answersLogoWhite

0

🎒

Learning Theories

A learning theory is an effort to give description on how a person learns, as well as animals, to understand the complex learning process. Learning theories fall on three philosophical frameworks or main categories: cognitivism, behaviorism and constructivism.

3,416 Questions

What is core curriculum?

chawal agar hum ko pata hota to tum se pochty bata mamo?

Why do you have to study the teacher's learning objectives prior to developing an assessment tool?

Understanding the teacher's learning objectives helps ensure that the assessment tool aligns with what students are expected to learn. This alignment ensures that the assessment accurately measures student understanding and provides meaningful feedback to both students and teachers.

How Henry morisson influence curriculum?

Our current understanding of the cognitive processes underlying

human learning enables cognitive psychology to offer valuable

guides to the design of curricula in school subjects. This

article summarizes some principles of curriculum design drawn out

of this literature that have been applied very successfully to

middle-school instruction in mathematics and science, using the

general plan of learning from examples and by doing. The article

does not claim unique efficacy for this specific method, but

shows how experience gained from employing the theory of adaptive

production systems provides concrete practical advice for

achieving effective learning with understanding.

**********

Jl. of Computers in Mathematics and Science Teaching (2003) 22(4), 285-322

Designing curricula on the basis of fundamental cognitive theory is an aspiration of long standing. Within the past half century, Henry C. Morrison (1934), from the side of education, and Robert Gagne (1970), from the side of psychology, approached the design task by analyzing the material to be learned into its unitary components. Similar analysis was undertaken by Skinner and his followers using the theory of operant conditioning.

In the past two decades, the development of computer technology and artificial intelligence has stimulated a new wave of activity in curriculum design for computer-aided instruction. Computer-based curricula take such diverse forms as intelligent tutoring systems (ITS) (Anderson, Corbett, Koedinger, & Pelletier, 1995), hypertext learning environments, including multimedia encyclopedias and textbooks (Raymond & Tompa, 1988; Jacobson, Maori, Mishra, & Kolar, 1996), technology-supported learning communities (Warren, 1997), and telematics for distance education (Oliver & Reeves, 1996).

In parallel fashion, modern cognitive psychology has spurred research on curriculum design based on a variety of cognitive theories of learning (Rabinowitz, 1993; Elmore & Tennyson, 1995; Spada, 1993; Arruarte, Fernandez-Castro, & Greer, 1996). In particular, several research and demonstration projects have shown how students can acquire knowledge effectively from examples and by problem solving, using adaptive production systems as their model of knowledge and skill acquisition, and as the basis for designing the examples and problems used to implement the curriculum. Among early studies analyzing learning within the framework of adaptive production systems are Anzai and Simon (1979), Neves (1978), and Newell and Simon (1972). Two more recent examples, drawn from a much larger number, are the continuing projects and applications by Anderson, Boyle, Farrell, and Reiser (1987) and VanLehn (1987).

The Empirical Basis for this Report

In the same vein, Zhu and Simon (1987), with their associates in a Beijing public school, developed an entire three-year secondary school curriculum in algebra and geometry that enabled students to "learn from examples and doing" (henceforth LFED), with a minimum of exposition and no direct instruction. With this method students first acquire new productions by examining worked-out examples, then use them to solve new problems and receive feedback that produces further learning (1).

This curriculum is currently being followed by over 20,000 students in China. Instructional experiments have shown it to be highly effective in comparison with traditional methods (Chen, 1999; Zhu & Lee, 1998; Zhu, Lee & Zhu, 1998). The scores of the students in the experimental classes surpassed substantially those of their peers in the control groups. The differences were not only statistically significant but of practically important magnitude. An experiment in teaching the principles of buoyancy in physics using LFED was equally effective (Zhu, Nan, & Simon, 1994; Zhu, Lee, Simon, & Zhu, 1996).

Various press articles reporting this work and results have appeared in the Chinese Educational Herald (the official Chinese education newspaper), arousing wide interest. A volume, collecting the reports of the experiences of instructors who have been involved in the experiments, has been published (LFED Research group, 1999).

Scope of This Article

In this article we describe how the theory of learning from examples can guide the design of curricula and discuss a number of principles of curriculum design derived from the theory. Perhaps we should call them "heuristics" rather than "principles," as they are intended as guidelines, and not as inexorable laws.

Many of the principles are familiar, overlapping considerably with those that have been employed in other successful projects of this kind. (2) It would be worrisome if they were not, as that would imply that they were not very essential to a curriculum's effectiveness. All the groups who work in this domain draw on the same common body of theory and experiment.

Although the evidence shows that well-designed curricula for learning from examples are effective, other methods may be equally or more effective under some conditions and, given the difficulties of assessing educational procedures, the efficacy of any method can, at best, be assigned only roughly to its specific components. So this article does not claim unique efficacy for a specific method, but seeks to show how the theory of adaptive production systems provides concrete practical advice for implementing this learning method effectively.

In instruction by LFED, a number of variant procedures have been proposed. For example, although our approach and Anderson's (Anderson et al., 1995) computer tutoring systems have common origins, we are led to somewhat different prescriptions on various dimensions. For example, we place a greater emphasis on learning the conditions of productions (cues) as the central learning objective, and less emphasis on goal-driven action; and as a consequence, we encourage forward search guided by relatively specific cues, as well as backward search guided by goals. This emphasis reflects evidence that progress from novice to expert status is associated with a gradual shift from working-backward (goal-directed) methods to working-forward (recognition) methods (Bhaskar & Simon, 1977; Simon & Simon, 1978, Langley 1985, Langley, Bradshaw, & Simon, 1987, Langley, Shrager, & Saito, in press).

We also do not, in general, introduce an initial stage of acquiring declarative knowledge which must then be transformed into procedural knowledge, but design the curriculum for direct acquisition of knowledge, even conceptual knowledge, in the form of production rules. Some attention is given to helping students learn to express important knowledge declaratively, but we have not specifically evaluated the usefulness of this step for generalization and subsequent learning. The reasons for these particular choices will appear as we proceed, but we do not claim that there is hard evidence for choosing among alternatives at this level of detail. We first introduce adaptive production systems and the methods of constructing and elaborating conditions for productions (CEC), and then discuss the principles of instructional design that follow from these methods and that have motivated our curriculum-building activities.

ADAPTIVE PRODUCTION SYSTEMS AND CEC

Current cognitive theories postulate, with good empirical support, that the knowledge enabling skilled performance is stored largely as productions: if-then statements consisting of a set of conditions followed by a set of actions, and usually designated C -> A. Whenever the conditions of a production are satisfied, the actions are evoked and carried out. A simple example of a production is:

IF (1) The goal is to carry out arithmetic computations, and

(2) There is a sequence consisting of a number followed by a plus

sign followed by a number followed by an equals sign (e.g., 6 + 3

=);

THEN Write, to the right of the equals sign, the sum of the numbers

that lie to the left of the equals sign.

A person who has this production stored in memory and is completing arithmetic equations (condition 1), upon reading or hearing such a sequence (condition 2), will add the two numbers (say, 6 and 3) and write the sum, 9. In this way, problem solving skills can be embodied in productions. To solve a problem, one must recognize the conditions that define the problem context and then execute the actions which are selected by these conditions. A production system is a set of productions of this kind, together with some rules for choosing which production to execute when more than one set of conditions is satisfied (conflict resolution rules).

Two central hypotheses provide the foundation for designing curricula based on the study of worked-out examples: (a) that human skills can be represented by productions, and (b) that these productions can be learned efficiently and with understanding by studying appropriate examples and/or by solving problems. A production system that can learn by modifying itself, altering its productions and adding additional ones to memory, is called an adaptive production system (APS).

The Student Described as an Adaptive Production System (APS)

The idea that a student can be described as an APS provided a new approach to the processes of human problem-solving and learning, and to teaching problem-solving skills. Our task in this article is to show how to identify the processes for learning to solve problems in a specific domain by specifying the production system that is to be learned. If we can specify such a system, then we can use it to design a series of problems and worked-out examples from which students can learn to solve problems in this domain.

An early application of this approach to school subjects was an APS using the LFED method, constructed by Neves (1978), which enabled a computer to learn how to solve linear equations in algebra. Shortly thereafter, Anzai and Simon (1979) used the Tower of Hanoi problem to explore further how APS's can, by solving problems, build productions that embody domain-specific knowledge. Zhu and Simon (1987), and Zhu et al., (1994, 1996) applied these ideas successfully to practical school instruction. Analyzing in detail students' processes of LFED in such fields as algebra, geometry, and buoyancy they found that students not only learned to solve specific problems, but also acquired strategies and heuristic rules for transferring their skills to new problems.

Anderson (1983, 1985, 1987), Anderson, Boyle, Corbett, & Lewis (1990), Anderson et al. (1987), Anderson et al. (1995), also taking production systems as models of students' skills, constructed computer-aided instruction (CAI) systems that were highly effective in teaching such subjects as geometry, algebra, and LISP programming. Basing their work on what they called Adaptive Control Theory (ACT), Anderson et al. (1990) assumed that knowledge is first acquired declaratively, and then converted into procedures by compilation. Thus, the students first learn verbal propositions, and then transform them into skills in the form of productions--of perceiving cues and responding to them. According to this theory, a student would first learn the proposition: "If the three sides of Triangle A are equal to the three sides of Triangle B, Triangles A and B are equal."

The student would then convert this to the procedure: "IF sides a, b, c of Triangle A are equal to sides a', b', c' of Triangle B, respectively; THEN store assertion: 'Triangle A = Triangle B'"

Following Neves (1978), Anzai and Simon (1979), and Zhu and Simon (1987), we postulate that production rules can be acquired directly, without first learning their declarative equivalents. Our protocol analyses indicate that from the onset of learning, the processes students use for explaining examples and problem solutions by drawing upon previously acquired knowledge are also used to acquire new domain-specific productions. In the succeeding problem solving, the students generalize the productions for broader application, and specialize them to handle special problem classes efficiently (Zhu et al., 1994; Zhu et al., 1996).

Whether or not it is best to acquire declarative knowledge as an intermediate step before acquiring new productions or to acquire the productions directly is still an open research question. Our classroom experiments have shown that teaching the productions directly from examples is effective.

Extracting Productions from Examples

Solving linear equations in algebra illustrates learning a skill by extracting the requisite productions from examples. In this case, four steps are required (we assume that the student already is in the habit of simplifying algebraic expressions when possible). The student has learned, just previously to encountering this example, that if the same quantity is added to or subtracted from an equation, or both sides are multiplied or divided by the same quantity (but not dividing by zero!), the solution of the equation will remain unchanged.

Who plans an intended curriculum?

Educators, curriculum developers, instructional designers, and school administrators typically collaborate to plan an intended curriculum. This involves determining the learning goals, content, instructional methods, and assessments for a particular course or educational program.

What do you think would have possible academic performance of the elementary pupils 30years ago had they used the mother tongue as a medium of instruction in grades 1-3?

If elementary pupils had used their mother tongue as the medium of instruction 30 years ago, it is likely that their academic performance would have been better due to the familiarity and comfort of using a language they speak at home. This could lead to enhanced understanding, engagement, and participation in learning activities, leading to potentially better academic outcomes.

How do auditory learners learn best?

Auditory learners learn best by listening to information through lectures, discussions, and audio recordings. They benefit from verbal instruction, repetition, and may prefer studying in quiet environments where they can verbally recite information to reinforce learning. Engaging in group discussions and using mnemonic devices can also enhance their learning experience.

What do you think would be the consequence if curriculum does not relate to curriculum?

With unrelated instructions, the objectives of the curriculum will not be achieved. Learners will miss out on the actual theory, inferences and practical knowledge that would have been learnt if proper instruction was given.

How do children learn language through cognitive theory?

Piaget's theory of cognitive constructivism derives from the fact that people construct or make their own knowledge. While you can give someone knowledge, they may not be ready to learn it in your terms. Thus, the learner understands or learns the new info or material through an experience or relationship with the information...

I once saw a young child, around 3 years old, play on the margin of his playgroup. He did not use verbal language and did not connect with the others who used words and sounds to express themselves. As his speech developed, he drew closer, physically, to the rest of the group. And as he understood more about the interplay between the children and himself in relationship to them and to their games, he participated more. I was struck by the fact that one day he actually said a word and touched a playmate at the same time. I don't remember what the word actually was, but it was a relational word--the fact that he touched his playmate and said the word at the same time made me realize that he understood the relationship...

Piaget would be a place to start reading.

What are the strategies in curriculum development?

Some strategies in curriculum development include conducting needs assessments, setting clear learning outcomes, designing engaging learning activities, incorporating diverse perspectives, integrating technology, aligning with standards, and continuously evaluating and revising the curriculum based on feedback and outcomes.

What estimates based on learning curve theory may Not apply if?

Estimates based on learning curve theory may not apply if the tasks being performed are highly variable or complex, if there are frequent changes in processes or technology, or if the workforce is not stable. In these cases, the learning curve assumptions of consistent improvement with repeated practice may not hold true, leading to inaccurate estimates.

What is the effect of athletic activities to academic performance?

Engaging in athletic activities can have a positive impact on academic performance. Regular physical activity is associated with improved brain function, increased focus and concentration, and reduced stress levels, which can all contribute to better academic outcomes. Additionally, participating in sports can teach valuable skills such as time management, teamwork, and discipline that can translate to success in academic settings.

Why must a teacher be aware and sensitive to the hidden curriculum?

Teachers must be aware of the hidden curriculum because it shapes students' social and cultural understanding, influences behavior and attitudes, and can perpetuate inequalities or biases. Being sensitive to the hidden curriculum allows teachers to create inclusive and equitable learning environments that support all students.

What is the curriculum in use?

The curriculum in use is a set of planned activities and content that outlines what students are expected to learn in a specific educational program or institution. It typically includes subjects, topics, learning objectives, assignments, assessments, and instructional methods to guide teaching and learning.

How do educational technology instructional technology and technology integretion educational media relate to one another?

Educational technology involves using technology to enhance teaching and learning, while instructional technology focuses on designing and implementing instructional materials and resources. Technology integration in education refers to incorporating technology across curriculum to improve student learning outcomes. Educational media, on the other hand, involves the use of various forms of media to support educational goals. Together, these concepts intersect to create a comprehensive approach to leveraging technology for educational purposes.

Maria Montessori first used her teaching principles on .?

Maria Montessori first used her teaching principles on children with disabilities in a mental institution in Rome in the early 1900s. Her methods focused on providing individualized learning experiences and promoting independence in children.

What is a principles of learning?

Principles of learning are fundamental concepts and guidelines that govern how people acquire knowledge and develop skills. These principles help educators understand how individuals learn best and guide them in designing effective teaching strategies and learning environments. Examples include active engagement, practice and repetition, feedback, and meaningful connection to prior knowledge.

What is curriculum actual?

"Curriculum is a standards-based sequence of planned experiences where students practice and achieve proficiency in content and applied learning skills." - Google

Role of a community in curriculum development?

Communities play a crucial role in curriculum development by providing insight into the needs, interests, and values of the local population. They can contribute to the creation of culturally relevant and engaging curriculum that aligns with the community's goals and priorities. Involving community members in curriculum development also fosters collaboration, partnership, and a sense of ownership over the educational process.

How Preschool are the process of planning preparation and implementation of the weekly curriculum?

Preschool teachers typically follow a structured process in planning, preparing, and implementing the weekly curriculum. They start by setting learning objectives based on developmental milestones, gather necessary materials, create lesson plans with various activities, and finally deliver these activities in an engaging and age-appropriate manner. Throughout the week, teachers assess and adapt the curriculum to suit the needs and interests of the children in their care.

What is a rhetorical curriculum?

A rhetorical curriculum is an educational framework that focuses on teaching students communication skills, critical thinking, and persuasive strategies through the study of rhetoric. It emphasizes understanding how language and communication shape perceptions and influence behavior. Students learn to analyze and create persuasive texts and arguments effectively.

What is the meaning of overt curriculum?

The overt curriculum refers to the official or formal curriculum that is explicitly defined by an educational institution. It includes the stated goals, objectives, content, and assessments that are planned and documented in the curriculum. It is what is intended to be taught and learned within a specific educational program.

What is internal curriculum?

The IPC is a preschool curriculum from the USA that is adopted by schools on 6 continents. It offers preschool centers and home based study groups with 7 content learning areas and has many learning objectives to ensure that its standards are easily validated by teachers or parents.

What is the role of the other agencies in curriculum implementation?

Other agencies, such as education boards, assessment bodies, and government bodies, play a role in curriculum implementation by setting standards, providing guidelines, monitoring progress, and ensuring compliance with educational policies. They may also provide resources, support professional development, and facilitate communication among stakeholders to enhance the overall effectiveness of the curriculum implementation process.

Learner and learning ojt?

OJT stands for on-the-job training, which is a method of teaching employees by showing them how to perform a task directly in the workplace. It is a hands-on approach to learning where employees learn by doing under the guidance of a supervisor or mentor. OJT is effective for skill development and knowledge transfer in various industries.

Curriculum models do you prefer why?

There isn't one clear curriculum model that is preferred in basic education. The curriculum models are based on the needs of the students. These can be assessed on different cultures, ages and other factors.