Everything as far as making games.
How do you make a dress up game with game maker 7?
for a drag and drop action, there is an event called global mouse left. create an object(preferably a dress) add the event then create an action (jump to postion) give the x & y coordinates (x:mouse_x, y:mouse_y). this should make it so that you can drag and drop an item.
How do you make your mouse select a unit in game maker when it clicks on it?
obj_select(usually just a visual halo or something):
step:
x= -500;
y= -500;
with(all)
{if self.selected = true;
{other.x = x; other.y = y;}}
(note that tabbing and lines do not matter in gml, you could use this if you wanted to:
x= -500; y= -500;with(all) {if self.selected = true;{other.x = x; other.y = y;}}
And also with the selectable object:
Left Pressed(or however you select it):
with(all)
{self.selected = false;}
self.selected = true;
Sorry if this sounds confusing...not the best at explaining
in the step event for the objects your want the camera view to follow simply put view_object=object_index that will make the camera follow the object. now when you change objects
player to car. as long as your car has that in its step even the camera should follow the car
because the player is gone and vise-versa. comment by Doublek642: Thanks alot man it worked perfectly for all vehicles! oh, and one more question. How do I make power-ups turn you back to normal after a certain amount of time/use? (in game maker)
How do you make someone meelee attack in game maker 7?
Depends on what type of attack you are trying to achieve, you did not provide enough information. but ill try to help anyways.
for a platform game, if by attack you mean shoot, then simply make an object that you want to use as a bullet, and then for the keypress event for shooting, simply add a code which creates an object, gets its ID, then sets the speed in the desired direction. example:
B=instance_create(x,y,obj_bullet); //create a bullet and save its ID in the variable 'B'
B.direction=direction; //the direction we want the bullet to go.
B.speed=12; //make the bullet move with the speed of 12
now simply add collision events within the bullet object, and lets say, for example, it hits an enemy, you would either destroy the enemy, or subtract lives from it.
for this example, lets say your enemy has a variable called "hp" which is how many lives it has. Now whenever it is hit by a bullet, it will lose 5 lives, and if its lives go below zero, or equal zero, it is destroyed.
First, we want to give the enemy lives, so in the create event we will add this piece of code:
hp=20; // the amount of lives the enemy has
then in the collision event we simply subtract 5 hitpoints, and destroy the bullet so we dont lose lives again.
hp-=5; //subtract 5 hp
/*destroy the bullet. in collision events, the object that collides ID is saved into the variable "other" so we can use that for things like destroying it, reading data, changing its direction/variables, and pretty much anything else you can think of. */
with(other)
{instance_destroy();}
Hope that helps. you didn't provide enough information, so I cant give you an exact solution.
~grumpymonkey from the GMC
How do you switch to advance mode on game maker 7.0?
Come on, you should know this.
Data flow diagram for bus reservation system?
Data flow diagram of a bus reservation system will consists of pieces like customer , user screen, input , process , Output . These main entities will be interconnected by lines.
How much space does game maker 7 take up on my computer?
It takes about -- 9.83 MB (10,318,162 bytes)
At least that's what my computer says.
What is the best Roleplay games maker?
try rpg maker
I assume you mean what the best Roleplaying Games publisher is. I think it's a matter of opinion. My personal favorite is White Wolf.
How do you add Lives with no codes in Game Maker 7.0 Pro?
If you want to add lives to a previous number of lives, go to the score tab and drag the "set lives" button to the table. Then type in the number of lives you want to add (ex. 5 if you wanted to add 5 lives, -2 if you wanted to lose 2) and set it to relative. This is very important because if you don't set it to relative then it will replace the last number with the new one. Unless you wanted to do that, of course.
Do you have to have pro edition game maker to set the gravity to an object?
No, but you may need Advanced Mode enabled. It is in the 'Move' tab, and is two blue arrows pointing down for d+d
How do you make walls in game maker?
How do you make sonic sprite game?
Open any sonic game series on a mega drive emulator, print screen and paste into a canvas program, like ms paint.
How do you get sounds on game maker 7?
Right-click the word "Sounds", select "create new sound", click "Load sound" and then choose the sound you want.
What is the move to mouse click code for Game Maker?
There is no code for that, you'll have to make something else. sorry
You won't find it in stores. Download Game Maker Trial, and buy a licence from there.
-Battlemaster1
How do you make an enemy hit in game maker 7?
Simple. First, make a sprite of the enemy hit. Make sure you have lives for the character you control. If not, go to score, lives, and click set lives. You can do the same with health. Then make another object that's ONLY for the enemy attacking, not the enemy itself. Remember, the enemy has to be an object too. For the enemy itself, click collision. Then select the object you want it to hit. Now make the action. Go to main1, Change Instance. It applies to itself, of course. Make the enemy turn into the enemy attacking object. Go to the enemy attacking's object and then create an Event. Click Other and then Animation End. As for the actions, you can make a sound. Then for the character it's hitting, go to the characters object, create a collision event between the enemy attacking and the character, and set it's lives one life less than what they had to begin with. Your done!
How do you make a td on game maker?
Make enemies that either follow a path or (pro only) use the pathfinding code. (See help file) Make tower objects that shoot bullet objects towards the enemies.
Make a global cash variable.
Make the enemies lose health when they collide with bullets.
When they run out of health add to the global cash variable and then delete the instance.
Make wall objects that when clicked make a tower instance and remove cash.
There you are, a simple TD. If you don't know how to do this, you probably shouldn't be making one.
How does Open loop System in automobile work?
I'll assume that you are referring to how the fuel injection system operates when it runs open loop vs. closed loop.
In brief, a modern car's engine has a computer that controls how much fuel to deliver to the cylinders via the fuel injectors. It takes into account many things including the temperature of the air and engine, the speed of the engine, the load on the engine, etc. Based on all these inputs, it checks a table that was created by the designing engineers and determines how much fuel to deliver. However, the table cannot possibly take into account all the variables that exist in the real world. So the system is designed to measure the amount of oxygen left over in the exhaust using an O2 sensor. This information is used by the computer to make small corrections to the values from the table. The goal is to get the best possible combination of fuel economy, performance, and emissions. When this is occurring, the system is said to be running closed loop.
There are times, such as when the engine is cold or when the driver floors the gas pedal that the system is designed to only use the information from the table and to ignore the O2 sensor. Under these conditions the system is said to be running open loop.
This one is failry easy: http://www.messy-mind.net/2008/complete-gm-decompiler/
Learn grammar. Do you mean
1- Is free game maker a virus
or
2-Where can you get a virus free game maker
or
3-Where can you get a free game maker with viruses.
-Answers-
1-No its not
2-Yoyo games website
3-Why would you want a virus?
put this into the "execute code" action:
password = get_string("Please enter a password", "" );
switch(password)
{
case "password" :
room_goto_next
break;
default :
show_message("Password Invalid");
break;
}
This brings a pop up asking for a password, it it is right then the next room will commence (you can cange that action to anything you want) otherwise a pop up saying "password invalid" will pop up.