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Yu-Gi-Oh

Yu-Gi-Oh is primarily a card game, although it also has a TV show and several video games, all based around the card game. A lot of strategy is needed to play the game. Regional and worldwide official tournaments are held regularly and players need to be strategic to win.

6,490 Questions

Ishizu in yu-gi-oh nightmare trobadour?

Yu-gi-Oh! Nightmare Troubadour was the first game in the Yu-Gi-Oh! franchise released for the Nintendo DS. It features characters form the first three seasons on the anime. It involves dueling these characters, both heroes and villians to gain KC points and EXP to progress through the game and buy new cards from a shop at the KC counter (You trade KC points for booster packs). You start off with a the starter deck whick Yugi's grampa gives you at the shop. You meet new characters as you progress through the game (you can register these people and get their deck recipes) and you have the chance to win the begginer cup, win the expert cup and win an Egyptian god card to use in your deck. (KookieMeow: Personally I think it's one of the best NDS games I've played) =].

Hint1: Once you've won the expert cup you can get the chance to use the password machine. If you have a card in the game and would like another one of those cards you can enter a password which can be found on the real Yu-Gi-Oh! cards. (The passwords can be found on Gamespot.com but you can only get one of each type of card and some cards don't have the numbers).

Hint2: After beating Noah you can become friends with Pegasus. Make sure you become friends with him and get his deck recipe before you progress any further as there's a glitch. Once completing the game Pegasus doesn't come back.

What Yu-Gi-Oh booster pack does 'Earthbound Immortal Uru' come in?

"Earthbound Immortal Chacu Challhua" comes in the booster pack Ancient Prophecy.

How do you make a good yu-gi-oh fusion deck?

Hello, my name is Aaron Farris. I built this 40 card deck about a year ago in the fall of 2008. I noticed that my tendancies in dueling were always self preservation over dominating my opponent. So once I discovered the Barrier trap cards combo I started to build this deck. Most of the cards are either common or rare so its not that hard to build. Except for Final countdown the rest of the cards were easy to obtain through local trading and buying from card shops. The rarest card in my deck is metal reflect slime, good for a quick defense when all your monsters have just been destroyed.

My ultimate deck is a deck filled with cards to counter almost any strategy while employing a nearly unstable strategy to win. I have built the ultimate Final Countdown stall deck that I call my Death Row deck. It locks up my opponent until the count down expires. Of coarse it still has first hands which could cause you to lose the duel but your sure to encounter such hands with all decks.

I have 3 spell/trap card combinations that will completely keep my opponent from destroying my monsters by battle or inflicting battle damage. My first two are actually 2 copies of the same combo, I put 2 Astral Barriers and 2 Spirit Barriers in my deck. With both of those barrier trap cards active on the field and a monster on my side of the field I can change the attack target from my monster to myself and reduce the battle damage to 0 thus making battle pointless for my opponent. I also have Messenger of Peace and Wall of Revealing Light, by activating Messenger of Peace no monsters with 1500 atk or more can attack. By paying 2000 LP for wall of revealing light no monsters with 2000 or less atk can attack. Both of them combined completely immobalizes my opponents offensive force.

I also have Prime Material Dragon to stop monster destruction and effect damage as well as Des Wombat to reduce effect damage to 0. I have recycle to keep from decking out while having the smallest deck possible as well as Malice Acendant to help my opponent deck out. And I have Final Countdown, a normal spell card that cant be stopped once it is activated. By paying 2000 LP the person who played Final Countdown will win in 20 turns(10 of theirs and 10 of their opponent's). And when I have both "White Magician Pikeru"s on the field and Cure Mermaid and 2 more monsters I will gain 4800 LP per standby phase. Prohibition is a good all around card that can be used to keep your opponent from playing the key card to their strategy what ever it may be. While Jowgen and the Barrier Statues prevent all special summons including Fusion and Synchro Summons. To protect my oh so important spell and trap cards I have Judgement of Anubis and fake trap.

20 - Monsters:

3 - Mallice Acendant, 2 - Des Wombat, 2 - Jowgen the Spiritualist, 2 Prime Material Dragon, 2 - Swarm of Locusts, 1 - Swarm of Scarabs, 2 - White Magician Pikeru, 1 - Cure Mermaid, 2 - Barrier Statue of the Stormwinds, 1 - Barrier Statue of the Torrent, 1 - Gyroid

9 - Spells:

2 - Final countdown, 1 - Nightmare's Steel Cage, 1 - Messenger of Peace, 2 - Recycle, 1 - Pot of Avarice, 1 - Level Limit Area - B, 1 - Prohibition

11 - Traps:

1 - Judgement of Anubis, 2 - Astral Barrier, 2 - Spirit Barrier, 2 - fake trap, 1 - Metal Reflect Slime, 1 - Gravity Bind, 1 - Mask of Restrict, 1 - Wall of Revealing Light

Can anyone tell Me all the yugioh booster packs in order of release Starting From The First Ever Pack To The Latest 5D's Pack?

For all major booster packs:

Original

13 packs:

  • Legend of Blue Eyes White Dragon
  • Metal Raiders
  • Magic Rulers
  • Pharaoh's Servant
  • Labyrinth of Nightmare
  • Legacy of Darkness
  • Pharaonic Guardian
  • Magician's Force
  • Dark Crisis
  • Invasion of Chaos
  • Ancient Sanctuary
  • Soul of the Duelist
  • Rise of Destiny
  • Flaming Eternity

GX Era

13 packs:

  • The Lost Millennium
  • Cybernetic Revolution
  • Elemental Energy
  • Shadow of Infinity
  • Enemy of Justice
  • Power of the Duelist
  • Cyberdark Impact
  • Strike of Neos
  • Force of the Breaker
  • Tactical Evolution
  • Gladiator's Assault
  • Phantom Darkness
  • Light of Destruction

5D's Era

12 packs:

  • The Duelist Genesis
  • Crossroads of Chaos
  • Crimson Crisis
  • Raging Battle
  • Ancient Prophecy
  • Stardust Overdrive
  • Absolute Powerforce
  • The Shining Darkness
  • Duelist Revolution
  • Starstrike Blast
  • Storm of Ragnarok
  • Extreme Victory

How much is a cyber end dragon yu-gi-oh card worth?

The Rare Cyber Twin Dragon from Duelist Pack: Zane Trusdale (DP04-EN011) is worth approximately 50 cents to a dollar.

The Super Rare Cyber Twin Dragon from Cybernetic Revolution (CRV-EN035) is worth approximately $1.50 to $2.00.

The Ultra Rare Cyber Twin Dragon from Dark Revelation 4 (DR04-EN035) is worth approximately $3.00 to $5.00.

The Ultimate Rare Cyber Twin Dragon from Dark Revelation 4 (DR04-EN035) is worth approximately $5.00 to $10.00.

What is the best Yugioh gx duel academy gba deck?

The best Starter Deck? I personally think Yu-Gi-Oh! GX Starter Deck Jaden Yuki (YSDJ). This Starter Deck contains some of the best basic Spells and Traps that other Starter Decks don't have. It has Magic Cylinder, Lightning Vortex, Brain Control, Smashing Ground... good cards. But if you're planning to start collecting Synchro, just get Yu-Gi-Oh! 5D's Starter Deck. It has quite weak monsters but you get 3 powerful foil Synchro Monsters! EDIT: But Spells and Traps do not a great Deck make. and Granted the new 5D's starter Deck comes with Synchros, you still need a good strategy. I suggest, if you plan on using the 5D's Starter Deck, you may want to take out most of the monsters, the ones that either A.) aren't Tuners, or B.) aren't warriors. For this deck, you want a lot of Warriors, so when you Synchro Summon Collassal Fighter, he gains 100 ATK for each Warrior in the Graveyard. Plus, Warriors are incredibly supported, if you put in two-three Maurading captains, if you get at least two of them on the Field, your opponent cannot declare an attack on any other warriors, and since the Captains protect one another, as well, presto, the Maruauding Captain Lockout, now combine that with your Powerful Synchro monstersa, and bam, you got yourself a nice looking Deck.

How do you synchro summon?

u get a tuner monster and 1 or more non tuner monsters then u need 2 make sure the level of the monsters u r gonna tune is equal 2 the level of the synchro monster after that u send the monsters to the graveyard and bring out the synchro monster

Where can you duel Alexis in Yugioh gx spirit caller?

You fight him along the story line. The first time he's at the pond next to the Girl's Blue Dorm and Ra Yellow Dorm. The second time I've dueled him was when he wanted revenge, and he became a level 3 in strength instead of a level 2. He wasn't really tough for me though. That's all the times I've dueled him though, and I haven't beaten the game yet.

Is there going to be a season 4 of Yugioh zexal?

the yugioh gx series will probably have no new seasons because of the new anime yugioh 5d's which is on 11:30 -12 on a channel on satuday morning

Are mcdonld Yu-Gi-Oh cards fake?

most are real, but some people could put up fake ones.

It depends on the seller. Look at their feedback. Hope this helps. XD XD

When will there be playable Egyptian God cards?

A playable version of Obelisk the Tormentor has been available in Japan since March, and the English version will be out very soon, it will be the next card to appear in the magazine itself.

The legal Japanese version of Ra is out, and his English version will be released in December's shonen jump magazine.

Yu-Gi-Oh gx tag force 3?

First of all i discover this from US , install firt the yugioh generator at your computer then convert it into UMD file ISO. Save it Go to psp folder save data then copy it!. go to the store the press...this following order long press x the o up left up down right thats all... uve got 3 god egeptians and unlock cards and also the booster packs

How much is a secret rare black luster soldier worth?

i don't know they are useless i burned my black luster

well they can be up to amost $2.00 but that's it. my advise is to just sell it.. NT really a good card. hope this will help you somehow

What is blue eyes white dragon worth?

Japanese cards have little to no market value to the western player base, and Blue-Eyes White Dragon itself was heavily reprinted in Japan, giving it little or no value there either.

A collector might have it, but I wouldn't expect much.

What is the main weakness of a Yu-Gi-Oh Psychic deck?

The major weakness of a Psychic deck is running out of LPs fairly quickly. Many Psychic cards require LPs to activate effects or are cause you to take damage, such as "Krebons", "Mind Protector", "Destructotron", or "Psychic Tuning".

There are, however, a handful of Psychic support cards that promote gaining LPs, mainly in the form of Trap Cards (and some monster effects). If Traps are shut down, there would be a problem as well.

Is the theme song to Yu-Gi-Oh 5d's on iTunes?

The opening theme song for each episode is "Hyper Drive".

How do you get a duel runner in Yu-Gi-Oh 5ds wc 2010?

After duel runner training in the arcadia movement,you will have a flashback were you are part of the enforcers.In the flashback,yusei gives you a duel runner which you can upgrade with more parts from a store in the satellite.You can also do duel runner race simulations.

How does a yu gi oh tag duel work?

Team Dueling

Basic Rules

The match is between two teams; of two players each (designated player A and player B).

Teammates are seated next to each other with the other team on the opposite side of the table.

For a tournament, each player's designation (A or B) is chosen at the start of the tournament

and never changes.

Each player has 5 Monster Card Zones.

Each player has 5 Spell & Trap Card Zones.

The zones from both players on a team create 1 large side of the field. So there are 2 sides of

the field, Team One's side of the field and Team Two's side of the field.

Each player uses their own Deck (2 Decks per team).

Each player has their own Graveyard (you cannot use your teammate's Graveyard as if it was

your own).

Each team has 1 Life Point total of 8000 (if it reaches zero, the team loses).

There can only be 1 Field Spell Card in play at a time, just like a 1-on-1 Duel.

Each player has their own Fusion Deck (you cannot use your teammate's Fusion Deck for your

Fusion Summons or card effects).

Each player has their own Side Deck to use only with their Deck.

Limited Cards are counted per player, not per team. So, for any given Limited Card, each player

on a team could include 1 copy in their Deck, making a total of 2 copies that team can use.

However, one player cannot include 2 copies of a Limited Card, even if the other player doesn't

include any.

© 1996 KAZUKI TAKAHASHI

© 2 0 0 4 N A S T V T O K Y O

Teammates may talk, compare hands, and share information freely with each other. Teammates

must come to an agreement before making plays involving each other's cards. They should

make their decisions in a timely manner as to not delay the game.

A team loses if either player on that team cannot draw a card from their Deck when required to.

Turn Procedure

Players on the same team sit next to each other, player A sits to the right of player B. Team 1 is

players 1A & 1B and Team 2 is players 2A & 2B. The turn order starts with player A of the team

that is chosen to go first and then alternates between teams.

The first player who can make an attack is the player who goes fourth. (In the example below,

player 2B.)

Turn

the Turn Player

----------------------------------------------------

1: Team 1

Player 1A

2: Team 2

Player 2A

3: Team 1

Player 1B

4: Team 2

Player 2B

5: Team 1

Player 1A

Continue until one team wins.

© 1996 KAZUKI TAKAHASHI

© 2 0 0 4 N A S T V T O K Y O

© 1996 KAZUKI TAKAHASHI

© 2 0 0 4 N A S T V T O K Y O

Card Effects

If any part of a card affects your opponent's hand, Deck, Fusion Deck, Graveyard, or Removed

Zone, then the player activating the card effect must choose 1 of their opponents to apply the

entire effect of the card to.

EXAMPLES: "Confiscation," "Memory Crusher," "Soul Release," "Secret Barrel," "Crush

Card Virus."

If a card affects only your opponent's side of the field, it affects the entire side, or both your

opponents.

EXAMPLE: Player 2A activates "Lightning Vortex." It destroys player 1A and player 1B's

face-up monsters.

If a card affects "both players," all 4 players are affected.

EXAMPLE: "Dark World Dealings" is activated. All 4 players will each draw a card, then each

discard a card.

If a card references another card that "you control," it counts cards in your teammate's Zones as

well as your own. In the same way, cards that reference a card "your opponent controls" count

both opponent's sides of the field.

EXAMPLE: Player 1A has "The Six Samurai ­ Zanji" on the field and Player 1B has "The Six

Samurai ­ Irou" on the field. Player 1A can Special Summon "Great Shogun Shien" from his

hand because his team controls 2 or more "Six Samurai" monsters.

A player can allow their teammate to use monsters in their Monster Card Zones as Tributes,

Fusion Materials, or for other appropriate card effects.

EXAMPLE: It is player 1A's turn, and player 1B controls a "Gravekeeper's Spy." With

permission, player 1A Tributes that "Gravekeeper's Spy" to Tribute Summon his "Jinzo."

Cards Set by a player can be viewed by the teammate, but they must be activated by the player

who Set them.

"Owner" means the same thing as a standard Duel. The "owner" is the player who's Deck the

card started in.

© 1996 KAZUKI TAKAHASHI

© 2 0 0 4 N A S T V T O K Y O

Attacking

You can only attack with monsters you control (in your 5 zones) during your turn. You cannot

attack with your teammate's Attack Position monsters.

If there is a monster on the opponents' side of the field (in either player's Monster Card Zones)

then you must attack it before attacking their Life Points directly.

EXAMPLE: Player A has "Elemental Hero Sparkman" in Attack Position. Player C has no

monsters, but Player D has "Dark Magician" in Attack Position. Player A cannot attack directly,

because the opponents have "Dark Magician" on the field.

Additional Rules

During a player's turn, either opponent may activate Spell Speed 2 or higher effects (just as

they could in a standard Duel). The teammate may also activate Spell Speed 2 or higher effects

(as if it was an opponent's turn).

When a player activates an effect, each other player must be given the opportunity to add an

effect to the chain before it is resolved (starting with an opponent and then alternating between

teams).

If multiple trigger effects activate at the same time, the turn player's effects will be added to the

chain first, followed by their teammate's effects, and finally the opponents' effects (in an order

of their choosing).

Card effects that count turns count all appropriate turns.

EXAMPLE: "Swords of Revealing Light" is activated by Player A of Team 1. Team 2 cannot

attack on Player C's next turn (1 turn), Player D's next turn (2 turns), and Player C's turn after

that (3 turns). "Swords of Revealing Light" will be destroyed at the end of that turn, because

three opponents' turns have passed.

Can you normal summon 'Andro Sphinx' and 'Sphinx Teleia' without 'Pyramid of Light' on the field?

No. The card Pyramid of Light only states "If this face-up card is removed from your side of the field, destroy "Andro Sphinx" and "Sphinx Teleia" on your side of the field and remove them from play."

Pyramid of Light has no other effect other than that but you can special summon those 2 monsters by paying 500 LP each if you have Pyramid of Light in the field. This is part of their own effect, usable when they are in hand. It is not part of Pyramid of Light's effect.

If you use 'Soul Exchange' and take your opponents monster can you tribute that monster and your monster for a level 7 or higher or can you only summon a 1 tribute monster?

Clearing up some possible confusion - Soul Exchange doesn't 'take' monsters, nor does it do anything to them on resolution, except for set up a condition that says you can tribute it as if it was one of your own.

You tribute it therefore in exactly the same way as if it were on your side of the field. There is nothing stopping you tributing it, and a monster on your side of the field, to summon a Lv7 or higher monster. In fact if you used 2 Soul Exchanges, you could summon a Lv7+ monster with both of them.

Is dinosaur rage structure deck good?

add some more powerful monsters. It doesnt have many strong monsters so add some. the deck comes with so many monsters you could tribute so add some really strong cards

What is ultimately the best Yu-Gi-Oh deck?

I Know the 2 ACTUAL BEST DECKS in the Entire world. I am not joking. Anything anybody else says is complete and utter rubbish. Everyone apart from me is not telling you what the best deck is. I'm not just making stupid decks up, I ACTUALLY know. I'm surprised no-one has figured it out yet. IT'S THE WORLD CHAMPIONS DECK, has nobody thought of that yet???????? I found out his deck on the internet. Just search on google- "world champions deck"

Is bakugan a spin off of Yu-Gi-Oh?

Not really, like Pokemon its just a cartoon that also happens to be an anime

---

So my point is...it's in between yes and no, Bakugan is/isn't an anime.

How much is Slifer The Sky Dragon?

At eBay stores Slifer is around 30 to 40 dollars on amazon it costs about 50 or 60 dollars it is originally worth 70 or 80$.So either is a pretty good deal.

No its not a good deal because its just a card that i can get with all 3 Egyptian god cards for 30$