet.
-Olivia :)
P.s im really good at catching
How do you beat level 34 on rotate and roll?
Tip the platform hard right, so that the ball falls out *past* the spike balls, then tip left so that the bubble catches him in midair.
What is the clone wars adventures beta code?
a clone wars adventures beta codes are code you can enter to get stuff
What do module type codes describe?
afman 24-204 I attachment 3 provides load planners with information about dry ice limitations on
How do you put in cheats codes on gta4?
open your phone, press up again, and you should be able to use your number key pad, now enter some of these codes
Full health and armor
Dial "3625550100" on the cell phone. If you enter this code while in a vehicle, it will also repair it. Note: This phone number translates to "DOC-555-0100". This code prevents the "Cleaned The Mean Streets", "Finish Him", "One Man Army", and "Walk Free" achievements from being earned.
Full health, armor, and ammunition
Dial "4825550100" on the cell phone. If you enter this code while in a vehicle, it will also repair it. Note: This phone number translates to "GTA-555-0100". This code prevents the "Cleaned The Mean Streets" achievement from being earned.
Weapons tier 1
Dial "4865550100" on the cell phone. This will unlock the baseball bat, handgun, shotgun, MP5, M4, sniper rifle, RPG, and grenades. Note: This phone number translates to "GUN-555-0150". This code prevents the "Cleaned The Mean Streets" achievement from being earned.
Weapons tier 2
Dial "4865550150" on the cell phone. This will unlock the knife, Molotov cocktails, handgun, shotgun, Uzi, AK47, sniper rifle, and RPG. Note: This phone number translates to "GUN-555-0100". This code prevents the "Cleaned The Mean Streets" achievement from being earned.
Remove Niko's wanted level
Dial "2675550100" on the cell phone. Note: This phone number translates to "COP-555-0100". This code prevents the "One Man Army" and "Walk Free" achievements from being earned.
Add one star to Niko's wanted level
Dial "2675550150" on the cell phone. Note: This phone number translates to "COP-555-0150".
Spawn Annihilator police helicopter
Dial "3595550100" on the cell phone. The Annihilator is armed with rockets. Note: This phone number translates to "FLY-555-0100". This code prevents the "One Man Army" and "Walk Free" achievements from being earned.
Spawn Cognoscenti
Dial "2275550142" on the cell phone. Note: This phone number translates to "CAR-555-0142".
Spawn Comet
Dial "2275550175" on the cell phone. Note: This phone number translates to "CAR-555-0175".
Spawn FBI Buffalo
Dial "2275550100" on the cell phone. Note: This phone number translates to "CAR-555-0100".
Spawn Jetmax
Dial "9385550100" on the cell phone. Note: This phone number translates to "WET-555-0100".
Spawn NRG-900
Dial "6255550100" on the cell phone. Note: This phone number translates to "MBK-555-0100".
Spawn Sanchez
Dial "6255550150" on the cell phone. Note: This phone number translates to "MBK-555-0150".
Spawn SuperGT
Dial "2275550168" on the cell phone. Note: This phone number translates to "CAR-555-0168".
Spawn Turismo
Dial "2275550147" on the cell phone. Note: This phone number translates to "CAR-555-0147".
Change weather and brightness
Dial "4685550100" on the cell phone. Note: This phone number translates to "HOT-555-0100".
majin vegeta is when vegeta is under babidis control a babidi boosts his power level to the eqivilant to a super sayian 2s
Does anyone have any Need for Madness car codes?
yes its for the coolest "car" ever:
// car: jet fighter
---------------------
div(31)
shadow()
1stColor(51,51,51)
2ndColor(51,51,51)
ScaleZ(130)
ScaleY(130)
ScaleX(130)
c(51,51,51)
p(50,-1,-8)
p(50,1,-8)
p(50,1,-27)
p(50,-1,-27)
c(51,51,51)
p(-50,-1,-8)
p(-50,1,-8)
p(-50,1,-27)
p(-50,-1,-27)
c(51,51,51)
p(50,-1,-8)
p(50,-1,-27)
p(52,-1,-27)
p(52,-1,-8)
c(51,51,51)
p(-50,-1,-8)
p(-50,-1,-27)
p(-52,-1,-27)
p(-52,-1,-8)
c(51,51,51)
p(52,-1,-8)
p(52,-1,-27)
p(52,1,-27)
p(52,1,-8)
c(51,51,51)
p(-52,-1,-8)
p(-52,-1,-27)
p(-52,1,-27)
p(-52,1,-8)
c(51,51,51)
p(52,1,-8)
p(52,1,-27)
p(50,1,-27)
p(50,1,-8)
c(51,51,51)
p(-52,1,-8)
p(-52,1,-27)
p(-50,1,-27)
p(-50,1,-8)
c(51,51,51)
p(50,-1,-8)
p(52,-1,-8)
p(51,0,-6)
c(51,51,51)
p(-50,-1,-8)
p(-52,-1,-8)
p(-51,0,-6)
c(51,51,51)
p(50,-1,-8)
p(50,1,-8)
p(51,0,-6)
c(51,51,51)
p(-50,-1,-8)
p(-50,1,-8)
p(-51,0,-6)
c(51,51,51)
p(50,1,-8)
p(52,1,-8)
p(51,0,-6)
c(51,51,51)
p(-50,1,-8)
p(-52,1,-8)
p(-51,0,-6)
c(51,51,51)
p(52,1,-8)
p(52,-1,-8)
p(51,0,-6)
c(51,51,51)
p(-52,1,-8)
p(-52,-1,-8)
p(-51,0,-6)
c(51,51,51)
p(10,0,0)
p(10,0,-8)
p(50,0,-18)
p(50,0,-14)
c(51,51,51)
p(-10,0,0)
p(-10,0,-8)
p(-50,0,-18)
p(-50,0,-14)
c(51,51,51)
p(10,0,-8)
p(50,0,-18)
p(50,0,-27)
p(9,0,-21)
c(51,51,51)
p(-10,0,-8)
p(-50,0,-18)
p(-50,0,-27)
p(-9,0,-21)
c(51,51,51)
p(9,0,-21)
p(9,0,-32)
p(31,0,-27)
p(31,0,-22)
c(51,51,51)
p(-9,0,-21)
p(-9,0,-32)
p(-31,0,-27)
p(-31,0,-22)
c(51,51,51)
p(31,0,-22)
p(50,0,-25)
p(50,0,-27)
p(31,0,-27)
c(51,51,51)
p(-31,0,-22)
p(-50,0,-25)
p(-50,0,-27)
p(-31,0,-27)
c(51,51,51)
p(9,0,-31)
p(9,-14,-43)
p(9,-14,-52)
p(9,0,-52)
c(51,51,51)
p(-9,0,-31)
p(-9,-14,-43)
p(-9,-14,-52)
p(-9,0,-52)
c(51,51,51)
gr(-50)
p(10,0,10)
p(3,2,34)
p(-3,2,34)
p(-10,0,10)
p(-9,0,-60)
p(9,0,-60)
c(10,10,10)
p(9,0,-60)
p(-9,0,-60)
p(-9,0,-65)
p(9,0,-65)
c(10,10,10)
p(-9,5,-60)
p(9,5,-60)
p(9,5,-65)
p(-9,5,-65)
c(10,10,10)
p(9,0,-60)
p(9,0,-65)
p(9,5,-65)
p(9,5,-60)
c(10,10,10)
p(-9,0,-60)
p(-9,0,-65)
p(-9,5,-65)
p(-9,5,-60)
c(255,140,0)
p(9,0,-60)
p(-9,0,-60)
p(-9,5,-60)
p(9,5,-60)
c(51,51,51)
p(9,2,-43)
p(9,2,-53)
p(20,2,-63)
p(20,2,-60)
c(51,51,51)
p(-9,2,-43)
p(-9,2,-53)
p(-20,2,-63)
p(-20,2,-60)
c(51,51,51)
p(9,2,-53)
p(20,2,-63)
p(18,2,-69)
p(9,2,-62)
c(51,51,51)
p(-9,2,-53)
p(-20,2,-63)
p(-18,2,-69)
p(-9,2,-62)
c(51,51,51)
p(0,0,-40)
p(3,0,0)
p(4,0,5)
p(3,-5,0)
c(51,51,51)
p(0,0,-40)
p(-3,0,0)
p(-4,0,5)
p(-3,-5,0)
c(51,51,51)
p(4,0,5)
p(3,-5,0)
p(3,-5,44)
p(3,0,44)
c(51,51,51)
p(-4,0,5)
p(-3,-5,0)
p(-3,-5,44)
p(-3,0,44)
c(10,10,10)
p(0,0,-40)
p(3,-5,0)
p(-3,-5,0)
c(10,10,10)
p(3,-5,0)
p(-3,-5,0)
p(-3,-8,5)
p(3,-8,5)
c(10,10,10)
p(3,-5,0)
p(3,-8,5)
p(4,-5,5)
c(10,10,10)
p(-3,-5,0)
p(-3,-8,5)
p(-4,-5,5)
glass
p(3,-8,5)
p(-3,-8,5)
p(-3,-8,15)
p(3,-8,15)
glass
p(3,-8,5)
p(3,-8,15)
p(3,-5,15)
p(3,-5,5)
glass
p(-3,-8,5)
p(-3,-8,15)
p(-3,-5,15)
p(-3,-5,5)
glass
p(3,-8,15)
p(-3,-8,15)
p(-3,-6,25)
p(3,-6,25)
glass
p(3,-8,15)
p(3,-6,25)
p(3,-5,25)
p(3,-5,15)
glass
p(-3,-8,15)
p(-3,-6,25)
p(-3,-5,25)
p(-3,-5,15)
c(51,51,51)
p(3,-5,25)
p(-3,-5,25)
p(-3,-5,44)
p(3,-5,44)
c(51,51,51)
p(3,-5,44)
p(-3,-5,44)
p(0,0,56)
c(51,51,51)
p(3,-5,44)
p(3,0,44)
p(0,0,56)
c(51,51,51)
p(-3,-5,44)
p(-3,0,44)
p(0,0,56)
c(51,51,51)
p(3,0,44)
p(2,3,44)
p(0,0,56)
c(51,51,51)
p(-3,0,44)
p(-2,3,44)
p(0,0,56)
c(51,51,51)
p(2,3,44)
p(-2,3,44)
p(0,0,56)
c(51,51,51)
p(3,0,44)
p(4,0,25)
p(2,5,25)
p(2,5,44)
c(51,51,51)
p(-3,0,44)
p(-4,0,25)
p(-2,3,25)
p(-2,3,44)
c(51,51,51)
p(2,3,25)
p(-2,3,25)
p(-2,3,44)
p(2,3,44)
c(51,51,51)
gr(-40)
p(2,3,25)
p(-2,3,25)
p(-2,3,44)
p(2,3,44)
c(51,51,51)
gr(-40)
p(10,0,25)
p(-10,0,25)
p(-10,9,25)
p(10,9,25)
c(51,51,51)
gr(-40)
p(10,0,25)
p(10,9,25)
p(10,9,15)
p(10,0,15)
c(51,51,51)
p(10,0,25)
p(10,0,15)
p(16,0,15)
p(16,0,25)
c(51,51,51)
p(-10,0,25)
p(-10,0,15)
p(-16,0,15)
p(-16,0,25)
c(51,51,51)
gr(-50)
p(10,9,25)
p(-10,9,25)
p(-16,9,15)
p(-16,9,-30)
p(-9,9,-30)
p(-8,8,-60)
p(8,8,-60)
p(9,9,-30)
p(16,9,-30)
p(16,9,15)
p(10,9,25)
c(51,51,51)
gr(-40)
p(-10,0,25)
p(-10,9,25)
p(-10,9,15)
p(-10,0,15)
c(51,51,51)
gr(-40)
p(10,0,15)
p(10,9,15)
p(16,9,15)
p(16,0,15)
c(51,51,51)
gr(-40)
p(-10,0,15)
p(-10,9,15)
p(-16,9,15)
p(-16,0,15)
c(51,51,51)
gr(-40)
p(16,9,15)
p(16,0,15)
p(16,0,-30)
p(16,9,-30)
c(51,51,51)
gr(-40)
p(-16,9,15)
p(-16,0,15)
p(-16,0,-30)
p(-16,9,-30)
c(51,51,51)
gr(-40)
p(16,9,-30)
p(16,0,-30)
p(9,0,-30)
p(9,9,-30)
c(51,51,51)
gr(-40)
p(-16,9,-30)
p(-16,0,-30)
p(-9,0,-30)
p(-9,9,-30)
c(51,51,51)
gr(-40)
p(9,0,-30)
p(9,9,-30)
p(8,8,-60)
p(8,0,-60)
c(51,51,51)
gr(-40)
p(-9,0,-30)
p(-9,9,-30)
p(-8,8,-60)
p(-8,0,-60)
c(51,51,51)
gr(-40)
p(2,3,44)
p(0,18,42)
p(0,18,39)
p(2,3,37)
c(51,51,51)
gr(-40)
p(-2,3,44)
p(0,18,42)
p(0,18,39)
p(-2,3,37)
c(51,51,51)
gr(-40)
p(2,3,44)
p(-2,3,44)
p(0,18,42)
c(51,51,51)
gr(-40)
p(2,3,37)
p(-2,3,37)
p(0,18,39)
c(190,190,190)
gr(-40)
p(10,9,-28)
p(-10,9,-28)
p(-10,18,-27)
p(10,18,-27)
c(190,190,190)
gr(-40)
p(10,18,-27)
p(-10,18,-27)
p(-10,18,-19)
p(10,18,-19)
c(190,190,190)
gr(-40)
p(10,18,-19)
p(-10,18,-19)
p(-10,9,8)
p(10,9,8)
c(190,190,190)
gr(-40)
p(10,9,-28)
p(10,18,-27)
p(10,18,-19)
p(10,9,8)
c(190,190,190)
gr(-40)
p(-10,9,-28)
p(-10,18,-27)
p(-10,18,-19)
p(-10,9,8)
handling(200)
physics(100,100,100,48,50,100,0,100,0,100,100,30,0,0,1,701)
gwgr(-10)
rims(51,51,51,15,20)
w(-2,18,41,11,5,6)
w(2,18,41,11,-5,6)
gwgr(-10)
rims(51,51,51,15,20)
w(-10,16,-23,0,7,6)
w(10,16,-23,0,-7,6)
stat(200,200,200,19,61)
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Here is another one:
// car: lamborgini P
---------------------
shadow()
ScaleZ(170)
ScaleX(165)
ScaleY(190)
1stColor(60,60,60)
2ndColor(255,255,255)
_____________________
c(154,154,154)
lightF
p(50,3,73)
p(40,9,97)
p(50,10,100)
c(154,154,154)
lightF
p(-50,3,73)
p(-40,9,97)
p(-50,10,100)
_____________________
//cirens:
c(0,0,2000)
fs(1)
gr(-18)
p(28,-13,-10)
p(24,-18,-9)
p(24,-18,0)
p(28,-13,1)
c(0,0,2000)
fs(1)
gr(-18)
p(28,-13,-10)
p(24,-18,-9)
p(5,-18,-10)
p(5,-13,-10)
c(0,0,2000)
fs(1)
gr(-18)
p(28,-13,1)
p(24,-18,0)
p(5,-18,1)
p(5,-13,1)
c(0,0,2000)
fs(1)
gr(-18)
p(5,-18,1)
p(24,-18,0)
p(24,-18,-9)
p(5,-18,-10)
c(2000,2000,2000)
fs(1)
gr(-18)
lightF
p(-5,-13,-10)
p(-5,-18,-10)
p(5,-18,-10)
p(5,-13,-10)
c(2000,2000,2000)
fs(1)
gr(-18)
lightF
p(-5,-13,1)
p(-5,-18,1)
p(5,-18,1)
p(5,-13,1)
c(2000,2000,2000)
fs(1)
gr(-18)
lightF
p(5,-18,1)
p(-5,-18,1)
p(-5,-18,-10)
p(5,-18,-10)
c(2000,0,0)
fs(-1)
gr(-18)
p(-5,-13,-10)
p(-5,-18,-10)
p(-24,-18,-9)
p(-28,-13,-10)
c(2000,0,0)
fs(-1)
gr(-18)
p(-5,-13,1)
p(-5,-18,1)
p(-24,-18,0)
p(-28,-13,1)
c(2000,0,0)
fs(-1)
gr(-18)
p(-24,-18,0)
p(-5,-18,1)
p(-5,-18,-10)
p(-24,-18,-9)
c(2000,0,0)
fs(-1)
gr(-18)
p(-28,-13,-10)
p(-24,-18,-9)
p(-24,-18,0)
p(-28,-13,1)
_________________
c(60,60,60)
p(50,25,100)
p(50,25,85)
p(50,10,80)
p(50,10,105)
c(60,60,60)
p(50,10,105)
p(50,10,80)
p(50,5,65)
p(50,10,50)
p(50,16,47)
p(50,16,40)
p(50,1,50)
p(50,3,73)
c(60,60,60)
p(50,22,47)
p(50,25,47)
p(50,25,-25)
p(50,22,-25)
c(255,255,255)
p(50,22,47)
p(50,22,-25)
p(40,22,-20)
c(255,255,255)
p(50,16,47)
p(50,16,-25)
p(43,16,-20)
c(255,255,255)
p(50,22,47)
p(40,22,-20)
p(43,16,-20)
p(50,16,47)
c(30,30,30)
p(50,22,-25)
p(40,22,-20)
p(43,16,-20)
p(50,16,-25)
c(255,255,255)
p(50,1,50)
p(50,16,40)
p(50,16,-15)
p(50,0,-15)
p(50,0,-9)
p(50,1,47)
c(60,60,60)
p(50,16,-15)
p(50,16,-25)
p(50,25,-25)
p(50,25,-40)
p(50,10,-45)
p(50,5,-60)
p(50,10,-75)
p(50,25,-80)
p(50,20,-95)
p(50,-2,-95)
p(50,-2,-57)
p(50,-1,-25)
p(50,0,-15)
c(60,60,60)
p(50,-1,-25)
p(50,-2,-57)
p(50,-2,-95)
p(25,-3,-95)
p(22,-2,-67)
p(33,-4,-64)
p(43,-2,-57)
c(255,255,255)
p(50,-1,-25)
p(50,-1,-30)
p(43,-2,-57)
p(33,-4,-64)
p(33,-13,-20)
glass
p(50,-1,-25)
p(50,0,-15)
p(33,-13,-15)
p(33,-13,-20)
c(255,255,255)
p(50,0,-15)
p(50,0,-9)
p(33,-13,-9)
p(33,-13,-15)
glass
p(50,0,-9)
p(50,1,47)
p(33,-13,19)
p(33,-13,-9)
c(255,255,255)
p(50,1,47)
p(50,1,50)
p(33,-13,22)
p(33,-13,19)
c(255,255,255)
p(50,1,50)
p(48,1,51)
p(31,-13,22)
p(33,-13,22)
c(60,60,60)
p(50,1,50)
p(50,3,73)
p(40,9,97)
p(30,3,73)
p(23,1,60)
//
c(60,60,60)
p(-50,25,100)
p(-50,25,85)
p(-50,10,80)
p(-50,10,105)
c(60,60,60)
p(-50,10,105)
p(-50,10,80)
p(-50,5,65)
p(-50,10,50)
p(-50,16,47)
p(-50,16,40)
p(-50,1,50)
p(-50,3,73)
c(60,60,60)
p(-50,22,47)
p(-50,25,47)
p(-50,25,-25)
p(-50,22,-25)
c(255,255,255)
p(-50,22,47)
p(-50,22,-25)
p(-40,22,-20)
c(255,255,255)
p(-50,16,47)
p(-50,16,-25)
p(-43,16,-20)
c(255,255,255)
p(-50,22,47)
p(-40,22,-20)
p(-43,16,-20)
p(-50,16,47)
c(30,30,30)
p(-50,22,-25)
p(-40,22,-20)
p(-43,16,-20)
p(-50,16,-25)
c(255,255,255)
p(-50,1,50)
p(-50,16,40)
p(-50,16,-15)
p(-50,0,-15)
p(-50,0,-9)
p(-50,1,47)
c(60,60,60)
p(-50,16,-15)
p(-50,16,-25)
p(-50,25,-25)
p(-50,25,-40)
p(-50,10,-45)
p(-50,5,-60)
p(-50,10,-75)
p(-50,25,-80)
p(-50,20,-95)
p(-50,-2,-95)
p(-50,-2,-57)
p(-50,-1,-25)
p(-50,0,-15)
c(60,60,60)
p(-50,-1,-25)
p(-50,-2,-57)
p(-50,-2,-95)
p(-25,-3,-95)
p(-22,-2,-67)
p(-33,-4,-64)
p(-43,-2,-57)
c(255,255,255)
p(-50,-1,-25)
p(-50,-1,-30)
p(-43,-2,-57)
p(-33,-4,-64)
p(-33,-13,-20)
glass
p(-50,-1,-25)
p(-50,0,-15)
p(-33,-13,-15)
p(-33,-13,-20)
c(255,255,255)
p(-50,0,-15)
p(-50,0,-9)
p(-33,-13,-9)
p(-33,-13,-15)
glass
p(-50,0,-9)
p(-50,1,47)
p(-33,-13,19)
p(-33,-13,-9)
c(255,255,255)
p(-50,1,47)
p(-50,1,50)
p(-33,-13,22)
p(-33,-13,19)
c(255,255,255)
p(-50,1,50)
p(-48,1,51)
p(-31,-13,22)
p(-33,-13,22)
c(60,60,60)
p(-50,1,50)
p(-50,3,73)
p(-40,9,97)
p(-30,3,73)
p(-23,1,60)
// front:
c(60,60,60)
p(50,10,100)
p(50,10,105)
p(25,10,110)
p(-25,10,110)
p(-50,10,105)
p(-50,10,100)
p(-40,9,97)
p(40,9,97)
c(15,15,15)
p(50,25,100)
p(25,25,110)
p(25,10,110)
p(50,10,105)
c(15,15,15)
p(-50,25,100)
p(-25,25,110)
p(-25,10,110)
p(-50,10,105)
c(60,60,60)
p(-25,25,110)
p(25,25,110)
p(0,25,115)
c(60,60,60)
p(-25,10,110)
p(25,10,110)
p(0,10,115)
c(60,60,60)
p(25,25,110)
p(-25,25,110)
p(-25,10,110)
p(25,10,110)
c(60,60,60)
p(-40,9,97)
p(-30,3,73)
p(-23,1,60)
p(23,1,60)
p(30,3,73)
p(40,9,97)
// top:
glass
p(48,1,51)
p(23,1,60)
p(-23,1,60)
p(-48,1,51)
p(-31,-13,22)
p(31,-13,22)
c(255,255,255)
p(33,-13,22)
p(-33,-13,22)
p(-33,-13,-20)
p(33,-13,-20)
c(20,20,20)
p(33,-4,-65)
p(22,-2,-67)
p(22,-13,-20)
p(33,-13,-20)
c(20,20,20)
p(-33,-4,-65)
p(-22,-2,-67)
p(-22,-13,-20)
p(-33,-13,-20)
c(255,255,255)
p(22,-12,-20)
p(-22,-12,-20)
p(-22,-12,-28)
p(22,-12,-28)
c(255,255,255)
p(22,-10,-28)
p(-22,-10,-28)
p(-22,-10,-36)
p(22,-10,-36)
c(255,255,255)
p(22,-8,-36)
p(-22,-8,-36)
p(-22,-8,-44)
p(22,-8,-44)
c(255,255,255)
p(22,-6,-44)
p(-22,-6,-44)
p(-22,-6,-52)
p(22,-6,-52)
c(255,255,255)
p(22,-4,-52)
p(-22,-4,-52)
p(-22,-4,-60)
p(22,-4,-60)
c(255,255,255)
p(22,-2,-60)
p(-22,-2,-60)
p(-22,-2,-67)
p(22,-2,-67)
c(20,20,20)
gr(34)
p(22,-2,-60)
p(-22,-2,-60)
p(-22,-13,-20)
p(22,-13,-20)
c(60,60,60)
p(25,-3,-95)
p(22,-2,-67)
p(-22,-2,-67)
p(-25,-3,-95)
// back:
c(2000,0,0)
fs(-1)
gr(-18)
lightB
p(50,-2,-95)
p(25,-3,-95)
p(17,5,-95)
p(50,3,-95)
c(20,20,20)
p(50,3,-95)
p(17,5,-95)
p(19,15,-95)
p(22,20,-95)
p(50,15,-95)
c(2000,0,0)
fs(-1)
gr(-18)
lightB
p(-50,-2,-95)
p(-25,-3,-95)
p(-17,5,-95)
p(-50,3,-95)
c(20,20,20)
p(-50,3,-95)
p(-17,5,-95)
p(-19,15,-95)
p(-22,20,-95)
p(-50,15,-95)
c(60,60,60)
p(25,-3,-95)
p(17,5,-95)
p(-17,5,-95)
p(-25,-3,-95)
c(60,60,60)
p(19,15,-95)
p(17,5,-95)
p(-17,5,-95)
p(-19,15,-95)
c(60,60,60)
p(50,15,-95)
p(22,20,-95)
p(50,20,-95)
c(60,60,60)
p(-50,15,-95)
p(-22,20,-95)
p(-50,20,-95)
c(255,255,255)
p(22,20,-95)
p(19,15,-95)
p(10,15,-95)
p(10,20,-95)
c(255,255,255)
p(-22,20,-95)
p(-19,15,-95)
p(-10,15,-95)
p(-10,20,-95)
c(60,60,60)
p(10,20,-95)
p(-10,20,-95)
p(-10,11,-95)
p(10,11,-95)
// bottom:
c(25,25,25)
p(50,25,85)
p(50,25,100)
p(25,25,110)
p(-25,25,110)
p(-50,25,100)
p(-50,25,85)
c(25,25,25)
p(40,25,85)
p(-40,25,85)
p(-40,25,45)
p(40,25,45)
c(25,25,25)
p(50,25,45)
p(-50,25,45)
p(-50,25,-40)
p(50,25,-40)
c(25,25,25)
p(40,25,-40)
p(-40,25,-40)
p(-40,25,-80)
p(40,25,-80)
c(25,25,25)
p(50,25,-80)
p(-50,25,-80)
p(-50,20,-95)
p(50,20,-95)
/// Spoiler
c(255,255,255)
p(-50,-10,-84)
p(-50,-10,-90)
p(0,-10,-90)
p(50,-10,-90)
p(50,-10,-84)
p(0,-10,-84)
/// Ends of Spolier
c(60,60,60)
p(50,-14,-80)
p(50,-14,-94)
p(50,-6,-94)
p(50,-6,-80)
c(60,60,60)
p(-50,-14,-80)
p(-50,-14,-94)
p(-50,-6,-94)
p(-50,-6,-80)
/// Spolier Holders
c(60,60,60)
p(37,-10,-80)
p(37,-10,-88)
p(37,1,-88)
p(37,1,-80)
c(60,60,60)
p(-37,-10,-80)
p(-37,-10,-88)
p(-37,1,-88)
p(-37,1,-80)
/// Spoiler
c(255,255,255)
p(-50,-20,-84)
p(-50,-20,-90)
p(0,-20,-90)
p(50,-20,-90)
p(50,-20,-84)
p(0,-20,-84)
/// Ends of Spolier
c(60,60,60)
p(50,-24,-80)
p(50,-24,-94)
p(50,-16,-94)
p(50,-16,-80)
c(60,60,60)
p(-50,-24,-80)
p(-50,-24,-94)
p(-50,-16,-94)
p(-50,-16,-80)
/// Spolier Holders
c(60,60,60)
p(37,-20,-80)
p(37,-20,-88)
p(37,-9,-88)
p(37,-9,-80)
c(60,60,60)
p(-37,-20,-80)
p(-37,-20,-88)
p(-37,-9,-88)
p(-37,-9,-80)
/// Spoiler
c(255,255,255)
p(-50,-30,-84)
p(-50,-30,-90)
p(0,-30,-90)
p(50,-30,-90)
p(50,-30,-84)
p(0,-30,-84)
/// Ends of Spolier
c(60,60,60)
p(50,-34,-80)
p(50,-34,-94)
p(50,-26,-94)
p(50,-26,-80)
c(60,60,60)
p(-50,-34,-80)
p(-50,-34,-94)
p(-50,-26,-94)
p(-50,-26,-80)
/// Spolier Holders
c(60,60,60)
p(37,-30,-80)
p(37,-30,-88)
p(37,-19,-88)
p(37,-19,-80)
c(60,60,60)
p(-37,-30,-80)
p(-37,-30,-88)
p(-37,-19,-88)
p(-37,-19,-80)
------------------------------------
/// Spoiler
c(255,255,255)
p(-50,-10,-74)
p(-50,-10,-80)
p(0,-10,-80)
p(50,-10,-80)
p(50,-10,-74)
p(0,-10,-74)
/// Ends of Spolier
c(60,60,60)
p(50,-14,-70)
p(50,-14,-84)
p(50,-6,-84)
p(50,-6,-70)
c(60,60,60)
p(-50,-14,-70)
p(-50,-14,-84)
p(-50,-6,-84)
p(-50,-6,-70)
/// Spolier Holders
c(60,60,60)
p(37,-10,-70)
p(37,-10,-78)
p(37,1,-78)
p(37,1,-70)
c(60,60,60)
p(-37,-10,-70)
p(-37,-10,-78)
p(-37,1,-78)
p(-37,1,-70)
/// Spoiler
c(255,255,255)
p(-50,-20,-74)
p(-50,-20,-80)
p(0,-20,-80)
p(50,-20,-80)
p(50,-20,-74)
p(0,-20,-74)
/// Ends of Spolier
c(60,60,60)
p(50,-24,-70)
p(50,-24,-84)
p(50,-16,-84)
p(50,-16,-70)
c(60,60,60)
p(-50,-24,-70)
p(-50,-24,-84)
p(-50,-16,-84)
p(-50,-16,-70)
/// Spolier Holders
c(60,60,60)
p(37,-20,-70)
p(37,-20,-78)
p(37,-9,-78)
p(37,-9,-70)
c(60,60,60)
p(-37,-20,-70)
p(-37,-20,-78)
p(-37,-9,-78)
p(-37,-9,-70)
/// Spoiler
c(255,255,255)
p(-50,-30,-74)
p(-50,-30,-80)
p(0,-30,-80)
p(50,-30,-80)
p(50,-30,-74)
p(0,-30,-74)
/// Ends of Spolier
c(60,60,60)
p(50,-34,-70)
p(50,-34,-84)
p(50,-26,-84)
p(50,-26,-70)
c(60,60,60)
p(-50,-34,-70)
p(-50,-34,-84)
p(-50,-26,-84)
p(-50,-26,-70)
/// Spolier Holders
c(60,60,60)
p(37,-30,-70)
p(37,-30,-78)
p(37,-19,-78)
p(37,-19,-70)
c(60,60,60)
p(-37,-30,-70)
p(-37,-30,-78)
p(-37,-19,-78)
p(-37,-19,-70)
------------------------------
/// Spoiler
c(255,255,255)
p(-50,-10,-64)
p(-50,-10,-70)
p(0,-10,-70)
p(50,-10,-70)
p(50,-10,-64)
p(0,-10,-64)
/// Ends of Spolier
c(60,60,60)
p(50,-14,-60)
p(50,-14,-74)
p(50,-6,-74)
p(50,-6,-60)
c(60,60,60)
p(-50,-14,-60)
p(-50,-14,-74)
p(-50,-6,-74)
p(-50,-6,-60)
/// Spolier Holders
c(60,60,60)
p(37,-10,-60)
p(37,-10,-68)
p(37,1,-68)
p(37,1,-60)
c(60,60,60)
p(-37,-10,-60)
p(-37,-10,-68)
p(-37,1,-68)
p(-37,1,-60)
/// Spoiler
c(255,255,255)
p(-50,-20,-64)
p(-50,-20,-70)
p(0,-20,-70)
p(50,-20,-70)
p(50,-20,-64)
p(0,-20,-64)
/// Ends of Spolier
c(60,60,60)
p(50,-24,-60)
p(50,-24,-74)
p(50,-16,-74)
p(50,-16,-60)
c(60,60,60)
p(-50,-24,-60)
p(-50,-24,-74)
p(-50,-16,-74)
p(-50,-16,-60)
/// Spolier Holders
c(60,60,60)
p(37,-20,-60)
p(37,-20,-68)
p(37,-9,-68)
p(37,-9,-60)
c(60,60,60)
p(-37,-20,-60)
p(-37,-20,-68)
p(-37,-9,-68)
p(-37,-9,-60)
/// Spoiler
c(255,255,255)
p(-50,-30,-64)
p(-50,-30,-70)
p(0,-30,-70)
p(50,-30,-70)
p(50,-30,-64)
p(0,-30,-64)
/// Ends of Spolier
c(60,60,60)
p(50,-34,-60)
p(50,-34,-74)
p(50,-26,-74)
p(50,-26,-60)
c(60,60,60)
p(-50,-34,-60)
p(-50,-34,-74)
p(-50,-26,-74)
p(-50,-26,-60)
/// Spolier Holders
c(60,60,60)
p(37,-30,-60)
p(37,-30,-68)
p(37,-19,-68)
p(37,-19,-60)
c(60,60,60)
p(-37,-30,-60)
p(-37,-30,-68)
p(-37,-19,-68)
p(-37,-19,-60)
// wheels:
//w(cx,cy,cz,rotates,w,h)
//rims([colour],size,depth)
physics(100,100,100,33,24,60,24,95,45,100,100,62,68,78,1,17512)
handling(200)
gwgr(40)
rims(250,250,250,30,200)
w(-43,23,65,11,30,24)
w(43,23,65,11,-30,24)
gwgr(40)
rims(250,250,250,30,200)
w(-40,23,-60,0,40,24)
w(40,23,-60,0,-40,24)
stat(200,27,53,200,200)
__________________________________________
+_____________________
____________
1stColor(248,37,0)
2ndColor(255,255,255)
ScaleZ(550)
ScaleY(550)
ScaleX(900)
c(248,37,0)
p(10,0,43)
p(10,8,43)
p(10,8,24)
p(10,0,24)
c(248,37,0)
p(10,8,43)
p(10,12,43)
p(10,12,42)
p(10,8,40)
c(255,255,255)
p(10,-20,-34)
p(10,3,-34)
p(10,3,-44)
p(10,-20,-44)
c(255,255,255)
p(10,-20,-10)
p(10,-17,-10)
p(10,-17,-34)
p(10,-20,-34)
glass()
p(10,-17,-10)
p(10,-2,-10)
p(10,-2,-34)
p(10,-17,-34)
c(255,255,255)
p(10,-2,-10)
p(10,3,-10)
p(10,3,-34)
p(10,-2,-34)
c(255,255,255)
p(10,-20,0)
p(10,3,0)
p(10,3,-10)
p(10,-20,-10)
c(255,255,255)
p(10,8,0)
p(10,12,0)
p(10,12,-19)
p(10,8,-20)
c(248,37,0)
p(10,3,0)
p(10,8,0)
p(10,8,-44)
p(10,3,-44)
c(255,255,255)
p(10,8,-29)
p(10,12,-30)
p(10,12,-44)
p(10,8,-44)
c(255,255,255)
p(10,8,-20)
p(10,10,-19)
p(10,10,-30)
p(10,8,-29)
c(255,255,255)
p(10,10,-27)
p(10,12,-28)
p(10,12,-31)
p(10,10,-30)
c(255,255,255)
p(10,10,-19)
p(10,12,-19)
p(10,12,-21)
p(10,10,-22)
c(255,255,255)
p(10,12,-28)
p(10,14,-29)
p(10,14,-44)
p(10,12,-44)
c(255,255,255)
p(10,12,-0)
p(10,14,-0)
p(10,14,-20)
p(10,12,-21)
c(180,0,0)
lightB
p(6,-22,-3)
p(6,-20,-3)
p(6,-20,-8)
p(6,-22,-8)
c(248,37,0)
p(10,-1,23)
p(10,0,24)
p(10,0,2)
p(10,-1,2)
c(248,37,0)
p(10,-11,2)
p(10,0,2)
p(10,0,0)
p(10,-11,0)
c(248,37,0)
p(10,0,24)
p(10,12,24)
p(10,12,2)
p(10,0,2)
c(248,37,0)
p(10,12,32)
p(10,14,31)
p(10,14,0)
p(10,12,0)
c(248,37,0)
p(10,0,2)
p(10,12,2)
p(10,12,0)
p(10,0,0)
c(248,37,0)
p(10,8,30)
p(10,12,29)
p(10,12,24)
p(10,8,24)
c(248,37,0)
p(10,12,43)
p(10,14,43)
p(10,14,40)
p(10,12,39)
c(248,37,0)
p(10,8,40)
p(10,10,41)
p(10,10,29)
p(10,8,30)
c(248,37,0)
p(10,10,33)
p(10,12,32)
p(10,12,29)
p(10,10,29)
c(248,37,0)
p(10,10,41)
p(10,12,42)
p(10,12,39)
p(10,10,38)
c(200,200,200)
p(10,12,45)
p(10,14,45)
p(10,14,43)
p(10,12,43)
c(248,37,0)
p(10,-11,19)
p(10,0,25)
p(10,0,23)
p(10,-11,17)
c(248,37,0)
p(10,-12,18)
p(10,-11,19)
p(10,-11,0)
p(10,-12,0)
c(255,255,255)
p(7,-16,5)
p(7,-12,7)
p(7,-12,0)
p(7,-16,0)
glass()
p(10,-11,17)
p(10,-1,23)
p(10,-1,2)
p(10,-11,2)
// Mirror of the 31 polygons above along the X axis:
c(248,37,0)
p(-10,0,43)
p(-10,8,43)
p(-10,8,24)
p(-10,0,24)
c(248,37,0)
p(-10,8,43)
p(-10,12,43)
p(-10,12,42)
p(-10,8,40)
c(255,255,255)
p(-10,-20,-34)
p(-10,3,-34)
p(-10,3,-44)
p(-10,-20,-44)
c(255,255,255)
p(-10,-20,-10)
p(-10,-17,-10)
p(-10,-17,-34)
p(-10,-20,-34)
glass()
p(-10,-17,-10)
p(-10,-2,-10)
p(-10,-2,-34)
p(-10,-17,-34)
c(255,255,255)
p(-10,-2,-10)
p(-10,3,-10)
p(-10,3,-34)
p(-10,-2,-34)
c(255,255,255)
p(-10,-20,0)
p(-10,3,0)
p(-10,3,-10)
p(-10,-20,-10)
c(255,255,255)
p(-10,8,0)
p(-10,12,0)
p(-10,12,-19)
p(-10,8,-20)
c(248,37,0)
p(-10,3,0)
p(-10,8,0)
p(-10,8,-44)
p(-10,3,-44)
c(255,255,255)
p(-10,8,-29)
p(-10,12,-30)
p(-10,12,-44)
p(-10,8,-44)
c(255,255,255)
p(-10,8,-20)
p(-10,10,-19)
p(-10,10,-30)
p(-10,8,-29)
c(255,255,255)
p(-10,10,-27)
p(-10,12,-28)
p(-10,12,-31)
p(-10,10,-30)
c(255,255,255)
p(-10,10,-19)
p(-10,12,-19)
p(-10,12,-21)
p(-10,10,-22)
c(255,255,255)
p(-10,12,-28)
p(-10,14,-29)
p(-10,14,-44)
p(-10,12,-44)
c(255,255,255)
p(-10,12,-0)
p(-10,14,-0)
p(-10,14,-20)
p(-10,12,-21)
c(180,0,0)
lightB
p(-6,-22,-3)
p(-6,-20,-3)
p(-6,-20,-8)
p(-6,-22,-8)
c(248,37,0)
p(-10,-1,23)
p(-10,0,24)
p(-10,0,2)
p(-10,-1,2)
c(248,37,0)
p(-10,-11,2)
p(-10,0,2)
p(-10,0,0)
p(-10,-11,0)
c(248,37,0)
p(-10,0,24)
p(-10,12,24)
p(-10,12,2)
p(-10,0,2)
c(248,37,0)
p(-10,12,32)
p(-10,14,31)
p(-10,14,0)
p(-10,12,0)
c(248,37,0)
p(-10,0,2)
p(-10,12,2)
p(-10,12,0)
p(-10,0,0)
c(248,37,0)
p(-10,8,30)
p(-10,12,29)
p(-10,12,24)
p(-10,8,24)
c(248,37,0)
p(-10,12,43)
p(-10,14,43)
p(-10,14,40)
p(-10,12,39)
c(248,37,0)
p(-10,8,40)
p(-10,10,41)
p(-10,10,29)
p(-10,8,30)
c(248,37,0)
p(-10,10,33)
p(-10,12,32)
p(-10,12,29)
p(-10,10,29)
c(248,37,0)
p(-10,10,41)
p(-10,12,42)
p(-10,12,39)
p(-10,10,38)
c(200,200,200)
p(-10,12,45)
p(-10,14,45)
p(-10,14,43)
p(-10,12,43)
c(248,37,0)
p(-10,-11,19)
p(-10,0,25)
p(-10,0,23)
p(-10,-11,17)
c(248,37,0)
p(-10,-12,18)
p(-10,-11,19)
p(-10,-11,0)
p(-10,-12,0)
c(255,255,255)
p(-7,-16,5)
p(-7,-12,7)
p(-7,-12,0)
p(-7,-16,0)
glass()
p(-10,-11,17)
p(-10,-1,23)
p(-10,-1,2)
p(-10,-11,2)
// End of mirror
c(248,37,0)
p(-10,0,43)
p(10,0,43)
p(10,0,24)
p(-10,0,24)
c(255,255,255)
lightF
p(7,0,43)
p(7,4,43)
p(10,4,43)
p(10,0,43)
// Mirror of the polygon above along the X axis:
c(255,255,255)
lightF
p(-7,0,43)
p(-7,4,43)
p(-10,4,43)
p(-10,0,43)
// End of mirror
c(200,200,200)
p(-10,12,45)
p(-10,14,45)
p(10,14,45)
p(10,12,45)
c(200,200,200)
p(-10,12,43)
p(-10,12,45)
p(10,12,45)
p(10,12,43)
c(150,150,150)
p(-7,0,43)
p(-7,4,43)
p(7,4,43)
p(7,0,43)
c(150,150,150)
p(-7,4,43)
p(-7,5,43)
p(7,5,43)
p(7,4,43)
c(100,100,100)
p(-7,5,43)
p(-7,6,43)
p(7,6,43)
p(7,5,43)
c(150,150,150)
p(-7,6,43)
p(-7,7,43)
p(7,7,43)
p(7,6,43)
c(100,100,100)
p(-7,7,43)
p(-7,8,43)
p(7,8,43)
p(7,7,43)
c(150,150,150)
p(-7,8,43)
p(-7,9,43)
p(7,9,43)
p(7,8,43)
c(100,100,100)
p(-7,9,43)
p(-7,10,43)
p(7,10,43)
p(7,9,43)
c(150,150,150)
p(-7,10,43)
p(-7,11,43)
p(7,11,43)
p(7,10,43)
c(100,100,100)
p(-7,11,43)
p(-7,12,43)
p(7,12,43)
p(7,11,43)
c(255,255,255)
lightF
p(7,4,43)
p(7,5,43)
p(10,5,43)
p(10,4,43)
// Mirror of the polygon above along the X axis:
c(255,255,255)
lightF
p(-7,4,43)
p(-7,5,43)
p(-10,5,43)
p(-10,4,43)
// End of mirror
c(150,150,150)
p(7,4,43)
p(7,12,43)
p(10,12,43)
p(10,4,43)
// Mirror of the polygon above along the X axis:
c(150,150,150)
p(-7,4,43)
p(-7,12,43)
p(-10,12,43)
p(-10,4,43)
// End of mirror
c(248,37,0)
p(9,-12,17)
p(9,0,24)
p(10,0,24)
p(10,-12,17)
// Mirror of the polygon above along the X axis:
c(248,37,0)
p(-9,-12,17)
p(-9,0,24)
p(-10,0,24)
p(-10,-12,17)
// End of mirror
glass()
p(-9,-11,17)
p(-9,0,24)
p(9,0,24)
p(9,-11,17)
c(248,37,0)
p(-10,-12,17)
p(-10,-12,0)
p(10,-12,0)
p(10,-12,17)
c(255,255,255)
p(-10,-20,0)
p(-10,14,0)
p(10,14,0)
p(10,-20,0)
c(255,255,255)
gr(30)
p(-10,-20,0)
p(10,-20,0)
p(10,-20,-44)
p(-10,-20,-44)
c(180,0,0)
lightB
p(3,-22,-3)
p(3,-20,-3)
p(3,-20,-8)
p(3,-22,-8)
c(180,0,0)
lightB
p(-3,-22,-3)
p(-3,-20,-3)
p(-3,-20,-8)
p(-3,-22,-8)
c(180,0,0)
lightB
p(3,-22,-3)
p(3,-20,-3)
p(6,-20,-3)
p(6,-22,-3)
c(180,0,0)
lightB
p(-3,-22,-3)
p(-3,-20,-3)
p(-6,-20,-3)
p(-6,-22,-3)
c(180,0,0)
lightB
p(3,-22,-8)
p(3,-20,-8)
p(6,-20,-8)
p(6,-22,-8)
c(180,0,0)
lightB
p(-3,-22,-8)
p(-3,-20,-8)
p(-6,-20,-8)
p(-6,-22,-8)
c(180,0,0)
lightB
p(3,-22,-3)
p(6,-22,-3)
p(6,-22,-8)
p(3,-22,-8)
c(180,0,0)
lightB
p(-3,-22,-3)
p(-6,-22,-3)
p(-6,-22,-8)
p(-3,-22,-8)
c(255,255,255)
p(-7,-16,5)
p(-7,-12,7)
p(7,-12,7)
p(7,-16,5)
c(255,255,255)
p(-7,-16,0)
p(-7,-16,5)
p(7,-16,5)
p(7,-16,0)
c(248,37,0)
p(-9,-12,17)
p(-9,-11,18)
p(9,-11,18)
p(9,-12,17)
c(255,255,255)
p(10,-20,-44)
p(10,-17,-44)
p(-10,-17,-44)
p(-10,-20,-44)
c(255,255,255)
p(10,-17,-44)
p(10,14,-44)
p(8,14,-44)
p(8,-17,-44)
c(255,255,255)
p(-10,-17,-44)
p(-10,14,-44)
p(-8,14,-44)
p(-8,-17,-44)
glass()
p(8,-17,-44)
p(8,-2,-44)
p(-8,-2,-44)
p(-8,-17,-44)
c(255,255,255)
p(8,10,-44)
p(8,14,-44)
p(-8,14,-44)
p(-9,10,-44)
c(180,0,0)
lightB
p(8,6,-44)
p(8,10,-44)
p(6,10,-44)
p(6,6,-44)
c(180,0,0)
lightB
p(-8,6,-44)
p(-8,10,-44)
p(-6,10,-44)
p(-6,6,-44)
c(255,255,255)
p(8,-2,-44)
p(8,6,-44)
p(-8,6,-44)
p(-8,-2,-44)
c(255,255,255)
p(6,6,-44)
p(6,10,-44)
p(-6,10,-44)
p(-6,6,-44)
c(255,255,255)
p(6,6,-44)
p(6,10,-44)
p(-6,10,-44)
p(-6,6,-44)
c(100,100,100)
p(10,14,31)
p(-10,14,31)
p(-10,14,-20)
p(10,14,-20)
c(100,100,100)
p(10,10,38)
p(-10,10,38)
p(-10,10,32)
p(10,10,32)
c(100,100,100)
p(10,10,-22)
p(-10,10,-22)
p(-10,10,-28)
p(10,10,-28)
c(100,100,100)
p(10,14,-29)
p(-10,14,-29)
p(-10,14,-44)
p(10,14,-44)
c(100,100,100)
p(10,10,-27)
p(-10,10,-27)
p(-10,14,-29)
p(10,14,-29)
c(100,100,100)
p(10,14,-20)
p(-10,14,-20)
p(-10,10,-22)
p(10,10,-22)
c(100,100,100)
p(10,10,32)
p(-10,10,32)
p(-10,14,30)
p(10,14,30)
c(100,100,100)
p(10,14,40)
p(-10,14,40)
p(-10,10,38)
p(10,10,38)
c(100,100,100)
p(10,14,40)
p(-10,14,40)
p(-10,14,45)
p(10,14,45)
gwgr(40)
rims(140,140,140,18,10)
w(-8,15,35,11,40,23)
w(8,15,35,11,-40,23)
gwgr(40)
rims(140,140,140,18,10)
w(-8,15,-24,0,40,23)
w(8,15,-24,0,-40,23)
handling(200)
stat(96,69,115,200,200)
physics(100,100,100,100,50,0,0,100,0,100,100,100,100,100,4,19488)
Are there cheats on Crash Test Launcher?
No no no no no and i almost forgot no but you can go to arcade prehacks the have the game hacked
As long as you have he two cards for the fusion you have to play someone with that monster and kill it. Graveyard slot now does notmatter go back to your deck construction and reincarnate the tougher of the two or three fusion cards. This will get you the fusion card you are looking for
Are there any cheat codes for star wars the force unleashed 2?
Successfully complete the first mission. Pause the game, and select the "Input Code" option. Then, enter one of the following codes to activate the corresponding cheat function. Alternately, successfully complete the first mission. After gaining access to the Rogue Shadow, you will have the ability enable cheat codes. While on board your ship between missions, select "Extras", then the "Enter Code" option. Enter one of the following codes to activate the corresponding cheat function. Note: Enabling a costume code may prevent some intermissions sequences from being viewed. The game cannot be saved when non-costume codes are enabled. To bypass this, reach a checkpoint in a new area after enabling the code(s), then intentionally die, exit to the main menu, and select "Continue". You can now manually save your game with the code(s) still in effect.Invincibility
Enter "CORTOSIS" as a code.
Infinite Force
Enter "VERGENCE" as a code.
1,000,000 Force points
Enter "SPEEDER" as a code.
All Force powers
Enter "TYRANUS" as a code to unlock all Force powers.
Maximum Force power level
Enter "KATARN" as a code.
Maximum combo level
Enter "COUNTDOOKU" as a code.
Amplified lightsaber damage
Enter "LIGHTSABER" as a code.
All costumes
Enter "GRANDMOFF" as a code to unlock all costume.
Jedi Adventure robe
Enter "HOLOCRON" as a code to unlock the Jedi Adventure robe.
Jedi Ceremonial robe
Enter "DANTOOINE" as a code to unlock the Jedi Ceremonial robe.
Kento's robe
Enter "WOOKIEE" as a code to unlock Kento's robe.
Sith Stalker armor
Enter "KORRIBAN" as a code to unlock the Sith Stalker armor.
Play as 501st Legion
Enter "LEGION" as a code to unlock 501st Legion.
Play as Aayla Secura
Enter "AAYLA" as a code to unlock Aayla Secura.
Play as Admiral Ackbar
Enter "ITSATWAP" as a code to unlock Admiral Ackbar.
Play as Anakin Skywalker
Enter "CHOSENONE" as a code to unlock Anakin Skywalker.
Play as Asajj Ventress
Enter "ACOLYTE" as a code to unlock Asajj Ventress.
Play as Chop'aa Notimo
Enter "NOTIMO" as a code to unlock Chop'aa Notimo.
Play as Classic stormtrooper
Enter "TK421" as a code to unlock Classic stormtrooper.
Play as Count Dooku
Enter "SERENNO" as a code to unlock Count Dooku.
Play as Darth Desolous
Enter "PAUAN" as a code to unlock Darth Desolous.
Play as Darth Maul
Enter "ZABRAK" as a code to unlock Darth Maul.
Play as Darth Phobos
Enter "HIDDENFEAR" as a code to unlock Darth Phobos.
Play as Darth Vader
Enter "SITHLORD" as a code to unlock Darth Vader.
Play as Drexl Roosh
Enter "DREXLROOSH" as a code to unlock Drexl Roosh.
Play as Emperor Palpatine
Enter "PALPATINE" as a code to unlock Emperor Palpatine.
Play as General Rahm Kota
Enter "MANDALORE" as a code to unlock General Rahm Kota.
Play as Han Solo
Enter "NERFHERDER" as a code to unlock Han Solo.
Play as Heavy trooper
Enter "SHOCKTROOP" as a code to unlock Heavy trooper.
Play as Juno Eclipse
Enter "ECLIPSE" as a code to unlock Juno Eclipse.
Play as Kleef
Enter "KLEEF" as a code to unlock Kleef.
Play as Lando Calrissian
Enter "SCOUNDREL" as a code to unlock Lando Calrissian.
Play as Luke Skywalker
Enter "T16WOMPRAT" as a code to unlock Luke Skywalker.
Play as Luke Skywalker (Yavin)
Enter "YELLOWJCKT" as a code to unlock Luke Skywalker (Yavin).
Play as Mace Windu
Enter "JEDIMASTER" as a code to unlock Mace Windu.
Play as Mara Jade
Enter "MARAJADE" as a code to unlock Mara Jade.
Play as Maris Brook
Enter "MARISBROOD" as a code to unlock Maris Brook.
Play as Navy commando
Enter "STORMTROOP" as a code to unlock Navy commando.
Play as Obi Wan Kenobi
Enter "BENKENOBI" as a code to unlock Obi Wan Kenobi.
Play as Proxy
Enter "HOLOGRAM" as a code to unlock Proxy.
Play as Qui Gon Jinn
Enter "MAVERICK" as a code to unlock Qui Gon Jinn.
Play as Shaak Ti
Enter "TOGRUTA" as a code to unlock Shaak Ti.
Play as Shadow trooper
Enter "INTHEDARK" as a code to unlock Shadow trooper.
Play as Twi'lek
Enter "SECURA" as a code to unlock Twi'lek.
Successfully complete the game to unlock the Sith Lord difficulty.
Successfully complete the game with the Jedi ending to unlock the Jedi robe.
Reach a checkpoint that is just before a large group of enemies. Intentionally die during the battle. Every time you respawn at the checkpoint, your Force Point total will remain intact. Repeat the battle to build your Force Points.