How do I make my Pacman move in Turing?
You will need to use the arrow keys.
drawfillarc (x, y, 20, 20, 230, 310, white)
y := y - 5
pacstate := true
end if
elsif chars (KEY_UP_ARROW) then
if pacstate = true then
drawfilloval (x, y, 20, 20, yellow)
y := y + 5
pacstate := true
else
drawfilloval (x, y, 20, 20, yellow)
drawfillarc (x, y, 20, 20, 70, 120, white)
y := y + 5
pacstate := false
end if
else
drawfilloval (x, y, 20, 20, yellow)
end if
View.UpdateArea (x - 45, y - 45, x + 45, y + 45)
drawfilloval (x, y, 45, 45, white)
delay (120)
end loop
What are the default variables in game maker 8?
X, Y, hspeed, vspeed, friction, gravity, gravity_direction, image_index, image_speed.
Incomplete list, there are dozens.
This is asking how to use a programming language, essentially.
Game Maker 8 [Now 8.1] is a very advanced piece of software for it's price. It's no Unity3D, but it's rather advanced. It can do everything C++ can do, but not efficiently, with a good frames per second (Aka without lag), or within a certain amount of time. While you could in theory make the next Call of Duty: Black Ops, it would be extremely slow, and take forever.
As for how to actually start, you have two paths.
One involves learning the actual-typing-stuff out, and will be taken eventually because it is more efficient, is easier to make, and is the only one that can do 3D.
The other involves dragging multiple items that tell it what to do, and can do very little in comparison to the other.
If you wish to start with the first, open up the Game Maker Documentation. Read it all. That's the best way to start. If you have a question, go to the Game Maker forums [forums.yoyogames.com] , and post a topic in Game Development Issues. If you still need help, Google.com holds all answers.
If you wish to start with the second, try out the tutorials on the site [sandbox.yoyogames.com]. The second option is actually a good starting point; you learn the logic beforehand, then learn to read and write the logic.
Too long; didn't read version:
Google.com is your friend. Game Maker Documentation is your BFF. Game Development Issues forum is your girlfriend. Do not expect to make anything good within the first week, maybe even month. Do not expect to make Call of Duty: Black Ops 2.
How do you jump on an enemies head in scripting in Game maker?
if vspeed > 0 && y < other.y+8
{
if vspeed>0 {
if (vspeed > 0 && not place_free(x,y+vspeed)) move_contact(270);
vspeed = 0;
}
}
else
{
x=xprevious
hspeed = -hspeed;
}//put this in the collision event with the ememy
How do you make objects chase other objects in game maker?
If object a is the one who has to be chased it's like this:
In B step event:
direction = point_direction(x,y,A.x,A.y)
speed = {your speed i recommend 4}
How do you make a health bar on a 3D game on game maker?
draw_set_color(c_black);
d3d_set_projection_ortho(0,0,640,480,0);
d3d_set_hidden(false);
draw_healthbar(x+10, y+10, x+110, y+20, amount, c_black, c_lime, c_red, 0, true, true);
draw_sprite(spr_coins,0,x+10,y+42);
d3d_set_hidden(true);
try this men
How do you make a level end when there are no enemy's left in game maker 8 pro?
I don't know much about Game Maker, tried to use it, but i was ten at the time and failed miserably ._.
Well, from my short experience from other game making tools (game factory, etc.), you could make each enemy adds +1 to a counter when the player kills him, and make the counter end the level when it reaches the number of present enemies.
Example: Imagine a level has 8 enemies. Each one you kill adds +1 to a counter, let's name it DeathCount. DeathCount starts at 0. With each enemy you kill, DeathCount goes up by 1. When DeathCount reaches 8, which is the total number of enemies in the level, it triggers an event that makes the level end.
Don't know if this helps, as i have no experience with GM, but at least i tried :)
How do you draw score or coins on game maker 8 pro?
draw_text(0,0,score);
For coins, you'll need to make a variable that stores how many to draw.
How do you make an object fly in game maker 7?
Have it move without gravity keeping it on the ground.
How do you create a question and answer box in game maker?
First Make a Sprite of the question make it an object, same with the answer
How do you edit exe in game maker?
Executables (even compiled by Game Maker) are not possible to edit in Game Maker. To edit it you would have to decompile or disassemble it, or use a hex editor. Game Maker can only edit files such as *.gmk, *.gm81 and older versions of the Game Maker files.
How do you reset score to zero in game maker 8?
Get a Set Variable Action and in the first field type score and the second type 0. Easy
How do you change the cursor on game maker 8 lite?
Easy. You create an object that looks like the cursor you want and for the step event add this code:
x=mouse_x
y=mouse_y
Be sure to deactivate the mouse in the global game settings and to put the new object in each room.
Why does Unreal Engine cost so much and when will it cost 100 dollars?
Not GameMaker related.
No idea, try Unity3D
In Game Maker 8 Lite how do you create a gun which could be equipped?
You make sprites that have the gun equiped all ready
then make it so when your person touches the thing it changes its sprite
SimpleGameMaker2.0
In Game Maker 7 how do you make the score not reset at the beginning of each level?
Stop setting score.
Set the score on the first level's room creation code.
Set it to a global. variable as well.
What is the name of the major for making 3D models or designing 3D characters?
The main programs used are Autodesk Maya and Autodesk 3DS Max. Max is used mainly in games, whereas Maya is used mainly in films. These are pretty expensive though, and I'd recommend you get Blender (which is free) if you're new to 3D. Cinema 4D is also used a fair bit.
How do you make lives in game maker 8?
I will explain how to make your own lives variable; granting you better control over them.
Create event:
lives_left = 3; //Replace 3 with the lives you start with.
health_left = 100; //Replace 100 with the health you start with.
health_max = 100; //Replace 100 with maximum health available.
lives_max = 3; //Replace this 3 the maximum amount of lives.
Step event:
if(lives_left < .1) { game_end(); /*Replace game_end(); with how your game ends*/ }
if(health_left < .1) { /*How you die goes here*/ }
if(health_left > health_max) { health_left = health_max }
if(lives_left > lives_max) { lives_left = lives_max; }
Whatever event makes you get hurt:
health_left -= .1; //Replace .1 with how much damage you take.
This works by simple math; if you have too many lives, you lose that extra life, to have the maximum amount. If you get hurt, it removes some of your health variable. If you have 0 health left, you lose a life. (Set health back to the maximum when you die though, or you'll infinitely die) If you have 0 lives left, the game ends.
This system allows for healing, by health_left += 20; /*Replace 20 with how much to heal*/, allows you to increase lives max, increase how many lives, and allows you to increase how much health you can have.
How do you make game maker ememeys spawn and move?
You have to get a clone script for them to spawn and then do the tutuorial for the moving part
What kind of games can you make in game maker?
not bad boring ones you can make 3d games as well its really hard to begin with once you finish it try rpg maker vx then move onto flash or java programming or code:blocks.