How do you make a good guitar game on Game Maker without losing sychronization?
you don't. Get Microsoft XNA. It's free, and WAAAAAAAAY better than game maker.
How do you make enemies shoot in game maker?
A simple way is to set random alarms.
E.g.
Create Event:
set Alarm 0 to random(100)
Alarm Event for alarm 0:
create instance of object obj_bullet at relative position (0,0)
create instance of object obj_bullet at relative position (0,0)
create instance of object obj_bullet at relative position (0,0)
set Alarm 0 to random(100)
Simples!
How do you make a Naruto fighter game in game maker?
follow these steps:
1.learn the basics of game maker language
2.figure out how to make a good "platformer engine" or find an engine.
3.if you can't draw sprites go to "sprite database.com"
4. try making a more simple game first
5.once you've figured out game maker, this should make sense:
------------to make AI chase player "right"
--------step event
..........if x>objplayer.x+32(or how ever close you want AI to chase)
..................(if this is true) hspeed=6(or how ever fast you want)
to go "left'=(change > to < , and change + to -)
to make AI jump=(change x to y)
this is really all i think you could understand, you've got to figure rest out on your own. making a "fighter" is not a good start for "beginners".
How do make laps on game maker?
Have several lines around the track. If a car passes one, set a global variable to +1, only once, and if done in the right order. Once all checkpoints are checked, the finish line may be passed. This makes it so that you cannot drive back and forth across the finish line, and is rather simple to implement. Have it then do it 2 more times. You now have a 3 lap race.
How do you add an event on game maker?
this is a stupid question
you can add an event by clicking the "add event" button below your list of events, or right click the event list, select add event, then choose the event you would like to add.
In game maker how do you double jump?
jump, and press jump in mid air. some characters can jump multiple times.
Which free game maker is the best?
Game Maker 8 on YoYo Games is a good one. Understandable language. Easily makable, great potential.
How do you separate sprite tiles on game maker?
In the file menu of the sprite editor, click create from strip
As this question is based in Airports then its assumed the response will be "Chicago O'Hare International Airport (IATA: ORD, ICAO: KORD, FAA LID: ORD".
How do you make an object 'jump' in a Game Maker game?
The easiest way to jump is by entering this code in the correct places. You could set the gravity but this way is easier. This will work in both the pro and lite
put this code in you Create event of you player
falling=false; //Variable for Falling
hitting=false; //Variable for if you are hitting something
grav=7; //Gravity
movement=6; //Speed at which you move
jump=0; //Used for jumping
jumping=false; //If you are jumping or not
space=false; //if space is pressed
doublejumping=false //if doublejumping
doublej=0; //for doublejumping
put this code in you step event of you player
//FALLING:
if(!collision_point(x,y,ground,true,false) && !jumping && !doublejumping) //not touching ground, or jumping{
y+=grav; //Move down the number gravity
grav=7; //Keeps gravity set
falling=true; //says the player is falling
}
if(keyboard_check_pressed(vk_space)){ //if keypressed SPACE
space=true //space=true. For other purposes
}
if(keyboard_check_released(vk_space)){ //if space not pressed
space=false //space is false
}
if(space=true && jumping==false) //if space is pressed, and jumping is false{
jumping=true; //jumps
space=false //space no longer pressed
}
if(space=true && jumping==true && doublejumping=false) //if space pressed, player jumping, and not doublejumping {
doublejumping=true //doublejumps
jumping=false //no more jumping
}
if(jumping) //if jumping is true{
y-=jump; //go up jump
jump-=.5; //lower jump a little
if(jump<0) && doublejumping=false //if jump is nil and not doublejumping {
falling=true; //fall
}
if(jump<-10) { //if jump is below -10, set it to 10
jump=-10;
}
}
if(doublejumping) //if doublejumping{
y-=doublej; //go up doublej
doublej-=.5; //lower doublej a little
if(doublej<0) { //is doublej is nil, fall
falling=true;
}
if(doublej<-10) { //if doublej is below -10, set it to -10
doublej=-10;
}
}
if(collision_point(x,y,ground,true,false) && falling) { //if touching ground and falling
jump=10; //jump is 10, for next jump
jumping=false; //No longer jumping
falling=false; //no longer falling
doublejumping=false //no longer doublejumping
}
if(keyboard_check(vk_left)) { //MOVEMENT. if left key is pressed
x-=movement; //move left
}
if(keyboard_check(vk_right)) { //if right pressed
x+=movement; //move right
}
if falling=false && jumping=true { //if falling is false, and jumping is true
{
doublej=10; //doublej is 10
}
}
Done. if you r having trouble download the example
http://www.willhostforfood.com/users/warsome/doublejumpgrav.gmk
o_o
You make gun sprites the same way you make player sprites. Just make a gun instead of a living thing.
The guns working is harder. Using length_dir, you can make the guns stay near the player, and at the same position as usual. Making the gun point at the mouse is also simple, image_angle = point_direction(x,y,mouse_x,mouse_y). Finally, you have to make the gun shoot. This is simple: Make an obj_bullet in front of the gun.
Now all you need to do is learn how to change the guns, drop / pick them up, make ammo, and do the collisions for the bullet. ;)
Games about math and their procedure?
What do you mean? You can make a maths game sort of like this: (Create) op=random(4) a=random(difficulty) b=random(difficulty) if (op=0) { correct=a+b } if (op=1) { correct=a-b } if (op=2) { correct=a*b } if (op=3) { correct=a/b } (Any key press) str_answer+=keyboard_lastchar (Enter press) answer=real(str_answer) if (answer=correct) show_message("Correct") else show_message("Incorrect") I am testing code now. I will post corrections. P.S. I forgot to sign in!P.P.S. Optional code: (Draw) draw_set_halign(fa_center) draw_text(x,y,str_answer) if (op=0) { draw_text(x,y-30,a+"+"+b) } if (op=1) { draw_text(x,y-30,a+"-"+b) } if (op=2) { draw_text(x,y-30,a+"*"+b) } if (op=3) { draw_text(x,y-30,a+"/"+b) }
Free download for a 3d game maker?
alice is a 3d game maker go to alice.org and click alice.2.2
Also, Unity3D is a very powerful game creation tool. It includes Physics, 3D, lighting and much more. It supports Python (Boo Dialect), C# and JavaScript based scripting.
What subject do you need to study to become a game maker?
I would start by studying Computer Science.
When is something an argument?
When two people or more disagree with each other and they express their opinions. Sometimes the argument can be friendly and sometimes unfriendly.
Are there any games on here that i can play?
I dont think so,this site is probably only for asking and answering questions
Activate? i dont think you can considering they just released game maker 8
How do you put a game maker game onto the internet?
First: save a stand alone executable of your game (file, create executable) 2: To post your game on the official game maker website you need an account on the site http:/www.yoyogames.com
3: when you have an account on yoyo games or any other game maker sharing website click on the share button and upload your game from where you saved the executable.
note: it is not necessary to create a stand alone executable but if you don't want anyone else to download your work and be able to edit it then i suggest you do.
How do you make a health bar on game maker?
Create a new object with no sprite. Add draw event and go to score tab. Drag 'N Drop 'Draw Health Bar' to the actions column. X2=Desired Height, Y1=0, Y2=Desired 'full' length,y.
An unsound argument is a theory or hypothesis that does not have a logical base. For instance, the idea that the sun revolves around the earth is an unsound argument.