What are three examples of lines that go through the point negative two comma negative four?
y=2x
y=x-2
y=3x+4
How do you do dot product of the vectors at any dimension?
You do the dot product of the vectors by multiplying their corresponding coordinates and adding them up altogether. For instance:
<1,2,3> ∙ <-3,4,-1>
= 1(-3) + 2(4) + 3(-1)
= -3 + 8 - 3
= 2
Complete the following homogeneous linear equation! x+2y = 0 2x+y+3z = 0 Y+Z = 0?
All of the letters are 0.
How do you write an equation that is purpendicular to another?
Make the slope a negative reciprocal. That means that you change the sign ( a positive number becomes negative or a negative number becomes a positive ). You also flip the slope as though it were a fraction (4/5 becomes 5/4. And 2/1 becomes 1/2).
So if the slope was 3x it would now be -1/3x.
I am almost sure it is not.
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What is the same about dependent variable independent variable and controlled vaiable?
They are all variables (or possibly, vaiables!).
Can you write the equation out?
Yes, you can write an equation out in words. This is often done to make clear what the equation in numerals is.
Name any uses for dot product or cross product in video games?
The cross product is used to find surface normals of triangles (the building blocks of objects in 3D games). Those surface normals can then be used in dot product tests with the camera to test if the normal is facing the camera or not. If the dot product angle is positive then the normal is facing the same direction as the camera, so the triangle does not need to be drawn (because it cannot be seen). If the angle is negative, then the two vectors are pointing at each other and the triangle may need to be rendered. These methods not only apply to camera viewing, but also to lighting and physics calculations as well.
What type of symmetry is best suited for movement?
People are bilateral, two sided. As we move we push one side against the other. Imagine the ice skater pushing to the right and then the left.
Fish are another example. The fish push back and forth to move through the water.
An algebraist is someone who studies algebra. Usually, "algebra" in this context means "abstract algebra." Thus an algebraist studies groups, rings, fields, etc. See http://en.wikipedia.org/wiki/Abstract_algebra
A geometer studies geometry. A topologist studies topology. An analyst studies analysis (think calculus, but for mathematicians.)
Pgm to check given matrix is diagonal or not?
#include <stdio.h> #include <conio.h> void main() { int a[3][3],i,j,flg=0,flg2=0; clrscr(); printf("\n\t Enter 3*3 Matrix : "); for(i=0;i<3;i++) { for(j=0;j<3;j++) { scanf("%d",&a[i][j]); } } for(i=0;i<3;i++) { for(j=0;j<3;j++) { if(a[i]<a[j] && a[i][j]==0) { flg=flg+1; } if(a[i]>a[j] && a[i][j]==0) { flg2=flg2+1; } } } if(flg==3 && flg2==3) printf("\n\n Diagonal matrix !"); else printf("\n\n Not Diagonal matrix !"); getch(); }
What is the different kinds of linear system according to slope?
The question makes little general sense because the concept of slopes is appropriate when dealing with equations in only two variables.
Assuming, therefore, that there are only two variables, then either the slopes are the same or they are different,
If the slopes are the same and the intercepts are the same: there are infinitely many solutions
If the slopes are the same and the intercepts are different: there are no solutions
If the slopes are different: there is a unique solution.
What is the reason to use a math?