What is the difference between abstract class and normal class?
Any class which has one or more abstract methods is called an abstract class. But in the normal class we can't have any abstract methods.
We cannot create an object for the abstract classes.
When we inherit the abstract class we should implement the abstract method which we inherit.
Examples: knife, sword, ax, guillotine, blade, razor, scalpel, scissors etc.
Write a program find greatest no between three no?
public class MathExtension {
public static decimal getGreatest(decimal d1, decimal d2, decimal d3) {
decimal temp = Math.Max(d1, d2);
return Math.Max(temp, d3);
}
}
caller:
Console.WriteLine(MathExtension.Extension(2m, 3m, 1m)); // prints 3 on console)
How do you inherit from class in c?
struct SClass{
int iNumber;
int (*fpgetValue)();
int (*fpsetValue)();
}Sc;
int m_Func(){
printf("\n\n Hello How are you doing,i called by function pointer");
getchar();
return 1;
}
int _tmain(int argc, _TCHAR* argv[])
{
Sc.fpgetValue=m_Func;
Sc.fpgetValue();
return 0;
}
// create an BufferedReader from the standard input stream
BufferedReader in = new BufferedReader(new InputStreamReader(System.in));
String currentLine = "";
int total = 0;
int[] ints = new int[5];
// read integers
while (total < 5) {
// get input
System.out.print("Input an integer: ");
currentLine = in.readLine();
// parse as integer
try {
int input = Integer.parseInt(currentLine);
ints[total] = input;
++total;
} catch (final NumberFormatException ex) {
System.out.println("That was not an integer.");
}
}
// print each number
for (int i = 0; i < ints.length; ++i) {
// get individual digits
if (ints[i] == 0) {
System.out.println(0);
} else {
while (ints[i] > 0) {
System.out.println(ints[i] % 10);
ints[i] /= 10;
}
}
}
Note that this prints out the digits in reverse order (2048 will print 8 first and 2 last).
Why c is preferred over Java for embedded system?
Embedded systems typically run on extremely limited hardware. Even the smallest implementation of Java (Micro Edition) can't compete with a small C implementation both in terms of memory footprint and execution speed.
What is the major difference in class and interface in c?
The implementation detail. Classes may provide a default implementation, interfaces provide only the method signatures
What are the advantages and disadvantages of arrays in c sharp?
Advantages:
1. Can store "n" number of same data types in different indexes
2. Can be accesses using reference.
Disadvantage:
1. No boundary check, if the array boundary is crossed run time
2. No facility to increase the size of array in Run time
When do you give preference to abstract classs and interface?
Abstract class provides a way of "being a [something like me]", or inheritance
interface provides a set of functionality (contract) as "behaving".
Abstract class provides the single inheritance and perhaps some default implementation, while interface may be implemented by different classes that have nothing to do one and other except the common interface implementation.
The preference I would start with:
Ask yourself that an object should be "Is a something or behave like something". If your answer is "Is a", then abstract class is more likely your good choice. But if your answer is behave like, does not need to Is a, then the interface is the way to go.
How do you convert a doc file into a pdf file using C sharp code?
Originally, a full version of Adobe's Acrobat application was required to create PDF (Portal Document Format) files from any application, including Microsoft Word. Subsequently, a number of companies sold inexpensive PDF conversion software to compete with the more expensive Adobe product. These applications, like Acrobat, used a printer driver to "print" Postscript-based PDF files. The Mac OS central window server caches window graphics in PDF, allowing any Macintosh application to print to a PDF file from within the OS.
Today, all current versions of Microsoft Word will save directly into PDF format. There's no need to use Visual Basic, assuming you have Microsoft Word.
You can create PDF files programmatically in VB6. You'll need the mjwPDF class and the appropriate PDF fonts. A tutorial on the subject has been attached to this page as a related link: Tutorial - Create PDF files with VB6
Inaddition, you also can use enolsoft PDF Creator to do that. It's fast and simple yet.
What is expansion of DOT in dot net language?
.NET- NETWORK ENABLED TECHNOLOGY
here . stands for LINKAGE BETWEEN MANY OBJECTS
Is c sharp a case sensitive language?
Yes.
The upper/lower case chars are regarded as being different in C.
For example, you can have two variables, one called 'x' and the other called 'X' and the compiler will recognize them as separate variables.
Write a program to print first 'n' Fibonacci 100 numbers?
#include<stdio.h> #include<conio.h> void fibo(int); void main() { int num; clrscr(); printf("\n\t Enter number of elements in series : "); scanf("%d",&num); if(num>0) fibo(num); else printf("\n\t Please enter positive number "); } void fibo(int num) { int a=0,b=1,c=0; if(num==1) printf("\n%d",a); if(num>=2) printf("\n%d\t%d\t",a,b); for(;num>2;num--) { c=a+b; a=b; b=c; printf("%3d\t",c); } getch(); }
What is the difference between Late binding and early binding?
Early binding. The type of the instance is determined in the compile time. It follows that the static (declared) type of the pointer or reference is used. This is the default for all methods in C++, C, or Object Pascal.
Late binding. The type of the instance is determined in the run time. It follows that the actual type of the instance is used and the method of this type is called. This is always used for the methods in Java. In C++, the virtual keyword denotes the methods using the late binding.
Late binding gives the class polymorphic behavior. On the other hand, late binding is less effective than early binding, even though the difference may be negligible. (In C++ on PCs, the difference between the late and the early binding is usually one machine instruction per method call.)
Any method that might be overridden in any of the derived classes should use the late binding.
Note:
In C++ and other OOP languages in which the late binding must be declared, the classes containing at least one virtual method are called polymorphic classes. Classes without any virtual method are called non-polymorphic classes. In languages like Java, where all the methods use late binding by default, all the classes are polymorphic.
What is the best way to learn C sharp?
I am a C sharp student right now learning to code.
I first tried to learn with books like C# for Beginners and stuff like that, but it didn't really work out. In my opinion, the best way to learn C sharp is if you learn it from any teacher. It could be you uncle, father, brother, or a certified teacher. That is better than learning it by yourself from a book. To become an expert you should try to find free projects to do on the internet which will really boost you in programming and you will be ahead of the rest.
What are the differences between class and abstract class?
Below is the main difference between the 3 components:
Write a program that accepts a number and output its equivalent in words?
/*mycfiles.wordpress.com
program to convert digits to character*/
#include
#include
void main()
{
int a[5],i,n;
clrscr();
cout<<"Enter the Value";
cin>>n;
for(i=4;i>=0;i--)
{
a[i]=n%10;
n=n/10;
}
for(i=0;i<5;i++)
{
if(a[i]!=0)
{
switch(a[i])
{
case 0:cout<<"Zero";
break;
case 1:cout<<"One";
break;
case 2:cout<<"Two";
break;
case 3:cout<<"Three";
break;
case 4:cout<<"Four";
break;
case 5:cout<<"Five";
break;
case 6:cout<<"Six";
break;
case 7:cout<<"Seven";
break;
case 8:cout<<"Eight";
break;
case 9:cout<<"Nine";
break;
}
}
}
getch();
}
------------------------------------------------------------------------------------
Program to Convert Numbers into Words
#include
void pw(long,char[]);
char *one[]={" "," one"," two"," three"," four"," five"," six"," seven","
eight"," Nine"," ten"," eleven"," twelve"," thirteen"," fourteen","
fifteen"," sixteen"," seventeen"," eighteen"," nineteen"};
char *ten[]={" "," "," twenty"," thirty"," forty"," fifty"," sixty","
seventy"," eighty"," ninety"};
void main()
{
long n;
clrscr();
printf("
Enter any 9 digit no: ");
scanf("%9ld",&n);
if(n<=0)
printf("Enter numbers greater than 0");
else
{
pw((n/10000000),"crore");
pw(((n/100000)%100),"lakh");
pw(((n/1000)%100),"thousand");
pw(((n/100)%10),"hundred");
pw((n%100)," ");
}
getch();
}
void pw(long n,char ch[])
{
(n>19)?printf("%s %s ",ten[n/10],one[n%10]):printf("%s ",one[n]);
if(n)printf("%s ",ch);
}
// for any query visit
// "http://www.c.happycodings.com/Beginners_Lab_Assignments/code51.html"
Program to Convert Numbers into Words
#include
void pw(long,char[]);
char *one[]={" "," one"," two"," three"," four"," five"," six"," seven","
eight"," Nine"," ten"," eleven"," twelve"," thirteen"," fourteen","
fifteen"," sixteen"," seventeen"," eighteen"," nineteen"};
char *ten[]={" "," "," twenty"," thirty"," forty"," fifty"," sixty","
seventy"," eighty"," ninety"};
void main()
{
long n;
clrscr();
printf("
Enter any 9 digit no: ");
scanf("%9ld",&n);
if(n<=0)
printf("Enter numbers greater than 0");
else
{
pw((n/10000000),"crore");
pw(((n/100000)%100),"lakh");
pw(((n/1000)%100),"thousand");
pw(((n/100)%10),"hundred");
pw((n%100)," ");
}
getch();
}
void pw(long n,char ch[])
{
(n>19)?printf("%s %s ",ten[n/10],one[n%10]):printf("%s ",one[n]);
if(n)printf("%s ",ch);
}
// for any query visit
// "http://www.c.happycodings.com/Beginners_Lab_Assignments/code51.html"
What do you mean by managed and unmanaged code in net?
"Unmanaged code" is a new name for an old concept. Unmanaged code stands for native machine code. Software is typically written in some high-level language such as Pascal, C or C++. These languages are translated into machine code (aka unmanaged code) by the compiler and its companion tools (assembler, linker, librarian, etc). The generated code runs natively on the host processor; that is, the processor directly executes the code generated by the compiler. This approach typically results in fastest code execution, but diagnosing and recovery from errors might be easier in managed code. Managed code is a new name, but the concept also is pretty old. Today, "managed code" typically stands for the system used by Microsoft .NET, but .NET is just one example of a managed code system. The .NET system takes source code in any of the supported languages (which include C, C++, C#, Pascal, and many others), and translates it into code designed for a virtual machine. The real processor cannot execute this code natively, but it can execute a program which then in turn executes the virtual machine's codes. The program that executes the virtual machine code is known as the virtual machine. While potentially slower than native code execution, the virtual machine can manage code (!) better than real machines. For example, the virtual machine can supervise memory allocation, automatically handle disposal of unused memory, and provide many other services that a native (unmanaged) application typically must explicitly provide. If the virtual machine does its job correctly, all applications using this virtual machine are likely to benefit. Virtual machines are also known under other names. In the Java system, the tool is called a JVM, a Java Virtual Machine. In the Microsoft .NET system, the intermediate language is called MSIL (Microsoft intermediate language), which are executed through a Just-in Time MSIL compiler (JIT-compiler). Early implementations of Pascal generated an intermediate code called P-code, executed at runtime through some P-code interpreter. Other forms of managed code exist.
Quite simply, an inner class is one class within another. Typically the inner class will be a private inner class, and will only be used by the outer class.
class MyOuterClass {
class MyInnerClass {
}
}
Why should main be declared static and is declaring it public and void not sufficient?
The static modifier means that it does not have to be instantiated to use it. Before a program runs there are technically no objects created yet, so the main method, which is the entry point for the application must be labeled static to tell the JVM that the method can be used without having first to create an instance of that class. Otherwise, it is the "Which came first, the chicken or the egg?" phenomenon. Your main method should be declared as follows: public static void main (String[] args) { lots of your java code... } As we know, java is a pure OOP , that means everything should be in the class, main. Aso, because main is itself a function, static member functions should not refer to objects of that class. But we can access static functions through classname itself, as: class TestMain { public static void main(String args[]) { body; } } Now, cmd>javac TestMain.java cmd>java TestMain as we know the static member functions has to call through its class name. That's why the programme name must be same as the class name ,where we wrote the main function. Another important point is : static variables or member functions will load during class. That means before creating any instances(objects), the main function is the first runnable function of any program which we run manually, such as : cmd>java TestMain(run) if , any sharing information.
What is difference between abstract class and interface in core java give brief answer with example?
Differences:
An interface can be considered as a pure abstract class that contains no method implementations and contains only declarations.
What is the use of console application in c sharp?
A console application is an Windows application where you only have access to a command-line console. You cannot use Win Forms with a console application.
The Console class contains methods that you can use to interact with the user, such as Console.WriteLine("Hello World!");
They are useful if you want to write a program that you can run from a command line that does not need a graphical interface.
What is the source code for Strassen's matrix multiplication program?
#include
#include
#include
#include "2DArray.h"
#define GRAIN 1024 /* product size below which matmultleaf is used */
void seqMatMult(int m, int n, int p, double** A, double** B, double** C)
{
for (int i = 0; i < m; i++)
for (int j = 0; j < n; j++)
{
C[i][j] = 0.0;
for (int k = 0; k < p; k++)
C[i][j] += A[i][k]*B[k][j];
}
}
void matmultleaf(int mf, int ml, int nf, int nl, int pf, int pl, double **A, double **B, double **C)
/*
subroutine that uses the simple triple loop to multiply
a submatrix from A with a submatrix from B and store the
result in a submatrix of C.
*/
// mf, ml; /* first and last+1 i index */
// nf, nl; /* first and last+1 j index */
// pf, pl; /* first and last+1 k index */
{
for (int i = mf; i < ml; i++)
for (int j = nf; j < nl; j++)
for (int k = pf; k < pl; k++)
C[i][j] += A[i][k]*B[k][j];
}
void copyQtrMatrix(double **X, int m, double **Y, int mf, int nf)
{
for (int i = 0; i < m; i++)
X[i] = &Y[mf+i][nf];
}
void AddMatBlocks(double **T, int m, int n, double **X, double **Y)
{
for (int i = 0; i < m; i++)
for (int j = 0; j < n; j++)
T[i][j] = X[i][j] + Y[i][j];
}
void SubMatBlocks(double **T, int m, int n, double **X, double **Y)
{
for (int i = 0; i < m; i++)
for (int j = 0; j < n; j++)
T[i][j] = X[i][j] - Y[i][j];
}
void strassenMMult(int mf, int ml, int nf, int nl, int pf, int pl, double **A, double **B, double **C)
{
if ((ml-mf)*(nl-nf)*(pl-pf) < GRAIN)
matmultleaf(mf, ml, nf, nl, pf, pl, A, B, C);
else {
int m2 = (ml-mf)/2;
int n2 = (nl-nf)/2;
int p2 = (pl-pf)/2;
double **M1 = Allocate2DArray< double >(m2, n2);
double **M2 = Allocate2DArray< double >(m2, n2);
double **M3 = Allocate2DArray< double >(m2, n2);
double **M4 = Allocate2DArray< double >(m2, n2);
double **M5 = Allocate2DArray< double >(m2, n2);
double **M6 = Allocate2DArray< double >(m2, n2);
double **M7 = Allocate2DArray< double >(m2, n2);
double **A11 = new double*[m2];
double **A12 = new double*[m2];
double **A21 = new double*[m2];
double **A22 = new double*[m2];
double **B11 = new double*[p2];
double **B12 = new double*[p2];
double **B21 = new double*[p2];
double **B22 = new double*[p2];
double **C11 = new double*[m2];
double **C12 = new double*[m2];
double **C21 = new double*[m2];
double **C22 = new double*[m2];
double **tAM1 = Allocate2DArray< double >(m2, p2);
double **tBM1 = Allocate2DArray< double >(p2, n2);
double **tAM2 = Allocate2DArray< double >(m2, p2);
double **tBM3 = Allocate2DArray< double >(p2, n2);
double **tBM4 = Allocate2DArray< double >(p2, n2);
double **tAM5 = Allocate2DArray< double >(m2, p2);
double **tAM6 = Allocate2DArray< double >(m2, p2);
double **tBM6 = Allocate2DArray< double >(p2, n2);
double **tAM7 = Allocate2DArray< double >(m2, p2);
double **tBM7 = Allocate2DArray< double >(p2, n2);
copyQtrMatrix(A11, m2, A, mf, pf);
copyQtrMatrix(A12, m2, A, mf, p2);
copyQtrMatrix(A21, m2, A, m2, pf);
copyQtrMatrix(A22, m2, A, m2, p2);
copyQtrMatrix(B11, p2, B, pf, nf);
copyQtrMatrix(B12, p2, B, pf, n2);
copyQtrMatrix(B21, p2, B, p2, nf);
copyQtrMatrix(B22, p2, B, p2, n2);
copyQtrMatrix(C11, m2, C, mf, nf);
copyQtrMatrix(C12, m2, C, mf, n2);
copyQtrMatrix(C21, m2, C, m2, nf);
copyQtrMatrix(C22, m2, C, m2, n2);
// M1 = (A11 + A22)*(B11 + B22)
AddMatBlocks(tAM1, m2, p2, A11, A22);
AddMatBlocks(tBM1, p2, n2, B11, B22);
strassenMMult(0, m2, 0, n2, 0, p2, tAM1, tBM1, M1);
//M2 = (A21 + A22)*B11
AddMatBlocks(tAM2, m2, p2, A21, A22);
strassenMMult(0, m2, 0, n2, 0, p2, tAM2, B11, M2);
//M3 = A11*(B12 - B22)
SubMatBlocks(tBM3, p2, n2, B12, B22);
strassenMMult(0, m2, 0, n2, 0, p2, A11, tBM3, M3);
//M4 = A22*(B21 - B11)
SubMatBlocks(tBM4, p2, n2, B21, B11);
strassenMMult(0, m2, 0, n2, 0, p2, A22, tBM4, M4);
//M5 = (A11 + A12)*B22
AddMatBlocks(tAM5, m2, p2, A11, A12);
strassenMMult(0, m2, 0, n2, 0, p2, tAM5, B22, M5);
//M6 = (A21 - A11)*(B11 + B12)
SubMatBlocks(tAM6, m2, p2, A21, A11);
AddMatBlocks(tBM6, p2, n2, B11, B12);
strassenMMult(0, m2, 0, n2, 0, p2, tAM6, tBM6, M6);
//M7 = (A12 - A22)*(B21 + B22)
SubMatBlocks(tAM7, m2, p2, A12, A22);
AddMatBlocks(tBM7, p2, n2, B21, B22);
strassenMMult(0, m2, 0, n2, 0, p2, tAM7, tBM7, M7);
for (int i = 0; i < m2; i++)
for (int j = 0; j < n2; j++) {
C11[i][j] = M1[i][j] + M4[i][j] - M5[i][j] + M7[i][j];
C12[i][j] = M3[i][j] + M5[i][j];
C21[i][j] = M2[i][j] + M4[i][j];
C22[i][j] = M1[i][j] - M2[i][j] + M3[i][j] + M6[i][j];
}
Free2DArray< double >(M1);
Free2DArray< double >(M2);
Free2DArray< double >(M3);
Free2DArray< double >(M4);
Free2DArray< double >(M5);
Free2DArray< double >(M6);
Free2DArray< double >(M7);
delete[] A11; delete[] A12; delete[] A21; delete[] A22;
delete[] B11; delete[] B12; delete[] B21; delete[] B22;
delete[] C11; delete[] C12; delete[] C21; delete[] C22;
Free2DArray< double >(tAM1);
Free2DArray< double >(tBM1);
Free2DArray< double >(tAM2);
Free2DArray< double >(tBM3);
Free2DArray< double >(tBM4);
Free2DArray< double >(tAM5);
Free2DArray< double >(tAM6);
Free2DArray< double >(tBM6);
Free2DArray< double >(tAM7);
Free2DArray< double >(tBM7);
}
}
void matmultS(int m, int n, int p, double **A, double **B, double **C)
{
int i,j;
for (i=0; i < m; i++)
for (j=0; j < n; j++)
C[i][j] = 0;
strassenMMult(0, m, 0, n, 0, p, A, B, C);
}
int CheckResults(int m, int n, double **C, double **C1)
{
#define THRESHOLD 0.001
//
// May need to take into consideration the floating point roundoff error
// due to parallel execution
//
for (int i = 0; i < m; i++) {
for (int j = 0; j < n; j++) {
if (abs(C[i][j] - C1[i][j]) > THRESHOLD ) {
printf("%f %f\n", C[i][j], C1[i][j]);
return 1;
}
}
}
return 0;
}
int main(int argc, char* argv[])
{
clock_t before, after;
int M = atoi(argv[1]);
int N = atoi(argv[2]);
int P = atoi(argv[3]);
double **A = Allocate2DArray< double >(M, P);
double **B = Allocate2DArray< double >(P, N);
double **C = Allocate2DArray< double >(M, N);
double **C4 = Allocate2DArray< double >(M, N);
int i, j;
for (i = 0; i < M; i++) {
for (j = 0; j < P; j++) {
A[i][j] = 5.0 - ((double)(rand()%100) / 10.0);
}
}
for (i = 0; i < P; i++) {
for (j = 0; j < N; j++) {
B[i][j] = 5.0 - ((double)(rand()%100) / 10.0);
}
}
printf("Execute Standard matmult\n\n");
before = clock();
seqMatMult(M, N, P, A, B, C);
after = clock();
printf("Standard matrix function done in %7.2f secs\n\n\n",(float)(after - before)/ CLOCKS_PER_SEC);
before = clock();
matmultS(M, N, P, A, B, C4);
after = clock();
printf("Strassen matrix function done in %7.2f secs\n\n\n",(float)(after - before)/ CLOCKS_PER_SEC);
if (CheckResults(M, N, C, C4))
printf("Error in matmultS\n\n");
else
printf("OKAY\n\n");
Free2DArray(A);
Free2DArray(B);
Free2DArray(C);
Free2DArray(C4);
return 0;
}
Explain the differences between Assembly Language and High Level Language?
Assembly language is used to write programs using the instruction set for a particular processor/controller.(example : 8051 or 8086 or MIPS).
Assembly Language require an ASSEMBLER to convert the assembly code to machine level code(HEX CODE)
High Level Language require a Compiler to convert into ASSEMBLY THEN machine level code.(Now-a-days compilers are smart enough to generate the machine code directly)
To write assembly code it is necessary to know the architecture of the processor or controller.
To write an High Level Program it is not neccessay to know the architecture completly.
Assembly language is not protable.
High Level Language is Portable.
with regards
Mohan Kumar.J
MCIS,
MANIPAL.
Assembly language is used to write programs using the instruction set for a particular processor/controller.(example : 8051 or 8086 or MIPS).
High Level Language is used to write programs using some grammer rules or languages created like C,PASCAL,FORTRN,JAVA.
Assembly Language require an ASSEMBLER to convert the assembly code to machine level code(HEX CODE)
High Level Language require a Compiler to convert into ASSEMBLY THEN machine level code.(Now-a-days compilers are smart enough to generate the machine code directly)
To write assembly code it is necessary to know the architecture of the processor or controller.
To write an High Level Program it is not neccessay to know the architecture completly.
Assembly language is not protable.
High Level Language is Portable.
with regards
Mohan Kumar.,
MCIS,
MANIPAL.
EACH HLL INSTRUCTION SPECIFY SEVERAL INSTRUCTIONS IN isa OF COMPUTER. WHEREAS EACH aSSEMBLY LEVEL INSTRUCTION SPECIFIES A SINGLE INSTRUCTION IN ISA OR MACHINE LEVEL LANGUAGE
PRIYA BAJAJ
WIPRO TECHNOLOGIES
BANGALORE
Answer--Assembly language :-A programming language that is once removed from a computer's machine language. Machine languages consist entirely of numbers and are almost impossible for humans to read and write. Assembly languages have the same structure and set of commands as machine languages, but they enable a programmer to use names instead of numbers.
Each type of CPU has its own machine language and assembly language, so an assembly language program written for one type of CPU won't run on another. In the early days of programming, all programs were written in assembly language. Now, most programs are written in a high-level language such as FORTRAN or C. Programmers still use assembly language when speed is essential or when they need to perform an operation that isn't possible in a high-level language.
High-level language:-
-JP Morgan
A programming language such as C, FORTRAN, or Pascal that enables a programmer to write programs that are more or less independent of a particular type of computer. Such languages are considered high-level because they are closer to human languages and further from machine languages. In contrast, assembly languages are considered low-level because they are very close to machine languages.
The main advantage of high-level languages over low-level languages is that they are easier to read, write, and maintain. Ultimately, programs written in a high-level language must be translated into machine language by a compiler or interpreter.
The first high-level programming languages were designed in the 1950s. Now there are dozens of different languages, including Ada, Algol, BASIC, COBOL, C, C++, FORTRAN, LISP, Pascal, and Prolog.
An assembly language is where each statement corresponds to one machine instruction. A high level language is where each statement corresponds to more than one, sometimes many, machine instructions.