it maps the memory of 4096 byte i.e 2^12=4096 byte
Here are some very simple things that are different between them:
For gaming systems it is more a question of taste and money than a real difference. Both platforms have their advantages:
Another user said:
Intel processors have a more diverse library of CPUs than AMD, and have higher-end models too, they also have "hyperthreading" which theoretically doubles the amount of cores in your CPU.
In PIC Microcontroller , During the Fatching of instruction no. 1
it needs of one clock cycle, then after for the exicution of instruction no. 1 it reqires one extra clock cycle , but at the same time it fatches inst. no. 2 . Similarly, during the execution time of inst. no. 2 , it fatches inst. no. 3 and so on.
In other words we can say that, PIC Microcontroller requires 2 clock cycle at starting the after it requires only one clock pulse. In this way we can say that instruction pipelining is done in PIC microcontroller.
PC 3200/DDR 400
Hyper-threading is using one processor but logically dividing it into two so that it gives the user the benefit of two processors with only using the resources equivalent to almost one. This is achieved by sharing, partitioning and duplicating the various resources almost into two processors. Used by the latest Pentium processors, which are HT enabled, in layman's terms, it allows you to use more than two applications at the same time without slowing down processing speed.
Multi-threading is when various processes are time sliced such that it gives the user the impression that all the programs are being run at the same time. This is what happens on your computer regularly.
Super-threading allows threads from different processes to be executed at the same time unlike Multi-threading where every process has a time slot during which, thread from only one process will be executed. But every time, if for example, there are four instructions issued to the processor. They will all be from the same process. Hyper-threading takes it a step further. It allows threads from different processes to be issued at the same time, in turn, utilizing the waste cycles of the processor. You can go to any Intel site for further info on this.
Super-threading is a multithreading approach that weaves together the execution of different threads on a single processor without truly executing them at the same time. This qualifies it as time-sliced or temporal multithreading rather than simultaneous multithreading. It is motivated by the observation that the processor is occasionally left idle while executing an instruction from one thread. Super-threading seeks to make use of unused processor cycles by applying them to the execution of an instruction from another thread.
Multithreading computers have hardware support to efficiently execute multiple threads. These are distinguished from multiprocessing systems (such as multi-core systems) in that the threads have to share the resources of single core: the computing units, the CPU caches and the translation lookaside buffer (TLB). Where multiprocessing systems include multiple complete processing units, multithreading aims to increase utilization of a single core by leveraging thread-level as well as instruction-level parallelism. As the two techniques are complementary, they are sometimes combined in systems with multiple multithreading CPUs and in CPUs with multiple multithreading cores.
Hyper-threading is Intel's trademarked term for its simultaneous multithreading implementation in their Pentium 4, Atom, Core i7, and certain Xeon CPUs. Hyper-threading (officially termed Hyper-Threading Technology or HTT) is an Intel-proprietary technology used to improve parallelization of computations (doing multiple tasks at once) performed on PC microprocessors. A processor with hyper-threading enabled is treated by the operating system as two processors instead of one. This means that only one processor is physically present but the operating system sees two virtual processors, and shares the workload between them. Hyper-threading requires both operating system and CPU support for efficient usage; conventional multiprocessor support is not enough, and may actually decrease performance if the Operating System is not sufficiently aware of the distinction between a physical core and a HTT-enabled core. For example, Intel does not recommend that hyper-threading be enabled under Windows 2000, even though the operating system supports multiple CPUs (but is not HTT-aware).
Semprons' are single-core processors except for the 4 "Brisbane" models which are the only dual-core Semprons'. And the fastest Semprons' are "Sargas" models (based off the Phenom II) and the "Sargas" have a top default frequency of 2.8 GHz. Semprons' are designed to be a low-budget processor.
Athlons' have a long and large line; the original Athlon, Athlon 64, Athlon x2, Athlon XP, and Athlon II. Athlons' are now the mid to low-budget processor. the Athlon line offers a huge diversity of choices. Athlon II is based off the Phenom II processor.
The main difference is the aimed target group which is budget level for either processor. They both share similar architecture and some of both are based off the Phenom II.
rewrite more depth-its actually, to be specific one of the celeron range with 1/1 core/threads and one with a 1mb or less than this cache for instance my laptop is proof. it has a intel celeron 900 with 1 core and 1 thread and also 1 mb of cache which means it can store and process very little data due to its pathetic 1mb cache and with its 1 core it can even distribute these processes over multiple cores and therefore can also only send through and utilize one thread meaning basicly 1 mb of data every like millisecond being processed which in turn means it loads something simple like an internet browser in about 5 minutes and take even longer to open word or something of other use. as for games i tried to run minecraft and it crashed on the lowest setting you could put the game on and even has crashed using google and the fan kicks in because the CPU tries to turbo boost and use a lot of power when i bring up the windows menu therefore rendering it useless no matter how much ram or hard rive space or anything it is rendered useless and your average mobile of today has a better processor. hope this helped.
There was a P6, which was a wooden vessel and with a different function than the P4.
The Pentium brand has been relegated to low-cost / budget processors. Creating a processor called the "Pentium 5" would confuse consumers, who now expect a Pentium to be a cheaper processor, while the name would imply that it was a flagship successor to the Pentium 4.
Intel CPU's are generally regarded as better processors these days. The new Intel i7 CPUs are much faster then any of AMD's offerings.
A clock pulse is one cycle of the system clock. Some processors (such as the 8085) use that as their primary clock. Others, like the more advanced (current) Intel chips, internally multiply the clock to generate an internal clock at a higher speed.
Each instruction is executed in one or more clock pulses, depending on the instruction and on the processor. The minimum instruction time, for instance, for the 8085 is 4 clock cycles. The maximum, for some of the repeated string operations on an advanced processor, could be thousands.
Access to memory is also controlled by the external clock. In the 8085, 3 clock cycles are required to read or write one byte. In the advanced processors, 2 clock cycles can read or write 8 or even 16 bytes at a time.
Yes,but in low settings,if you want better settings you need a core2 quad q8400 or better.For maximum settings you need a core i7 and a gtx 260 or Ati 4870 graphic card,plus 4 gb of ram.
Frankly, most modern games are GPU (graphics-card) bound more than CPU-bound. A Core i3 will easily run GTA 4 in all but the highest resolutions (1900x1200 or higher) provided it has a good graphics card - generally at least an nVidia GTX 460 or Radeon 6850. You will need sufficient RAM (2GB minimum if you run nothing else).
The sad fact of the current state-of-the-art games is that they are poorly designed (from a software standpoint). Very few scale well with added cores (most barely use two cores well), and are notoriously poorly multi-threaded. Very, very few games really can make use of a Quad-core system - in fact, most games which "recommend" a quad-core system do so not for the game, but so that the game can have two cores to itself, and the additional cores run system or other apps. Now that most GPUs include physics modeling support, the vast majority of work in a modern PC game is done on the GPU, with the CPU generally being much less loaded (often, doing "housekeeping" functions and audio, and little else).
The Intel Pentium Dual-Core T2080 is a 32-bit microprocessor from Intel designed primarily for laptops. It is based upon the Intel Core Duo T2250, but with a smaller L2 cache.
There is no such thing as a Pentium 5. That would be a type of processor, except that Intel stopped naming them Pentium before the Pentium 5 came out.
No, or at least not if you want Photoshop to run in a stable manner. Upgrade your computer, or use something like Paint.net (getpaint.net) or pixlr (pixlr.com). Another factor to take into account when deciding if you can run Photoshop is RAM, or Random Access memory. You'll need about 2 GB of this.
The CPU, or Central Processing Unit performs the calculations and logic functions of the computer. CPU's only perform the most basic of functions, such as adding the contents of a memory location to the contents of a CPU "register", or comparing the contents of one register to the contents of another register and "jump" on a specified condition such as "equal to", "greater than" or "less than". CPU's are also able to initiate transfer of large blocks of data, read or write data to/from peripheral devices, and in general, watch over system functions. Of course, this is an oversimplification of the power and function of the CPU, but it gives you an idea of what is going on. CPU's have the capacity to perform many low level functions that are enhanced when added together into an application. If done correctly, the entire process is transparent to the user and all you see is a well designed application. The heatsink and the cpu needs a fan to cool them off
Rockybaba is correct: the Optiplex GX280 will not handle anything other than a Pentium 4 or Celeron D processor. The Intel 915G chipset was introduced in June 2004 and any boards based upon it use the obsolete LGA 775 (Socket T) CPU socket. This is prior to the relocation of the pins to the inside of the socket. In 2004, the pins were on the bottom of the processors. As it is now 10 years after that time, chances are that you can still find a few processors that will fit that socket and they will be quite cheap but they will be used, so buyer beware! Be sure that you are buying from a reputable reseller so that you get something that will actually work.
As for what is supported, you might try the Celeron D models 351 or 355 as they are both dual-core processors. Beyond that, you are stuck with standard single-core Pentium 4 chips. The compatible models for the 915G chipset are 517, 520/520J, 521, 524, 530/530J, 531, 540/540J, 541, 550/550J, 551, 560/560J, 561, 570/570J, 571, 630, 631, 640, 641, 650, 651, 660, 661, 662, 670, and 672.
Let me know if you have any other questions or need any further assistance.
Pure silicon - a primary ingredient of beach sand - changes from being an insulator to become a semiconductor of electricity after it has been "doped" with tiny but very accurately measured amounts of other materials.
A piece of semiconductor material behaves either as a conductor or as an insulator depending only on the polarity of the applied voltage.
12 inch diameter wafers are cut from an ingot which is a single crystal of silicon that's about the size of a loaf of bread. Circuit elements only 45 nanometers wide are then formed on the wafers in several layers by using repeated high-precision area-doping and chemical etching techniques.
In addition to using doping to create "n-type" and "p-type" transistors, Intel also uses Ge doping to create SiGe areas near or in the transistors to introduce mechanical strain. The strain is due to crystalline lattice mismatches between the Si and SiGe. The strain is introduced to increase the drive current of the transistors, making them able to switch on faster than they would otherwise.
A large, cylindrical, single crystal made from purified silicon. The cylinder is sliced into thin wafers which are used for making computer chips.
To make microprocessors, Intel uses wafers cut from pure silicon ingots.
PEN, tee, um
The other competitors were focused mainly on the lower-end market, where existing motherboards could be upgraded and existing stock could be used to make new, cheap products. Contrary to popular belief, it had nothing to do with patents, as AMD later used the same slot connector for Slot A, just rotated 180 degrees. There were also third-party chipsets for the Pentium II and later, so motherboards could easily have been created that supported both Intel processors and it's competitors.
It depends on what you want to do. For the most part Intel is overall a better processor. Currently Intel Core i7-5960X is a best and fastest processor out there for the money.
Well, it supports 64-bit instructions, that means you can use it with 64-bit Operating System and install more then 4 gigabyte memory. Basically with nowadays technologies not many applications support 64 bits, so the only advantage is that the OS can see and use more than 4 gigs of RAM. In contrary if install on 32 bits system 4Gigabytes of RAM, it can use only 4Gig minus 640 Mbytes so it sees arround 3.28 Gigabytes. It used mostly on servers.
As a matter of fact all Core(r)Duo(r) CPU support 64 bits.
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